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Barbarian [Path of the Ancestral Guardian] (4)

Charlatan samuel maia


CLASS & LEVEL BACKGROUND PLAYER NAME
Amenhotep yuan ti pureblood variant Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 41



+5 Strength
DEXTERITY
+2 Dexterity

+2 ●
+4 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

14 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 +2 Acrobatics (Dex) SUCCESSES

14 4x(1d12+2)
-1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+5 Athletics (Str)

+2 ●
+1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

14 -1 Insight (Wis)
Javelin +5 1d6+3 piercing
Clothes, fine
WISDOM
-1 Intimidation (Cha)
+2 Investigation (Int)
Longsword +5 1d8+3 slashing
Disguise Kit
-1 Medicine (Wis)
Battleaxe +5 1d8+3 slashing
Explorer's Pack
-1 ●
+4 Nature (Int)
Number of Attacks: 1 Pouch
-1 Perception (Wis)
9
-1 Performance (Cha) Lance. +5, 1d12+3
CHARISMA
-1 Persuasion (Cha) piercing
+2 Religion (Int)
Javelin of Lightning.
-1 ●
+4 Sleight of Hand (Dex)
+2 Stealth (Dex) +5, 1d6+3 piercing
8 -1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

9 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Disguise Kit;
Forgery Kit
EP

Weapon Proficiencies: Martial;


Simple GP
15
Armor Proficiencies: Light;
PP
Medium; Shields

Language Proficiencies:
Abyssal; Common; Draconic
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
33 grande muito
AGE HEIGHT WEIGHT
Amenhotep azblue o que é cabelo?
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Damage Immunities: poison

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to
bludgeoning, piercing, and slashing damage (lasts 1 minute, use 3 times/long rest).

-----------Other Traits------------
Ancestral Protectors. Starting when you choose this path at 3rd level, spectral warriors
appear when you enter your rage. While you're raging, the first creature you hit with an
attack on your turn becomes the target of the warriors, which hinder its attacks. Until the
start of your next turn, that target has disadvantage on any attack roll that isn't against you,
and when the target hits a creature other than you with an attack, that creature has
resistance to the damage dealt by the attack. The effect on the target ends early if your
rage ends.

Danger Sense. Advantage on DEX saves against effects you can see.

Dual Wielder. You master fighting with two weapons, gaining the following benefits:

You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

You can use two-weapon fighting even when the one-handed melee weapons you are
wielding aren't light.

You can draw or stow two one-handed weapons when you would normally be able to draw
or stow only one.

Equipment. You possess the tools of the con of your choice. Choose from the following and
add it to your inventory manually.

- ten stoppered bottles filled with colored liquid


- a set of weighted dice
- a deck of marked cards
- a signet ring of an imaginary duke.

False Identity. You have created a second identity that includes documentation, established
acquaintances, and disguises that allow you to assume that persona. Additionally, you can
forge documents including official papers and personal letters, as long as you have seen an
example of the kind of document or the handwriting you are trying to copy.

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage
as well.

constrictor body. With your big snake bottom-half you can constrict a being of any size
smaler than yours, dealing 1d8 damage per turn. and the target is considered
restricted and can't do actions, besides triyng to escape.

snake bottom. You are immune to the prone condition and has advantage when trying to
escape grab.

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