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The Weapons
the Gryphon and Officer Commanding of
Passage Watch 27 Est.
From: Commander Victoria Horne, Captain
The Weapons of War
T
he Imperium of Man has waged war amongst the took several torpedo hits, and lost our
port launch bay to an enemy bombing run.
stars for over a hundred centuries against countless I’ve lost good men to these reavers, and
and diverse foes. Across those millennia of warfare, will require reinforcement and repair
uncountable masses of munitions have been expended in the before I resume my patrol. I’ve set course
for Damaris, where facilities should exist
pursuit of total human dominance of the galaxy. In victory to effect repairs. I am particularly
and in defeat, this age of war has left its mark upon ancient concerned by the reavers’ use of Fleet-
ships, leaving scars upon the proud vessels of the Imperial quality munitions such as torpedoes,
suggesting that Iniquity’s infrastructure
Navy and wracking their machine spirits with bitter dreams. is more developed than previously
Thus, each vessel within the Imperial Navy is unique, anticipated.
distinguished not only by the vagaries of class and construction Communiqué Ends
and the individual Components that fill their hulls and give
them function, but by the damage they have endured and had
repaired, and by the experiences they have faced under the in starships and Titans. Each torpedo is built to accelerate
command of countless generations of crew. quickly from its launching tube into the void, hurtling in a
This chapter provides the means to make such unique vessels, straight line towards the enemy. While many torpedoes are
starting with new rules for weapon systems not included in the fired to deter enemy movement and thus may never strike,
Rogue TRadeR core rulebook—such as torpedoes, launch bays each individual weapon can do significant damage to a
and the deadly Nova cannon— followed by an array of new voidship, and thus are feared by many captains.
hulls, new Components both essential and supplemental, and Guided by a crude and murderous machine spirit and the
additional rules detailing the installation and craftsmanship of calculations of a ship’s Master of Ordnance, a torpedo uses basic
starship Components of all kinds. augury techniques scanning for the heat from plasma drives, target
silhouette, electronic output, and even an enemy ship’s mass to
locate enemy vessels. Once the machine spirit acquires its target,
—Excerpt from “Treatise on Naval Tactics against the Hated Launching Torpedoes
Yu’vath During the Angevin Crusade” Torpedoes differ from macrobatteries and lances in a number
of ways, particularly in the manner they are fired. For the sake
T
he Imperial Navy makes extensive use of massive self- of clarity, the entire process of launching and attacking with
propelled ship-to-ship missiles known collectively as torpedoes is described here and does not refer to the rules for
torpedoes, as do many of its enemies. While expensive shooting on pages 219-221 of the Rogue TRadeR core rulebook.
to maintain, these weapons possess considerable destructive In all cases, torpedo tubes, torpedo launchers and other
potential, and many captains use an enemy’s tendency to equivalent Components must always be mounted in either
avoid torpedoes to dominate a battle, forcing enemies to a Prow or Keel weapon location. The forces exerted upon
move in particular directions. a vessel when firing a salvo of torpedoes are such that only
The most common form of torpedo is over certain mounts can properly contain them. For this reason, on
60 metres long and contains both a powerful any vessel of Grand Cruiser size and smaller, torpedoes may
warhead and a short-lived plasma reactor only fire into the Fore arc, regardless of where the weapon
similar to, but less stable than, those used Component is located.
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Torpedoes are different than macrobatteries, lances, and
SHORT AND WIDE SALVOS Nova Cannons, because the weapons are largely self-contained.
Due to this, Explorers cannot perform extended actions
It is possible to launch torpedoes in smaller salvos than
to boost the accuracy of torpedoes. No matter how quickly
the number of available tubes—whether because the
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Any torpedoes which are not shot down by turret fire and
which do not hit the target vessel continue moving as normal
until they either strike a vessel or reach their maximum range. Crit Rating
Torpedo Types
The Weapons of War
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draws all matter in its blast radius through it, leaving gaping Guided Torpedoes
wounds in the target vessel. Tight beam communications from the vessels that launched
When attacked by these torpedoes, word of these horrifying them continuously control the flight paths of guided torpedoes.
weapons spreads like wildfire through the target crew. In This enables a talented pilot to redirect these weapons up
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The Weapons of War
O
ften ill-favoured by the command staff of Battlefleet upon once more, while the deck crews work to ensure that the
Calixis due to a preference for “true” warships, carrier launch mechanisms and fuel systems function properly, check
vessels like the Dictator-class cruiser are nonetheless a the ammunition stores, and perform a thousand other minor
valuable strategic asset for the Imperial Navy, simply due to their tasks needed to ensure that the launch bay works smoothly.
versatility. The average launch bay on a cruiser—few smaller Preparing a launch bay for operations is a complex process
vessels can spare the internal volume needed to support attack craft requiring many men to unload and awaken the craft needed,
operations—carries an assortment of craft, from an abundance of and to ensure that they are fuelled and armed as required.
cargo lighters and personnel shuttles, to larger troop dropships, Outside of battle, this can be done slowly and carefully,
atmospheric craft (sometimes in storage containers, sometimes taking the time necessary to ensure that no mistakes are made.
with limited void-capability for orbital deployment) to anti-ship This is fortunate, as many shuttles and lighters are stubborn and
heavy bombers, assault boats and fighters. This sheer abundance recalcitrant in spirit compared to the fierce and eager spirits of
of different craft allows carriers to undertake a wide variety of attack craft, and thus take some time to coerce into service. A
missions either directly or in support of other vessels. starship may have one squadron per point of Launch Bay
While they are only grudgingly tolerated by many Imperial Strength prepared and ready for launch at any one time.
Navy Battlefleets, numerous Rogue Traders find carriers to be In the midst of battle, things are a little more hectic, and
ideal for their purposes, able to as easily serve mercantile interests preflight preparations are afforded much less time. In combat,
as military ones. The only factor limiting their spread amongst this takes an Extended Action in which the character performing
such eclectic individuals is cost; maintaining dozens of light craft the Extended Action makes an Ordinary (+10) Command
and the skilled crew needed to maintain and operate them is Test in order to make new squadron ready for operations.
beyond the resources of all but the wealthiest individuals. The maximum number of squadrons that may be made ready
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