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T
he short campaign of the Reverse Dungeon
focuses on the dungeon complex below a large
hill. Natural geological processes formed a
series of limestone caverns hundreds of
thousands of years in the past. An ancient
culture subsequently expanded the caverns
through mining. These mines later served as
home for several demihuman races, until the hill and caverns
were claimed by an evil wizard named Blazeth some 600 years
ago. Blazeth expanded the mines and caverns into a true
dungeon complex, and he capped the hillock with the
traditional wizard’s tower. Today, the tower stands in ruins,
various monsters have reinhabited the upper levels, and most
outsiders assume that Blazeth is long gone. This assumption is
false.
Blazeth, now transformed by his festering evil magics,
resides in the fourth level of the dungeon. The wizard allows
the monsters to inhabit the upper levels of the dungeon, since
he has no use for those areas and finds the monsters a
convenient cover. In fact, the current generation of monsters
are not even aware of what the lower level holds (though they
may suspect something powerful).
As the campaign starts, the monsters have led an entirely
autonomous existence. However, frequent raids into nearby
human civilizations have drawn unwanted attention, and a
party of adventurers are about to begin to invading the
dungeon. The monsters have the opportunity to defend their
lair and bring this threat to an end.
Dungeon chambers
Level 1 - The Warrens
Level 2 - Desecrated Shrine
A religious order set up a shrine
Chamber Design
Architecture & Terrain
Chambers can contain any layout of chambers, doors, windows,
platforms, gates, ramps, rocks, water, barrels etc. as complex or
simple as the DM wants.
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