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Initialize engine version: 5.3.

5p8 (4ff20829e874)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor: NVIDIA
VRAM: 4021 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.Analytics.dll (this message is
harmless)
Loading D:\Games\Road
Redemption\RoadRedemption_Data\Managed\UnityEngine.Analytics.dll into Unity Child
Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\EasyRoads3D.dll into
Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Poly2Tri.dll into
Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\ArabicSupport.dll into
Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\PixelDash.Tools.Logging.dll (this message is
harmless)
Loading D:\Games\Road
Redemption\RoadRedemption_Data\Managed\PixelDash.Tools.Logging.dll into Unity Child
Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\Sony.PS4.SavedGame.dll (this message is
harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Sony.PS4.SavedGame.dll
into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery
Node Set.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery Node Set.dll
into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery
Squiggle UI.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery Squiggle
UI.dll into Unity Child Domain
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery
Squiggle.dll (this message is harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\Mystery Squiggle.dll
into Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\XInputDotNetPure.dll (this message is
harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\XInputDotNetPure.dll
into Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\XInputDotNetPure.dll (this message is
harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\XInputDotNetPure.dll
into Unity Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\SpicyPixel.Threading.dll (this message is
harmless)
Loading D:\Games\Road
Redemption\RoadRedemption_Data\Managed\SpicyPixel.Threading.dll into Unity Child
Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\SpicyPixel.Threading.Unity.dll (this message
is harmless)
Loading D:\Games\Road
Redemption\RoadRedemption_Data\Managed\SpicyPixel.Threading.Unity.dll into Unity
Child Domain
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\System.Threading.dll (this message is
harmless)
Loading D:\Games\Road Redemption\RoadRedemption_Data\Managed\System.Threading.dll
into Unity Child Domain
- Completed reload, in 1.484 seconds
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Road Redemption\RoadRedemption_Data\Managed\System.dll
(this message is harmless)
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\Boo.Lang.dll (this message is harmless)
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat Specular'
- Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat Specular'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat Specular'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat Specular'
- Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat Specular'
- All passes removed
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - All passes removed
Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader
'Hidden/TerrainEngine/Details/WavingDoublePass' not found
Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader
'Hidden/TerrainEngine/BillboardTree' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Distingo Standard-
AddPass' - All passes removed
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat' - Pass
'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat' - Pass
'META' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Mesh Terrain Splat' - All
passes removed
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard' - Pass 'FORWARD'
has no fragment shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard' - Pass 'FORWARD'
has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard' - Pass 'DEFERRED'
has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard' - Pass 'META' has
no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard' - All passes
removed
Shader 'Nature/Terrain/Distingo Standard Specular': dependency 'AddPassShader'
shader 'Hidden/TerrainEngine/Splatmap/Distingo Standard Specular-AddPass' not found
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard Specular' - Pass
'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard Specular' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard Specular' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard Specular' - Pass
'META' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Distingo Standard Specular' - All
passes removed
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 6.004327 ms
Instantiating a new overseer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Steam API Initialized--True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

ATTEMPTING TO FIND ONLINE MULTIPLAYER CONTROLLER USING SLOW FUNCTION

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

didn't find online multiplayer controller in our scene. Maybe reference in scene
manager wasn't properly set.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Requesting a session authorization ticket from Steam.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Results of SteamUser.GetAuthSessionTicket(Ticket, 1024, out pcbTicket): ticket


status = 4000 -- ticket size = 234 -- ticket data:
57555321000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

RoadRedemptionGameVersion: 0.6.0.1710040245
System Info
Current Time (UTC): 11/9/2018 10:24:59 AM
platform: WindowsPlayer
deviceUniqueIdentifier: e92c7d04c33dee0a99b030737c7846137d9d4def
operatingSystem: Windows 10 (10.0.0) 64bit
systemMemorySize: 16260
processorType: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
processorCount: 8
graphicsDeviceID: 7308
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceVendor: NVIDIA
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 4021
maxTextureSize: 16384
graphicsShaderLevel: 50
supportedRenderTargetCount: 8
supports3DTextures: True
supportsComputeShaders: True
supportsImageEffects: True
supportsInstancing: True
supportsRawShadowDepthSampling: True
supportsRenderTextures: True
supportsRenderToCubemap: True
supportsSparseTextures: True
Supported Render Texture Format ARGB32: True
Supported Render Texture Format ARGB4444: False
Supported Render Texture Format ARGB1555: False
Screen.currentResolution (display resolution): 1920x1080 60Hz
Screen.width x height (window resolution): 1920x1080
Displays (1)
0: Render Res: 1920x1080, System Res: 1920x1080 (Main)
Starting up Overseer Startup Sequence

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Achievement RRAchievement is being intialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_FINISH_GAME_1


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_FINISH_GAME_5


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_FINISH_GAME_10


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_FINISH_GAME_20


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_KILL_1000_ENEMIES


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_OBTAIN_1000000


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_DIE_30_TIMES


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_20_WARHAMMER_KILLS


Is it registered in the Steam Partner site?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_ROAD_NINJA


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_100_SHOOTING_KILLS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_50_BAT_KILLS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_RAINBOW_ROAD


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_DEVILS_CAVE


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_AMERICAS_RUINS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_BOOM_TRUCKS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_WINTER_SUPPORT


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_ROOFTOPS_RUN
Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_RIDGE_RAMPAGE


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_DEVILSB_DERBY


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_DANGER_ZONE


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_AMERICAS_RUIN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_PHANTOM_WHEELS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_IMMINENT_DEATH


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_APOCALYPSE_NOW


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_DESERT_ALLIANCE


Is it registered in the Steam Partner site?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_GOLD_EXPLOSIVE_HEAT


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_CAMPAIGN_PLUS_1


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_CAMPAIGN_PLUS_5


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_CAMPAIGN_PLUS_10


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_DUTCH


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_MOTO


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_SHOVELKNIGHT


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_NITRO


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_ALGREN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_SPARTAN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_TRAVEN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_SHELBY


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_FELICIA


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_DUNN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_PRICE


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_GORDON


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_SANTA


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_HALLOWEEN


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_CRY_BABY_ONE_ARM


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SteamUserStats.GetAchievement failed for Achievement ACH_WIN_NO_DROPS


Is it registered in the Steam Partner site?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unable to authenticate user as a Steam user and/or owner of Road Redemption.


Aborting attempt to pull rider names from server

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.


Thread -> id: 1e24 -> priority: 1
Thread -> id: 22a0 -> priority: 1
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Games\Road
Redemption\RoadRedemption_Data\Managed\System.Configuration.dll (this message is
harmless)
Setting Default Resolution to 720p
attempting to Initialize our Application for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

SEARCHING FOR I2 RESOURCE MANAGER using slow function.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Unity Analytics are enabled.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our Application for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Application Initialization was a success for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our Application for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Application Initialization was a success for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our Application for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Application Initialization was a success for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our Application for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Application Initialization was a success for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Application Initialization was a success for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 17562 unused Assets to reduce memory usage. Loaded Objects now: 44563.
Total: 103.103767 ms (FindLiveObjects: 5.668099 ms CreateObjectMapping: 7.303289 ms
MarkObjects: 82.481911 ms DeleteObjects: 7.649728 ms)

Preparing sync load for scene: Main Menu


Starting sync load for scene: Main Menu
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Shader 'NexGen/American Cars/Car Blinkers': fallback shader 'NexGen/American
Cars/CarBlinkers' not found
UnloadTime: 4.054789 ms
FINDING REDUNDANT GUI OBJECT IN SCENE WITH SLOW ASS FUNCTION.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying RenderSettings from the current camera: Camera_MainMenu_Cinematic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying reflection cubemap from the current camera: Camera_MainMenu_Cinematic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying QualityLevel specific settings from the current camera:


Camera_MainMenu_Cinematic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 70456.
Total: 123.438614 ms (FindLiveObjects: 6.717261 ms CreateObjectMapping: 3.717103 ms
MarkObjects: 112.870049 ms DeleteObjects: 0.132375 ms)

NAME A CHARACTER DLC OWNERSHIP DETECTED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
attempting to Initialize the Scene for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Scene Initialized successfully for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70574.
Total: 136.909958 ms (FindLiveObjects: 9.925646 ms CreateObjectMapping: 5.445649 ms
MarkObjects: 121.407753 ms DeleteObjects: 0.129823 ms)

Stop Blur Game View

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


Message from email server:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

ATTEMPTING TO FIND ONLINE MULTIPLAYER CONTROLLER USING SLOW FUNCTION

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

didn't find online multiplayer controller in our scene. Maybe reference in scene
manager wasn't properly set.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
RROverseer(Clone) is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

(Music) Audio Manager is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

(Music) Audio Manager successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Quality Settings Manager is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Quality Settings Manager successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Spawn Pool is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Spawn Pool successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preparing sync load for scene: Garage


RROverseer(Clone) successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown RROverseer(Clone) for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Spawn Pool for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Spawn Pool for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Quality Settings Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Quality Settings Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown (Music) Audio Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown (Music) Audio Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown RROverseer(Clone) for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting sync load for scene: Garage


Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 48.742447 ms

Unloading 3422 unused Assets to reduce memory usage. Loaded Objects now: 77117.
Total: 185.650940 ms (FindLiveObjects: 7.869988 ms CreateObjectMapping: 7.592474 ms
MarkObjects: 138.358444 ms DeleteObjects: 31.828587 ms)

attempting to Initialize the Scene for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our game mode for the scene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Initilization for Scene of current game mode successful

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Setting up 8 worker threads for Enlighten.


Thread -> id: 344c -> priority: 1
Thread -> id: 10dc -> priority: 1
Thread -> id: 2dd8 -> priority: 1
Thread -> id: 2cd0 -> priority: 1
Thread -> id: 2d08 -> priority: 1
Thread -> id: 26c0 -> priority: 1
Thread -> id: 2a84 -> priority: 1
Thread -> id: 86c -> priority: 1
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 17600 unused Assets to reduce memory usage. Loaded Objects now: 59555.
Total: 140.254379 ms (FindLiveObjects: 12.854329 ms CreateObjectMapping: 7.160337
ms MarkObjects: 109.742256 ms DeleteObjects: 10.496358 ms)

Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Changing paused state to: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preparing sync load for scene: Imminent Death


attempting to Teardown RROverseer(Clone) for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Scene for current gamemode was successful

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Spawn Pool for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Spawn Pool for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Quality Settings Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Quality Settings Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown (Music) Audio Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown (Music) Audio Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown RROverseer(Clone) for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting sync load for scene: Imminent Death


Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.297474 ms

Unloading 499 unused Assets to reduce memory usage. Loaded Objects now: 432387.
Total: 307.117035 ms (FindLiveObjects: 44.390446 ms CreateObjectMapping: 17.573915
ms MarkObjects: 242.949692 ms DeleteObjects: 2.201525 ms)

2121 - 52.16 - Mission-Mission 'Mission - Race - Danger Zone' was left enabled in
the hierarchy. It should be disabled to improve loading performance.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RROverseer(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Spawn Pool


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our game mode for the scene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Initilization for Scene of current game mode successful

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RROverseer(Clone) for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize (Music) Audio Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
successfully Initialized (Music) Audio Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize Quality Settings Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized Quality Settings Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize Spawn Pool for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized Spawn Pool for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RRSceneManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Note: This scene limits the tilt and drop of the camera when the player crashes.
GENERATING ROAD NODES FOR ROAD Main Road FOR OBJECT : RRSceneManager SEEMS LIKE A
PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 1 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Failed to snap 31 of 103 nodes. Ensure the layer mask is set and the markers aren't
floating too far from the geometry.
Road: 'Alternate Path 1', LayerMask: 'Road Terrain', Object: 'RRSceneManager'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 2 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 3 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 4 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 5 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 6 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
GENERATING ROAD NODES FOR ROAD Alternate Path 7 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized RRSceneManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

ACTIVATE EVERYTHING!!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying RenderSettings from the current camera:


Camera_ImminentDeath_Dusk_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying reflection cubemap from the current camera:


Camera_ImminentDeath_Dusk_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying QualityLevel specific settings from the current camera:


Camera_ImminentDeath_Dusk_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RRTrafficManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized RRTrafficManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preloading Prefab Materials


successfully Initialized RROverseer(Clone) for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
2121 - 52.16 - Term 'Weapon/SigmaWarHammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2121 - 52.16 - Term 'Weapon/SigmaBaton' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2121 - 52.16 - Term 'Weapon/SigmaSledgehammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2121 - 52.16 - Term 'Weapon/SigmaWarHammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 17561 unused Assets to reduce memory usage. Loaded Objects now: 455301.
Total: 310.915833 ms (FindLiveObjects: 52.849380 ms CreateObjectMapping: 18.054190
ms MarkObjects: 230.454941 ms DeleteObjects: 9.556598 ms)

Changing paused state to: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Actuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Mission-Mission starting: Danger Zone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

10:26:14.404: Starting traffic manager car spawning coroutine

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Changing paused state to: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Changing paused state to: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Mission-Mission failed: 'Danger Zone'


ANALYTICS: Mission Failed: Ok
Mission-Mission ending: 'Danger Zone'
on mission ending in rrstats called
Danger Zone
221
-1
<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
DeActuating Gameplay successful for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Deactuate Gameplay for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

DeActuating Gameplay successful for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

10:27:57.798: successfully Tore Down traffic manager for gameplay.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Tearing Down current mission

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Tearing Down summoner master.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Gameplay for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Tore Down Overseer for Gameplay.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown for Gameplay succeeded on RROverseer(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown RROverseer(Clone) for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown RRTrafficManager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown RRTrafficManager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Scene for current gamemode was successful

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown RRSceneManager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown RRSceneManager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Spawn Pool for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Spawn Pool for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown GUI Root for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Quality Settings Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown Quality Settings Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown (Music) Audio Manager for the Scene.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown (Music) Audio Manager for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Teardown RROverseer(Clone) for the Scene succeeded.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown RROverseer(Clone) for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Not respawning player if knocked off bike before scene transition because we're NOT
in a campaign mode.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
attempting to Teardown Spawn Pool for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown Spawn Pool for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown GUI Root for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown GUI Root for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown GUI Root for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown Quality Settings Manager for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown Quality Settings Manager for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Teardown (Music) Audio Manager for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown (Music) Audio Manager for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Converting 0 sounds from splitscreen mode back into 3d.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Toredown RROverseer(Clone) for the Playthrough.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

RROverseer(Clone) is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

(Music) Audio Manager is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

(Music) Audio Manager successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Quality Settings Manager is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Quality Settings Manager successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GUI Root successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Spawn Pool is attempting to Initialize for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Spawn Pool successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Changing paused state to: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preparing sync load for scene: Imminent Death


RROverseer(Clone) successfully Initialized for the Playthrough

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Starting sync load for scene: Imminent Death
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 670.622620 ms

Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 432422.
Total: 303.074646 ms (FindLiveObjects: 43.849640 ms CreateObjectMapping: 13.279536
ms MarkObjects: 242.770279 ms DeleteObjects: 3.174106 ms)

5103 - 155.32 - Mission-Mission 'Mission - Race - Danger Zone' was left enabled in
the hierarchy. It should be disabled to improve loading performance.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for GUI Root


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize our game mode for the scene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Initilization for Scene of current game mode successful

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize the Scene for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Scene Initialized successfully for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Scene Initialized successfully for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RROverseer(Clone) for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize (Music) Audio Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized (Music) Audio Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize Quality Settings Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized Quality Settings Manager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized GUI Root for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
attempting to Initialize Spawn Pool for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized Spawn Pool for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RRSceneManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Note: This scene limits the tilt and drop of the camera when the player crashes.
GENERATING ROAD NODES FOR ROAD Main Road FOR OBJECT : RRSceneManager SEEMS LIKE A
PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 1 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Failed to snap 31 of 103 nodes. Ensure the layer mask is set and the markers aren't
floating too far from the geometry.
Road: 'Alternate Path 1', LayerMask: 'Road Terrain', Object: 'RRSceneManager'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 2 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 3 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 4 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 5 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 6 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GENERATING ROAD NODES FOR ROAD Alternate Path 7 FOR OBJECT : RRSceneManager SEEMS
LIKE A PRETTY SLOW THING TO DO!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized RRSceneManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

ACTIVATE EVERYTHING!!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying RenderSettings from the current camera: Camera_Imminent


Death_Morning_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying reflection cubemap from the current camera: Camera_Imminent


Death_Morning_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Applying QualityLevel specific settings from the current camera: Camera_Imminent


Death_Morning_Cinematic(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Initialize RRTrafficManager for Gameplay


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

successfully Initialized RRTrafficManager for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preloading Prefab Materials


successfully Initialized RROverseer(Clone) for Gameplay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

5103 - 155.32 - Term 'Weapon/SigmaBaton' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

5103 - 155.32 - Term 'Weapon/SigmaSledgehammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

5103 - 155.32 - Term 'Weapon/SigmaSledgehammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

5103 - 155.32 - Term 'Weapon/SigmaSledgehammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

5103 - 155.32 - Term 'Weapon/SigmaWarHammer' not found in language 'English'.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 17562 unused Assets to reduce memory usage. Loaded Objects now: 455401.
Total: 312.770569 ms (FindLiveObjects: 50.379093 ms CreateObjectMapping: 13.701827
ms MarkObjects: 238.157181 ms DeleteObjects: 10.531002 ms)

Changing paused state to: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Stop Blur Game View

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Stop Blur Game View Complete


Switching from GUI Mode to gameplay mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for (Music) Audio Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Actuating Gameplay successful for Quality Settings Manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for GUI Root

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for Spawn Pool

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

attempting to Actuate Gameplay for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RRSceneManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Mission-Mission starting: Danger Zone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
attempting to Actuate Gameplay for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

10:28:09.275: Starting traffic manager car spawning coroutine

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RRTrafficManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Actuating Gameplay successful for RROverseer(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Mission-Mission failed: 'Danger Zone'


ANALYTICS: Mission Failed: Ok
Mission-Mission ending: 'Danger Zone'
on mission ending in rrstats called
Danger Zone
221
11
<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Logging Quick Race Analytics


Danger Zone
221
11
ANALYTICS: Quick Race: Ok
<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

skipping dead actor stuff because our actor is a player.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Blur Game View


Start Blur Game View Complete
Switching from Gameplay mode to GUI Mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Changing paused state to: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Switching from Gameplay mode to GUI Mode


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

<--**SAVE STATS TO STEAM**-->

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

result of store stats was--->True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

8912 - 305.44 - GUIAnimator is being disabled, but the associated


Animator.isInitialized is already false. This may be caused by the Animator
Component being above the GUIAnimator.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

8912 - 305.44 - GUIAnimator is being disabled, but the associated


Animator.isInitialized is already false. This may be caused by the Animator
Component being above the GUIAnimator.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

8912 - 305.44 - GUIAnimator is being disabled, but the associated


Animator.isInitialized is already false. This may be caused by the Animator
Component being above the GUIAnimator.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled ()
at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00000] in <filename
unknown>:0
at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Image.set_fillAmount (Single value) [0x00000] in <filename
unknown>:0
at RRHUD.UpdateHPDisplay (Boolean immediate) [0x00000] in <filename unknown>:0
at RRHUD.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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