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Human Computer Interaction

Muhammad Imran
Assistant Professor (CS&SE)

Department of Computer Science and Software Engineering,


Faculty of Basic and Applied Sciences,
International Islamic University, Islamabad.

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Human Computer Interaction

Chapter 1

THE HUMAN

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Overview

 Human as a System
 Input output channels
 Vision
 Hearing

 Touch

 Movement

 Human Memory

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Human as a System

 Takes input, processes data, outputs


 Input output channels are used to
receive information and to respond
 Information is stored in memory

Input output
processing

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Input Output Channels

 Vision
 Hearing
 Touch + Movement
 Taste
 Smell

 Most Important for computer


 Vision
 Hearing
 Touch + Movement

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Input Output Channels
(Vision)

Two Stages of Visual Perception

a)Physical reception of stimulus


(Image on Retina)

b)Processing and Interpretation of


that stimulus

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Input Output Channels
(Vision)

 The Eye
 Objects reflect light
 Eye receives the light

 Image is focused upside down on retina

 Receptors in eye transform the image into


electrical signals
 Signals are passed to Brain

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Input Output Channels
(Vision)

 The Eye

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Input Output Channels
(Vision)

 The Eye (Inverted Image on Retina)

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Input Output Channels
(Vision)

 The Eye
Retina contains two types of
photoreceptors:
a) Rods (help to see in low light)
120 millions rods per eye (situated at
the edges of retina)
b)Cones (help to see the colors)
Three types of cones, 6 millions cones
per eye concentrated on fovea
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Input Output Channels
(Vision)

 The Eye

Retina also has specialized nerve cells


called Gangolion cells. These are of
two types:

a) X-Cells: Detect the pattern (fovea)


b) Y-Cells: Detect the movement (Retina)

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Input Output Channels
(Vision)

 Visual Perception:
Input Output Channels
(Vision)

 Visual Perception:
Input Output Channels
(Vision)

 Visual Perception:

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Input Output Channels
(Vision)

 Visual Perception: Means how we


perceive Size and Depth, Brightness
and Color.

1. PERCEIVING SIZE AND DEPTH


a)Size: The size of an image is
specified as a VISUAL ANGLE.
Visual angle is affected by Size and
Distance.
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Input Output Channels
(Vision)

 PERCEIVING SIZE: (Visual Angle)

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Input Output Channels
(Vision)

 PERCEIVING SIZE: (Visual Angle)

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Input Output Channels
(Vision)

Visual Acuity: Ability of a person to


perceive fine details

A person with normal vision can


detect a single line if it has a visual
angle of 0.5 seconds of arc.

LIMIT of human visual acuity.

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Input Output Channels
(Vision)

Visual Acuity: Ability of a person to


perceive fine details

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Input Output Channels
(Vision)

 Law of Size constancy: Size of an


object is perceived as constant even if
it is close or far away.

Factors of Law of size constancy:


i) Depth describes the size of objects.
When we watch a thing we find
different cues.

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Input Output Channels
(Vision)

 Factors of Law of size constancy:


Cues (indications/signs)
1st Cue: Relative positions of the object
and distances gives hint about size of
an object (front background).
2nd Cue: Size and height of object
describes the distance.
3rd Cue: Familiarity of an object
describes its size and distance.
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Input Output Channels
(Vision)

 PERCEIVING SIZE AND DEPTH

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Input Output Channels
(Vision)

 PERCEIVING SIZE AND DEPTH

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Input Output Channels
(Vision)

 PERCEIVING SIZE AND DEPTH

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Input Output Channels
(Vision)

 PERCEIVING SIZE AND DEPTH

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Input Output Channels
(Vision)

 2. PERCEIVING BRIGHTNESS:
• Brightness is a subjective reaction to level of light
and is affected by luminance (amount of light
emitted by an object).
• CONTRAST: is a function of luminance of an
object and luminance of its background.
• Visual Acuity increases with increased
luminance.
(Describe reason for flickering)

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Input Output Channels
(Vision)

 2. PERCEIVING BRIGHTNESS:
• CONTRAST: is a function of luminance of an
object and luminance of its background.

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Input Output Channels
(Vision)

 2. PERCEIVING BRIGHTNESS:
• CONTRAST: is a function of luminance of an
object and luminance of its background.

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Input Output Channels
(Vision)

 3.PERCEIVING COLOR:
Color is made up of three components:
 HUE
 INTENSITY
 SATURATION

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Input Output Channels
(Vision)

 PERCEIVING COLOR:
1) HUE: Determined by spectral wavelength
of the light.

Blues have short wave length, green


medium and red long.

Approx. 150 different hues can be


discriminated by the average person.

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Input Output Channels
(Vision)

 PERCEIVING COLOR:
1) HUE: Determined by spectral wavelength
of the light.

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Input Output Channels
(Vision)

 PERCEIVING COLOR:
2) Intensity: Brightness of the color.
Sun (Bright)

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Input Output Channels
(Vision)

 PERCEIVING COLOR:
3) Saturation: Whiteness in a color.

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Input Output Channels
(Vision)

 PERCEIVING COLOR:

- By varying Intensity and Saturation we


can perceive in the region of 7 million
different colors.
- A normal person can identify far few
colors.
- 8% male and 1% female are color blind.

.
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Input Output Channels
(Vision)

 PERCEIVING COLOR:

- By varying Intensity and Saturation we


can perceive in the region of 7 million
different colors.

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Input Output Channels
(Vision)

 The Capabilities and Limitations of Visual


Processing:

- Visual System has limitations.


- The Visual System compensates for
movement and luminance.
- Colors and brightness perceived constant
- Compensation of visual system
- Sometime over Compensation results into
“ILLUSIONS”

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Input Output Channels
(Vision)

 The Capabilities:

Pages: 19 and 20
Figures: 1.3, 1.4, 1.5 and 1.6

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Input Output Channels
(Vision)

Over compensation

The quick
brown fox
jumps over the
the lazy dog.
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Input Output Channels
(Vision)

 Limitations of Visual Processing:


ILLUSIONS

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Input Output Channels
(Vision)

 Limitations of Visual Processing:


- ILLUSIONS

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Input Output Channels
(Vision)

 Limitations of Visual Processing:


- ILLUSIONS

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Input Output Channels
(Vision)

 Limitations of Visual Processing:


- ILLUSIONS

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Input Output Channels
(Vision)

 Limitations of Visual Processing:


- ILLUSIONS

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Input Output Channels
(Vision)

 Limitations of Visual Processing:


- ILLUSIONS

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Input Output Channels
(Vision)

 Reading:
- Text (important on interfaces)
- Stages of Reading:
-Visual Pattern of word is perceived
-Decoded with reference to an
internal representation of language.

-Syntactic and semantic analysis to


interpret.

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Input Output Channels
(Vision)

 Reading (cont..): During Reading


-Saccades: Jerky movement to fix
-Fixation: (94% of elapsed time)
-Perception occurs during fixation.
-Regression: Eye moves backward over
the text and forward.
-If text is complex there will be more
regression

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Input Output Channels
(Vision)
 Reading (cont..):
-Adults read approx. 250 words/min
-Recognized as character by character
and some time recognized by shape of
word for the familiar characters.
-If change shape of a word, speed and
accuracy decreases.
-Simple and Easy to Read fonts for
Interfaces.

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Input Output Channels
(Vision)

 Reading (cont..):
- More easily readable:
- Font Size 9-12.
- line length b/w 2.3-5.2 inches
- Negative contrast (dark characters
on a light screen or Vice Versa)

- Reading from computer is slower than


book
- Familiarity with medium

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Input Output Channels
(Hearing)

 EAR

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Input Output Channels
(Hearing)

 Perceiving Sound:
Sound: Change or vibration in air
pressure.
-Characteristics of sound:
- Pitch is the frequency of the sound.
- Low frequency low pitch and vice versa
- Loudness is the amplitude of the sound
- Timbre: relates to the type of the sound
Same Pitch and loudness can have
different timbre if produced by different
instruments.
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Input Output Channels
(Hearing)

 Perceiving Sound (Cont..):


-Location of sound:
- two ears
- receive slightly different sounds
- time difference to reach to ear.
- reduction in intensity due to head.
- location indicated.

Muhammad Imran (Spring 2020)


Input Output Channels
(Hearing)

 Perceiving Sound (Cont..):


-Human can hear frequencies from 20
Hz to 15kHz.
-Better (accuracy) Distinguishes
frequency changes at low frequency
as compared to the high frequency
-Different frequencies cause different
rate of firing of nerve impulses.

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Input Output Channels
(Hearing)

 Perceiving Sound (Cont..):


COCKTAIL PARTY EFFECT
- Filtering of sound
- ignore background noise
- concentrate on important information
- hard to differ if sound is too loud or
frequencies are similar.
- S/W: alerts, help, warning sounds

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Human Memory

• Human Memory contains all the data/knowledge.


Three types of Memories
- Sensory memory
- Short Term memory
- Long Term memory

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Human Memory

Sensory memory
Iconic, Echoic, Haptic
- Act as buffer for stimuli
- Sensory memory for very short time (0.5) Seconds.

- Iconic memory - Visual Stimulus


- Echoic memory- Audio stimulus
- Haptic memory- Touch

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Human Memory

- Iconic memory: Move a finger in front of your eyes.


Can you see it at more than one place???

- Echoic memory: Can you repeat your question?

- Haptic memory: We confirm by retouching the iron


/ pot that it is hot or not?

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Human Memory

Short Term memory:


- Acts as scratch pad (write and erase)
- Information is passed from the sensory memory to
the Short term memory by attention.
- Attention is the concentration of the mind on some
specific stimulus.
- Arousal: level of interest or need

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Human Memory

Short Term memory:


- Short term memory has a limitation
- 7 plus minus 2 (digit span): An average person can
remember 7 plus minus 2 digits.
- 7 plus minus 2 (Chunks):
092-51-9019000

Read: Design Focus: “Cashing In” p-30 and “7 plus


minus 2 Revisited” p-32.

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Human Memory

Long Term memory:


- Main resource
- contains every thing that we know factual
information, experiential knowledge, procedural
rules of behavior etc.
- Can Store Huge Amount
- Relatively Slow Access (1/10 of second)
- Slow and little Decay

Read “Memorable or Secure” p-37


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Reasoning

Reasoning:
- Process by which we draw conclusion or infer
something through our knowledge.
- Different Types of Reasoning
- Deductive
- Inductive
- Abductive

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Reasoning

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Thinking: Reasoning and
Problem Solving

Reasoning:
- Deductive Reasoning:
We have some knowledge or law and we deduce
on the basis of that knowledge
Example 1:
On Friday, shops are closed.
Today is Friday.
So Shops will be closed today.

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Thinking: Reasoning and
Problem Solving

Reasoning:
- Deductive Reasoning:
Example 2:
All Elephants have trunk
If we find an elephant.
It should have a trunk.
Example 3:
Intelligent Students are naughty.
He/She is an intelligent Student.
He/She would be Naughty.

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Thinking: Reasoning and
Problem Solving

Reasoning:
- Inductive Reasoning:
On the basis of observation / evidences we
conclude/ infer something
Example 1:
- On “every” Friday the shops are closed.
- It means Shops are closed on Fridays.

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Thinking: Reasoning and
Problem Solving

Reasoning:
- Inductive Reasoning:
Example 2:
So far all elephants seen, have trunks.
So all the elephants have trunk.
Example 3:
All intelligent students were found naughty.
So the intelligent Students are naughty.

Muhammad Imran (Spring 2020)


Thinking: Reasoning and
Problem Solving

Reasoning:
- Abductive Reasoning:
When we get the evidences we use our
Knowledge/ creativity to conclude.
Example:
- On “every” Friday the shops are closed.
- It means Shops are closed on Fridays.
- Or when there is a strike (our knowledge)

Muhammad Imran (Spring 2020)


Study all the Taught
Topics and Relevant
Design Focuses
from the BOOK.

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