Professional Documents
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Foreword
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Copyright Notice
Monsters
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DM Notes
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Plot Overview
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Descriptions
The Villa
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Reoke Segymn
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Tasha (lamia)
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Jackalwere
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Guards
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Servants
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Mascaraed Ball
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Ambush Outside
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Basement
Cells
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Guard Room
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1 gladiator and 4 guards (medium 3800)
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Torture Room
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Storage A
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Furnace Room
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Wine Cellar
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Ground Floor
Foyer
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G1 Gardens
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G2 Pool
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G3 Dining Room
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G4 Kitchens
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Battle Notes
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1 jackalwere veteran (trivial 700)
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G5 Ballroom
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G6 Guard Room A
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G7 Armory
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G8 Guard Room B
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G9 Guard Barracks
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Second Floor
S1 Landing
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S2 Guard Room
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S3 Sitting Room
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Chest: DC 15 Lock; TRAP (DC 15 spot; must be dispelled (DC 18), or the password “Jackalface”
must be spoken when opening the chest): feeblemind spell (PHB 239) on the person who opened
it or the closest person in the room; 4d6 psychic damage, and make an INT saving throw, DC 16.
If failed, target’s INT and CHA become 1.
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S6 Secret Passage
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S7 Sitting Room
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S8 Jackalwere Bedroom 1
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Combat Notes
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S9 Jackalwere Bedroom 2
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Combat Notes
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Denouement
If they turn Reoke Segymn into Magister Altadar:
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