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This guide demonstrates how to con gure multiple Trigger Pixels for a Group allowing you to
automate game spells in more sophisticated ways.
A
1. GETTING STARTED
Ÿ Refer to 01 Automating a Game Spell to discover how to
con gure a single Trigger Pixel for a Group and an associated
Action. It is important you perform the actions described in
order to perform the actions here.
B
2. ADDING ANOTHER TRIGGER PIXEL
It may be bene cial to automate a game spell when more than one
Trigger Pixel is matched or not matched. For example, you may want
Chimpeon to only “press” a key associated with a healing spell if the
spell is available and your character’s health is below a certain value. C
Con guring this in Chimpeon is quick and easy.
B