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Initialize engine version: 5.6.

4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8088 MB
Driver: 26.21.14.4141
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Flow.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KDTree.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KdTreeLib.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KdTreeLib.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\pb_Stl.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\LADebug.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\LADebug.dll into Unity Child Domain
- Completed reload, in 0.417 seconds
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on GameObserver
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 18.169901 ms
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Playing queued video, index: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Subtitle not found: Videos\LogicArtists_Logo_1080pEnglish.srt. Loading English


subtitle instead

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Initialising AVPro Video (script v1.6.12 plugin v1.6.12) on NVIDIA


GeForce GTX 1070/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Opening D:/Games/Steam/steamapps/common/Expeditions Viking/Expeditions


Viking_Data/StreamingAssets\Videos\LogicArtists_Logo_1080p.mp4 (offset 0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Subtitle file not found: D:/Games/Steam/steamapps/common/Expeditions


Viking/Expeditions
Viking_Data/StreamingAssets\Videos\LogicArtists_Logo_1080pEnglish.srt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@29.97)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading System called from Awake


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext default failed because the file wasn't found at


InputContextFallbacks/default - loading fallback

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnLoadLevelRequest

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CleanupAndLoadLevel: MenuScene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext Dialogue failed because the file wasn't found at


InputContextFallbacks/Dialogue - loading fallback

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext Combat failed because the file wasn't found at


InputContextFallbacks/Combat - loading fallback

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevelProgress

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!

(Filename: Line: 1744)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


LoadLevelProgress1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LevelLoadingDone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UnloadTime: 1.628500 ms
Loading System called from Awake

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Scene has no camera bounds!! Initializing with default bounds. Please set them up
in SceneSettings!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 4 worker threads for Enlighten.


Thread -> id: 1744 -> priority: 1
Thread -> id: 2af0 -> priority: 1
Thread -> id: 4234 -> priority: 1
Thread -> id: 36c8 -> priority: 1

Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 15434.
Total: 5.851400 ms (FindLiveObjects: 0.480600 ms CreateObjectMapping: 0.456600 ms
MarkObjects: 4.788800 ms DeleteObjects: 0.125000 ms)

AudioOptionsUIState(Clone) (LAGUI.Options.AudioOptionsUIState): there were


unassigned prefabs!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext Camping failed because the file wasn't found at


InputContextFallbacks/Camping - loading fallback

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext Overlay failed because the file wasn't found at


InputContextFallbacks/Overlay - loading fallback
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading InputContext Loot failed because the file wasn't found at


InputContextFallbacks/Loot - loading fallback

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Created PlayThrough Id: 0dc254ac-4310-45aa-bb33-e923fe407063

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnLoadLevelRequest

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CleanupAndLoadLevel: CharacterCreation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Created PlayThrough Id: bb4757b5-f3a1-4860-9a2f-a088f580a9d1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnLoadLevelRequest

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CleanupAndLoadLevel: CharacterCreation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadLevelProgress

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


LoadLevelProgress1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LevelLoadingDone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UnloadTime: 26.103201 ms
Loading characterElementsDB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waiting for asset to be loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waiting for asset to be loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waiting for asset to be loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1455 unused Assets to reduce memory usage. Loaded Objects now: 14778.
Total: 15.310700 ms (FindLiveObjects: 0.528100 ms CreateObjectMapping: 0.706700 ms
MarkObjects: 8.457500 ms DeleteObjects: 5.618100 ms)

Waiting for asset to be loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waiting for asset to be loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Playing queued video, index: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Opening D:/Games/Steam/steamapps/common/Expeditions Viking/Expeditions


Viking_Data/StreamingAssets\Videos\VikingIntroCinematic1080_High.mp4 (offset 0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Opening subtitles D:/Games/Steam/steamapps/common/Expeditions


Viking/Expeditions
Viking_Data/StreamingAssets\Videos\VikingIntroCinematic1080_HighRussian.srt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@30.00)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnLoadLevelRequest

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CleanupAndLoadLevel: HomesteadLonghouseFeast

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartAsyncLevelLoading1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevelProgress

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
LoadLevelProgress1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LevelLoadingDone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnDestroy CharacterCustomizationController

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UnloadTime: 3.524000 ms
No FOW Mask assigned for level: HomesteadLonghouseFeast

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to load data from an older version of the A* Pathfinding Project


Current version: 3.8.10 Data version: 3.8.2
This is usually fine, it just means you have upgraded to a new version.
However node data (not settings) can get corrupted between versions (even though I
try my best to keep compatibility), so it is recommended to recalculate any caches
(those for faster startup) and resave any files. Even if it seems to load fine, it
might cause subtle bugs.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DoInitializeAll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DoInitializeAll1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DoInitializeAll2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Version: v1_0_7_4
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1496 unused Assets to reduce memory usage. Loaded Objects now: 29811.
Total: 25.484100 ms (FindLiveObjects: 1.373300 ms CreateObjectMapping: 1.818800 ms
MarkObjects: 17.310301 ms DeleteObjects: 4.980600 ms)

AudioOptionsUIState(Clone) (LAGUI.Options.AudioOptionsUIState): there were


unassigned prefabs!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully loaded conversation batch: 'Conversations/HomesteadLonghouse'. Node


Structures found: 17

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully loaded conversation batch: 'Conversations/TillTest'. Node Structures


found: 18

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morcant

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No FOW Mask assigned for level: HomesteadLonghouseFeast

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finished taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finished taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finished taking thumbnail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnDestroy CharacterCustomizationController

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ReleaseAllMaterials

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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