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Warlock 6 Far Traveler Nate Ruble

Hilbin Runoon CLASS & LEVEL BACKGROUND PLAYER NAME

Half Ork Chaotic Neutral 14,000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

15 +3 30 I have different assumptions from those


STRENGTH

0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
around me concerning personal space,
blithely invading others' space in innocence.

10 PERSONALITY TRAITS

Hit Point Maximum 51


-1 Strength

39 I'm far from home, and everything


DEXTERITY +3 Dexterity

+3 +3

-1
Constitution
Intelligence
CURRENT HIT POINTS
is strange and wonderful!
IDEALS

16 ● +2 Wisdom
● +7 Charisma
I find my patron everywhere I go, but especially
in the revolting or lost parts of the world
CONSTITUTION SAVING THROWS

+3
TEMPORARY HIT POINTS BONDS

+3 Acrobatics (Dex) Total 6d8 SUCCESSES


If I find something that reminds me of
16 -1 Animal Handling (Wis) FAILURES
my patron I will take it without remorse
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

-1 ●


+6

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision===========================================
Spear +3 1d6 Piercing Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can

8 ● +2 Insight (Wis) see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it
were dim light. You can’t discern color in Darkness, only Shades of Gray.
● +6 Intimidation (Cha) Light Crossbow +6 1d8 + 3 piercing Relentless Endurance===========================================
When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point
WISDOM -1 Investigation (Int) instead. You can’t use this feature again until you finish a Long Rest.
Dagger +6 1d4 + 3 piercing
-1
-1 Medicine (Wis) Savage Attacks===========================================
When you score a critical hit with a melee weapon Attack, you can roll one of the
-1 Nature (Int)
- Thrown (range 20/60),Versatile
weapon’s damage dice one additional time and add it to the extra damage of the
critical hit.
● +2 Perception (Wis)
8
+3 Performance (Cha) (1d8) Pact of the Chain===========================================
You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count

- Ammunition, Range (80/320),


against your number of spells known.
● +3 Persuasion (Cha)
CHARISMA When you cast the spell, you can choose one of the normal forms for your familiar or
-1 Religion (Int) Loading, Two-Handed one of the following special forms: imp, pseudodragon, quasit, or sprite.

+3 +3 Sleight of Hand (Dex)


- Finesse, Light, Thrown (20/60)
Additionally, when you take the Attack action, you can forgo one of your own attacks
to allow your familiar to use its reaction to make one attack of its own.

+3 Stealth (Dex) Awakened Mind===========================================


16 -1 Survival (Wis)
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of
other creatures. You can communicate telepathically with any creature you can see
within 30 feet of you. You don't need to share a language with the creature for it to
understand your telepathic utterances, but the creature must be able to understand at
SKILLS ATTACKS & SPELLCASTING least one language.

Entropic Ward===========================================

12
At 6th level, you learn to magically ward yourself against attack and to turn an enemy's
PASSIVE WISDOM (PERCEPTION) - Traveler's clothes failed strike into good luck for yourself. When a creature makes an attack roll against
CP - Dulcimer you, you can use your reaction to impose disadvantage on that roll. If the attack
- Unreadable Map misses you, your next attack roll against the creature has advantage if you make it
before the end of your next turn.
- Light Crossbow
SP - 20 bolts Once you use this feature, you can't use it again until you finish a short or long rest.
Dulcimer, Light Armor, Simple - Component Pouch
- Dungeoneer's Pack Feature: All Eyes on You===========================================

Weapons
Your accent, mannerisms, figures of speech, and perhaps even your appearance all
- Studded leather armor
EP mark you as foreign. Curious glances are directed your way wherever you go, which
- Spear can be a nuisance, but you also gain the friendly interest of scholars and others
- 2 Daggers intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories
- Rod of the pact keeper of your homeland.
GP 55 - Ring from homeland worth 10gp
- Mummified goblin hand
You can parley this attention into access to people and places you might not
otherwise have, for you and your traveling companions. Noble lords, scholars, and
- Blank book whose pages refuse to hold ink, chalk, merchant princes, to name a few, might be interested in hearing about your distant
PP graphite, or any other substance or marking homeland and people.
- Rank insignia from a lost legionnaire
Eldritch Invocations:
- Dead sprite inside a clear glass bottle
- Agonizing Blast
Common, Orcish, Dwarvish - Egg shell painted with scenes of human misery in
disturbing detail
- Armor of Shadows
- Beguiling Influence
- Human Femur from cloaker den

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6'2" 200
Hilbin Runoon
AGE HEIGHT WEIGHT

Brown Gray Flowing Luscious Blonde


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I used to live in Daybreak in my


youth, but my mother attempted an
ancient arcane ritual to contact a
being beyond all knowledge. I
accidentally walked into the middle
of the ritual while I wasn't looking
where I was going, throwing the
ritual into chaos and bringing me to
the entities realm for a split second.
When I returned, my home and my
entire family had been annihilated
by the magical recoil. However
during my time in the far realms I ADDITIONAL FEATURES & TRAITS
glimpsed the entity themselves, and
found myself staring at something
grotesquely beautiful and
completely beyond anything I could
understand. After this I fled
Daybreak and began scouring the
world for items or rituals that might
bring me closer to what I once saw.
Eventually teaming up with a group
of fellow adventurers in order to
facilitate my travels.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hilbin Runoon Char 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 2 6
Eldritch Blast Charm Person
Minor Illusion Fear
Mage Hand Enemies Abound

Arms of Hadar

Shatter

Hypnotic Pattern

Mirror Image

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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