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ARTICLE IN PRESS

Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx


www.elsevier.com/locate/obhdp

Embedding social dilemmas in intergroup competition reduces


free-riding
Anna Gunnthorsdottir a,*, Amnon Rapoport b,c
a
Australian Graduate School of Management, Gate 11, Botany Street, Randwick, NSW 2031, Australia
b
University of Arizona, USA
c
Hong Kong University of Science and Technology, Hong Kong

Received 3 February 2005

Abstract

We study a class of multi-level collective actions, in which each individual is simultaneously engaged in an intragroup conflict and
intergroup competition. The intragroup conflict is modeled as an n-person PrisonerÕs Dilemma game, in which the dominant strategy
is to contribute nothing. The intergroup competition is for an exogenous and commonly known prize shared by members of the win-
ning group. We focus on the effects on the level of contribution of the two most common sharing rules for dividing the prize, equal and
proportional. Our results show that (1) embedding the intragroup conflict in intergroup competition markedly reduces free riding; (2)
the proportional profit sharing rule significantly outperforms the egalitarian rule, and the difference between the two increases with
experience; (3) under egalitarian but not under proportional sharing, there is over-contribution compared to theoretical predictions,
and (4) a simple reinforcement-based learning model accounts for the aggregate results of all five experimental conditions.
 2005 Elsevier Inc. All rights reserved.

Keywords: Public goods provision; Experiment; Intergroup competition; Multi-level interaction

Rational choice theories in economics and political conflict due to incentives to free-ride. Generally stated,
economy, and descriptive models in social psychology two levels of interactions exist whenever groups or orga-
and management that focus on social dilemmas, have of- nizations compete with one another. Such a situation
ten ignored, or at best underplayed, the complexity of cannot be adequately modeled with organizations as uni-
multi-level interaction. Multi-level interaction is highly tary players, since they are composed of individual mem-
relevant to how social or organizational units function bers who must determine their actions independently of
and perform, since such units do not exist in isolation one another while explicitly considering the effect of their
but interact with other units, most often in a competitive decisions on both levels of interaction.
setting. Individual members are thus simultaneously en- The last 20 years or so have witnessed a growing
gaged in within-group (intragroup) conflicts and be- number of attempts in such diverse fields as economics,
tween-group (intergroup) competitions. For example, public choice theory, marketing, and social psychology
when communities compete with one another to secure to examine multi-level collective action problems that al-
federal subsidies or some other form of support, their low for the simultaneous occurrence of between-group
individual members, who are asked to contribute time, conflicts and within-group competitions. We note in
money, or effort, are simultaneously involved in both particular the work of Katz, Nitzan, and Rosenberg
intergroup competition for the subsidy and intragroup (1990), Nitzan (1991), Lee (1995), Baik and Lee
(1997), and Baik and Shogren (1995) in public choice
*
Corresponding author. Fax: +61 2 9313 7279.
theory; Tajfel (1982), and in particular Bornstein and
E-mail address: annag@agsm.edu.au (A. Gunnthorsdottir). his collaborators (Bornstein, Erev, & Rosen, 1990;

0749-5978/$ - see front matter  2005 Elsevier Inc. All rights reserved.
doi:10.1016/j.obhdp.2005.08.005
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2 A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx

Bornstein & Rapoport (1988); Bornstein, Winter, & Go- The second is the contest success function that deter-
ren, 1996; Bornstein & Gneezy, 1998; Erev, Bornstein, & mines the outcome of the between-group competition.
Galili, 1993; Rapoport & Bornstein, 1987 in social psy- The third is the profit sharing rule that stipulates how
chology; Bornstein, Gneezy, & Nagel (2002); and Haus- the prize is divided among members of the group that
ken (1995) in economics. The research in public choice wins the prize.
theory and economics (except for Bornstein et al., With regard to the first dimension, the interactive
2002) is theoretical in nature and does not bear directly decision situation examined here assumes that players
on the questions raised in the present study. Much of the within each of the competing groups are symmetric,
experimental research in social psychology indicates that their strategy spaces are continuous, and, given appro-
groups are more competitive than individual players. priate parameterization, each has a dominant strategy
The two studies by Bornstein et al. (1990) and Erev not to contribute. This gives rise to a within-group con-
et al. (1993) are more closely related to the present flict of the PD type, which differs from the more familiar
study. Using a different model of intergroup competi- PD game, where each playerÕs strategy space is binary
tion, they examine the value of intergroup competition (i.e., ‘‘cooperate’’ or ‘‘defect’’).
as a method of reducing free-riding, but not the effects The contest success function we employ is the one
of alternative profit sharing rules. most commonly used in public choice theory. Proposed
In the present study we focus on a special class of by Tullock (1967, 1980), this rule compares rent seeking
multi-level collective action problems with the following activity—or group contribution in our study—to pur-
features: chasing tickets in order to win a lottery. Winners are
chosen probabilistically, so that the greater the rent-
(1) There are several groups, each facing a possibly seekerÕs expenditure compared to her competitors, the
different within-group conflict of the PrisonerÕs greater her probability of winning the prize (rent). Pat-
Dilemma (PD) type. ent races between alliances of firms investing in research
(2) The groups compete with one another for a single and development (R&D), competitions among commu-
exogenously determined and divisible prize. nities seeking to secure governmental concessions or
(3) Only a single group wins the prize. subsidies, and military conflicts, in which nations ex-
(4) The prize is divided among members of the win- pend resources for armament, are often invoked to sup-
ning group. The profit sharing rule for dividing port the probabilistic contest success function.
the prize is commonly known before players deter- Holding fixed the payoff structure and contest success
mine their contributions. function, our major independent variable is the profit
(5) Members of each group decide independently on sharing rule. We compare the egalitarian (equality) and
their level of contribution, which in turn affects proportional (equity) profit sharing rules. These two
the outcome of both the within-group conflict rules, which have received much attention from psychol-
and between-group competition. ogists, economists, and philosophers, are by far the most
commonly used in practice to allocate money or other
This class of collective action problems is of particu- divisible commodities like land, food, or water. The
lar interest to organizations and communities which, in equality rule stipulates that the prize be shared equally
attempting to solicit contributions, have to decide be- among members of the winning group regardless of their
tween competing profit sharing rules to reward their individual contributions. The equity rule stipulates that
members. the prize be divided among members of the winning group
Free-riding is a most pervasive and destructive forms in proportion to their individual contributions. We note
of within-group conflict (see, e.g., Hardin, 1968). In our briefly that the proportional rule requires monitoring of
view, between-group competition serves as a structural individual contributions, which might be prohibitively
mechanism, one out of many, for reducing free riding expensive, whereas the egalitarian rule does not.
in within-group conflicts. This is evident in organiza- The rest of the paper is organized as follows. Section 2
tions that pit one department against another (e.g., in presents the model and game theoretical equilibrium solu-
R&D competitions) presumably in an attempt to un- tions for the two profit sharing rules. In equilibrium, the
leash competitiveness in their employees and increase individual contribution under the proportional rule ex-
their contributions. Our interest is in comparing the ef- ceeds the individual contribution under the egalitarian
fects of two different profit sharing rules chosen by the rule. Whereas this result is not particularly surprising,
organization to divide the prize among members of the the magnitude of the effect is: in equilibrium the ratio of
winning group. the individual contributions between the proportional
To classify collective action problems that share these and egalitarian rules increases linearly in the total number
five features, Rapoport & Amaldoss (1999) have pro- of competing individuals. Section 3 describes the experi-
posed three major dimensions. The first concerns the mental method, and Section 4 the results. Section 5 con-
payoff structure that underlies the within-group conflict. cludes with a summary and discussion of the results.
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Model size of the public good associated with the within-group


conflict, and the probability that her group wins the be-
Denote the number of groups competing for the prize tween-group competition. However, by doing so she
by n (n P 2), the number of players in group k by m (k) does not necessarily increase her profit. Recall that the
(k = 1, 2, . . . , n), and the total number of players across within-group conflict has the PD property. Therefore,
all n groups by N. Assume each of the N players has the if 0 < gk < m (k)e, the equilibrium solution for player i
same budget (henceforth ‘‘endowment’’) that we denote of group k in the within-group conflict is to contribute
by e. The strategy space is continuous; each member i of nothing (i.e., xik = 0). Put differently, if the within-group
group k can invest (contribute) any fraction of her conflict is not embedded in the between-group competi-
endowment. Denote the individual contribution by xik tion, each player should contribute nothing. This is a
(0 6 xik
P6 e), the total contribution of group k by Xk strong prediction, as it is based on the assumption that
(Xk = xikP ), and the total contribution of all N players only monetary payoffs affect contributions, whereas
by X (X = Xk). non-pecuniary sources of utility (e.g., social reward)
are of little or no effect. We test this prediction in Sec-
The payoff structure tion 4. However, our research interest is not primarily
in testing the voluntary contribution mechanism
In determining how much to contribute, player i (VCM). Rather, we embed the VCM in a between-group
simultaneously considers the effects of her decision on competition as a structural mechanism designed to re-
the within-group conflict and the between-group compe- duce free riding, and test the effect of different profit
tition. Recall that the within-group conflict is modeled sharing rules on individual contributions.
as a PD game. In contrast to the more familiar PD game
in which the strategy space of each player is binary (‘‘co- The profit sharing rule
operate’’/‘‘defect’’), the strategy space in our intragroup
conflict is continuous; each player may choose any level Having specified the payoff structure and contest suc-
of contribution that does not exceed her endowment. In cess function, we now introduce the profit sharing rule
particular, following the economics literature on the used to distribute the prize S among members of the
Voluntary Contribution Mechanism (e.g., Davis & Holt, winning group. Denote the profit sharing rule for group
1993; Ledyard, 1995), by investing xik player i of group k k by the function fk
generates a (local, i.e., within-group) public good pro- fk ¼ xcik =ðxc1k þ xc2k þ    þ xcmðkÞk Þ; 0 6 c 6 1.
portional to the level of her contribution. Let gk denote
the public good that group k generates if each of its Noting that the same rule applies to all groups, we can
members contributes her entire endowment e. Then, simplify the notation and write
the public good that group k actually generates is given f ¼ xcik =X ck ; ð3Þ
Xk
by gk mðkÞe. This expression equals zero if each member P
where X ck
¼ xcik . The parameter c in Eq. (3) determines
of group k contributes nothing, and gk if each contrib-
a family of profit sharing rules for distributing the prize
utes P her entire endowment e (since in this case
S. It is basically an incentive mechanism that can be var-
Xk = e = m (k)e), and some intermediate value be-
ied to affect the individual contribution. If c = 0, each
tween 0 and gk if 0 < xik < e. Since individual contribu-
member of the winning group receives an equal share
tions are assumed to be irrecoverable, the payoff of
1/m (k) of the prize S. This is the egalitarian profit shar-
player i in the within-group conflict is given by
ing rule. If c = 1, each member of the winning group re-
Xk ceives the fraction xik/Xk of the prize S. This is the
ðe  xik Þ þ gk . ð1Þ
mðkÞe proportional profit sharing rule. By choosing other val-
ues of c, additional types of incentive mechanisms can be
The contest success function generated.
Denote the expected payoff of player i of group k,
The n groups are assumed to compete for a prize having contributed xik, by Vik. Then, combining the
(rent) denoted by S. Denote the probability that group terms in Eqs. (1)–(3), we have (see Rapoport & Amal-
k wins the between-group competition by Pk. Then, doss, 1999)
     c 
by the probabilistic contest success function, group k Xk Xk x
V ik ¼ ðe  xik Þ þ gk þ S ikc
wins the competition with a probability that is equal X mðkÞe Xk
to its proportion of the total contribution:    
X  Xk Xk
þ ðe  xik Þ þ gk . ð4Þ
Pk ¼ X k =X ; k ¼ 1; 2; . . . ; n. ð2Þ X mðkÞe
Eqs. (1) and (2) together imply that by increasing her The first term in square brackets is player iÕs payoff if her
contribution xik, player i of group k increases both the group wins the between-group competition, the second
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term in square brackets is her payoff if her group does converted into US$ at the end of the experiment accord-
not win. Each of these two terms is multiplied by the ing to conversion rates included in the subjectsÕ experi-
probability that her group either wins the competition mental instructions (see Appendix A). The conversion
(Xk/X) or loses it (X  Xk)/X. rates varied according to the experimental conditions
The present experiment considers a special case of and were set so that a subject would earn about $20
this model with two groups of equal size and symmetric (show-up fee excluded) if all adhered to equilibrium play.
players. The parameter values are n = 2, g1 = g2 ” g,
2g < Ne, and m (1) = m (2) ” m. Therefore, N = 2m and Procedure
in equilibrium X = Nxik. Substituting these terms into
Eq. (4), solving, and setting x11 = x21   = xm1 = x12 = The population, rather than the individual subject, is
x22 =   xm2 = xi, the equilibrium solutions under the the appropriate statistical unit of analysis when the
egalitarian and proportional profit sharing rules, denot- game involves iteration with re-grouping, as here. For
ed by xi * (EG) and xi * (PR), respectively, are given by the sake of generality, we opted for various payoff con-
( ditions rather than multiple groups in the same condi-
S=N 2 ½1  ð2g=NeÞ; if S 6 N ðNe  2gÞ; tion. Altogether, we set up five different experimental
xi  ðEGÞ ¼
e; otherwise, conditions with a total of seven sessions. The basic
ð5Þ group size was four. Three conditions labeled VCM,
EG1, and PR1 each included a single session with 16
and subjects (3 · 16 = 48). Two additional conditions la-
(
SðN  1Þ=N 2 ½1  ð2g=NeÞ; if S 6 N ðNe  2gÞ; beled EG2 and PR2 each included two sessions
xi  ðPRÞ ¼ (2 · 2 · 16 = 64). The players in Condition VCM partic-
e; otherwise.
ipated in a public good game under the standard VCM
ð6Þ instructions; they were asked to divide their endowment
In particular, as mentioned earlier between a private and a group account; there was no
interaction between the four basic groups. The VCM
xi  ðPRÞ ¼ ðN  1Þ½xi  ðEGÞ. ð7Þ condition served as a replication of previous VCM
The equilibrium solutions are best interpreted as the experiments and as a baseline for the intergroup compe-
best response each participant has, if the other (N1) tition conditions. Players in Conditions EG1 and EG2
participants adhere to equilibrium play. This is the stan- participated in a two-level public goods game in which
dard solution concept in game theory for non-coopera- the VCM was embedded in a pairwise between-group
tive games. The intuition behind the results in Eqs. competition with egalitarian profit sharing. In Condi-
(5)–(7) is as follows: if a player is paid proportionally tions PR1 and PR2 on the other hand, profit sharing
to her contribution, her inclination to free ride is dimin- was proportional. The only difference between Condi-
ished in comparison to the case where she is paid the tions EG1 and EG2 and between PR1 and PR2 was in
same as all her group members. What is perhaps not the value of the prize S. (S = 208 in Conditions EG1
intuitive is the magnitude of the effect; it increases line- and PR1, and S = 152 in Conditions EG2 and PR2). Be-
arly in the total number of players N. The experiment cause the equilibrium predictions depend on S, we main-
described below has been designed to test the static equi- tain all five conditions separate.
librium predictions in Eqs. (5) and (6) in an iterated two- The experiment was conducted at the University of
level public goods game. Because iterations may give rise Arizona Economic Science Laboratory. The 16 subjects
to learning, a second purpose is to account for the in each session were seated in cubicles separated by par-
dynamics of play across iterations of the stage game titions. Each participant was given a hard copy of the
by a simple reinforcement-based learning model. instructions, a pocket calculator, and pen and paper to
take notes. After reading the instructions, the subjects
had to pass a computerized pre-experimental quiz to en-
Method sure their understanding of the instructions. The quiz
presented the players with single-round choices of a fic-
Subjects titious group of players (m = 4), who contributed differ-
ent amounts to a public account. Participants were
A total of 112 undergraduate subjects participated. asked to calculate the payoffs of these fictitious players.
They had volunteered to take part in a 2-h computer- In the quiz, one of the fictitious players contributed
controlled experiment on interactive decision making nothing, one contributed her entire endowment, and
with payoff contingent on performance. Individual the other two contributed intermediate amounts. This
earnings, not including the $5.00 show-up fee, ranged example illustrated that free riding could be individually
between $17.75 and $31.00. Experimental earnings for advantageous and that group payoff was maximized if
each round were originally computed in tokens and all group members contributed their entire endowment.
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To ensure their understanding of the between-group Parameter values


competition, subjects were asked to calculate the payoffs
of the four fictitious group members both for the case in Group size was set at m = 4 to allow comparison of
which the group had won the intergroup competition Condition VCM with previous VCM experiments with
and for a case in which it had not. The experiment start- 4-player groups (e.g., Gunnthorsdottir, Houser, & McC-
ed after all 16 participants had successfully passed the abe, in press; Isaac & Walker, 1998) but considerably few-
quiz (See Appendix A for instructions). er trials (typically 10). The individual endowment was set
Each session included T = 80 identical rounds (trials) at e = 50 tokens, and the public good value at g = 100 to-
and lasted about 2 h. At the beginning of each round, kens. Consequently, the marginal per capita rate (MPCR)
subjects were randomly assigned to four different of substitution between the public and private accounts in
groups, each including m = 4 players. Random reassign- Condition VCM was 0.5 as in earlier VCM experiments
ment at each round prevents reputation building and (e.g., Andreoni, 1995, 1988; Gunnthorsdottir et al., in
minimizes group identity (see, e.g., Brewer & Kramer, press). The prize value in Conditions EG1 and PR1 was
1986; DeCremer & Van Vugt, 1998; Wit & Kerr, set at S = 208 to ensure considerable separation between
2002), in particular in the presence of a competing the equilibrium point solutions (see column 8 in Table 1).
group. Consequently, in each round a player had no When S = 208, both equilibrium solutions are interior
information about the identity of the other three mem- and the distance between the equilibrium solution for
bers of her group and—in Conditions EG and PR—of Condition EG1 and the lower bound of 0 tokens is very
the identity of the four members of the opposing group. similar to the distance between the equilibrium solution
In Condition VCM, the four groups played indepen- for Condition PR1 and the upper bound of 50 tokens.
dently of one another. In Conditions PR1, PR2, EG1, Interior Nash equilibria allow players to deviate both
and EG2 the 16 subjects were randomly divided in each above and below the predicted contribution, thereby
round into two cohorts of two groups each (N = 8), and not forcing the distributions of individual contributions
the two groups in each cohort competed for the prize. to be overly skewed (see Isaac & Walker, 1998; Laury &
Table 1 presents the parameter values for all five condi- Holt, in press). The prize value in Conditions EG2 and
tions, the equilibrium contribution (column 8), and the PR2 was set at S = 152 to allow for additional and differ-
associated expected payoff (right-hand column). ent interior point predictions in the interval [0, 50]. It
After all N players had typed in their contributions, resulted in decreasing the prediction from 6.5 in Condi-
the computer totaled the individual contributions in tion EG1 to 4.75 in Condition EG2, and from 45.5 in
each group. In Conditions EG1, EG2, PR1, and PR2 Condition PR1 to 33.25 in Condition PR2.
(but not VCM), the contest success function (Eq. (2))
was used to determine the winning group, and then
either the egalitarian (Conditions EG) or proportional Results
(Conditions PR) rule was invoked to distribute the prize.
At the end of each round, players were informed of the We observed no significant differences between the
total contribution of their group, and, in Conditions EG mean contributions per round of Sessions 1 and 2 of
and PR, of the total contribution of the competing Condition EG2. The mean contributions in Session 2
group, the two winning probabilities (one for each of Condition PR2 exceeded the ones in Session 1 by
group), and the identity of the winning group. Players about 4 tokens, but the trend across rounds was the
in all conditions were also informed of their own payoff same. Therefore, the two sessions in Condition EG2
for the round, broken down by its source (private ac- were combined, as were the two sessions in Conditions
count, public account, intergroup competition if appli- PR2. In equilibrium, individual contributions in Condi-
cable) and their cumulative payoff. Information about tions PR1 and PR2 should exceed contributions in Con-
individual contributions of other players was not dis- ditions EG1 and EG2, which, in turn, should exceed the
closed (see Appendix A). individual contribution in Condition VCM. These qual-

Table 1
Experimental conditions and game parameters
Experimental Group No. of Ss Individual Public No. of Prize Equilibrium Equilib.
condition size m (k) in session endowment e good gk rounds T value S contribution x*ik payoff Vik
VCM 4 16 50 100 80 None 0 50
EG1 4 16 50 100 80 208 6.5 82.5
PR1 4 16 50 100 80 208 45.5 121.5
EG2 4 16 50 100 80 152 4.75 73.75
PR2 4 16 50 100 80 152 33.25 102.25
xi*(EG) = S/[N2(1  2g/Ne)] for Conditions EG1 and EG2; xi*(PR) = S (N  1)/[N2(1  2g/Ne)] for Conditions PR1 and PR2.
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itative implications are clearly supported by our find- Static analysis


ings. Fig. 1 displays the mean contributions per trial,
separately for each condition. The equilibrium predic- Condition VCM
tions (Table 1) for Conditions EG1, EG2, PR1, and The results of Condition VCM replicate the results of
PR2 are represented by horizontal lines (the equilibrium earlier VCM experiments (see reviews in Davis & Holt,
prediction for Condition VCM is zero). The five empir- 1993; Ledyard, 1995). Initially, mean contributions are
ical functions differ from one another already in the first slightly less than 50% of the endowment. With experi-
few trials, and later on never overlap. Table 2 presents ence, they decline in the direction of the equilibrium pre-
mean contributions and individualsÕmean standard devi- diction of zero. This is evident from inspecting Fig. 1A
ations per blocks of 10 trials. These results, too, are pre- as well as column 2 in Table 2; no statistical tests are re-
sented for each condition separately. They show less quired to show that the down-sloping trend is statistical-
variability in Condition PR than in Conditions VCM ly significant.
and EG, and learning trends in Conditions VCM and Fig. 2 exhibits the median (rather than mean) contri-
EG1 and EG2, but not Conditions PR1 and PR2. We butions per round of play. Comparison of Figs. 1A and
shall explore these learning trends below. 2A shows that the medians are generally smaller than

Fig. 1. Mean contributions per round.


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Table 2
Mean individual contributions per block and first and final rounds
Block Condition VCM Condition EG1 Condition EG2 Condition PR1 Condition PR2
Mean SD Mean SD Mean SD Mean SD Mean SD
1 20.90 18.67 29.64 17.22 23.23 15.88 41.24 10.65 35.05 13.72
2 15.71 18.59 26.52 16.69 21.06 15.72 40.37 13.11 33.36 15.34
3 13.12 16.05 24.09 16.03 20.62 16.28 37.53 15.80 34.13 15.01
4 14.67 16.29 23.54 17.39 16.99 16.48 38.93 14.32 31.29 15.57
5 13.57 16.31 24.34 16.95 16.43 16.73 38.52 15.52 33.20 16.21
6 12.51 15.84 25.22 16.91 16.22 15.98 38.79 14.07 33.23 15.43
7 9.86 14.94 21.48 16.56 15.17 15.59 38.98 14.40 32.94 15.70
8 8.66 14.94 21.14 16.04 15.35 16.55 40.11 13.96 32.87 15.51
Rd 1 25.62 16.01 26.56 18.50 27.00 16.11 37.38 10.90 28.04 15.13
Rd 80 6.31 13.30 21.62 16.99 17.41 15.76 41.88 11.38 33.44 14.60
Mean 13.62 16.45 24.49 16.72 18.13 16.15 39.31 13.98 33.26 15.31

the means. This is due to the fact that the distributions EG1, more than three times as large as the equilibrium
of individual contributions per trial are almost always prediction. The difference in individual mean contribu-
positively skewed, rendering the median a more repre- tions per block between blocks 1 and 8 (see Fig. 1C
sentative measure of the central tendency of individual and Table 2) was again highly significant (p < .005). Un-
contributions. Exhibiting the proportion of players like Condition EG1, the distribution of contributions
who contributed zero in Condition VCM, Fig. 3A shows per round tended to be somewhat positively skewed in
that with experience the percentage of players adhering later trials as median contributions decreased to about
to the equilibrium prediction slowly increased across 10 tokens and percentages of non-contributors increased
rounds, reaching 50% in the last block of 10 rounds. So- correspondingly (see Figs. 2C and 3C). Toward the end
cial reward and other non-pecuniary sources of utility of the session, nearly 40% of the subjects in Condition
may account for the decisions of those subjects who EG2 contributed nothing.
deviate from equilibrium play.
Condition PR1
Condition EG1 Fig. 1D shows that under the proportional profit
Under the egalitarian profit sharing rule with S = 208 sharing rule mean contribution levels started at about
and an equilibrium contribution of 6.5 tokens, mean 36 tokens and remained high and stable across all 80
and median contribution per round also started at about trials. Similarly to Condition VCM, the distributions
50% of the endowment (Figs. 1B and 2B) and then de- of individual contributions per trial were skewed,
clined slowly. We computed for each player separately but negatively rather than positively. Fig. 2D shows
her mean contribution in the first 10 rounds (block 1) that the median contributions stabilized quite early
and last 10 rounds (block 8) and compared them by a in the session at around the equilibrium prediction
paired t test. The comparison yielded a significant differ- of 45 tokens. The pattern of results in Fig. 1D is
ence between the means (p < .05) of the first and last very similar to the one reported by Nalbantian &
block. Fig. 1B and Table 2 show that mean contribu- Schotter (1997), who found that with equilibrium
tions per trial stabilized at about 21 tokens in the last contribution close to the upper bound of the strategy
20 trials. This value is more than three times as large space mean contribution levels were stable over trials
as the equilibrium prediction of 6.5, thereby providing but somewhat below the equilibrium level. Fig. 3D
evidence of considerable over-contribution in this condi- shows that the proportion of players who contributed
tion. Fig. 3B shows that the proportion of players con- zero under this condition was quite small, seldom
tributing zero hardly changed across trials and exceeded exceeding 5%.
0.20 on only three of the 80 trials.
Condition PR2
Condition EG2 Condition PR2 displays a pattern very similar to
Under the egalitarian distribution rule with S = 152 PR1. Fig. 1E shows that mean contribution started at
and the equilibrium contribution of 4.75 tokens, contri- about 29 tokens, quickly rose to the vicinity of the equi-
bution patterns closely resemble those in Condition librium point prediction of 33.25 tokens, and remained
EG1. Mean and median contributions (Figs. 1C and there across all 80 trials. The same pattern holds for
2C) started out at about 50% of the endowment (at 25 medians (Fig. 2E). Fig. 3E shows that the proportion
tokens). The mean contribution per round eventually of players who contributed zero tokens was negligible,
stabilized at about 15 tokens, again as in Condition as in Condition PR1.
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8 A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx

Fig. 2. Median contributions per round.

Taken together, the mean contributions in Condi- skewed, respectively. Decision errors have been identi-
tions VCM, PR1, and PR2 provide strong support for fied by other studies of public good provision as a major
the equilibrium solution. The median contributions at source of over- or under-contribution, depending on the
the end of the session are close to, and often at, the point position of the equilibrium point prediction with respect
equilibrium predictions. The deviations of mean contri- to the boundaries of the individual strategy space
butions from equilibrium play are minor, and in the case (Andreoni, 1995; Isaac & Walker, 1998; Laury & Holt,
of Conditions VCM and PR1 mostly due to skewed er- in press).
ror distributions. In part, these reflect the closeness of
the equilibrium predictions to the boundaries of the Preliminary summary
strategy spaces—the lower bound of 0 in Condition In sharp contrast to Conditions VCM, PR1, and
VCM and the upper bound of 50 in Condition PR1. PR2, players in Conditions EG1 and EG2 exhibited a
Leaving insufficient room for error, these boundaries substantial degree of over-contribution. On average,
force the distributions of individual contributions in they contributed between three to four times as much
Conditions VCM and PR1 to be positively or negatively as the equilibrium prediction. In spite of a slow but
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A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx 9

Fig. 3. Percentage of non-contributors by round.

statistically significant decline in the direction of the Individual differences


equilibrium, in the last round of the present study Despite the support for equilibrium play on the aggre-
the 95% confidence interval around the mean contribu- gate level, we find no support for it on the individual level.
tion in both conditions EG1 (95% CI: 15.95 < 24.49 < In this regard our results are similar to the ones reported
33.03) and EG2 (95% CI: 11.53 < 17.04 < 22.55) is well by Rapoport, Seale, Erev, & Sundali (1998) and Rapo-
above the equilibrium predictions of 6.5 and 4.75, port, Seale, & Winter (2000) in their study of market entry
respectively. This is in contrast to the other three games. Whatever strategies individual players used to
conditions (VCM, PR1, and PR2) for which the determine their contributions, they cannot be accounted
Nash equilibrium is well within the 95% confidence for by the pure-strategy equilibrium that allows no indi-
interval around the mean. In a different study that vidual differences. This is illustrated in Fig. 4, which
did not consider social dilemmas, Amaldoss, Meyer, exhibits cumulative percentages of individual mean con-
Raju, & Rapoport (2000) reported similar results. Both tributions over 80 rounds, one graph per condition. Re-
studies find, for the egalitarian sharing rule, persistent sults not reported here demonstrate substantial within-
and substantial over-contribution together with a slow player differences in the contribution decisions across
but significant trend in the direction of equilibrium rounds of play. Such oscillations appear to be common
play. in public goods experiments (Gunnthorsdottir, 2001).
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10 A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx

Dynamic analysis trends in Conditions PR1 and PR2, we fit a simple rein-


forcement-based learning model. Although our choice
The last 10–20 years have seen a marked shift away of a learning model is to some extent arbitrary, we men-
from the attempt to rationalize equilibrium play in terms tion briefly two main reasons. First, the structure of our
of playersÕ introspection and common knowledge to the experiment seems to support this choice. The players in
idea that equilibrium play, if achieved at all, is learned each of the five experimental conditions were randomly
through repetition. When relatively inexperienced sub- assigned to groups at each round. This prevented them
jects participate in a repeatedly iterated game with the from establishing reputation or acquiring beliefs about
level of complexity exhibited in the present study, they the behavior of other individual players. Whatever
do not and cannot reason their way to equilibrium by learning took place in the experiment, it occurred on
sheer introspection and calculation. Explanations of the population rather than the group or individual level.
adaptive learning in iterated noncooperative games have Second, belief-based models seem to be ruled out by the
become a major topic of research in experimental eco- structure of the game as they would have required a level
nomics and related disciplines. Belief-based (e.g., Fuden- of cognitive complexity unlikely to be achieved in prac-
berg & Levine, 1998), reinforcement-based (e.g., Roth & tice. In particular, they would have required that a play-
Erev, 1995), Bayesian learning (Jordan, 1991), rule- er calculate the payoffs from the within-group conflict
based (e.g., Stahl, 1999), and hybrid learning models for each of her strategies, given other membersÕ contri-
(e.g., Camerer & Ho, 1999) that integrate both belief- butions. In Conditions EG and PR she would also have
and reinforcement-based models have been proposed to calculate for each of her strategies the expected value
and tested with various sets of data (see, e.g., Camerer, of her share in the lottery used to determine the winning
Hsia, & Ho, 2002; Cox, Shachat, & Walker, 2001; Erev group while taking into account the total contribution
& Roth, 1998; Feltovich, 2000; Sarin & Valid, 2001). of her group and the competing group.
Depending on their familiarity with these models, the Recall that the strategy space included 51 strategies,
type of explanation they seek, and the particular fea- namely all integers in the interval [0, 50]. Selten (1997) sug-
tures of the payoff structure and experimental design, gested the prominence hypothesis, according to which
researchers today have a large body of competing mod- players tend to make choices in multiples of five. Our data
els to choose from. This is the case because, despite heat- largely support this. Subjects chose contributions in mul-
ed debates and a few comparative studies of subsets of tiples of five in 83% of all cases. Hence, we discretized the
these models, the superiority of one model over the oth- strategy space to a manageable number of 11 strategies.
ers has not been ascertained. The strategy ‘‘0’’ consisted of contributions in the interval
The patterns of results displayed in Fig. 1 require [0, 2], the strategy ‘‘5’’ of contributions in the interval
explanation. To simultaneously account for the effects [3, 7], and so on, with the strategy ‘‘50’’ consisting of con-
of experience on contribution levels in Conditions tributions in the interval [48, 50]. The learning model de-
VCM, EG1, and EG2, and the essential flat learning scribed and tested below operates on these strategies.

Fig. 4. Cumulative distribution of individual mean contributions per condition.


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A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx 11

A reinforcement-based learning model (0 6e 6 1) and the assumption that if strategy j is chosen


The learning model builds on the original study of on trial t it is reinforced with probability (1  e)
Roth & Erev (1995). It is a probabilistic model assuming ðV ijt  V min
ij Þ while each of its two neighboring strategies
that player iÕs probability of playing strategy j at trial t is j  1 and j + 1 in the natural ordering is reinforced with
a function of the reinforcement this strategy has received probability ðe=2ÞðV ijt  V min
ij Þ. This rule is modified in a
in previous rounds. We only present a brief description natural way for the two extreme strategies ‘‘0’’ (j = 1)
of this three-parameter model; for additional justifica- and ‘‘50’’ (j = 11). To account for recency effects, the
tion and details see Roth & Erev (1995) and Erev & parameter d(0 6 d 6 1) is introduced. It is supposed to
Roth (1998). reflect the playerÕs rate of ‘‘forgetting’’ previous
Denote the reinforcement that player i receives from reinforcements.
playing strategy j (j = 1, 2, . . . , J) on trial t Let qji represent player iÕs sum of all past reinforce-
(t = 1, 2, . . . , T) by V ijt  V min
ijt . The first term is the actu- ments for a given strategy j up to and including trial
al payoff received on trial t and the second is the mini- t  1, including the initial propensity S(1)/J, and dis-
mum of all possible payoffs associated with playing counted at each trial by the forgetting parameter d.
strategy j. With the value of the MPCR set at 0.5 in Then, assuming that player i chose strategy j at trial t,
our experiment, and noting that V min ijt does not depend her probability of choosing strategy j at t + 1 is given by
on the particular trial number, we can write
ð1  dÞqij þ ð1  eÞðV ijt  V min
ij Þ
V min min
ijt ¼ V ij ¼ ðe  xit Þ þ 0:5xit . ð8Þ Pij ðt þ 1Þ ¼ P . ð13Þ
ð1  dÞ qij þ ðV ijt  V min
ij Þ
The learning model includes three parameters to be esti-
mated from the data: they are supposed to capture the The probabilistic learning model described above is
strength of the initial propensity S (1), generalization formulated on the individual level. However, the same
of reinforcement e, and forgetting d. Let Si(1) denote three parameter values S (1), e, and d are assumed to
the (‘‘homegrown’’) experience of player i gained before hold for all players, thereby allowing for no individual
participating in the experiment, and assume that her differences. Our previous results (Fig. 4) that show con-
propensity of choosing strategy j at trial t = 1 is given by siderable individual differences clearly falsify that aspect
P ij ð1Þ ¼ S i ð1Þ=J ; ð9Þ of the model. However, it is still useful to assess the
descriptive power of the model on the aggregate data.
where J is the number of strategies (J = 11 in our case). An individual playerÕs expected contributions for
The associated probability of choosing strategy j at trial each trial were calculated by multiplying the value of
t = 1 is given by each of the J strategies (i.e., the amount of the respective
Pij ð1Þ ¼ ½P ij ð1Þ=S i ð1Þ. ð10Þ contribution) by their choice probability (the latter
based on reinforcements received up to the preceding tri-
Following Roth and Erev, we disregard individual dif-
al). Next, the mean expected contributions per trial were
ferences in the initial propensities by assuming that
taken over all players within an experimental condition.
Si(1) = S(1) for all i. Let qij represent an individualÕs
A three-dimensional grid was systematically searched to
sum of all past reinforcements for a given strategy j up
find the values of the three parameters S (1), e, and d that
to and including trial t  1, including the initial S(1)/J.
jointly minimize the root mean squared deviation
If player i chose strategy j on trial t, assume that
(RMSD) between observed and predicted mean contri-
qij þ ðV ijt  V min
ij Þ butions for all 80 trials.
Pij ðt þ 1Þ ¼ P ; ð11Þ
qij þ ðV ijt  V min
ij Þ
The upper part of Table 3 presents the RMSD scores
between model and behavior (row 1), and between the
while the probability of choosing a strategy j not selected equilibrium prediction and behavior (row 2). The learn-
on trial t is given by ing model clearly and decisively outperforms the equilib-
qij rium solution in four of the five conditions. In
Pij ðt þ 1Þ ¼ P . ð12Þ
qij þ ðV ijt  V min
ij Þ
Conditions VCM, EG1, and EG2, the learning model
RMSD is one-fourth or less of the equilibrium RMSD.
These two equations imply that the probability of player In the PR conditions, mean contributions are quite close
i choosing some strategy j at trial t + 1 is the sum of past to the equilibrium. Nonetheless, in condition PR1 the
reinforcements received from playing strategy j divided learning model outperforms the equilibrium prediction
by the sum of all the reinforcements player i received with an RMSD that is less than half the equilibrium
from playing all J strategies. RMSD. The only exception is condition PR2, where
Strategies are assumed to have a natural ordering, as the learning model has no advantage over the equilibri-
in our experiment, and the reinforcement that strategy j um solution (t (158) = 1.32, p = .09). This result is quite
receives is assumed to spill over to neighboring strate- in accordance with our previous conclusions regarding
gies. This is captured by a generalization parameter e the predictive power of the equilibrium in the five differ-
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Table 3
Parameter estimates and goodness of fit measures by condition
Fit measure Condition VCM Condition EG1 Condition EG2 Condition PR1 Condition PR2
RMSD Model-Data 3.47 2.61 2.46 3.37 2.67
RMSD Equilibrium-Data 14.38 18.33 13.85 6.82 2.36
Parameter
S (1) 10.00 (0–200) 10.00 (0–100) 55.00 (0–250.00) 0.00 (0–60) 0.00 (0.00–100.00)
e 0.00 (0.00–0.40) 0.00 (0.00–0.20) 0.00 (0.00–0.20) 0.00 (0.00–0.15) 0.00 (0.00–0.10)
d 0.31 (0.20–0.95) 0.40 (0.20–0.70) 0.30 (0.16–0.50) 0.22 (0.15–0.40) 0.35 (0.10–0.60)

ent conditions. In general, mean contributions in Condi- fore, while the exact best-fitting parameters are not quite
tions PR1 and PR2 are close to the equilibrium through- identical across conditions, applying the optimal param-
out. However, in condition PR1 the equilibrium is close eter set of one experimental condition to the others has
to the upper bound of the strategy space, and if subjects only negligible effects on their RMSD scores.
err there is less room to err above than below the equi- The learning model accounts for the aggregate data
librium point prediction. In fact, mean contributions are exceedingly well. With only two parameters in Condi-
slightly below the equilibrium. In Condition PR2, this tions VCM, EG1 and EG2, and a single parameter in
limitation is remedied, and we observe aggregate behav- Conditions PR1 and PR2, it tracks the major trends in
ior that is even closer to the equilibrium than in Condi- the mean contributions very closely. Fig. 5 compares,
tion PR1. separately for each condition, the predicted contribu-
The lower part of Table 3 shows the best fitting tions (based on best-fitting parameters for each condi-
parameter values for each of the five conditions. There tion) to the observed mean contributions. Although
is no evidence of generalization (e = 0) of the reinforce- the model does not fully capture the variability of means
ment received by strategy j to neighboring strategies in across trials, it does track the aggregate results very
each of the five conditions. We take this result as evi- closely. Further, the same learning model accounts
dence against the basic assumption of the learning mod- simultaneously for the general downward trends in Con-
el that reinforcement is generalized to neighboring ditions VCM, EG1, and EG2, and the essentially the flat
strategies. This finding reduces the number of free learning curves in Conditions PR1 and PR2.
parameters from three to two. The differences among
the conditions with respect to the estimate of S (1) ap-
pear puzzling, as we had no reason to expect differences Discussion
between these conditions in terms of the past experience
of players participating in essentially the same game. We have presented evidence that embedding indepen-
However, while S (1) = 55 for EG2 minimizes the dent within-group social dilemmas of the PD kind in a
RMSD, if S (1) is set to 10 or 0 the RMSD only increas- between-group competition for an exogenous prize alle-
es by 0.01 and 0.02, respectively. viates free-riding, the size of the effect depending on the
In fact, in testing the robustness of our results, we prize sharing rule. In fact, the mean total contribution
note that the same two parameters can be used to ac- by all the N = 8 cohort players in Conditions PR1 and
count for the results of all five experimental conditions PR2—about 320 for Condition PR1 and 265 for Condi-
with only a minor effect on the goodness of fit. For each tion PR2—exceeds the value of the prize S (S = 208 in
condition, the ranges in parentheses in the lower part of Condition PR1 and S = 152 in Condition PR2) by
Table 3 define the limits of a 3-dimensional space of about 60 and 70%, respectively. In Conditions EG1
parameter combinations in which the RMSD between and EG2, the mean total contribution by all N players
model and data never increases by more than 5%.1 First, is very close to the prize value.
it can be seen that these ranges are quite large and that Rather than modifying the payoff structure, most of
the modelÕs performance is not very sensitive to minor the solutions for social dilemmas have focused on chang-
changes in the parameter values. This mitigates the dif- ing the utility functions of the players by appeals to altru-
ferences between the five conditions with respect to the ism, moral considerations, non-binding commitments,
estimated values of S (1). Second, the ranges of all five face-to-face interaction, or group identification (see,
experimental conditions overlap and each range includes e.g., Dawes, 1980; Kollock, 1998; Messick & Brewer,
the best fitting parameters of all other conditions. There- 1983). Note however that the present procedure of ren-
dering the different groups interdependent cannot be
construed as a non-structural mechanism for solving so-
1
Of course there also exist parameter combinations outside the 3- cial dilemmas because the prize earned by the winning
dimensional parameter space that satisfy the 5% criterion. group—regardless of its method of distribution—is
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A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx 13

Fig. 5. Observed mean contributions compared with contributions predicted by the learning model.

exogenously determined. Nonetheless, the finding of high A second major finding is that the profit sharing rule
contribution levels in Conditions EG and PR, in contrast matters provided it is commonly known before individ-
to Condition VCM, gives rise to the hypothesis that par- ual players make their independent contribution deci-
tial alleviation of free riding in within-group conflicts sions. If replicated with a larger number of competing
may be achieved even with smaller prize values relative groups including symmetric or asymmetric players, this
to the playersÕ endowment and the MPCR value. This finding has potential policy implications, e.g., by having
is a topic for further experimentation. Empirical evi- United Way campaigns introduce competitions between
dence in support of this hypothesis comes from organiza- academic departments to increase the level of individual
tions that have succeeded in reducing free riding amongst contributions, and hierarchical organizations re-struc-
their employees by having separate departments (or clas- turing their incentive mechanism to increase productivi-
ses within the same school) engage in a competition for ty. However, drawing policy implications from this
what is often a nominal prize (e.g., commendation, or a study should be approached with caution. First, one
token amount). As an additional indication that non- would need to ensure that the incentives of the compet-
monetary motives may be a factor in certain types of ing groups are aligned with the global goals of the orga-
group competition, we point to the above-equilibrium nization since group competition has the potential of
contributions found under equal prize sharing. becoming intense and of having unexpected consequenc-
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14 A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx

es. Second, the considerable advantage of the propor- payoff is paid out to all individual members of a
tional over the egalitarian profit sharing rule is qualified group and is the same for all of them. The size of
by the fact that the former requires close monitoring of the within-group payoff is determined by the follow-
individual contributions whereas the latter does not. ing ratio:
Monitoring is often impossible and frequently prohibi- ðGroup’s total investmentÞ
tively expensive. The effects of costly monitoring were ðGroup’s total investment capitalÞ
not taken into account in the present study. They may
be examined experimentally by introducing monitoring which amounts to:
costs, which are to be deducted from the individual pay- ðGroup’s total investmentÞ ðGroup’s total investmentÞ
¼ .
offs of the winning group when the distribution rule is ð4  50Þ 200
proportional.
As investments may not exceed investment capital, this
ratio can never be larger than 1. The ratio can also
Acknowledgments not be smaller than 0. In order to compute the within-
group payoff to each group member, this ratio is multi-
We gratefully acknowledge financial support from plied by 100 tokens.
the Research Grant Council to the Hong Kong Univer- Therefore, your earnings from the within-group inter-
sity of Science and Technology (Grant HKUST6307/ action will be computed as follows:
04H). 
ðYour investment capital of 50 tokensÞ
   
Group’s total investment
Appendix A. Group decision making experiment: ðYour investmentÞ þ  100 .
200
Instructions for condition PR2
The expression in the first parenthesis is the number of
You are about to participate in a group decision exper- tokens you keep after making your investment. The
iment that involves two types of interaction: WITHIN- expression in the second parenthesis is the within-group
group interaction and BETWEEN-group interaction. payoff.
Your payoff for each round of the experiment will You can see from this formula that the within-group
therefore come from two sources, the within-group payoff to each member reaches its maximum of 100 to-
interaction and the between-group interaction. The pay- kens if all group members contribute their entire invest-
off will depend on your decision, the decisions made by ment capital. It follows that if all group members
other members of your group, and the decisions made by contribute their entire investment capital, each group
the members of another group. member earns 100 tokens from the within-group interac-
Payoffs from the experiment are given in tokens, which tion. If all group members contribute nothing, each
will be converted to US dollars at the end of the experi- earns 50 tokens from the within-group interaction, be-
ment. There will be many decision rounds, all structured cause each kept his or her investment capital for him/
in exactly the same way. Below are the rules of the game herself.
that determine your payoff for each round.
Between-group interaction with another group

Rules of the game and computation of payoffs As mentioned earlier, at each round, your group will
be randomly paired with another group of four. Either
Before each round, each participant in the experiment your group or the other group will get a between-group
will be randomly assigned to a group of four. Your payoff of 152 tokens. In each round, only one of the
group will then interact with another group of four to two groups can obtain this payoff.
which members have also been randomly assigned. At
the beginning of each round, each participant will re- A groupÕs probability of obtaining the between-group
ceive an investment capital of 50 tokens. They then must payoff
decide how much of it to invest. You may invest any The computer will assign the between-group payoff
number of tokens between 0 and 50. The remaining part either to your group or to the other group, via a lot-
of your investment capital is yours to keep. tery. This means that a group can never guarantee it-
self the between-group payoff. However, by increasing
Within-group interaction your investment, you can increase your groupÕs prob-
ability of obtaining this payoff. A groupÕs probability
With their investments, members of each group of of obtaining the between-group payoff is calculated
four generate a within-group payoff. The within-group according to the following formula:
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A. Gunnthorsdottir, A. Rapoport / Organizational Behavior and Human Decision Processes xxx (2005) xxx–xxx 15

Probability of Group A getting the between-group payoff Numbers


¼
ðGroup A’s total investmentÞ
.
When making investment decisions, use whole num-
fðGroup A’s total investmentÞ þ ðGroup B’s total investmentÞg bers. Earnings in tokens will be rounded to the nearest
whole number.
Of course, the two probabilities (of Group A getting the
between-group payoff and of Group B getting the be- Anonymity
tween-group payoff) always sum up to one. All decisions during the experiment are anonymous.
You will never know the identity of other members of
Allocating the between-group payoff (in case your group your group or of the other group. Also, you will only
obtained that payoff) receive information about the total group investment
Members of the group that was awarded the be- but not about individual investments.
tween-group payoff will receive a share of the be-
tween-group payoff of 152 tokens, in proportion to Managing your decision task
their individual investments. The exact calculation of Before the actual experiment, you will take a comput-
a group memberÕs share in the between-group payoff er quiz to assure that you understand the payoff compu-
is as follows: tations. You may refer back to the instructions at any
fIndividual’s share in between-group payoffg time during the quiz and during the experiment, and
you may take notes at any time. Calculator use is al-
Individual’s investment lowed throughout.
¼  152.
Group’s total investment
In other words, a group memberÕs share in the between- Experimental earnings
group payoff is in exact proportion to his/her contribu- A the end of the experiment, tokens will be converted
tion to the groupÕs total investment.2 to US$ at a rate of 100 tokens = $0.25. You will be
asked to sign a receipt for the money and complete a
Computing total earnings per round brief questionnaire before leaving the laboratory.
If you have any questions, please raise your hand and
Your total earnings per round are the sum of your an experimenter will assist you.
earnings from the within-group interaction and from
the between-group interaction (in the event your group Attached
was awarded the between-group payoff). That is, total An example of earnings computations for one round,
earnings are computed according to the following for members of a hypothetical group of four. NOTE:
formula: The numbers (hypothetical investments) in this example
are not identical to the numbers in the computer quiz,
ðTotal earnings per roundÞ ¼ fWithin-group earningsg which you are about to take.
þ fIndividual’s share in
between-group earnings
ðif anyÞg. References

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