Professional Documents
Culture Documents
Matthew Stoney
CST-300, Writing Lab
02/03/2021
The Technology of Addiction
Since the dawn of the information age, people have voiced countless doubts about the
safety of modern technologies. From children spending too many hours playing video games to
conspiracies that the latest generation of mobile data transmission causes cancer, technology has
proven the old wisdom that people fear what they do not understand. This comes naturally
because of the organic way that technology changes. Just like living organisms, the tech industry
is constantly evolving in ways that will allow it to thrive more comfortably in its environment.
This means adopting strategies to make their products appear friendly and inviting to the public.
Also like any organism, tech companies must stay competitive due the limited nature of
resources. To an animal these resources are food, water, and territory. But the main resource of
the tech industry is the user. And so, like the leopard blending in with the jungle, these
companies have evolved a facade so ingenious that one might never know they had teeth. Their
goal is to present a novel and friendly user experience that distracts consumers from realizing
how their products might negatively impact their lives. With the advent of personal devices such
as smartphones it has become much easier for companies to influence their users' behavior.
A simple Google search for "technology addiction" will return results showing that
addiction centers across the country are providing treatment for this new malady. However,
addictive technology was not always such a prevalent problem. According to Child Psychologist
Richard Freed, the addictive aspects of technology were pioneered by a behavioral scientist
named B.J. Fogg (Lieber, 2018). Many companies have adopted these methods in recent years to
hook their users. Freed states that a product only needs three key things to keep users coming
Stoney, 2
back: motivation, ability, and triggers (Lieber, 2018). Motivation could be a need for social
connection as with social media sites; or the desire to gain skills, ranks or levels in video games.
Ability is simply the ease of using the product. And triggers are the rewards user's get for using
the product, such as free credits in an app, lootboxes in games, and comments in social media.
Combined, these three elements make for products that are very hard to put down. Subsequently,
these three elements can also be found in every major mobile app and social media site. With the
pervasiveness of personal technology in our lives these days, it is easy to see the damage
potential of such manipulative products if they are left unchecked. This essay will explore the
issue of addictive technology by analyzing the ethical positions of both consumers and
The first stakeholder in this argument is consumers. Since the technologies in question
are so pervasive, this group contains people of all backgrounds, age groups and income levels.
For this essay, the technology consumer is considered to be the average American. This means
the people in this stakeholder group value their health, families, jobs, and freedom. All these
values are being affected by the issue of addictive technology. Deaths caused by people texting
while driving, children losing sleep to endless social media, as well as anxiety caused by online
social comparison are just a few examples of the dangers society is facing. According to Mitroff
and Sorenson, "technology...now constitutes one of the biggest threats facing humankind. It
threatens not only our physical, but our mental and social well-being" (2020).
The main claim on behalf of this stakeholder group is that companies should be
prohibited from developing addictive technologies that can ruin lives. This is a claim of policy
that is backed up by research stating that social media sites have been linked to mental health
Stoney, 3
problems such as depression, anxiety, and low self-esteem (Pantic, 2014). If these sites are
allowed to continue developing addictive features, the negative mental health effects will be
widespread. In addition to social media, cellphones provide users with nearly limitless amounts
of other addictive content, including pornography, mobile games, shopping, and gambling. When
the pervasiveness of cellphones and social media sites such as Facebook, Instagram, Twitter, and
Reddit are taken into account this can easily be seen as a public health hazard that needs
attention. Dr. David Greenfield of the Center for Internet and Technology Addiction estimates
that 90% of people overuse their cellphone, with 10-12% falling into the category of addiction
(Firestone, 2017). Greenfield states that cellphones operate on the same neurobiological
principles as slot machines. Every text, notification, new image, and comment acts in the exact
same way as hitting a small prize at the casino, triggering the release of Dopamine into the body.
This is the reason nearly every mobile app uses too many notifications and why every social
media site has endless scrolling. These types of designs flood the brain with Dopamine, making
the user want more (Firestone, 2017). With the widespread use of these devices and sites, this
research shows us that the development of addictive technology is a threat to public health and
must be regulated.
The second stakeholder in this argument consists of the tech companies whose products
would be subjected to regulations. The most popular products are owned and developed by some
of the largest tech companies such as Facebook, Apple, Netflix and Google. Companies like
these create products that improve our lives in many ways such as entertainment, communication
and productivity. These corporations value things like gaining and retaining users, staying
The main claim on behalf of this stakeholder is that regulation will have a negative
impact on technology consumers. This is a claim of fact, since according to Economist Scott
Sumner, “economic theory suggests that the vast majority of regulations are counterproductive,
and many actually hurt the people they are intended to help” (Sumner, 2016). This is because
regulations increase the cost of doing business, and that cost always gets passed on to the
consumers. This cost increase affects more than just the price of products. Since technology is so
necessary, the trickle-down effect of regulations would hinder other businesses as well as
decrease employee wages and job opportunities (Beales et al, 2017). This is similar to the idea of
introducing new regulations on oil, food, or textiles. Like information technology, these are all
essential goods and price increases in these sectors have cascading negative effects. These types
of regulations tend to hurt the poorest households the most. Researchers at George Mason
University have found that a “10 percent increase in the effective federal regulatory burden upon
a state is associated with about a 2.5 percent increase in the poverty rate” (Chambers et al.,
2019). This link between regulation and poverty could be devastating if applied to regulation of
The argument that needs to be settled between these two stakeholders is: should the
government step in and restrict companies from developing addictive technology? On one side is
the consumer who is facing serious consequences that are caused by addiction to technology.
Should the government step in and protect consumers from these subtle threats? On the other
side of this argument is the tech industry. Should they be allowed to continue intentionally
addicting their users while other harmfully addictive substances are regulated? Would it be fair to
regulate an industry that provides so much benefit to society? Would it be fair to poorer
Stoney, 5
consumers, knowing the effect regulations tend to have on that demographic? The answers to
The consumer stakeholder group views the issue of addictive technology through the lens
of the care ethics framework. Care ethics was pioneered in the early 1980's by Carol Gilligan and
Nel Noddings, who posited that certain emotional influences should be considered rational when
making moral decisions (D'Olimpio, 2020). Where many ethical frameworks focus solely on the
rational and logical, Care Ethics allows for the importance of social bonds and protecting those
who may be powerless. This is the case for consumers in the issue of addictive technology
because it affects friends and family members, neighbors, and colleagues. Care ethics also
applies due to the nature of the technology being developed. It is so subtle that many unwitting
consumers are powerless to avoid becoming addicted. The stakes are quite high for the average
consumer, with mental health, social relationships and financial stability threatened by addictive
technology.
The tech industry stakeholder group views their position through the utilitarian ethical
framework. Largely defined in the early 19th century by philosophers such as Jeremy Bentham
and John Stuart Mill, Utilitarianism is based on the idea that moral decisions are the ones that
create the most pleasure for the most people (Driver, 2014). Tech companies use this type of
ethical rationalization to justify their products. These personal devices simply make people's
lives better. Cellphones and social media have brought countless pleasure to millions through
this is morally good. However, regulating the development of products would have the outcome
of hurting the tech industry. The negative effects of regulation come in the form of lower wages,
Stoney, 6
fewer jobs, and higher prices for tech goods and services. These consequences all take pleasure
away from the consumer, and thus regulation is morally questionable, according to the utilitarian
framework.
The author of this essay sides with the consumer group and believes that technology
absolutely needs to be regulated with respect to addictive features. There is compelling evidence
showing that the use of many, if not most, features of cellphones and social media sites activate
the Dopamine response in the brain. This is clear evidence that it is potentially addictive for
anyone who uses it. The human body evolved the Dopamine response to reinforce behaviors that
are beneficial to the development and survival of the species, such as eating, sex and
socialization. The idea that this pleasure response can lead to addictive behaviors should be scary
avoid heroin addiction is to never try heroin. But how does one avoid getting addicted to
technology? It is a necessary part of modern living; yet every notification, image reel, comment
using cartoon mascots such as Camel's Joe Cool. This was a form of subtle behavioral
manipulation. If children saw a cool camel wearing sunglasses and smoking a pack of Unfiltered
Camel Lights, they might be more inclined to start smoking. This was one of the reasons tobacco
products were legally prohibited from advertising on television, radio, and magazines in the early
1970s (Warner, K. E., & Goldenhar, L. M., 1989). The public and the government knew that
smoking causes terrible health problems, so they began to regulate the industry in ways that
prevented people from becoming addicted. The tech industry is in a similar state, although there
Stoney, 7
are no obvious symptoms like lung cancer and emphysema. The negative effects will be far
While the author of this essay believes that these regulations are necessary, it is not clear
what such laws would look like. While Congress is very adamant about regulating the tech
industry, their focus seems to be entirely on antitrust aspects of mega-corporations like Google.
What would anti-addiction regulation even look like? It would start with oversight. A new
committee would be formed to come up with technology guidelines that companies would be
legally obligated to follow in order to keep their technology safe for the general public's use.
This would function in the same fashion as the FCC does with television. The guidelines would
addiction and would be enforced by this committee. The author of this essay believes that
regulation is never perfect but steps like this committee must be taken to create public awareness
and prevent companies from continuing to manipulate the people for their own financial gain.
Stoney, 8
References
Beales, H., et al. (2017). Government Regulation: The Good, The Bad, & The Ugly. The
https://doi.org/https://regproject.org/wp-content/uploads/RTP-Regulatory-Process-
Working-Group-Paper.pdf
Chambers, D., McLaughlin, P., & Stanley, L. (2019, September 15). Regulation and Poverty.
Mercatus Center. https://www.mercatus.org/publications/regulation/regulation-and-
poverty.
D'Olimpio, L. (2020, July 30). Ethics Explainer: Ethics of Care. The Ethics Center.
https://ethics.org.au/ethics-explainer-ethics-of-care/.
https://plato.stanford.edu/archives/win2014/entries/utilitarianism-history/
https://www.psychalive.org/cell-phone-addiction/
Lieber, C. (2018, August 8). Tech companies use "persuasive design" to get us hooked.
https://www.vox.com/2018/8/8/17664580/persuasive-technology-psychology.
Mitroff, I. I., & Storesund, R. (2020). Techlash: the future of the socially responsible tech
organization. Springer.
Pantic I. (2014). Online social networking and mental health. Cyberpsychology, behavior and
Sumner, S. (2016, May 23). Why most regulations are harmful. Econlib.
https://www.econlib.org/archives/2016/05/why_most_regula.html.
Warner, K. E., & Goldenhar, L. M. (1989). The cigarette advertising broadcast ban and magazine
coverage of smoking and health. Journal of public health policy, 10(1), 32–42.