Professional Documents
Culture Documents
Animal Totems
Many totems representing powerful animal spirits un-
surprisingly have bans regarding harming their animal
children. Even totems that don’t include an expressed
ban on killing their mundane counterparts will likely take
great offense at the wanton killing or mistreatment of
these creatures, likely causing the pack to lose their pat-
ronage. This could also potentially extend to the exces-
sive killing of the species’ preferred prey as well or de-
struction of their habitat. These bans should never be
construed as to apply to the killing of Wyrm tainted ani-
Totems of Respect
Paragons of honor, Garou seeking to unity or
dominance among their kind often look to Totems of
Respect for patronage.
Digital Eye
Background Cost: 7
In this age of digital supremacy, it should come
as no surprise that a being encompassing the power of
computer networks. Digital Eye is a being of honesty,
seeking to tear down all barriers of information, and calls
on his packs to do so as well. No Garou can claim to
have seen Digital Eye, but unsurprisingly communicates
via technological devices.
Individual Traits: Children of Digital Eye gain
two dots of Computers. Glass Walkers gain one point of
honor, while members of any other tribe lose one point
of honor.
Pack Traits: Digital Eye’s packs may call upon
the Gift: Blur of the Milky Eye, as well as two additional
dots of Computer.
Ban: Packs dedicated to Digital Eye can only
communicate with him via digital communication devic-
es. His children must have access to such a device in
order to make use of any of his boons. His children may
also not keep secrets from those not of the Wyrm,
though exceptions are made for maintaining the Veil in Mammoth
accordance with the Litany.
Background Cost: 5
A noble yet slowly dying spirit, due to the extinc-
Frog tion of his true children thousands of years ago, Mam-
Background Cost: 7 moth teaches thoughtfulness and temperance. He ex-
pects his packs to exercise restraint in all things, even in
Frog is a guardian spirit of change popular the midst of battle.
among the Wendigo and Uktena. She is associated with
the changes of the tides and the seasons, and is bound to Individual Traits: Mammoth’s children gain two
the sun and moon as well. Packs seeking the means to dots of Enigmas.
tend to their territories often seek out her patronage, for Pack Traits: His packs have access to two dots of
the power she grants over the elements. Strength, and have access to two points of Rage and one
Individual Traits: Children of Frog gain two point of Gnosis.
points of Honor, and gain access to the Gift Elemental Ban: Packs dedicated to Mammoth must seek
Favor once per story. out ways to prevent his ultimate destruction. They must
Pack Traits: Packs dedicated to Frog gain two also exercise their strength carefully, and excess in any-
dots of Empathy, and may summon rain once per story as thing from punishment to wanton violence will cause
long as there are clouds in the sky. him offense.
Ban: Bound by the seasons, devotees of Frog are
at +1 difficulty to all rolls during the winter.
Parrot packs have looked to him for guidance since the time
that Rome hoisted the Aquilla upon Great Britain. To
Background Cost: 5 this day, Fianna and Get of Fenris of England, Scotland,
Associated with human gods and nobility across and Wales seek his patronage.
the world for thousands of years, Parrot is a regal and Individual Traits: All children of Adder gain
charismatic spirit. When he speaks, all listen, and he is a two dots of Stealth.
master of languages as well.
Pack Traits: As the only poisonous snake of
Individual Traits: Children of Parrot gain a dot Britain, Adder teaches his children to poison weaken
of Charisma and a point of Honor. their foes, and thus his packs may make use of the Gifts:
Pack Traits: Parrot’s packs gain two dots of Ex- Fatal Flaw and Wither Limb.
pression, and can make use of the Homid Gift Speech of Ban: Deeply connected to the island of Great
the World once per day. Britain, if his packs leave the island, they must commit to
Ban: Parrot has become quite concerned with costly offerings to him every full moon. This means that
the modern trade in parrots, and he expects his followers one dot of Resources must be effectively tied up and not
to free his animal children from captivity and actively utilized for the entire month, either one that belongs to a
work against the parrot trade. pack member or a pooled dot. There is an ancient geas
against Adder regarding Ireland, and thus his children
may never go to the Emerald Isle.
Quetzal
Background Cost: 7
Alligator
A resplendent red and green bird native to Cen-
tral America, the Quetzal was sacred to the civilizations of Background Cost: 7
that region. He demands that Garou packs that seek his There are few more patient predators than Alli-
patronage be of utmost nobility and display justice and gator. He will wait, utterly still, for prey to come, floating
honor at all times. upon the water like harmless driftwood, or buried deep
Individual Traits: Garou dedicated to Quetzal in the mud. When the moment is right, he strikes with
intense violence, dragging his prey under and rolling to
gain a point of Honor
tear it apart. He teaches this inhuman patience and
Pack Traits: Quetzal grants his packs a dot of stealth to his packs as well.
Appearance, Etiquette, and Melee, as well as two dots of
Leadership. They can also call upon two points of Will- Individual Traits: Children of Alligator gain +1
power per story. to bite damage in any form, as well as two bonus dice to
swimming.
Ban: Children of Quetzal must act with the ut-
most decorum at all times, and never harm anyone with- Pack Traits: Those packs dedicated to Alligator
out a valid an honorable reason. gain two dots to Stamina, and two bonus damage dice
when a target is surprised.
Ban: Alligator’s children may never consume the
flesh of alligators, nor make use of alligator skin items.
Totems of War
Garou are Gaia’s warriors, first and foremost, Bull
and it is unsurprising that many pledge themselves to Background Cost: 8
Totems of War to aid them in battle against the Wyrm.
Not to be confused with male cattle, Bull is rep-
resentative of the mighty auroch. Bull is a very direct
Adder War Totem, and especially popular among Garou of the
Get of Fenris and Fianna, as well as the Red Talons for
Background Cost: 8 his association with an extinct species. He has, as the
Master of guerrilla warfare, Adder teaches his apocalypse looms and more packs turn to him, become
children to slowly bleed an enemy. Cunning Fianna more powerful.
Individual Traits: Bull grants Garou who pledge
their loyalty to him an additional dot of Strength, as well
as a point of Glory.
Pack Traits: Those packs who enjoy Bull’s pat-
ronage have access to three dots of Brawl, as well as four
points of Rage per story.
Ban: As a direct War Totem, packs dedicated to
Bull may find him offended by acting with subtlety or
deceit. Also, Bull’s Rage touches his children, causing
them to make Rage rolls at -2 difficulty.
Flea
Background Cost: 5
Flea is the undisputed master of hit and run tac-
tics. Some more honor bound tribes consider her tactics
as less than honorable, but she has interestingly enough
attracted a diverse following, as both Red Talons and
Glass Walkers find her tactics perfectly acceptable. She is
also, unsurprisingly, quite popular with the Bone Gnaw-
ers due to her association with rats and stray animals.
Individual Traits: Children of Flea subtract 1
from all temporary Glory they earn.
Pack Traits: Packs dedicated to Flea have access
to the Gift’s Hare’s Leap, and Luna’s Armor.
Ban: Garou who follow flea may not disturb her
animal children, so they may not scratch fleabites nor
may they use any kind of wash or medications to remove
flea infestations from their fur.
Rhino
Background Cost: 5
A great spirit of the savanna, Rhino is a power-
ful, though thoughtful and humble totem. When roused
to violence, however, he strikes decisively, seeking to end
any confrontation quickly. He has wide respect among
all the tribes that know of him, particularly packs operat-
ing in Africa, and he is highly regarding by the Ahadi as
well.
Individual Traits: Garou dedicated to Rhino
gain a dot of Strength, as well as a bonus point of Will-
power per story.
Pack Traits: Rhino’s Packs can make use of one
additional dot of Brawl and Melee in their first attack in
combat.
Weasel
Ban: Though a War Totem, Rhino demands his Background Cost: 7
children be thoughtful and wise. All members of his
pack must have at least one dot of Wisdom. They are A highly aggressive Totem, Weasel does not
also expected to protect his animal children. mindlessly attack, but makes great use of her natural
agility to attack from unexpected directions and dodge
any counter attack, striking relentlessly until her foe is
Shark utterly destroyed. She is popular among many warlike
packs, but aggressive Shadow Lord packs especially find
Background Cost: 6 her appealing.
A consummate apex predator, shark kills without Individual Traits: Garou dedicated to Weasel
warning or emotion, it is something done for survival gain an additional dot of Dexterity, and an additional die
and nothing more. His changing breed children, the to bite damage rolls.
Rokea, are likewise dispassionate, and simply venerating
him is no guarantee of cooperation from the most alien Pack Traits: Weasel’s packs gain access to two
of Fera. dice when making Dodge rolls.
Individual Traits: Bite attacks from Shark’s Ban: Her children must never show fear under
children gain +2 damage dice, and his children also gain any circumstances, and lose an additional point of Glory
a point of Glory. if they succumb to Fox Frenzy.
Fog
Background Cost: 5
A Totem of deep mysticism favored especially by
the Silent Striders and Uktena, fog grants knowledge and
subtleness to his packs. His children have a reputation
for jealously guarding secrets that they have acquired.
Individual Traits: Fog’s children reduce the dif-
ficulties or Enigma and Occult rolls by 1, and gain a
point of Wisdom.
Pack Traits: His packs may make use of an extra
die of Subterfuge and Stealth, and gain access to the Gift
Curse of Aeolus.
Ban: Such are his children’s dedication to keep-
ing secrets that any Garou dedicated to Fog must spend a
point of Willpower to reveal a secret to anyone outside of
their pack.
Totems of Cunning
The Apocalypse looms, and many packs look for
any edge against the Wyrm. Some seek the patronage of
less traditional Totems of Cunning, much to the chagrin
of more hidebound Elders.
Butterfly
Background Cost: 5
Butterfly is a cunning manipulator. As a juvenile
caterpillar, he attracts colony insects like ants to protect
him with his secretions. Once he pupates into an adult,
he flies off, leaving behind the victims of his cleaver
machinations without a second thought. Shadow Lords
and some Glass Walkers especially find this appealing,
especially when they can turn potential enemies against
each other.
Individual Traits: Children of Butterfly gain a
dot of Manipulation, but gain one less point of tempo-
rary Glory when it is awarded.
Pack Traits: Butterfly’s packs gain access to two
dots of Subterfuge, which is doubled when impersonat-
ing another, as well as a dot in Athletics.
Ban: Packs who follow butterfly must demand a
price for giving aid.
Goat
Background Cost: 5
Goat is a suborn survivor, first and foremost, and
will go to any lengths to win, a trait admired by many
Garou as the Wyrm rises and the Apocalypse looms. For
those packs who find that the ends justify the means, he
is a very appealing totem.
Individual Traits: Such is the stubbornness of
Goat that his children make Willpower rolls at -1 difficul-
ty. Metis with the Horns deformity may make an attack
with their horns causing Strength +1 Lethal damage.
Pack Traits: Packs dedicated to Goat have access
to two dots of Subterfuge as well as Survival.
Ban: Goat’s children are expected to eat what’s
available, regardless of personal tastes.
Honor Your Totem
A Garou pack is not truly a pack without a totem. It brings them together as a single
entity, granting them great power, and the means to battle their ancient foe, the Wyrm.
Across the World of Darkness, Garou pledge themselves to powerful totem spirits of
Respect, War, Wisdom, and Cunning.
Animal Totems
Many totems representing powerful animal spirits un-
surprisingly have bans regarding harming their animal
children. Even totems that don’t include an expressed
ban on killing their mundane counterparts will likely take
great offense at the wanton killing or mistreatment of
these creatures, likely causing the pack to lose their pat-
ronage. This could also potentially extend to the exces-
sive killing of the species’ preferred prey as well or de-
struction of their habitat. These bans should never be
construed as to apply to the killing of Wyrm tainted ani-
Totems of Respect
Paragons of honor, Garou seeking to unity or
dominance among their kind often look to Totems of
Respect for patronage.
Digital Eye
Background Cost: 7
In this age of digital supremacy, it should come
as no surprise to find a totem encompassing the
power of computer networks. Digital Eye is a being of
honesty, seeking to tear down all barriers of information,
and calls on his packs to do so as well. No Garou can
claim to have seen Digital Eye, but unsurprisingly
communicates via technological devices.
Individual Traits: Children of Digital Eye gain
two dots of Computer. Glass Walkers gain one point of
Honor, while members of any other tribe lose one
point of Honor.
Pack Traits: Digital Eye’s packs may call upon
the Gift: Blur of the Milky Eye, as well as two additional
dots of Computer.
Ban: Packs dedicated to Digital Eye can only
communicate with him via digital communication devic-
es. His children must have access to such a device in
order to make use of any of his boons. His children may
also not keep secrets from those not of the Wyrm,
though exceptions are made for maintaining the Veil in Mammoth
accordance with the Litany.
Background Cost: 5
A noble yet slowly dying spirit, due to the extinc-
Frog tion of his true children thousands of years ago, Mam-
Background Cost: 7 moth teaches thoughtfulness and temperance. He ex-
pects his packs to exercise restraint in all things, even in
Frog is a guardian spirit of change popular the midst of battle.
among the Wendigo and Uktena. She is associated with
the changes of the tides and the seasons, and is bound to Individual Traits: Mammoth’s children gain two
the sun and moon as well. Packs seeking the means to dots of Enigmas.
tend to their territories often seek out her patronage, for Pack Traits: His packs have access to two dots of
the power she grants over the elements. Strength, and have access to two points of Rage and one
Individual Traits: Children of Frog gain two point of Gnosis.
points of Honor, and gain access to the Gift Elemental Ban: Packs dedicated to Mammoth must seek
Favor once per story. out ways to prevent his ultimate destruction. They must
Pack Traits: Packs dedicated to Frog gain two also exercise their strength carefully, and excess in any-
dots of Empathy, and may summon rain once per story as thing from punishment to wanton violence will cause
long as there are clouds in the sky. him offense.
Ban: Bound by the seasons, devotees of Frog are
at +1 difficulty to all rolls during the winter.
Parrot packs have looked to him for guidance since the time
that Rome hoisted the Aquilla upon Great Britain. To
Background Cost: 5 this day, Fianna and Get of Fenris of England, Scotland,
Associated with human gods and nobility across and Wales seek his patronage.
the world for thousands of years, Parrot is a regal and Individual Traits: All children of Adder gain
charismatic spirit. When he speaks, all listen, and he is a two dots of Stealth.
master of languages as well.
Pack Traits: As the only poisonous snake of
Individual Traits: Children of Parrot gain a dot Britain, Adder teaches his children to poison weaken
of Charisma and a point of Honor. their foes, and thus his packs may make use of the Gifts:
Pack Traits: Parrot’s packs gain two dots of Ex- Fatal Flaw and Wither Limb.
pression, and can make use of the Homid Gift Speech of Ban: Deeply connected to the island of Great
the World once per day. Britain, if his packs leave the island, they must commit to
Ban: Parrot has become quite concerned with costly offerings to him every full moon. This means that
the modern trade in parrots, and he expects his followers one dot of Resources must be effectively tied up and not
to free his animal children from captivity and actively utilized for the entire month, either one that belongs to a
work against the parrot trade. pack member or a pooled dot. There is an ancient geas
against Adder regarding Ireland, and thus his children
may never go to the Emerald Isle.
Quetzal
Background Cost: 7
Alligator
A resplendent red and green bird native to Cen-
tral America, the Quetzal was sacred to the civilizations of Background Cost: 7
that region. He demands that Garou packs that seek his There are few more patient predators than Alli-
patronage be of utmost nobility and display justice and gator. He will wait, utterly still, for prey to come, floating
honor at all times. upon the water like harmless driftwood, or buried deep
Individual Traits: Garou dedicated to Quetzal in the mud. When the moment is right, he strikes with
intense violence, dragging his prey under and rolling to
gain a point of Honor
tear it apart. He teaches this inhuman patience and
Pack Traits: Quetzal grants his packs a dot of stealth to his packs as well.
Appearance, Etiquette, and Melee, as well as two dots of
Leadership. They can also call upon two points of Will- Individual Traits: Children of Alligator gain +1
power per story. to bite damage in any form, as well as two bonus dice to
swimming.
Ban: Children of Quetzal must act with the ut-
most decorum at all times, and never harm anyone with- Pack Traits: Those packs dedicated to Alligator
out a valid an honorable reason. gain two dots to Stamina, and two bonus damage dice
when a target is surprised.
Ban: Alligator’s children may never consume the
flesh of alligators, nor make use of alligator skin items.
Totems of War
Garou are Gaia’s warriors, first and foremost, Bull
and it is unsurprising that many pledge themselves to Background Cost: 8
Totems of War to aid them in battle against the Wyrm.
Not to be confused with male cattle, Bull is rep-
resentative of the mighty auroch. Bull is a very direct
Adder War Totem, and especially popular among Garou of the
Get of Fenris and Fianna, as well as the Red Talons for
Background Cost: 8 his association with an extinct species. He has, as the
Master of guerrilla warfare, Adder teaches his apocalypse looms and more packs turn to him, become
children to slowly bleed an enemy. Cunning Fianna more powerful.
Individual Traits: Bull grants Garou who pledge
their loyalty to him an additional dot of Strength, as well
as a point of Glory.
Pack Traits: Those packs who enjoy Bull’s pat-
ronage have access to three dots of Brawl, as well as four
points of Rage per story.
Ban: As a direct War Totem, packs dedicated to
Bull may find him offended by acting with subtlety or
deceit. Also, Bull’s Rage touches his children, causing
them to make Rage rolls at -2 difficulty.
Flea
Background Cost: 5
Flea is the undisputed master of hit and run tac-
tics. Some more honor bound tribes consider her tactics
as less than honorable, but she has interestingly enough
attracted a diverse following, as both Red Talons and
Glass Walkers find her tactics perfectly acceptable. She is
also, unsurprisingly, quite popular with the Bone Gnaw-
ers due to her association with rats and stray animals.
Individual Traits: Children of Flea subtract 1
from all temporary Glory they earn.
Pack Traits: Packs dedicated to Flea have access
to the Gift’s Hare’s Leap, and Luna’s Armor.
Ban: Garou who follow flea may not disturb her
animal children, so they may not scratch fleabites nor
may they use any kind of wash or medications to remove
flea infestations from their fur.
Rhino
Background Cost: 5
A great spirit of the savanna, Rhino is a power-
ful, though thoughtful and humble totem. When roused
to violence, however, he strikes decisively, seeking to end
any confrontation quickly. He has wide respect among
all the tribes that know of him, particularly packs operat-
ing in Africa, and he is highly regarding by the Ahadi as
well.
Individual Traits: Garou dedicated to Rhino
gain a dot of Strength, as well as a bonus point of Will-
power per story.
Pack Traits: Rhino’s Packs can make use of one
additional dot of Brawl and Melee in their first attack in
combat.
Weasel
Ban: Though a War Totem, Rhino demands his Background Cost: 7
children be thoughtful and wise. All members of his
pack must have at least one dot of Wisdom. They are A highly aggressive Totem, Weasel does not
also expected to protect his animal children. mindlessly attack, but makes great use of her natural
agility to attack from unexpected directions and dodge
any counter attack, striking relentlessly until her foe is
Shark utterly destroyed. She is popular among many warlike
packs, but aggressive Shadow Lord packs especially find
Background Cost: 6 her appealing.
A consummate apex predator, shark kills without Individual Traits: Garou dedicated to Weasel
warning or emotion, it is something done for survival gain an additional dot of Dexterity, and an additional die
and nothing more. His changing breed children, the to bite damage rolls.
Rokea, are likewise dispassionate, and simply venerating
him is no guarantee of cooperation from the most alien Pack Traits: Weasel’s packs gain access to two
of Fera. dice when making Dodge rolls.
Individual Traits: Bite attacks from Shark’s Ban: Her children must never show fear under
children gain +2 damage dice, and his children also gain any circumstances, and lose an additional point of Glory
a point of Glory. if they succumb to Fox Frenzy.
Fog
Background Cost: 5
A Totem of deep mysticism favored especially by
the Silent Striders and Uktena, fog grants knowledge and
subtleness to his packs. His children have a reputation
for jealously guarding secrets that they have acquired.
Individual Traits: Fog’s children reduce the dif-
ficulties or Enigma and Occult rolls by 1, and gain a
point of Wisdom.
Pack Traits: His packs may make use of an extra
die of Subterfuge and Stealth, and gain access to the Gift
Curse of Aeolus.
Ban: Such are his children’s dedication to keep-
ing secrets that any Garou dedicated to Fog must spend a
point of Willpower to reveal a secret to anyone outside of
their pack.
Totems of Cunning
The Apocalypse looms, and many packs look for
any edge against the Wyrm. Some seek the patronage of
less traditional Totems of Cunning, much to the chagrin
of more hidebound Elders.
Butterfly
Background Cost: 5
Butterfly is a cunning manipulator. As a juvenile
caterpillar, he attracts colony insects like ants to protect
him with his secretions. Once he pupates into an adult,
he flies off, leaving behind the victims of his cleaver
machinations without a second thought. Shadow Lords
and some Glass Walkers especially find this appealing,
especially when they can turn potential enemies against
each other.
Individual Traits: Children of Butterfly gain a
dot of Manipulation, but gain one less point of tempo-
rary Glory when it is awarded.
Pack Traits: Butterfly’s packs gain access to two
dots of Subterfuge, which is doubled when impersonat-
ing another, as well as a dot in Athletics.
Ban: Packs who follow butterfly must demand a
price for giving aid.
Goat
Background Cost: 5
Goat is a suborn survivor, first and foremost, and
will go to any lengths to win, a trait admired by many
Garou as the Wyrm rises and the Apocalypse looms. For
those packs who find that the ends justify the means, he
is a very appealing totem.
Individual Traits: Such is the stubbornness of
Goat that his children make Willpower rolls at -1 difficul-
ty. Metis with the Horns deformity may make an attack
with their horns causing Strength +1 Lethal damage.
Pack Traits: Packs dedicated to Goat have access
to two dots of Subterfuge as well as Survival.
Ban: Goat’s children are expected to eat what’s
available, regardless of personal tastes.
Honor Your Totem
A Garou pack is not truly a pack without a totem. It brings them together as a single
entity, granting them great power, and the means to battle their ancient foe, the Wyrm.
Across the World of Darkness, Garou pledge themselves to powerful totem spirits of
Respect, War, Wisdom, and Cunning.