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wait(0.5) math.randomseed(tick()) local player = game.Players.

LocalPlayer local
rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local
finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local
mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in
pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end
return plr end function bleed(frick) while frick.Parent ~= nil do local reeee =
coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace)
thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape =
Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1
thing.BrickColor = BrickColor.new('Maroon') thing.Material =
Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local
rawrxd = Instance.new('BodyForce',thing) rawrxd.Force =
frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru()
local ree = Instance.new('ParticleEmitter',thing) ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequen
ceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,
0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') ==
false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and
tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and
tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and
tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,
(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name
== "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size =
tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol =
Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name =
"BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor =
BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local
coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if
bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05
else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru =
coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait()
end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local
soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb =
playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if
Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right
Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld')
or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame =
ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name
= "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5,
0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0,
1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb)
fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local
coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if
v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B =
Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor =
"Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame
* CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 =
Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local
coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local
dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame local weld =
Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in
pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab')
and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart =
Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size =
Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru =
coroutine.wrap(function() bleed(bleedpart) end) coru()
game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz ==
"Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters =
playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left
Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in
pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or
v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-
1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder"
Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -
1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor =
BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5
fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local
coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if
v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B =
Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor =
"Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W =
Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno =
Instance.new('Part',workspace) local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass
knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0
= playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren())
do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or
override then wait() end if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart =
Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size =
Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru =
coroutine.wrap(function() bleed(bleedpart) end) coru()
game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz ==
"Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters =
playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right
Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint =
Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 =
Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 =
CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred
and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire =
Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5
game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function()
wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then
v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0
B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa
local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -
0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local
uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace)
uno.CFrame
= playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 =
playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren())
do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or
override then wait() end if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart =
Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size =
Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru =
coroutine.wrap(function() bleed(bleedpart) end) coru()
game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then
table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb =
playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb
and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy()
end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or
v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame *
CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local
Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters
Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters
if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5
game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function()
wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then
v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0
B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa
local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -
0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru =
coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos =
Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame local weld =
Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in
pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab')
and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart =
Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size =
Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru =
coroutine.wrap(function() bleed(bleedpart) end) coru()
game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then
table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local
coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3)
player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa
playa.Archivable = true local playa = playa:Clone() playa.Archivable = false
playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso =
playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local
e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and
ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or
ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or
(ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove()
end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart')
and (zombiemode == false or override) then
playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 =
playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false
then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-
8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~=
nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override
== true then table.insert(rekt,hum2.Parent) else local gyro =
Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in
pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end
end if playa:FindFirstChild('HumanoidRootPart') then
hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial =
Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 =
hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end
local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1"
or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck =
Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if
pool then local part = Instance.new('Part',Torso) part.Position =
Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1
part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso
we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local
coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head
== nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5,
0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225,
115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position +
Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld =
Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 =
bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 =
CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm")
if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint =
Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1
= Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 =
CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B =
Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor =
"Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame
* CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 =
Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb =
playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame *
CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name =
"LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5,
0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1,
0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface
= 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa
local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -
0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb
then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso
Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso
local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor =
"Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W =
Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then
Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local
Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso
Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso
local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode
== false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size
= Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -
0.5, 0) B.Parent = playa local W = Instance.new("Weld")
W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --
[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0
Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld =
Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0,
0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil
then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then
local uno = Instance.new('Part',workspace) local dos =
Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame local weld =
Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in
pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
if explode == nil or explode == false then local bleedpart = Instance.new("Part",
kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color =
Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency =
1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru =
coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode ==
false or override then wait() end if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if
explode then local movevector =
CFrame.new(explode.Position,Torso.Position).lookVector local repulse =
Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 +
Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and
zombiemode == false then for i,v in pairs(playa:GetChildren()) do if
v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire =
Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor =
BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5
for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = ""
end end end end end end end if soundy then local sound = Instance.new('Sound',Head)
sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play()
sound.Ended:connect(function() sound:Destroy() local ambient =
Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true
ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then
if (string.len(hum2.Parent.Name) < 9 or
string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-
8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies
< 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name =
hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5)
killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else
game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0
table.insert(zombies,playa) local attack = Instance.new('Sound',Head)
attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in
pairs(playa:GetChildren()) do if v:IsA('BasePart') and
v:FindFirstChildOfClass('TouchTransmitter') == nil then
v.Touched:connect(function(hit) if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent
== player.Character then found = true end for a,c in pairs(zombies) do if c ==
hit.Parent then found = true end end if found == false and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if
hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait()
killz(hit.Parent,"Head") else
hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end
local coru = coroutine.wrap(function() wait(2) for i,v in
pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in
pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then
c:Destroy() end end elseif v:IsA('Accessory') then for a,c in
pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in
pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then
d:Destroy() end end end end end end end) coru() end end end
mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum =
mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum =
mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil
then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head
else curpart = nil curpoint = mouse.Hit.p end if
player.PlayerGui:FindFirstChild('Notification') then
player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else
curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification')
then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET
REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru
= coroutine.wrap(function() if p:FindFirstChild('Torso') then
killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end
end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if
player.PlayerGui:FindFirstChild('Notification') then
player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end
end) function nub() local me = player.Character local point = me.HumanoidRootPart
local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right
Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local
torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz =
me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local
mode = "kill" local lerpz = false local active = false local acting = false local
hit = false local canClick = true local stabbing = false local grabbing = false
local finishing = false local kyssing = false local canbackgroundmusic = true local
cancolorfilter = true local spinboolean = false local grabbed = nil local doing =
false local rightshoulder = nil local leftshoulder = nil local headweld = nil local
usable = true finishnum = 1 function notify(msg,forever) local doit =
coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name
= "Notification" local frame = Instance.new('Frame',gui) frame.Position =
UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency =
1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 =
Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0)
txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = ""
txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled
= true txt.Font = "Code" txt.TextXAlignment = "Center" local tap =
Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968"
tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do
txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed =
pitche tap:Play() wait(0.01) end if forever == false then wait(1) while
txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1
txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end
gui:Destroy() end end) doit() end wait(0.5) notify("Loaded Now Go Rekt Da
Kids",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId =
'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass
knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent
= game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame =
CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-
3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size
= Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction =
0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent
= obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame =
CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0,
1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size
= Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor =
BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape =
Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 -
handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame =
CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0,
1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size
= Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor =
BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape =
Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 -
handleguardmid local obj5 = Instance.new("Part") obj5.CFrame =
CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0,
1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size
= Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor =
BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape =
Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 -
handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame =
CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-
3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size
= Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor =
BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape =
Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 -
handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame =
CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-
3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size
= Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor =
BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape =
Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big
ass knife local obj8 = Instance.new("Part") obj8.CFrame =
CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0,
1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size =
Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor =
BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape =
Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh
local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1)
obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) *
CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size =
Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor =
BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape =
Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife =
obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale =
Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 =
Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865,
-134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size =
Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor =
BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape =
Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh
local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1)
obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart")
obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor =
BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name =
"serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 =
Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14
-- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame =
CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor =
BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name =
"serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 =
Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16
-- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame =
CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor =
BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name =
"serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 =
Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18
-- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame =
CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor =
BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name =
"serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 =
Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20
-- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame =
CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor =
BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name =
"serration" obj22.Parent = obj1 -- 23 - Mesh local obj23
= Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent =
obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame =
CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor =
BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name =
"serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 =
Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24
-- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame =
CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor =
BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name =
"serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 =
Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26
-- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame =
CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor =
BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name =
"serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 =
Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28
-- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame =
CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size =
Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor =
BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name =
"knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 =
Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30
-- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame =
CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0,
-0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic
obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size =
Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional
white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder
obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff
local obj33 = Instance.new("Part") obj33.CFrame =
CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0,
-0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional
white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block
obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff
local obj34 = Instance.new("Part") obj34.CFrame =
CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0,
-0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007,
0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic
obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor =
BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape
= Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent
= obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame =
CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0,
-0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007,
0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction =
0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material =
Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true
obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) *
CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional
white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder
obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff
local obj37 = Instance.new("WedgePart") obj37.CFrame =
CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003)
obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor =
BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name
= "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38
= Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125,
6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface =
Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional
white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder
obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local audio =
Instance.new('Sound',knife) audio.Volume = 2 local audio2 =
Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part")
holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position =
me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt
Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if
v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v)
weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false previous.CanCollide = false local vee = v
weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end
previous
= v end end previous.Anchored = false previous.CanCollide = false local
holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso
holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) *
CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par)
if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local
knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso
knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) *
CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par
~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui =
Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local
Customize = Instance.new("TextLabel") local ClosestColor =
Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color =
Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue =
Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput
= Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local
GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox")
local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel")
local Message2 = Instance.new("TextLabel") local TrailTransparency =
Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local
MusicOption = Instance.new("TextButton") local ScreenOption =
Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local
MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent =
playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui
CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0,
0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5,
0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name =
"Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 =
Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75
Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0)
Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR
CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled =
true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5
Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent
= CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1)
ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0,
0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0)
ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize =
Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional
White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30
ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent =
CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0)
Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size
= UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize =
Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color"
Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1)
Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987,
0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint =
Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name =
"MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0)
MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = ""
MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui
ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1,
0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -
0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = ""
ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt"
ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 =
Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1
ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size =
UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans
ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath
Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1)
ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20
ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true
ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt"
MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 =
Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1
MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size =
UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans
MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath
Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1)
MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20
MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true
MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent =
CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0)
Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size =
UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize
= Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0
Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui
RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1
RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size =
UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans
RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: "
RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize =
20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency =
0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent =
CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1)
GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0,
0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font =
Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text =
"GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled =
true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0)
GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name =
"RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 =
Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5
RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0,
0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14
RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize =
14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent =
CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1)
BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0,
0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24
BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1)
BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 =
Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped =
true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent =
CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1)
TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position =
UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size =
UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font =
Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24
TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 =
Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize
= 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0)
TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput"
GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255,
0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5
GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0,
0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14
GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1)
GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name =
"TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 =
Color3.new(0.137255,
0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5
TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0,
0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14
TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1)
TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name =
"BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 =
Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5
BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625,
0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font =
Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text =
"255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14
BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent =
CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1)
Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0)
Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans
Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values
||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true
Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped =
true local attun = Instance.new("Attachment", knife) attun.Position =
Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife)
atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail",
knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 =
atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function
updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text)
local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc
== nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if
tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 =
Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to
"..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color =
Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color =
Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color =
Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color =
Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc,
bc)) trail.Transparency = NumberSequence.new(tc)
TrailTransparency.TextStrokeTransparency = tc end
RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text)
then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) >
255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end
updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and
tonumber(GreenInput.Text) then GreenInput.Text =
tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then
GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end
updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and
tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text))
if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val ==
"Text" then BlueInput.Text = "" end updatez() end)
TransInput.Changed:connect(function(val) if val == "Text" and
tonumber(TransInput.Text) then TransInput.Text =
tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then
TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end
updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then
lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-
0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do
Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end
Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10
Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else
CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.Easing
Style.Quint,2)) for i=1,10 do Close.TextTransparency = i/10
Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do
Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10
wait(0.01) end lerpz = false end end end)
MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then
canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else
canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end
end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true
then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0)
else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end
end) function equip() local doit = coroutine.wrap(function() if
me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true
local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local
weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 =
CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2
weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or
weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-
0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0)
* CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i =
0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-
0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0,
0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld
== nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001)
end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent
= me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end)
doit() end function kysnigga() if kyssing == true then return end kyssing = true
acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then
decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId =
"rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0
me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso)
rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 =
CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld",
me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 =
CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld",
me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0
= CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg =
Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right
Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg =
Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left
Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1,
0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-
10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 =
rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0),
math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 =
tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-
95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) *
CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1,
0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 =
leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0,
math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer =
Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size =
Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false
local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 =
me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local
woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker()
audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play()
audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1
audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 =
tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-
70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) *
CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1,
0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 =
leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0,
math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId =
"rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75
audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-
0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 =
rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0),
i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) *
CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 =
leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0,
math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) *
CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 =
leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0,
math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55,
math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if
me:FindFirstChildOfClass('Humanoid') then
me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01)
killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove()
rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent =
me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent =
me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent =
me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false
canClick = true doing = false hit = false kyssing = false if decearingTHING == 4
then decearingEGG:Remove() end end function bleedout() local doit =
coroutine.wrap(function() local targe = grabbed local num = 0 while targe and
targe:FindFirstChildOfClass('Humanoid') and
targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if
targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10
targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound =
Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId =
'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5
deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10
targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end
targe:FindFirstChildOfClass('Humanoid').Health =
targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end
targe:FindFirstChildOfClass('Humanoid').Health = 0 wait()
killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end
function liedown() local doit = coroutine.wrap(function() local targe = grabbed
wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then
targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end
function grab() local doit = coroutine.wrap(function() acting = true
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"]
local tors = me.Torso local arm2 = me["Left Arm"] local humanroot =
me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm
weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local
weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 =
CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 =
weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 =
CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0)
wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-
0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 =
weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01)
end trail.Enabled = false wait(0.5) grabbing = false
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i =
0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 =
weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55,
math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy()
weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end)
doit() end function kill() for i, plr in pairs(game.Players:GetChildren()) do if
plr.Name ~= game.Players.LocalPlayer.Name then for i = 1, 10 do
game.ReplicatedStorage.meleeEvent:FireServer(plr) end end end targetweld3pt =
grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local
targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld",
targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt
targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit =
coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso
local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or
arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2
= arm:FindFirstChildOfClass('Weld') local weld3 =
arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i =
0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end weld2.C0 =
weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1),
i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone =
math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition =
0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if
tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play()
local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2,
0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position +
Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld =
Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso
bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) *
CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end)
coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso)
slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 =
Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity =
Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if
grabbed:FindFirstChildOfClass('Humanoid') then
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end
killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg')
killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9,
1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 =
weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent =
me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if
humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2)
slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0,
0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)*
CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55,
math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy()
weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil
rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso
acting = false canClick = true doing = false end) doit() end function finish() if
finishing == true then return end finishing = true acting = true decearingTHING =
math.random(1, 100) if decearingTHING == 4 then decearingEGG =
Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557"
decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition =
0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0
local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso
rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) *
CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart)
tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0,
0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso)
rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 =
CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg =
Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left
Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5,
-2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5,
-2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 =
rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) *
CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do
local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0
end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0,
-1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 =
leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) *
CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 =
rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160),
math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 =
tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-
30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) *
CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 =
rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250),
math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i
= 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0,
0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0,
0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0,
0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove()
leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent =
me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent =
me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false
canClick = true doing = false hit = false finishing = false if decearingTHING == 4
then decearingEGG:Remove() end end function throw() if
grabbed.Torso:FindFirstChild("TargetWeld") == nil or
grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed =
false targetweld = grabbed.Torso.TargetWeld local ree =
grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and
ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in
pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end
end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors =
grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder
local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil
or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local
weld2 = arm:FindFirstChildOfClass('Weld') local weld3 =
arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i =
0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end weld2.C0 =
weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1),
i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0),
i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0,
0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId =
"rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then
audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then
audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then
audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local
slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity =
Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000
slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point =
grabbed.Torso.Position local aaaaaa = grabbed liedown()
rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso
grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy()
end local coru = coroutine.wrap(function() while aaaaaa and
aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do
wait(0.001) end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end
weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then
targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors
end if leftshoulder then leftshoulder:Clone().Parent = tors end
headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing =
false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local
surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace
local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local
maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local
stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local
minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts =
'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount
= 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local
storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1)
local parts_created_per_frame = 5 function
fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,
bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflect
ance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and
2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi ==
1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude >
size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1
then return end if #storage > 0 then local p = storage[1] p.BrickColor = color
p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface =
bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface
p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency =
transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material
game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1)
else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor
= "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface =
bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface
p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency =
transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false
else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end
p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local
mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local
modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-
125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx)
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1
and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi ==
2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-
2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-
0.75+modz)) or size.Z or
mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and
surface_between_splitted_parts or backsurface,y==2 and
surface_between_splitted_parts or bottomsurface, z==2 and
surface_between_splitted_parts or frontsurface,x==2 and
surface_between_splitted_parts or leftsurface,x~=xi and
surface_between_splitted_parts or rightsurface, y~=yi and
surface_between_splitted_parts or topsurface,transparency,reflectance,material) end
end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx =
math.random(-125,125)/1000 for x = 1,xi do
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1
and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi ==
2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-
2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-
0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and
surface_between_splitted_parts or backsurface,y==2 and
surface_between_splitted_parts or bottomsurface, z==2 and
surface_between_splitted_parts or frontsurface,x==2 and
surface_between_splitted_parts or leftsurface,x~=xi and
surface_between_splitted_parts or rightsurface, y~=yi and
surface_between_splitted_parts or topsurface,transparency,reflectance,material) end
end end end end function start_fragmentation(position,radius,nuh) local search =
Region3.new(position-
Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.
1) repeat local finish = false local parts =
workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do
table.insert(list,1,parts[i])
end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list
do local p = list[i] if p:IsA('UnionOperation') == false and
p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and
p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~=
"Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and
p.Transparency>0.285 and p.Name~='Base' and
p.Parent:FindFirstChildOfClass('Humanoid') == nil and
p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
p:IsDescendantOf(me)==false then
fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then
p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position =
storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false
and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and
p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and
p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and
p:IsDescendantOf(me)==false then
fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then
p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size =
stored_partsize p.Position = storage_position table.insert(storage,1,p) else
p:Destroy() end end end list = {} end function fling() local doit =
coroutine.wrap(function() if me:FindFirstChild('Right Arm') and
me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting =
true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-
1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right
Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-
math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610"
audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1
then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 =
weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
wait(0.001) end end weld2.C0 =
CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone()
for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency =
1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame =
CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = true local heck =
Instance.new('BodyVelocity',knofe.Grab) heck.Velocity =
(knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru =
coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru()
local able = true knofe["big ass knife"].Touched:connect(function(hit) if
hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency <
1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~=
me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree =
hit.Parent if thing == nil then ree = hit.Parent.Parent end if
ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail",
true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone =
math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then
sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId =
"rbxassetid://220833976" end if tone == 3 then sound.SoundId =
"rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in
pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true
v.Anchored = true end end hit.Anchored = true if
ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head"
then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait()
killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false
heck.Velocity = Vector3.new(0,0,0) heck:Destroy()
game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound =
Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId =
"rbxassetid://220833967" end if tone == 2 then sound.SoundId =
"rbxassetid://220833976" end if tone == 3 then sound.SoundId =
"rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in
pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in
pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
if knofe then local coru = coroutine.wrap(function() if hit then local uno =
Instance.new('Part',workspace) local dos = Instance.new('Part',workspace)
uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld =
Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 =
knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy()
dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and
hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then
if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then
knofe:FindFirstChild("Trail", true).Enabled = false local sound =
Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646'
sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then
v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy()
local uno = Instance.new('Part',workspace) local dos =
Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass
knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0
= hit weld.Part1 = knofe["big ass knife"] weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in
pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and
hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and
hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil
or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then
knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound =
Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907'
sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big
ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then
for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 =
weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if
me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2
== nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001)
end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then
v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso
end acting = false canClick = true end end) doit() end function instasplode() local
coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 =
Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 =
me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05
do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or
weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-
0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 =
CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId =
"rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1
audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right
Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
wait(0.001) end end weld2.C0 =
CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency =
1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame =
CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS =
Instance.new("Fire", knofe.Grab) local heck =
Instance.new('BodyVelocity',knofe.Grab) heck.Velocity =
(knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru =
coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru()
knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and
hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false
then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in
pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end
local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum =
hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru =
coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld =
Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 =
knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy()
dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab)
sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344'
sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part",
game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true
exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart)
expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,
Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0,
0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1,
0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15
expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5)
expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle
= Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent
= exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position =
knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters
exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0
exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and
hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt =
hit local coru=coroutine.wrap(function(tgtt) local fireofgods =
Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local
fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit
fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50)
fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration =
Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size =
fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate
= fireofgodsaccent.Rate + 1 wait() end if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') == nil and
hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints()
elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in
pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end
end hit.BrickColor = BrickColor.new("Black") for i,v in
pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then
v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size
- 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if
hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and
hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit
fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid')
~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then
print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end
wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt)
end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i,
exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2)
for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end)
explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if
v:IsA('BasePart') then v.Transparency = 1 end end
exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if
finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 =
weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 =
CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart')
then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent =
me.Torso end acting = false canClick = true end) coru() end function fireworkit()
local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1
then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-
1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-
math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1
audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*C

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