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Using Digital Games To Create Communicative Activities About Social Justice Topics
Using Digital Games To Create Communicative Activities About Social Justice Topics
A) AGENDA
B) RESOURCES
(FREE) GAMES
3rd World Farmer @ http://bit.ly/3rdworldfarmer (web-based/Google Play, 9 languages,
manual/tutorial, teaching resources, take action)
o Tutorial @ https://youtu.be/ViAsfHb8pbU
Against all odds @ http://www.contravientoymarea.org (web-based, 4 languages, teaching
resources, take action)
o Teacher’s guide @
http://www.contravientoymarea.org/teachersupervision/es/pdf/LH_ALL_ES.pdf
Immigration Nation @ http://bit.ly/INation (web-based/App Store/Google Play, English/Spanish,
teaching resources)
MORE GAMES
Conjuguemos @ http://www.conjuguemos.com
Drops @ https://languagedrops.com
Duolingo @ http://www.duolingo.com
Factile @ https://www.playfactile.com/
Free Rice @ http://www.freerice.com
Gimkit @ https://www.gimkit.com/
Goosechase @ https://www.goosechase.com
Kahoot @ https://kahoot.com/
Memrise @ https://www.memrise.com
Mondly @ https://www.mondly.com
Quizizz @ https://quizizz.com/
Quizlet Live @ https://quizlet.com/
C) REFERENCES
Gee, J. P. (2014). What video games have to teach us about learning and literacy. New York:
Macmillan.
Glynn, C. (2017). Opening windows to the world through social justice education. Retrieved Jan
7, 2020 from https://www.youtube.com/watch?v=2Hc-xAory-I&feature=youtu.be
Glynn, C., Wesely, P. & Wassell, B. (2018). Teaching World Languages through the Lens of Social
Justice (2nd edition). Alexandria, VA: ACTFL
Grahn, L. & McAlpine, D. (2017). The Keys to Strategies for Language Instruction. Alexandria, VA:
ACTFL
Green, A. (2014). Allen Interactions’ Taxonomy Alignment for Gaming (TAG). Retrieved Jan 7,
2021 from http://resources.alleninteractions.com/online/aa/allenacademy/TAGDocument.pdf
Hackman, H. (2005). Five essential components for social justice education. Equity & Excellence
in Education, (38), 103–109.
Nieto, S. (2010). Language, culture, and teaching: Critical perspectives. New York, NY: Routledge.
One world - Nations online (2021). Countries of the third world. Retrieved Jan 7, 2021 from
https://www.nationsonline.org/oneworld/third_world.htm
Orsatti, Silvina (2017). Gamifying the Spanish curriculum to promote motivation and willing
communication in the college-level classroom. Doctoral dissertation, University of Pittsburgh.
Sykes, J. & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language
teaching and learning. Upper Saddle River, NJ: Pearson.
UNICEF (2021). Take action. Retrieved January 7, 2021 from https://www.unicef.org/take-action
UNITED NATIONS (2021). Universal Declaration of Human Rights. Retrieved January 7, 2021
from https://www.un.org/en/universal-declaration-human-rights/
United Nations (2021). World day of social justice. Retrieved Jan 7, 2021 from
https://www.un.org/en/observances/social-justice-day
World Food Programme (2021). Saving lives Changing Lives. Retrieved Jan 7, 2021 from
https://www.wfp.org
D) TAKEAWAYS
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E) Q&A
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