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Ranger 2 Acolyte Nahuel

CLASS & LEVEL BACKGROUND PLAYER NAME


Chip
Kenku Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Nothing can shake my optimistic attitude.
15 +3 30 I’ve spent so long in the temple that I
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
have little practical experience dealing
with people in the outside world.

16 PERSONALITY TRAITS

Hit Point Maximum 18


● 5 Strength
DEXTERITY ● 5 Dexterity find my master's murderers
and take revenge
+3 ●


2

1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

17 ● 1 Wisdom
● -1 Charisma I owe my life to the priest who
CONSTITUTION
took me in when my parents died.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+3 Acrobatics (Dex) Total SUCCESSES
15
I am very inflexible in my
Animal Handling (Wis)
+3
2d10 FAILURES
thinking.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

+1 -1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Carried Gear [PHB, p. 143]: leather
13 +3 Insight (Wis) armor (AC 11), two (2) shortswords,
-1 Intimidation (Cha) longbow and 20 arrows, Hero's
WISDOM +1 Investigation (Int) Mythical Pan, set of common
+1 Medicine (Wis) clothes, holy symbol: amulet,
+1 +1 Nature (Int)
prayer book, 5 sticks of incense,
Spell Attack Modifier +3 vestments. (This load is about 30
+3 Perception (Wis)
12 Spell Save DC 11 lbs.; add 1 lb. per 50 coins carried.)
-1 Performance (Cha)
-1 Persuasion (Cha) Coins & Gems: 12 gold pieces (gp);
CHARISMA 1st Level (2 slots): Cure 22 silver pieces (sp); 59 copper
+3 Religion (Int)
Wounds, Speak with animals
-1 +3 Sleight of Hand (Dex) pieces (cp); 2 gems (worth 10 gp
+3 Stealth (Dex)
each)
8 +3 Survival (Wis)
Basic Attack. One target per Attack
SKILLS ATTACKS & SPELLCASTING action.

13 PASSIVE WISDOM (PERCEPTION)


Longbow. Ranged Weapon
CP
Attack: +5 to hit. Hit: 1d8+3
Ranger Class Features [PHB p. 90]
piercing damage. (Normal
SP
Armor: light armor, medium armor, range to 150 ft.;
disadvantage long range • Favored Enemy: Werewolf (adv.
shields on Survival checks to track,
Weapons: simple weapons, martial EP 151 to 600 ft. Must be used
two-handed.) Intelligence to recall lore)
weapons
Tools: none GP
Shortsword. Melee Weapon • Natural Explorer: The Underdark
Savings Throws: Strength, Dexterity Attack: +5 to hit, reach 5 ft. (double proficiency bonus on
Skills: Animal Handing, Insight, PP Hit: 1d6+3 piercing Wisdom and Intelligence on favored
Perception, Religion, Survival damage. terrain)
Lenguages: Common, Elvish,
Dwarvish Hero's Mythical Pan
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 Medium 9 150 lbs
AGE HEIGHT WEIGHT

Blue Black Purple


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision (60 feet)


Hellish Resistance (vs. fire)
Expert Forgery: You can duplicate other creatures' handwriting
and craftwork. You have advantage on all checks made to
produce forgeries or duplicates of existing objects.

Kenku Training: You are proficient in your choice of two of the


following skills: Acrobatics, Deception, Stealth, and Sleight of
Hand.

Mimicry: You can mimic sounds you have heard, including voices.
A creature that hears the sounds you make can tell they are
imitations with a successful Wisdom (Insight) check opposed by
your Charisma (Deception) check.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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