Professional Documents
Culture Documents
Spare Equipment 1 2 3 4 5
1-3 9 12 15 18 22
4-6 8 11 14 16 20
7-9 7 10 13 14 18
10-12 6 9 12 13 16
Force Supply
Grenades are replaced it in the admin sequence for 1 supply point per grenade.
A unit that passes a light injury save as a result of body armour also costs a supply
point
Available Resource Points Also, at the end of every game, a force must take a competence test (taken on the
Supply Status force commanders competence rating or expend a Supply point.
When all these points are used, grenades must be paid to be replaced, body armour
Available intelligence is lost at the end of the game if used at all and all rifle shots will receive a further
-1 to hit. (Note MGs and SMGs will instead lose 1 ROF)
D3 Supply points are received at the end of each admin sequence (D6 if well
supplied or D2 if deemed to be poorly supplied) to a max of 10 points
Winning a campaign – A critical strike is a game where the guerrilla score is 6+
for the attacking player. Doing this will win the attacker the campaign