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2003ǯ 3��14��(������) 09��33ʬ37�� JST

: Entering directory `./rom_f/'


mkdirhier rom_f
cd rom_f && smake -f ../Makefile FOR_JAPAN= USE_FLASHROM= ROM_F= ROM_ROM=
FINAL_ROM= FTR_DEVSEG= SEPARATE_REL=SEPARATE_REL rom
smake -f ../Makefile version.o
`version.o' is up to date.
rm -f forest
(LANG=C FOREST_DATA=/forest/data FOREST_AUDIO=/forest/forest_audio
FOREST_LIB=/forest/forest_lib ROOT=/ time /usr/sbin/makerom -d -I/forest -I.
-DFOR_JAPAN -DPLAY_ADJUST -DOPTIMIZE_NEXT_DISP -DUSE_DEBUG_MODE
-DNOUSE_LINE_UCODE -DROM_F -DZURUMODE=3 -DFDEBUG -DFINAL_ROM
-D_FINALROM -DROM_ROM=1 -DRAM8M -DUSE_FLASHROM -DFTR_DEVSEG "-
DVIDEO_NTSC" "-DVIDEO_PAL_IS_FPAL" -DF3DEX_GBI -DF3DEX_GBI_2 -DNOUSE_DEBUG_PAD
-DESCAPE_WARNING -D_ODEBUG -DUSE_FAULT=1
-DROM_VERSION=1 -DNOUSE_PRINTF
-DPRINTF_with_Warning_609 -DDEBUG=0 -DNDEBUG
-DUSE_TIMER=0 "-DSEPARATE_REL" -r rom.tmp ../spec >
forest_makerom.stdout)

real 49:35.88
user 38:38.38
sys 52.04
/forest/lib/NRDC/nrdc/nrdc -b -iNAFJ -t"DOUBUTSUNOMORI" -v0 rom.tmp
NINTENDO 64 Master Data Utility Version 1.02
Copyright(C) 1996 Nintendo Co.,LTD.

big-endian

mv -f rom.tmp rom
(/usr/bin/nm -B -v zelda | tee zelda.nm1 | egrep "^8" > zelda.nm)&
- �Z�O�����g�}�b�v rom_segment.map �̐����i���~���Ȃ����Ɓj -
../MkSegmentMap.pl forest_makerom.stdout > rom_segment.map
�Z�O�����g�}�b�v�̃\�[�g�� SegmentMapSort.sh rom_?/rom_segment.map ��s��
- �q�n�l�}�b�v�����V�F�� MkRommap.sh �𐶐��i���~���Ȃ����Ɓj -
../MkRommapShell.pl ../RommapSeg.lst > ../MkRommap.sh
�q�n�l�}�b�v�̐����� MkRommap.sh rom_?/rom_segment.map ��s��
/usr/sbin/makemask rom # ROM�Ă��p�ϊ�
makemask ver.2.02
: Leaving directory `./rom_f/'
2003ǯ 3��14��(������) 10��23ʬ53�� JST
you can run the file by "nload -v -b 0xb3ff0000 $FOREST_ROOT/rom_f/romPP\" or
"nload -v -b 0xb3ff0000 -M $FOREST_ROOT/rom_f/romPP\"

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