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Astral Constructs

COMPANION HP 9; Resistance physical 1


Speed 25 feet
ASTRAL CONSTRUCT Melee (1 action) slam +8, Damage 1d4+1
Your companion is an astral construct that you Deathblow (2 actions) Make two slam attacks
summon, but that has a permanent duration. against the same target. If they both hit, add
If your companion is destroyed, you can create the damage together for the purposes of
another one. It has the construct trait. resistance.
Size Small
Melee (1 action) slam Astral Construct
Damage 1d8 bludgeoning Creature 1
Str +3 Dex +2 Con +2 Int -5 Wis 1 Cha +0 Construct, Neutral, Small
Hit Points 8 Immunities construct traits Perception +4; low-light vision
Senses low-light vision Skills Athletics +6
Speed 25 feet Str +4 Dex +1 Con +4 Int -5 Wis +1 Cha +1
Support Benefit Your construct will continue AC 15; Fort +10, Ref +4, Will +4
to perform the same actions that it was HP 24; Resistance physical 2
commanded to do for one round after your Speed 25 feet
last Support action. Melee (1 action) slam +9, Damage 1d6+3
Advanced Maneuver Your construct gains the Deathblow (2 actions) Make two slam attacks
deathblow ability against the same target. If they both hit, add
the damage together for the purposes of
DEATHBLOW (2 actions) resistance.
Make two slam attacks against the same
target. If they both hit, add the damage Astral Construct
together for the purposes of resistance. Creature 2
Construct, Neutral, Small
SUMMONED ASTRAL CONSTRUCTS Perception +5; low-light vision
Skills Athletics +7
ASTRAL CONSTRUCTS Str +4 Dex +1 Con +4 Int -5 Wis +1 Cha +1
Manifested into being by the mental energies AC 17; Fort +11, Ref +5, Will +5
expended by the psionic manifester who HP 36; Resistance physical 2
molds them into existence using ectoplasmic Speed 25 feet
material from the Astral Plane. Melee (1 action) slam +11, Damage 1d10+4
Deathblow (2 actions) Make two slam attacks
Astral Construct against the same target. If they both hit, add
Creature -1 the damage together for the purposes of
Construct, Neutral, Small resistance.
Perception +2; low-light vision
Skills Athletics +4 Astral Construct
Str +3 Dex +0 Con +3 Int -5 Wis +0 Cha +0 Creature 3
AC 14; Fort +8, Ref +2, Will +2 Construct, Neutral, Medium
Perception +6; low-light vision the damage together for the purposes of
Skills Athletics +9 resistance.
Str +4 Dex +1 Con +4 Int -5 Wis +1 Cha +1 Special The manifester can select one special
AC 18; Fort +12, Ref +6, Will +6 ability.
HP 53; Resistance physical 3
Speed 25 feet Astral Construct
Melee (1 action) slam +12, Damage 1d10+6 Creature 9
Deathblow (2 actions) Make two slam attacks Construct, Neutral, Large
against the same target. If they both hit, add Perception +15; low-light vision
the damage together for the purposes of Skills Athletics +18
resistance. Str +6 Dex +4 Con +6 Int -5 Wis +4 Cha +4
Special The manifester can select one special AC 27; Fort +21, Ref +15, Will +15
ability. HP 190; Resistance physical 6
Speed 25 feet
Astral Construct Melee (1 action) slam +21, Damage 2d10+13
Creature 5 Deathblow (2 actions) Make two slam attacks
Construct, Neutral, Medium against the same target. If they both hit, add
Perception +9; low-light vision the damage together for the purposes of
Skills Athletics +12 resistance.
Str +5 Dex +2 Con +5 Int -5 Wis +2 Cha +2 Special The manifester can select two special
AC 21; Fort +15, Ref +9, Will +9 abilities.
HP 91; Resistance physical 4
Speed 25 feet Astral Construct
Melee (1 action) slam +15, Damage 2d8+7 Creature 11
Deathblow (2 actions) Make two slam attacks Construct, Neutral, Large
against the same target. If they both hit, add Perception +18; low-light vision
the damage together for the purposes of Skills Athletics +21
resistance. Str +7 Dex +5 Con +7 Int -5 Wis +5 Cha +5
Special The manifester can select one special AC 30; Fort +24, Ref +18, Will +18
ability. HP 240; Resistance physical 7
Speed 25 feet
Astral Construct Melee (1 action) slam +24, Damage 2d12+15
Creature 7 Deathblow (2 actions) Make two slam attacks
Construct, Neutral, Medium against the same target. If they both hit, add
Perception +12; low-light vision the damage together for the purposes of
Skills Athletics +15 resistance.
Str +6 Dex +2 Con +6 Int -5 Wis +2 Cha +2 Special The manifester can select two special
AC 24; Fort +18, Ref +12, Will +12 abilities.
HP 140; Resistance physical 5
Speed 25 feet Astral Construct
Melee (1 action) slam +18, Damage 2d10+9 Creature 13
Deathblow (2 actions) Make two slam attacks Construct, Neutral, Large
against the same target. If they both hit, add Perception +20; low-light vision
Skills Athletics +24
Str +8 Dex +5 Con +8 Int -5 Wis +5 Cha +5
AC 33; Fort +26, Ref +20, Will +20
HP 290; Resistance physical 8
Speed 25 feet
Melee (1 action) slam +27, Damage 3d10+16
Deathblow (2 actions) Make two slam attacks
against the same target. If they both hit, add
the damage together for the purposes of
resistance.
Special The manifester can select two special
abilities.

Astral Construct
Creature 15
Construct, Neutral, Huge
Perception +23; low-light vision
Skills Athletics +27
Str +8 Dex +6 Con +8 Int -5 Wis +6 Cha +6
AC 36; Fort +29, Ref +23, Will +23
HP 340; Resistance physical 9
Speed 25 feet
Melee (1 action) slam +30, Damage 3d12+17
Deathblow (2 actions) Make two slam attacks
against the same target. If they both hit, add
the damage together for the purposes of
resistance.
Special The manifester can select three special
abilities.

Special Ability Options


Increase base speed by 10 ft., swim speed of
20 ft., fly speed of 20 ft., scent, improved
grab, improved knockdown, improved push,
buff (gain their level times 2 HP).

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