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2. Navigating in the 3D View The default mode is Object Mode. It allows to select different 10. Final words
objects and to manipulate them.
All those controls and more are also available in the View menu located in the 3D View header. 0 .
8. Layers headers of the windows. You can look at the Help menu, too.
Note that since 2.5 versions of Blender, hotkeys are
customisables.
Layers are used to easily show, hide and group different At the Blender wiki and several other places over Internet
3. The Properties window objects, in addition to more specific functions. Each object
belongs to a layer or layers. To change the layer of an
there are several Hotkey maps. They will be completed and
updated accordingly to the more stable releases of Blender
in the future.
object, select it and press Move.
The Properties window’s header has several buttons Some contexts of the Properties window will change To manage which layers If you have further questions, ask them on the forum at
corresponding to different contexts. Each context groups according to the object that is selected. Generally speaking, you want to be hidden or http://www.blenderartists.org, or on the #blenderchat
buttons, behaviours and values that share similar purposes. contexts are ordered left to right from generic to a more visible, use the channel at the freenode IRC network.
particular ones. corresponding buttons
placed at the header of the 3D View. To show multiple Check http://www.blendernation.com for daily Blender
render world constr. mesh texture particles You can scroll panels using Mousewheel, pressing MMB, layers at the same time, use Shift LMB on these layers. news and http://blenderart.org to find a free Blender
zoom with Ctrl MMB. You can organise panels as you like You can too use the numbers at the alphanumeric magazine.
with drag & drop, too, and fold them using the small triangle. keyboard, 1,2,3...0 to switch between layers from 1 to 10,
and Alt 1,2,3...0 to switch from 11 to 20, with optional use Goog luck and Blend on! -The Blender Team
scene object modifier material physics of Shift too.
This Quickstart guide was done by Raimon Guarro i Nogués, as an update / adaptation from the one created by The Blender Team for 2.4 series of Blender, and translated to Spanish by Pablo Lizardo. Original version of this adaptation work is catalan. English translation done with goodwill and not so much more ;-), feel free to improve it.
For more info about Blender and other image creation services using free software tools, you can visit http://www.imatgedart.com .