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The Masquerade Ball

Luke Hart - The DM Lair

Foreword

Game Master Resources

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Copyright Notice
Monsters








DM Notes

Plot Overview

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Descriptions
The Villa





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Reoke Segymn


Tasha (lamia)

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Jackalwere

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Guards


Servants

Mascaraed Ball



Ambush at the Ball (deadly 51,480)







Ambush Outside


Ambush Outside (deadly 51,480)






Captured!


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Basement
Cells


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Guard Room



1 gladiator and 4 guards (medium 3800)

Torture Room

Storage A


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Furnace Room


Wine Cellar

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Ground Floor
Foyer

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G1 Gardens



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1 jackalwere sorcerer, 3 jackalwere veterans (hard 6400)



G2 Pool


G3 Dining Room

G4 Kitchens

Battle Notes


1 jackalwere veteran (trivial 700)

G5 Ballroom



G6 Guard Room A

2 guards (trivial 75)


G7 Armory


G8 Guard Room B

2 guards (trivial 75)


G9 Guard Barracks


1 gladiator and 5 guards (medium 3850)



G10 Servant Barracks




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Second Floor
S1 Landing

S2 Guard Room

2 guards (trivial 75)


S3 Sitting Room


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S4 Reoke Sitting Room




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Clay golem (medium 5000)



S5 Reoke Bedroom



Chest: DC 15 Lock; TRAP (DC 15 spot; must be dispelled (DC 18), or the password “Jackalface”
must be spoken when opening the chest): feeblemind spell (PHB 239) on the person who opened
it or the closest person in the room; 4d6 psychic damage, and make an INT saving throw, DC 16.
If failed, target’s INT and CHA become 1.

S6 Secret Passage


S7 Sitting Room

S8 Jackalwere Bedroom 1

Combat Notes



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4 jackalwere veterans, 1 jackalwere sorcerer, 1 lamia (deadly 8500)




S9 Jackalwere Bedroom 2

Combat Notes

S10 Jackalwere Bedroom 3




S11 Lamia Sitting Room



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S12 Lamia Bedroom


Denouement
If they turn Reoke Segymn into Magister Altadar:


Word from Etis Bright after a couple days:


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