Professional Documents
Culture Documents
Project Proposal
(SCOPE DOCUMENT)
for
By
Abdurrehman Malik CIIT/FA17-BSE-007/ISB
Talha Sajjad CIIT/SP18-BSE-111/ISB
Supervisor
Mr Khurram Iqbal
Supervisor Signature:
Date: 21-01-2021
Table of Contents
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Abstract.............................................................................................................................................i
1. Introduction.............................................................................................................................ii
2. Problem Statement...................................................................................................................ii
6. Project Scope..........................................................................................................................iii
7. Modules..................................................................................................................................iv
14. Concepts............................................................................................................................viii
16. Conclusion...........................................................................................................................ix
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A-Desktop Application/Information System B-Web Application/Web Application based Information System
C- Problem Solving and Artificial Intelligence D-Simulation and Modeling E- Smartphone Application
F- Smartphone Game G- Networks H- Image Processing I- Industrial Project J- Academia Project
O- Other (specify category) ___________________
Abstract
Our game “Hall of Warriors” is basically going to be a Smartphone Game and more specifically an
android game.
The very basic concept of the game is that the idea of this game is inspired from TAKKEN Series
and we will be introducing some new Characters and Arenas in our game. Along with the new
characters we will be adding some of the old characters as well if they are available on internet to
make game a bit more comprehensive and exciting.
Our game will have two modes, one is VERSUS Mode and other is STORY Mode.
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1. Introduction
Hall of Warriors is by genre a fighting game with 2 playing modes. One is Versus Mode and other
is Story Mode. In Versus mode, let’s suppose we have 8 characters in our game, we choose one of
them for ourself and one for the PC, after choosing players we can play a match. We can also play
through Bluetooth/Local Host with our friends.
In Story mode we will have one main character of our game whose story we will play.
2. Problem Statement
Problems that proposed systems will solve
The games like Hall of Warriors already exist but the idea of developing is that we will be bringing
some new characters and arena backgrounds in our version of game along with a Story Mode which
contains a story of a Boxer by Profession who needs money for his child operation.
We will get to learn a lot from this process of Game Development as well.
Skills Like
3D Character Making
Game Development in Unity
Background Making
Working on Blender
Character Movements
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Environment Making
We will try to optimize our game in the best of our knowledge to make run smoothly
on low end and medium devices.
Providing Story Mode
We are providing a basic Story Mode gameplay in our game through which players
will be able to enjoy a simple story mode fighting game on their phones.
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Players will be able to enjoy a New Story of a character.
6. Project Scope
Our main focus in this project will be on our new characters that we are going to introduce and
making a story mode as these two modules will be the core of our project. Other than that we will
be making 2,3 new arena stages as well. Details of Story Mode are as follows
There is a king who announces a deadly fighting tournament with a Big Prize Pool of Worth
100,000$.
Some fighters from surrounding join the Tournament And here comes the main character of the
game who is one them.
For him winning prize pool is very important as his child is suffering from heart disease and he
really needs that money for his operation. So he puts all his strength in fighting. And by profession
our character is a Boxer.
7. Modules
Module 1: Profile Management
When the game will start, Player has to either Login with Facebook or Google Account. On that
provided mail we will save his/her in-game progress so that if he/she deletes the game and
whenever reinstalls the game to play he can resume the story from where he left.
The User Interface will be designed for the Main Menu of the game with a variety of Options and
Features that will allow the user to change the overall looks and feel of the game ranging from
graphical configurations to the other related settings such as Audio, Controller configuration etc.
Module 3: Cinematics
Each Character will have its own cinematic when he enters the Arena. As each character will have
its own set of moves and animation so while entering arena, character will perform one/two of his
special moves before the fight starts.
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Module 5: Arena selection
After character selection we have to select Arena in which we will be playing our match. Arena
selection module will contain multiple arenas from where player will select a particular arena by
moving arrows that will be showed on phone screen.
Module 9: Integration
In this Module we will integrate the Characters and Arena with the Game Engine. We will work on
the in-game Physics of character and environment. As after making every character we have to
integrate it in game and adjust it with environment which can be the fighting stage/Arena or can be
the Main Menu.
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8. System Limitations/Constraints
Screen Size should be at-least 5 inches or above
Display should be at-least with 720p resolution
RAM should be at-least 3GB
ROM Required should be at-least 2GB
Due to its flexibility to change requirements and scope (if required critically)
The game will have multiple modules some of which are standalone, the Agile model
supports this therefore is a better choice.
Updates or necessary changes based on the previous release will be made accordingly in the
next Increment of the game.
Debugging will be easier to tend to at early stages this will ensure that the game will avoid
unnecessary problems at later stages.
All the Major Requirements are known, some minor details or requirements can be added
later just in case.
It is perfect for a team that is not very well trained (for a full fledge project)
Tools
Version Rationale
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13. Data Gathering Approach
14. Concepts
For creating the game, using these tools will help diversify the materials we will be able to
generate for games to make them look more attractive or realistic.
Creating new characters will help us enhance our knowledge in Designing Area. Modeling
structural designs will also help us learn to recreate any real or fictional structure with the
best possible detailing.
Cinematic creation is all together another market that is one of the highly paid tasks.
Creating in game cinematics will give us an overview or even a decent grip on how to make
even better ones for purposes other than just games.
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As the market demands not just individual skills but the tact to work in a diverse
environment by cooperating with the other peers. The development of this game will help us
learn and better understand how to work on a project and coordinate with the other team
members. Not just the programming but various other factors also add to the full completion
of the project and we will be able to learn and improve our overall skills necessary for
completing medium to large scale projects.
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16. UI Screens
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17. Conclusion
The above defined scope document proposes the development of the project “Hall of Warriors” by
describing the modules of the project. The project’s scope is to develop a Single-player story based
game that is based upon the concept of the Tekken series, with the existing games of the similar
genre this game tends to provide with a unique story and gameplay experience than those made
before it. Our main idea is to introduce some new characters with new abilities in the game and to
introduce a new story.
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18. Plagiarism Report
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