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Beyond 40k

Use Bolt action Rules as base

Switch to using d10

Remove Inex, Reg, Vet

Add new stats (MARCS):

Marksmanship

Agility

Resolution

Courage

Strength

All stats scored out of 10. 10 is highest, 1 is lowest

Marksmanhsip is natural score needed to land a shot

Agility is movement in inches and ability to cross obstacles

Resolution is combo of Toughness, Armour and Willpower. Score needed to survive a hit

Courage

Strength is raw physical prowess, used for melee and physical feats.

New actions

Defensive. Allows for a 6” move or shot at -1 to hit, whilst gaining a -1 cover bonus

Assault phase.

Both attacking and defending units fire simultaneously, taking into account any pins

If neither side is destroyed, the attacking unit moves to within base contact of the defending unit.

Pair off attackers and defenders, allocating the larger force evenly.

If a unit is outnumbered, they make one attack against one enemy

D10 plus strength of the attacker vs d10 vs Res of defender, if attack score is higher, the defender is
killed

For every casualty taken, the unit receives a pin marker.

At the end of the round of fighting, each side takes a morale test. D10+Pins

For every point the morale roll is higher than the courage, the unit suffers a casualty.
If a score of 10 or higher is reached, the entire unit is destroyed

Repeat this process until one unit is destroyed

The surviving unit then regains D6-2 casualties back up to its original unit maximum.

The victorious unit retains all pins and will most likely need to rally next turn

Shooting phase

A rifle will hit on the firer’s accuracy score or lower with modifiers

If a shot hits, the enemy takes a resolution test minus the weapons strike value

e.g. a troop with a res 6 would need a 5 or lower to survive a Sv1 shot and a 4 or lower to survive a
sv 2 shot

Leaders

A leader is able to reroll any failed Res tests allocated to him. Not that if the reroll is failed, it is the
leader that’s killed

All forces contain a commander and a supporting leader. The supporting leader confers +1 morale,
the commander confers the ‘snap to’ ability as detailed in the bolt action rule book

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