Professional Documents
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INSPIRATION
18 +5 30
STRENGTH I talk to frank under my breath from time to
0
time, telling them to shut up.
ARMOR
+5 PROFICIENCY BONUS CLASS INITIATIVE SPEED
Almost always drunk or at least buzzed.
10 PERSONALITY TRAITS
82
DEXTERITY The low are lifted up, and the high and mighty are
+5 Dexterity
brought down. Change is the nature of things
+5 ● +7
+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
20 -2 Wisdom
● +10 Charisma I owe a debt I can never repay to
CONSTITUTION SAVING THROWS the adventurers who saved me.
+2
TEMPORARY HIT POINTS BONDS
+3 ● 10
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Sorcery points: 12
Quarterstaff* +4 1d6-1 Bludgeoning
17 -2 Insight (Wis) Warped Being-------------------
Starting at 1st level, your aberrant origin protects you from harm. Your body
+5 Intimidation (Cha) Dagger** +10 1d4+5 piercing might have a coating of viscous slime, tough hide, scales, or an invisible psionic
barrier (choose the form of protection when you gain this feature). Whatever form
+3 Investigation (Int) the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t
WISDOM
Light Crossbow*** +10 1d8+5 piercing wearing armor.
-2
-2 Medicine (Wis)
Psionic Sorcery-----------------
+3 Nature (Int) Beginning at 6th level, when you cast any of the spells gained from your Psionic
-2 Perception (Wis)
* Versatile (1d8) Spells feature, you can cast it by expending a spell slot as normal or by spending
a number of sorcery points equal to the spell’s level. If you cast the spell using
4
+5 Performance (Cha) ** Finesse, light, thrown (range sorcery points, it requires no components.
Revelation in Flesh---------------
● +10 Persuasion (Cha) 20/60) Beginning at 14th level, you can unleash the aberrant truth hidden within your
flesh. As a bonus action, you can spend 1 or more sorcery points to magically
CHARISMA
+3 Religion (Int) *** Ammunition (range 80/320), transform your body for 1 minute. For each sorcery point you spend, you can gain
10
number of creatures you choose within the aura are teleported to a location you
GP can see within 1 mile of you. Each creature must appear within 20 feet of you and
- Belt w/ pouch in an unoccupied space. An unwilling creature that succeeds on a Charisma
- Bottle of whiskey saving throw against your spell save DC is not teleported.
500
Once you use this feature, you can’t use it again until you finish a long rest.
PP - Explorer's pack
- Component pouch Current Carry weight: 58
Max Carry Weight: 150lbs
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 5'8" 190
Perry Wilkens
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer Char 18 10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Mind Sliver Psionic Blast Psychic Crush
Green Flame Blade Fly
Blade Ward Counterspell
Light
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7 1
EPAR
SPELL NAME Teleport
ED
PR
Magic Missile
Shield
False life
4 3
Summon Aberant Spirit
SPELLS KNOWN
2 3
Aganazzar's Scorcher
Cloud of Daggers
Scorching Ray
5 2
Immolation
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.