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52.2021 (Riot anatora hp 2a Search for: ‘TWH: HalLiter2 Mapping Tutorials and Resources 5 un =O OO 15> no 2ois aie 2017 hac ot Skewing tours Hammer, ue newer ors sit Say nl to Onniclerthv, eur pewest member in Tutorials ¥ lick to Login| Resater Stuff Security Gard Front Page Where to start? About Links stat Contact Us Reference Tutorials wiki Entity Guides Glossary Error Guides VERC Archive Maps Map Vault Competitions Map of the Month ‘Community Forums IRC @) Members Awards Journals Game Servers ‘ShoutBox Sear 285 lotr of pw femur 1.7 ryone upto layne together some tine? ao aes yeah cefistely. who Irvin! Lash a server hou, unless you nie tase up a aca! ah sare amyond5 nat Anybody tere playing Dabo 2- Meson ine hacscheerencer 00:9 5 00 goed Login to Shout [ea] ShoutBOX Live Onliners Page: [1] "Tutorials > HalLifo> Intormediate > Security Card By Andy (More from this user) 13th November, 2002 Intermediate _slobal, card security,multisource, door lock, WA Wd A votes) File Info: ZIP, 66.95KB Contents: seckey!.bsp, seckey1.map, seckey1.rmf, seckey2.bsp, seckey2.map, seckey2.rmf, readme.txt Security Card Here's a really quick tutorial about getting a key to open a door (there might be an easier way to do this but | ound that this method works pretty well). You can also use the key in other Levels by just cloning the door, ‘rigger and multisource. There are already two tutorials that deal with the env_slobal and multsource, so TNC try nt to go over the same stuf.) ‘The idea here is to make sure that the door will nt open until you have the key. First up place an item_security entity, an env. global entity and a multisource in your map. Oh yeah, don't forget the door ang the card scanner In the properties of the item_security entity set the Target to the name of the eny_global. Ihave used card ‘to make things easy. Something of interest here is that you could also use a world_items entity because it ‘does the same thing. In the properties ofthe env_giobal entity set the Name to card, Global State to Set to ceardtaken, Trigger Mode to On and Initial State to Off. Inthe properties of the multisource set the Name to Cardms and Global State Master to cardtaken. You need to set the properties of the door and the door’ func_button (card scanner) so that it actually Works. The card scanner does not need a name; the only properties that really need setting are the Target, {in this case door? (the name of the door) and Master, cardms (the name of the multisource. If you want the door to close behind the player, make sure that Toggle is not checked in the flag properties and that the door has the same flag ‘So What's Going On? Picking up the security card calls the global (card) which sets the state to cardtaken, The multisource will ‘ot (et the func_button operate until the carctaken state has been called and now that it has, it allows the func_button to operate. ‘There are two maps provided because | wanted to prove the Global. | wont go into level transitions inthis tutorial, Atom mentions them in Globals. Just something on level transitir recommends that you do not run the game from the compiler. Instead use the console after compiling each ‘map seperatly By the way, this tutorial is only set up as a one-way transition. most of the stuff Ihave read hitps:web-archive.orglweb/20160315121221/htpltwh.nflttoral php?id=28 42 52.2021 ‘TWH: HalLiter2 Mapping Tutorials and Resources srw eR OOO ‘Deana 15> fo a Tm] e ‘Affiliates So this is what it looks like. Someone has bashed poor old Barney on the head, and the key s by his side (myst have been a monster ‘cause there is @357 on the table). Try using the card scanner on the table before you get the card, The set of entities used lend themselves to endless possibilities, so have fun and if you find more uses then let us know through the forum. ‘The original idea behind this tutorial came from The Spawning Tank Comments J} seston says: Ww oY oe {nd way 2008, 13:28 9m [Not only is this tutorial very useful and helpful, | remember it as te first tutorial lever read from TTWHL, and what eventually got me to join up. & Skals says: Ww we we ed May 2009, 05:45 A helped me alot :) Nou TMT says: & oo 20 February 200, 02:4 9 Avel8! Great tutorial, can teach a lot to one person. PhugeFan ays: ODD ‘ten November 2015, 2123 Pm Nice little tut. Informative and simple enough for a noob like me to understand :) You must be logged into comment, ‘Site and non-dynamie content copyright ©2008, An, Strider ane Penguindoy. Original ste by Atom. All ights reserved ‘All member-submited resources cooyright their respective authors unless otherwise specie) ‘This version: TWHL3 v3077 - Ste updated 21st Maren, 2008, Processed ina speedy 52 milisecands hitpsweb-archive.orglweb/20160315121221/htpltwh.nflttoral php?id=28 22

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