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In a separate paragraph, write your thoughts on how you think this evidence on
human capabilities impacts interactive system design. (5 pts)
All humans have limitations in their physical capabilities. Some are immediately
visible, others are not. When designing from an HCI perspective, you start realizing
that limitations are often discussed in terms of disabilities. The application of HCI to
supporting and enhancing the physical capabilities of humans is one of the most
promising application areas. Strides in biomedical engineering mean that there is
research to support the blind or those with low vision, those who are deaf or have
impaired hearing, and people with limited mobility. [1]
There are also improvements in the technical supports available to those who face
difficulties in cognitive processing, including persons suffering with symptoms of
autism, dyslexia, and attention deficit disorder. As a systems analyst you will be
subject to the legal provisions of the country in which you are working. For instance,
if you are designing for workplaces in the United States, you may want to access the
obligations of an employer under the Americans with Disabilities Act at Equal Access
Act. There you will find definitions of who is considered disabled, which states in
part, “An individual with a disability is a person who: has a physical or mental
impairment that substantially limits one or more major life activities; has a record of
such impairment; or is regarded as having such an impairment.” [1]
One of the best ways to ensure the broadest possible accommodation is to begin
designing from an HCI perspective. That way, your foremost concern will always be
assisting a user in accomplishing a task, set by the organization, with the use of
technology. When accommodations for disabled people are necessary, there are many
sources to examine and many assistive devices to consider.
For people who are blind or who have low vision, there are braille keyboards as well
as special speech software that reads Web pages and other documents aloud. There
are also screen magnifiers that fit over a display to magnify the entire screen.
For people who lack certain perceptual sensitivity (incorrectly called color blindness),
you can work at testing the colors you are choosing for screens or forms to make
certain that they can be easily distinguished from each other. Particular problems
occur telling the difference between red and green, for instance. Always design the
screen or form with alternative cues, such as icons, written text, or audio cues that
reinforce the content. For instance, if a hyperlink that has been clicked on turns blue
to show it has been followed, you can also add another icon to the display to indicate
that it has been followed or create a separate sidebar list that shows which Web sites
have been visited. These are better alternatives than relying solely on color to convey
your message. [2]
For users who experience impaired hearing, you can make sure that the documents
and screens you design include access to written versions of the audio material.
Alternatively, you might design tasks where headphones can be successfully used.
If you are designing computer tasks for those with limited mobility, you can think of
speech input rather than keyboarding. Additionally, new advances in biomedical
engineering permit mobility impaired users to move the cursor on the screen by
breathing into a tube or by directing the cursor to the desired spot on the screen by
looking at that spot or even, in some highly specialized interfaces, by thinking about
where the cursor should move.
HCI research requires both rigorous methods and relevance. It is often tempting to
lean more heavily towards one or the other. Some other fields of research do focus
more on theoretical results than on relevance. However, HCI research must be
practical and relevant to people, organizations, or design. The research needs to be
able to influence interface design, development processes, user training, public policy,
or something else. Partially due to the philosophies of the founders of the field, HCI
has had a historic focus on practical results that improve the quality of life
(Hochheiser and Lazar, 2007).
The ideal is to invite a usability specialist to serve on the systems development team
with the other team members. However, many systems groups are quite small, and not
many professionals are available who are involved in the practice of usability per se;
so even if you make this recommended change to your project, the odds are that the
position will go unstaffed or understaffed. However, don’t let that discourage you.
You can take some simple steps that will positively influence the outcome of your
systems project. A list of guidelines for taking an HCI approach to systems design is
shown below.
Examine the task to be done and consider the fit among the human, computer,
and task.
Identify what obstacles exist for users in their attempts to accomplish their
assigned tasks.
Keep in mind the perceived usefulness and perceived ease of use from TAM.
Consider usability. Examine the usage environment by creating use case
scenarios that depict what is going on between users and the technology.
Use the information you have gained beforehand to figure out the physical and
organizational environmental characteristics. Design with prototyping to
accommodate diverse users and users with disabilities.
Your goal must be to design interfaces that help users and businesses get the
information they need in and out of the system by addressing the following
objectives:
Summary
In summary the research suggest there is a lot being done to help include those with
disabilities physically. In several countries there acts and laws being drafted to help
mitigate those interfaces. This will surely in developing standardized systems where
anyone with any physical disability can interact with the system.
References:
https://www.sciencedirect.com/topics/computer-science/human-computer-
interaction
https://www.w3computing.com/systemsanalysis/considering-human-limitations-
disabilities-design/
2. Find as many different examples as you can of physical controls and displays. (5
pts)
(a) List them
(b) Try to group them, or classify them
(c) Discuss whether you believe the control or display is suitable for its purpose
A computer system contains various elements, each of which affects the user of the
system. Some of this physical controls and displays are as follows:
1. Input devices for interactive use, allowing text entry, drawing and selection
from the screen:
Text entry: traditional keyboard, phone text entry, speech and handwriting
Pointing: principally the mouse, but also touch pad, stylus and others
3D interaction devices.
5. Memory:
6. Processing:
The effects when systems run too slow or too fast, the myth of the infinitely
fast machine
Limitations on processing speed
3. How can design rationale benefit interface design and why might it be rejected by
design teams? (3 pts)
Design rationale is the information that explains why a computer system is the way it
is, including its structural or architectural description and its functional or behavioral
description. In this sense, design rationale does not fit squarely into the software life
cycle described in this chapter as just another phase or box. Rather, design rationale
relates to an activity of both reflection (doing design rationale) and documentation
(creating a design rationale) that occurs throughout the entire life cycle.
2. Accumulated knowledge in the form of design rationales for a set of products can
be reused to transfer what has worked in one situation to another situation which has
similar needs. The design rationale can capture the context of a design decision in
order that a different design team can determine if a similar rationale is appropriate
for their product.
3. The effort required to produce a design rationale forces the designer to deliberate
more carefully about design decisions. The process of deliberation can be assisted by
the design rationale technique by suggesting how arguments justifying or discarding a
particular design option are formed.
4. Even if an optimal solution did exist for a given design decision, the space of
alternatives is so vast that it is unlikely a designer would discover it. In this case, it is
important that the designer indicates all alternatives that have been investigated.
Then later on it can be determined if she has not considered the best solution or had
thought about it and discarded it for some reason. In project management, this kind of
accountability for design is good.
Why a design might be rejected?
Team members rejected decisions mostly because of not being able to solve the
problems of that particular design idea. In the ‘flower formed product’ topic, even
though it was within the conceptual context, the decision was declined because of
technical obstacles. At the same time, the ‘scanner’ topic initiated discussions on a
more abstract level about whether to make an electronic-based product. Rejected
decisions led to a narrowing of the solution space by defining boundaries in the wide
area of ideas.
Many topics were discussed in the design teamwork. The results showed that,
particularly in the conceptual phase of design process, some discussion topics turned
out to be rejected design decisions. Rejected decisions come with defining spaces that
are excluded from the solution space. To summarize, we can state that among all other
decisions, the rejection of decisions can be seen as a necessary part of decision
making, with important effects: narrowing the solution space, decreasing the
complexity of the design problem, and prioritization and structuring of the design
problem.
Besides these three problem-related aspects, rejected decisions also play an important
role in the social dynamics of the team, utilized as conflict management within the
team.
For instance, the ‘fun concept’ idea did not gain acceptance among the members of
the team, because this topic was likely to lead to a dispute. It has been observed that
not every decision influences the design outcome, whereas rejected decisions may
significantly affect the final design. Accepted design decisions depict the process and
the behavior of the team in reaching the final solution; however, when a decision is
rejected this means more than a change in direction.
This study reveals that rejected decisions are the determining factor in the continuous
adaption of the design solution space. Rejected decisions are not just ordinary topics
that are incompatible with the design task and goals. Thus, the rejected decision can
provide answers to questions as: ‘How do designers configure the solution space with
rejected decisions?’ and ‘What are the influences of issues discussed before decisions
become rejected decisions?’ [6]
4. Why are there few effective HCI standards? (2 pts)
HCI standards are set by national or international bodies to ensure wide compliances
so this means that there are very few bodies capable of creating standards. The point
of a standard is to provide rules that as many designers as possible will adhere too.
The existence of many standards would defeat the point since that would mean many
groups of designers following many different standards, which is the opposite of
standardization.
To assess the interaction between human and computers, Donald Norman in 1988
proposed seven principles. He proposed the seven stages that can be used to
transform difficult tasks. Following are the seven principles of Norman −
Use both knowledge in world & knowledge in the head.
Simplify task structures.
Make things visible.
Get the mapping right (User mental model = Conceptual model = Designed
model).
Convert constrains into advantages (Physical constraints, Cultural constraints,
Technological constraints).
Design for Error.
When all else fails − Standardize.
Heuristic Evaluation
References
[5] How-can-design-rationale-benefit-interface-design-and-why-might-it,
University of Notre dame, [online],Available:
https://www.coursehero.com/tutors-problems/Computer-
Science/25410098-a-Howcan-design-rationale-benefit-interface-
design-and-why-might-it/ [Accessed 3,March 2021]
[6] Design rationale, [online], Available:
https://en.wikipedia.org/wiki/Design_rationale [Accessed 3 March
2021]
[7] Felician University, [online] Available:
https://www.coursehero.com/file/p5ufir9/neither-the-nounverb-
orverbnoun-guideline-the-order-is-more-flexible-forthe/#:~:text=There
%20are%20few%20effective%20Human,becaus%20they%20are
%20relatively%20unstable.&text=Some%20software%20product
%20standards%20have,formal%20standard%20document%20were
%20published [Accessed 3 March 2021]
[8] Why are there few effective HCI standards,[online] Available:
https://brainly.in/question/13939249/ [Accessed 3 March 2021]