Professional Documents
Culture Documents
4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8088 MB
Driver: 26.21.14.4141
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Flow.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KDTree.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KdTreeLib.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\KdTreeLib.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\pb_Stl.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\LADebug.dll (this message is harmless)
Loading D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\LADebug.dll into Unity Child Domain
- Completed reload, in 0.417 seconds
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Games\Steam\steamapps\common\Expeditions Viking\Expeditions
Viking_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on GameObserver
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnLoadLevelRequest
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CleanupAndLoadLevel: MenuScene
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadLevelProgress
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LevelLoadingDone
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UnloadTime: 1.628500 ms
Loading System called from Awake
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Scene has no camera bounds!! Initializing with default bounds. Please set them up
in SceneSettings!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 15434.
Total: 5.851400 ms (FindLiveObjects: 0.480600 ms CreateObjectMapping: 0.456600 ms
MarkObjects: 4.788800 ms DeleteObjects: 0.125000 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnLoadLevelRequest
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CleanupAndLoadLevel: CharacterCreation
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnLoadLevelRequest
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CleanupAndLoadLevel: CharacterCreation
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadLevelProgress
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LevelLoadingDone
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UnloadTime: 26.103201 ms
Loading characterElementsDB
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 1455 unused Assets to reduce memory usage. Loaded Objects now: 14778.
Total: 15.310700 ms (FindLiveObjects: 0.528100 ms CreateObjectMapping: 0.706700 ms
MarkObjects: 8.457500 ms DeleteObjects: 5.618100 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnLoadLevelRequest
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
CleanupAndLoadLevel: HomesteadLonghouseFeast
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartAsyncLevelLoading1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadLevelProgress
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
LoadLevelProgress1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LevelLoadingDone
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnDestroy CharacterCustomizationController
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UnloadTime: 3.524000 ms
No FOW Mask assigned for level: HomesteadLonghouseFeast
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DoInitializeAll
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DoInitializeAll1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DoInitializeAll2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Version: v1_0_7_4
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 1496 unused Assets to reduce memory usage. Loaded Objects now: 29811.
Total: 25.484100 ms (FindLiveObjects: 1.373300 ms CreateObjectMapping: 1.818800 ms
MarkObjects: 17.310301 ms DeleteObjects: 4.980600 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Morcant
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Taking thumbnail
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Taking thumbnail
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Taking thumbnail
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnDestroy CharacterCustomizationController
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
ReleaseAllMaterials
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)