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Monk Hermit NEGRO

CLASS & LEVEL BACKGROUND PLAYER NAME


Kouwa Bangha
Tortle L-N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I connect everything that
17 30 happens to me to a grand,
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED cosmic plan.
+3 PERSONALITY TRAITS

Hit Point Maximum 9


● +5 Strength
DEXTERITY
Logic. Emotions must not cloud our
● +3 Dexterity sense of what is right and true, or
13 Constitution
Intelligence
CURRENT HIT POINTS
our logical thinking
IDEALS

+1 Wisdom
My isolation gave me great insight
Charisma into a great evil that only I can
CONSTITUTION SAVING THROWS destroy
TEMPORARY HIT POINTS BONDS

12
Acrobatics (Dex) Total SUCCESSES I am dogmatic in my
+1 Animal Handling (Wis)
9 FAILURES thoughts and philosophy
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

10 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
? Claws. You have claws that you
Quarterstaff +5 1d6 (1d8) can use to make unarmed strikes.
0 Insight (Wis)
Intimidation (Cha) Darts +3 1d4 When you hit with them, the strike
deals 1d6 + your Strength modifier
WISDOM Investigation (Int)
Unarmed +5 1d4/ 1d6 slashing damage, instead of the
● +5 Medicine (Wis) bludgeoning damage normal for an
16 Nature (Int) unarmed strike.
Perception (Wis) ? Hold Breath. You can hold your
+3 breath for up to 1 hour.
Performance (Cha)
? Natural Armor. Your shell
Persuasion (Cha)
CHARISMA provides you a base AC of 17 (your
● +2 Religion (Int) Dexterity modifier doesn’t affect
8 Sleight of Hand (Dex) this number). You can’t wear light,
medium, or heavy armor, but if you
Stealth (Dex)
-1 are using a shield, you can apply
● +5 Survival (Wis)
the shield’s bonus as normal.
SKILLS ATTACKS & SPELLCASTING ? Shell Defense. You can withdraw
into your shell as an action. Until
PASSIVE WISDOM (PERCEPTION)
you emerge, you gain a +4 bonus to
CP
A scroll case stuffed your AC, and you have advantage
full of notes from on Strength and Constitution saving
your studies or throws. While in your shell, you are
Herbalism Kit SP
prone, your speed is 0 and can’t
prayers, a winter
I was the caretaker of an increase, you have disadvantage on
EP blanket, a set of
ancient ruin or relic. Dexterity saving throws, you can’t
common clothes, an take reactions, and the only action
GP 5 herbalism kit, you can take is a bonus action to
Quarterstaff/Bo. emerge from your shell.
PP Un pack de
aventurero .
10 dardos

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 1.82 205 kgs
AGE HEIGHT WEIGHT
Kouwa Bangha
purple green none
CHARACTER NAME EYES SKIN HAIR

Monasterio de la Orden del


NAME
Dragón

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Martial Arts
Originario del Monasterio de At 1st level, your practice of martial arts gives you mastery of combat styles that use
unarmed strikes and monk weapons, which are shortswords and any simple melee
la Orden del Dragón en la weapons that don't have the two-handed or heavy property.
ciudad de Kuo Te´Lung, en
lejano Imperio de Shou Lung You gain the following benefits while you are unarmed or wielding only monk weapons
and you aren't wearing armor or wielding a shield:
(Kara Tur) Kouwa es un fiel
practicante del Chung Tao, el You can use Dexterity instead of Strength for the attack and damage rolls of your
monje fue encomendado al unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk
cuidado de una reliquia: Un weapon. This die changes as you gain monk levels, as shown in the Martial Arts
viejo pergamino con las column of the Monk table.
técnicas del Camino del When you use the Attack action with an unarmed strike or a monk weapon on your
turn, you can make one unarmed strike as a bonus action. For example, if you take the
Dragón Ascendente, pero Attack action and attack with a quarterstaff, you can also make an unarmed strike as a
para poder aprenderlas debe bonus action, assuming you haven't already taken a bonus action this turn.
alcanzar una ciudad, eso de Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
acuerdo a esos extraños
sueños apocaliptícos en ADDITIONAL FEATURES & TRAITS
donde el mundo es destruído
con heladas, electricidad,
fuego, lluvias ácidas u
oleadas de veneno. Ese es el
mal que Kouwa debe
enfrentar y evitar

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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