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Characters in main engineering may also be able to handle SHUTTLEBAY

more complex activities, such as Tasks or Challenges to Most starships have one or more launch bays for small craft,
make significant modifications or come up with unusual ranging from work pods to small personnel transports, to
solutions to problems. Some complex technical tasks, larger multi-role support crafts. These vessels are frequently
especially those related to the ship’s engines, must be used for transit (when transporters aren’t available or
performed in main engineering. suitable), reconnaissance, scientific surveys, and a range of
other missions and may often be required to depart or return
SCIENCE LABS in hazardous situations.
While most starships have an array of laboratories for
scientific research and experiments, they are rarely important Small craft may not enter or leave the shuttlebay while the
within combat. starship’s Shields are up, and launching or landing a small
craft is a Task for the craft’s pilot. Small craft operations are
There is, additionally, at least one sciences station on the discussed in more detail on p. 232.
bridge, which may use sensor operations Tasks, above.
Some bridge configurations may add additional roles to a SICKBAY
sciences Station (see p. 257). During combat, sickbay prepares for that inevitable
consequence of battle — when the fighting starts, people
will get hurt. Characters and other personnel may become
Injured, or suffer complications representing minor injuries, as
a result of damage to the ship.

NPCS AND STARSHIP The Tasks a character performs in sickbay during starship
combat are not meaningfully different to those they’d perform

OPERATIONS in personal combat (p. 172); the biggest difference is that


those Tasks take place in sickbay, and can thus be assisted
by the ship’s Sensors or Computers + Medicine.
The normal rules for starship combat are designed from the
perspective of Player Characters operating a single ship, which There will also be minor crew injuries throughout the ship,
will be the normal situation for most groups of Player Characters. which medical personnel can deal with, quickly patching up
However, this is wholly impractical for NPC ships, where the GM the walking wounded and sending them back to their posts.
may be running several ships and doesn’t necessarily want to track a When the ship has suffered one or more Breaches (see
half-dozen NPC bridge officers per bridge, each with their own rules. p. 227) during a scene, characters in sickbay can choose a
single Department, and attempt a Daring + Medicine Task,
As a result, there are some slightly streamlined rules for NPC with a Difficulty of 2, assisted by the ship’s Computers
starships. + Medicine. If successful, the next Task which uses that
Department may re-roll one d20, as injured personnel from
Firstly, an NPC ship does not have specific crew at individual that department rush back to work.
positions on the bridge — this level of detail is unnecessary for
running an NPC ship. Instead, each NPC vessel has a Crew TRANSPORTER ROOMS
Quality, which provides ratings which serve as the Attribute and A transporter room — and a starship will have at least one
Discipline scores needed by the vessel for any given Task. NPC of these — serves only one purpose: operating transporters.
crew used in this way are always considered to have an applicable Each transporter room contains both a transporter pad,
Focus. normally sufficient for five or six people at once, and all the
control systems necessary to operate that transporter with
CREW QUALITY ATTRIBUTE DISCIPLINE maximum effectiveness.
Basic 8 1
Proficient 9 2 A character in a transporter room can use the transporters
Talented 10 3 Task (p. 224), but reduces the Difficulty of that Task by 1.
Exceptional 11 4
Further, direct access to transporter systems allows them
Because individual NPC crew are not being tracked, each NPC ship to be altered or adjusted to create a specific effect or to
takes multiple Turns during each Round — one Turn for each point counteract problems, which cannot be done remotely from
of Scale the ship has — representing the individual actions of that elsewhere on the ship.
ship’s crew. However, each Task attempted after the first during
each Round from any single role increases in Difficulty by 1.

225 CHAPTER 09

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