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Name: Virtue: Chronicle:

Age: Vice: Faction:


Player: Concept: Group Name:

Attributes
Power Intelligence ●
OOOOO Strength ●
OOOOO Presence ●
OOOOO

Finesse Wits ●
OOOOO Dexterity ●
OOOOO Manipulation ●
OOOOO

Resistance Resolve ●
OOOOO Stamina ●
OOOOO Composure ●
OOOOO

Skills Other Traits


Mental Merits Health
(-3 unskilled) _______________OOOOO OOOOOOOOOOOO
Academics __________OOOOO _______________OOOOO ¨¨¨¨¨¨¨¨¨¨¨¨
Computer__________ OOOOO _______________OOOOO
Crafts_____________ OOOOO _______________OOOOO
Investigation _________
OOOOO _______________OOOOO
Medicine ___________OOOOO _______________OOOOO Willpower
Occult _____________OOOOO _______________OOOOO OOOOOOOOOO
Politics____________OOOOO _______________OOOOO ¨¨¨¨¨¨¨¨¨¨
Science _____________
OOOOO _______________OOOOO
_______________OOOOO
Physical Flaws Morality
(-1 unskilled) _____________________ 10______________O
Athletics __________
OOOOO _____________________ 9______________ O
Brawl___________OOOOO _____________________ 8______________ O
Drive_____________OOOOO 7______________ O
Firearms_________OOOOO Size:__________________ 6______________ O
Larceny___________OOOOO Speed:__________________ 5______________ O
Stealth _____________
OOOOO Defense:________________ 4______________ O
Survival ____________
OOOOO Armor:_________________ 3______________ O
Weaponry___________
OOOOO Initiative Mod:_____________ 2______________ O
Experience:_______________ 1______________ O
Social
(-1 unskilled) Weapon/Attack Dice Mod. Range Clip Size
Animal Ken________ OOOOO _________________ ______ _____ ____ ____
Empathy_________OOOOO _________________ ______ _____ ____ ____
Expression_________OOOOO _________________ ______ _____ ____ ____
Intimidation_________
OOOOO
Persuasion___________
OOOOO Equipment Durability Structure Size Cost
Socialize ___________
OOOOO _________________ ______ _____ ____ ____
Streetwise __________
OOOOO _________________ ______ _____ ____ ____
Subterfuge__________
OOOOO _________________ ______ _____ ____ ____

Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size
Willpower = Resolve + Composure • Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity +
Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7
Copyright 2004 White Wolf Publishing http://www.worldofdarkness.com

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