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[Startup]

SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,Mip
Filter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter
=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,
MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=3
r.oneframethreadlag=1
r.vsync=1
r.GPUCrashDebugging=1
ShowFlag.Materials=0
ShowFlag.Tessellation=0
ShowFlag.Particles=0
ShowFlag.AtmosphericFog=0
ShowFlag.Game=0
ShowFlag.Tessellation=0
ShowFlag.DepthOfField=0
ShowFlag.LightComplexity=1
ShowFlag.LightFunctions=1
ShowFlag.LevelColoration=0
ShowFlag.LightMapDensity=0
ShowFlag.SkeletalMeshes=0
t.maxfps=144

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