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Wizard 1 SenorElOso

CLASS & LEVEL PLAYER NAME


Ramas Fezim
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 7 --
-1 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+1

+5
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Elvish, Infernal

12 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +5 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
17 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Staff +1 1d6-1 Bludgeoning Simple, Versatile


13 PASSIVE WISDOM (INSIGHT)

Chill Touch +5 1d8 Necrotic D: 1Rnd, V/S


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 1 SenorElOso
CLASS & LEVEL PLAYER NAME
Ramas Fezim
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Keen Mind • PHB 167


Increase your INT score by 1. You always know which
* Hit Points • PHB 113 way is north, the number of hours left before the next
sunrise or sunset, and can accurately recall anything
* Proficiencies • PHB 113 you have seen or heard within the past month.

* Spellcasting • PHB 114


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Book 1 5 lb.

SP 0 Backpack 1 5 lb.

Ink (1 ounce bottle) 2 --


EP 0 Ink Pen 1 --

Parchment (one sheet) 10 --


GP 10 Staff 1 4 lb.

Little Bag of Sand 1 --


PP 0 Small Knife 2 --

Spellbook 1 3 lb.
WEIGHT CARRIED

21.2 lb. Clothes, Common 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 56 Medium 6' 1" 165
GENDER AGE SIZE HEIGHT WEIGHT
Ramas Fezim Neutral Amber Hazel None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve read every book in the world’s


greatest libraries—or I like to boast
that I have.
I … speak … slowly … when talking
PERSONALITY TRAITS

Logic. Emotions must not cloud our logical


thinking. (Lawful)

IDEALS

I work to preserve a library, university,


scriptorium, or monastery.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The court wizard of the Kingdom of Danton


originating from Mulan.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Wizard +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 2 Slots OO

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

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