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print("Welcome Chad Please Wait Until Its Done Loading")

wait(3.0)
print("Loading")
wait(5.0)
print("Welcome To FortniteHook The Best Cheat In The Market")

--Developer Build
--Fortnite Hook Taps All
--[[ Changelogs
Updates/Added
[+] Added Noclip
[+] Added Custom Pitch
[+] Added Antiaim Mode On Key "Disable Angles*
[+] Adding A Loader Made By A Paster Danix

Fixes
[!] Didnt Really Fixed Anything

Upcoming Updates
[*]Improvements On Ragebot
[*]Improvements On Visuals
[*]Improvements On Noclip Making It So You Can Fly
[*]Improvements On Fakelag Or Adding A Fakeframe
[*]Adding Remove Radio Commands
]]

getgenv().values = {}
local library =
loadstring(game:HttpGet'https://raw.githubusercontent.com/CatzCode/PikaHub/main/
Libraries/UI/bruh.lua')()
library:CreateWatermark("FortniteHook | Users | V2.6")
library.theme.accentcolor = Color3.fromRGB(255, 167, 0)
library.theme.accentcolor2 = Color3.fromRGB(234, 196, 95)
library.theme.topheight = 42
library.theme.TextColor = Color3.fromRGB(0, 0, 0)

local Signal = loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/


NevermoreEngine/version2/Modules/Shared/Events/Signal.lua"))()
--local Api = loadstring(game:HttpGet("https://pastebin.com/raw/5L3wV43u"))()
local ConfigSave = Signal.new("ConfigSave")
local ConfigLoad = Signal.new("ConfigLoad")

local txt = game:GetService("TextService")


local TweenService = game:GetService("TweenService")
function library:Tween(...) TweenService:Create(...):Play() end
local cfglocation = "FNHook-Configs/"
makefolder("FNHook-Configs")

-- caching
local Vec2 = Vector2.new
local Vec3 = Vector3.new
local CF = CFrame.new
local INST = Instance.new
local COL3 = Color3.new
local COL3RGB = Color3.fromRGB
local COL3HSV = Color3.fromHSV
local CLAMP = math.clamp
local DEG = math.deg
local FLOOR = math.floor
local ACOS = math.acos
local RANDOM = math.random
local ATAN2 = math.atan2
local HUGE = math.huge
local RAD = math.rad
local MIN = math.min
local POW = math.pow
local UDIM2 = UDim2.new
local CFAngles = CFrame.Angles

local FIND = string.find


local LEN = string.len
local SUB = string.sub
local GSUB = string.gsub
local RAY = Ray.new

local INSERT = table.insert


local TBLFIND = table.find
local TBLREMOVE = table.remove
local TBLSORT = table.sort

-- i see those pastes lying around

-- Bad 9672 & WetIDreamz 0001 & zeox 9999

function rgbtotbl(rgb)
return {R = rgb.R, G = rgb.G, B = rgb.B}
end
function tbltorgb(tbl)
return COL3(tbl.R, tbl.G, tbl.B)
end
local function deepCopy(original)
local copy = {}
for k, v in pairs(original) do
if type(v) == "table" then
v = deepCopy(v)
end
copy[k] = v
end
return copy
end
function library:ConfigFix(cfg)
local copy =
game:GetService("HttpService"):JSONDecode(readfile(cfglocation..cfg..".txt"))
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
local a = Elements.Color
Elements.Color = tbltorgb(a)
end
end
end
end
return copy
end
function library:SaveConfig(cfg)
local copy = deepCopy(values)
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
Elements.Color = {R=Elements.Color.R,
G=Elements.Color.G, B=Elements.Color.B}
end
end
end
end
writefile(cfglocation..cfg..".txt",
game:GetService("HttpService"):JSONEncode(copy))
end

function library:New(name)
local menu = {}

local Aristois = INST("ScreenGui")


local Menu = INST("ImageLabel")
local TextLabel = INST("TextLabel")
local TabButtons = INST("Frame")
local UIListLayout = INST("UIListLayout")
local Tabs = INST("Frame")

Aristois.Name = "Aristois"
Aristois.ResetOnSpawn = false
Aristois.ZIndexBehavior = "Global"
Aristois.DisplayOrder = 420133769

local UIScale = INST("UIScale")


UIScale.Parent = Aristois

function menu:SetScale(scale)
UIScale.Scale = scale
end

local but = INST("TextButton")


but.Modal = true
but.Text = ""
but.BackgroundTransparency = 1
but.Parent = Aristois

local cursor = INST("ImageLabel")


cursor.Name = "cursor"
cursor.Parent = Aristois
cursor.BackgroundTransparency = 1
cursor.Size = UDIM2(0,17,0,17)
cursor.Image = "rbxassetid://518398610"
cursor.ZIndex = 1000
cursor.ImageColor3 = COL3RGB(255, 186, 0)

local Players = game:GetService("Players")


local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

game:GetService("RunService").RenderStepped:connect(function()
cursor.Visible = Aristois.Enabled
cursor.Position = UDIM2(0,Mouse.X-3,0,Mouse.Y+1)
end)

Menu.Name = "Menu"
Menu.Parent = Aristois
Menu.BackgroundColor3 = COL3RGB(255, 255, 255)
Menu.Position = UDIM2(0.5, -300, 0.5, -300)
Menu.Size = UDIM2(0, 600, 0, 600)
Menu.Image = "http://www.roblox.com/asset/?id=7881406037"

library.uiopen = true

game:GetService("UserInputService").InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.Insert then
Aristois.Enabled = not Aristois.Enabled
library.uiopen = Aristois.Enabled
end
end)

local KeybindList = INST("ScreenGui")


do
local TextLabel = INST("TextLabel")
local Frame = INST("Frame")
local UIListLayout = INST("UIListLayout")

KeybindList.Name = "KeybindList"
KeybindList.ZIndexBehavior = Enum.ZIndexBehavior.Global
KeybindList.Enabled = false

TextLabel.Parent = KeybindList
TextLabel.BackgroundColor3 = COL3RGB(39, 39, 39)
TextLabel.BorderColor3 = COL3RGB(255, 255, 255)
TextLabel.Position = UDIM2(0, 1, 0.300000012, 0)
TextLabel.Size = UDIM2(0, 155, 0, 24)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "keybinds"
TextLabel.TextColor3 = COL3RGB(255, 255, 255)
TextLabel.TextSize = 14.000

Frame.Parent = TextLabel
Frame.BackgroundColor3 = COL3RGB(255, 255, 255)
Frame.BackgroundTransparency = 1.000
Frame.Position = UDIM2(0, 0, 1, 1)
Frame.Size = UDIM2(1, 0, 1, 0)

UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

KeybindList.Parent = game.CoreGui
end

function keybindadd(text)
if not KeybindList.TextLabel.Frame:FindFirstChild(text) then
local TextLabel = INST("TextLabel")
TextLabel.BackgroundColor3 = COL3RGB(39, 39, 39)
TextLabel.BorderColor3 = COL3RGB(255, 255, 255)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDIM2(0, 155, 0, 24)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(255, 255, 255)
TextLabel.TextSize = 14.000
TextLabel.Name = text
TextLabel.Parent = KeybindList.TextLabel.Frame
end
end

function keybindremove(text)
if KeybindList.TextLabel.Frame:FindFirstChild(text) then
KeybindList.TextLabel.Frame:FindFirstChild(text):Destroy()
end
end

function library:SetKeybindVisible(Joe)
KeybindList.Enabled = Joe
end

library.dragging = false
do
local UserInputService = game:GetService("UserInputService")
local a = Menu
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
a.Position = UDIM2(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
a.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
library.dragging = true
dragStart = input.Position
startPos = a.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
library.dragging = false
end
end)
end
end)
a.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and library.dragging then
update(input)
end
end)
end

TextLabel.Parent = Menu
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDIM2(0, 7, 0, 0)
TextLabel.Size = UDIM2(0, 0, 0, 29)
TextLabel.Size = UDIM2(0, txt:GetTextSize(name, 15,
Enum.Font.SourceSansSemibold, Vec2(700, TextLabel.AbsoluteSize.Y)).X, 0, 29)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = name
TextLabel.TextColor3 = COL3RGB(255, 255, 255)
TextLabel.TextSize = 15.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

TabButtons.Name = "TabButtons"
TabButtons.Parent = Menu
TabButtons.BackgroundColor3 = COL3RGB(255, 255, 255)
TabButtons.BackgroundTransparency = 1
TabButtons.Position = UDIM2(TextLabel.Size.X.Scale,
TextLabel.Size.X.Offset+10, 0, 0)
TabButtons.Size = UDIM2(TextLabel.Size.X.Scale, 590-TextLabel.Size.X.Offset,
0, 29)

UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center

Tabs.Name = "Tabs"
Tabs.Parent = Menu
Tabs.BackgroundColor3 = COL3RGB(255, 255, 255)
Tabs.BackgroundTransparency = 1.000
Tabs.Position = UDIM2(0, 0, 0, 32)
Tabs.Size = UDIM2(0, 600, 0, 568)

local first = true


local currenttab

function menu:Tab(text)
local tabname
tabname = text
local Tab = {}
values[tabname] = {}

local TextButton = INST("TextButton")


TextButton.BackgroundColor3 = COL3RGB(255, 255, 255)
TextButton.BackgroundTransparency = 1
TextButton.Size = UDIM2(0, txt:GetTextSize(text, 15,
Enum.Font.SourceSansSemibold, Vec2(700,700)).X+12, 1, 0)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = text
TextButton.TextColor3 = COL3RGB(200, 200, 200)
TextButton.TextSize = 15.000
TextButton.Parent = TabButtons
local TabGui = INST("ScrollingFrame")
local Left = INST("Frame")
local UIListLayout = INST("UIListLayout")
local Right = INST("Frame")
local UIListLayout_2 = INST("UIListLayout")

TabGui.Name = "TabGui"
TabGui.Parent = Tabs
TabGui.BackgroundColor3 = COL3RGB(255, 255, 255)
TabGui.BorderSizePixel = 0
TabGui.ScrollBarThickness = 4
TabGui.ScrollBarImageTransparency = 0.9
TabGui.BackgroundTransparency = 1.000
TabGui.Size = UDIM2(1, 0, 1, 0)
TabGui.Visible = false

Left.Name = "Left"
Left.Parent = TabGui
Left.BackgroundColor3 = COL3RGB(255, 255, 255)
Left.BackgroundTransparency = 1.000
Left.Position = UDIM2(0, 15, 0, 11)
Left.Size = UDIM2(0, 279, 0, 543)

UIListLayout.Parent = Left
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 10)

Right.Name = "Right"
Right.Parent = TabGui
Right.BackgroundColor3 = COL3RGB(255, 255, 255)
Right.BackgroundTransparency = 1.000
Right.Position = UDIM2(0, 303, 0, 11)
Right.Size = UDIM2(0, 279, 0, 543)

UIListLayout_2.Parent = Right
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 10)

if first then
TextButton.TextColor3 = COL3RGB(255, 255, 255)
currenttab = text
TabGui.Visible = true
first = false
end

TextButton.MouseButton1Down:Connect(function()
if currenttab ~= text then
for i,v in pairs(TabButtons:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v, TweenInfo.new(0.3,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200, 200,
200)})
end
end
for i,v in pairs(Tabs:GetChildren()) do
v.Visible = false
end
library:Tween(TextButton, TweenInfo.new(0.3,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255, 255,
255)})
currenttab = text
TabGui.Visible = true
end
end)

function Tab:MSector(text, side)


local sectorname = text
local MSector = {}
values[tabname][text] = {}

local Section = INST("Frame")


local SectionText = INST("TextLabel")
local Inner = INST("Frame")
local sectiontabs = INST("Frame")
local UIListLayout_2 = INST("UIListLayout")

Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = COL3RGB(35, 35, 35)
Section.BorderColor3 = COL3RGB(0, 0, 0)
Section.BorderSizePixel = 0
Section.Size = UDIM2(1, 0, 0, 33)

SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = COL3RGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDIM2(0, 7, 0, -12)
SectionText.Size = UDIM2(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = COL3RGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left

Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = COL3RGB(39, 39, 39)
Inner.BorderColor3 = COL3RGB(0, 0, 0)
Inner.BorderSizePixel = 0
Inner.Position = UDIM2(0, 1, 0, 1)
Inner.Size = UDIM2(1, -2, 1, -9)

sectiontabs.Name = "sectiontabs"
sectiontabs.Parent = Section
sectiontabs.BackgroundColor3 = COL3RGB(255, 255, 255)
sectiontabs.BackgroundTransparency = 1.000
sectiontabs.Position = UDIM2(0, 0, 0, 6)
sectiontabs.Size = UDIM2(1, 0, 0, 22)

UIListLayout_2.Parent = sectiontabs
UIListLayout_2.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_2.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0,4)

local firs = true


local selected
function MSector:Tab(text)
local tab = {}
values[tabname][sectorname][text] = {}
local tabtext = text

local tabsize = UDIM2(1, 0, 0, 44)

local tab1 = INST("Frame")


local UIPadding = INST("UIPadding")
local UIListLayout = INST("UIListLayout")
local TextButton = INST("TextButton")

tab1.Name = text
tab1.Parent = Inner
tab1.BackgroundColor3 = COL3RGB(39, 39, 39)
tab1.BorderColor3 = COL3RGB(0, 0, 0)
tab1.BorderSizePixel = 0
tab1.Position = UDIM2(0, 0, 0, 30)
tab1.Size = UDIM2(1, 0, 1, -21)
tab1.Name = text
tab1.Visible = false

UIPadding.Parent = tab1
UIPadding.PaddingTop = UDim.new(0, 0)

UIListLayout.Parent = tab1
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 1)

TextButton.Parent = sectiontabs
TextButton.BackgroundColor3 = COL3RGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Size = UDIM2(0, txt:GetTextSize(text, 14,
Enum.Font.SourceSansSemibold, Vec2(700,700)).X + 2, 1, 0)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = text
TextButton.TextColor3 = COL3RGB(200, 200, 200)
TextButton.TextSize = 14.000
TextButton.Name = text

TextButton.MouseButton1Down:Connect(function()
for i,v in pairs(Inner:GetChildren()) do
v.Visible = false
end
for i,v in pairs(sectiontabs:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200,200,200)})
end
end
Section.Size = tabsize
tab1.Visible = true
library:Tween(TextButton, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255, 255,
255)})
end)

function tab:Element(type, text, data, callback)


local Element = {}
data = data or {}
callback = callback or function() end
values[tabname][sectorname][tabtext][text] = {}

if type == "Jumbobox" then


tabsize = tabsize + UDIM2(0,0,0, 39)
Element.value = {Jumbobox = {}}
data.options = data.options or {}

local Dropdown = INST("Frame")


local Button = INST("TextButton")
local TextLabel = INST("TextLabel")
local Drop = INST("ScrollingFrame")
local Button_2 = INST("TextButton")
local TextLabel_2 = INST("TextLabel")
local UIListLayout = INST("UIListLayout")
local ImageLabel = INST("ImageLabel")
local TextLabel_3 = INST("TextLabel")

Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 = COL3RGB(255, 255,
255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)

Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0, 0)
TextLabel.Size = UDIM2(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "..."
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local abcd = TextLabel

Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(47, 47, 47)
Drop.BorderColor3 = COL3RGB(35, 35, 35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = COL3RGB(84, 84, 84)

UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

values[tabname][sectorname][tabtext][text] =
Element.value
local num = #data.options
if num > 5 then
Drop.Size = UDIM2(1, 0, 0, 85)
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true

local function updatetext()


local old = {}
for i,v in ipairs(data.options) do
if TBLFIND(Element.value.Jumbobox,
v) then
INSERT(old, v)
else
end
end
local str = ""

if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in ipairs(old) do
if i == 1 then
str = v
else
if i > 2 then
if i < 4
then
str =
str..", ..."
end
else
str =
str..", "..v
end
end
end
end
end

abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 =
COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35,
35, 35)
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6

TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0,
-1)
TextLabel.Size = UDIM2(-0.21714285,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6

Button.MouseButton1Down:Connect(function()
if
TBLFIND(Element.value.Jumbobox, v) then
for i,a in
pairs(Element.value.Jumbobox) do
if a == v then

TBLREMOVE(Element.value.Jumbobox, i)
end
end
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else

INSERT(Element.value.Jumbobox, v)
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(175, 175, 175)})
end
updatetext()

values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)

Button.MouseEnter:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end
end)

Button.MouseLeave:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end)

first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in pairs(Drop:GetChildren()) do
if v.Name ~= "UIListLayout" then
if TBLFIND(val.Jumbobox,
v.Name) then
v.TextLabel.TextColor3 =
COL3RGB(175, 175, 175)
else
v.TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
end
end
end
updatetext()
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(val)
end
if data.default then
Element:SetValue(data.default)
end

ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"

TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -1)
TextLabel_3.Size = UDIM2(0.111913361, 208,
0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left

Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not
indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
end
end
end)
elseif type == "TextBox" then

elseif type == "ToggleKeybind" then


tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Key, Type = "Always", Active = true}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = COL3RGB(255, 255,
255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255,
255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)
local binding = false
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
keybindremove(text)
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end

Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] =
Element.value
do
local Keybind = INST("TextButton")
local Frame = INST("Frame")
local Always = INST("TextButton")
local UIListLayout = INST("UIListLayout")
local Hold = INST("TextButton")
local Toggle = INST("TextButton")

Keybind.Name = "Keystrokes"
Keybind.Parent = Button
Keybind.BackgroundColor3 = COL3RGB(255,
186, 0 )
Keybind.BorderColor3 = COL3RGB(0, 0, 0 )
Keybind.Position = UDIM2(0, 270, 0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDIM2(0, 43, 0, 12)
Keybind.Size =
UDIM2(0,txt:GetTextSize("NONE", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X
+ 5,0, 12)
Keybind.AutoButtonColor = false
Keybind.Font =
Enum.Font.SourceSansSemibold
Keybind.TextColor3 = COL3RGB(255, 255,
255)
Keybind.TextSize = 14.000
Keybind.AnchorPoint = Vec2(1,0)
Keybind.ZIndex = 3

Frame.Parent = Keybind
Frame.BackgroundColor3 = COL3RGB(47, 47,
47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(1, -49, 0, 1)
Frame.Size = UDIM2(0, 49, 0, 49)
Frame.Visible = false
Frame.ZIndex = 3

Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 = COL3RGB(47, 47,
47)
Always.BackgroundTransparency = 1.000
Always.BorderColor3 = COL3RGB(35, 35, 35)
Always.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Always.Size = UDIM2(1, 0, 0, 16)
Always.AutoButtonColor = false
Always.Font = Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 = COL3RGB(173, 173,
173)
Always.TextSize = 14.000
Always.ZIndex = 3

UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 = COL3RGB(47, 47,
47)
Hold.BackgroundTransparency = 1.000
Hold.BorderColor3 = COL3RGB(35, 35, 35)
Hold.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Hold.Size = UDIM2(1, 0, 0, 16)
Hold.AutoButtonColor = false
Hold.Font = Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 = COL3RGB(200, 200, 200)
Hold.TextSize = 14.000
Hold.ZIndex = 3

Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 = COL3RGB(47, 47,
47)
Toggle.BackgroundTransparency = 1.000
Toggle.BorderColor3 = COL3RGB(35, 35, 35)
Toggle.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Toggle.Size = UDIM2(1, 0, 0, 16)
Toggle.AutoButtonColor = false
Toggle.Font =
Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 = COL3RGB(200, 200,
200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3

for _,button in
pairs(Frame:GetChildren()) do
if button:IsA("TextButton") then

button.MouseButton1Down:Connect(function()
Element.value.Type =
button.Text
Frame.Visible = false
Element.value.Active =
Element.value.Type == "Always" and true or false
if Element.value.Type ==
"Always" then

keybindremove(text)
end
for _,button in
pairs(Frame:GetChildren()) do
if
button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font
= Enum.Font.SourceSansSemibold

library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200,200,200)})
end
end
button.Font =
Enum.Font.SourceSansBold
button.TextColor3 =
COL3RGB(60, 0, 90)
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end)

button.MouseEnter:Connect(function()
if Element.value.Type ~=
button.Text then
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255,255,255)})
end
end)

button.MouseLeave:Connect(function()
if Element.value.Type ~=
button.Text then

library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200,200,200)})
end
end)
end
end

Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text = "..."
Keybind.Size =
UDIM2(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X +
4,0, 12)
end
end)

Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible = not
Frame.Visible
end
end)
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local InFrame = false
Frame.MouseEnter:Connect(function()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible == true and
not InFrame and not InFrame2 then
Frame.Visible = false
end
end
if binding then
binding = false
Keybind.Text =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name:upper() or
input.UserInputType.Name:upper()
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 5,0, 12)
Element.value.Key =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or input.UserInputType.Name
if input.KeyCode.Name ==
"Backspace" then
Keybind.Text = "NONE"
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 4,0, 12)
Element.value.Key = nil
end
else
if Element.value.Key ~= nil
then
if
FIND(Element.value.Key, "Mouse") then
if
input.UserInputType == Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = true
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then

Element.value.Active = not Element.value.Active


if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
else
if input.KeyCode
== Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = true
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then

Element.value.Active = not Element.value.Active


if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
end
else
Element.value.Active =
true
end
end
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)

game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~= nil then
if FIND(Element.value.Key,
"Mouse") then
if input.UserInputType
== Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = false
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
else
if input.KeyCode ==
Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = false
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
end
end
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = COL3RGB(255, 255,
255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255,
255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext]
[text] = Element.value
end

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] =
Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][tabtext]
[text] = Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255)}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = COL3RGB(255, 255,
255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255,
255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end

local ColorH,ColorS,ColorV

local ColorP = INST("TextButton")


local Frame = INST("Frame")
local Colorpick = INST("ImageButton")
local ColorDrag = INST("Frame")
local Huepick = INST("ImageButton")
local Huedrag = INST("Frame")

ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(35, 35, 35)
ColorP.Position = UDIM2(0, 270, 0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200, 200, 200)
ColorP.TextSize = 14.000

Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(-0.666666687, -170,
1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3

Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255, 255,
255)
Colorpick.BorderColor3 = COL3RGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.Size = UDIM2(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3

ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255, 255,
255)
ColorDrag.BorderColor3 = COL3RGB(35, 35, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3

Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255, 255,
255)
Huepick.BorderColor3 = COL3RGB(35, 35, 35)
Huepick.ClipsDescendants = false
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.Size = UDIM2(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3

local HueFrameGradient = INST("UIGradient")


HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00,
COL3RGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17,
COL3RGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33,
COL3RGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50,
COL3RGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67,
COL3RGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83,
COL3RGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00,
COL3RGB(255, 0, 0))
}

Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255, 255,
255)
Huedrag.BorderColor3 = COL3RGB(35, 35, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3

ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)

ColorH = (CLAMP(Huedrag.AbsolutePosition.Y-
Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(CLAMP(ColorDrag.AbsolutePosition.X-
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(CLAMP(ColorDrag.AbsolutePosition.Y-
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)

if data.default.Color ~= nil then


ColorH, ColorS, ColorV =
data.default.Color:ToHSV()

ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)

ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-ColorH,
-1)
end

local mouse =
game:GetService("Players").LocalPlayer:GetMouse()

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not
inCP then
Frame.Visible = false
end
end
end)

local function updateColor()


local ColorX = (CLAMP(mouse.X -
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (CLAMP(mouse.Y -
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDIM2(ColorX, 0,
ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][tabtext]
[text] = Element.value
Element.value.Color = COL3HSV(ColorH,
ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = CLAMP(mouse.Y -
Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDIM2(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][tabtext]
[text] = Element.value
Element.value.Color = COL3HSV(ColorH,
ColorS, ColorV)
callback(Element.value)
end
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] =
Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = COL3(value.Color.R,
value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)

ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-ColorH,
-1)
end
elseif type == "ToggleTrans" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255), Transparency = data.default and data.default.Transparency or
0}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = COL3RGB(255, 255,
255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255,
255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end

local ColorH,ColorS,ColorV

local ColorP = INST("TextButton")


local Frame = INST("Frame")
local Colorpick = INST("ImageButton")
local ColorDrag = INST("Frame")
local Huepick = INST("ImageButton")
local Huedrag = INST("Frame")

ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(35, 35, 35)
ColorP.Position = UDIM2(0, 270, 0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200, 200, 200)
ColorP.TextSize = 14.000

Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(-0.666666687, -170,
1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3

Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255, 255,
255)
Colorpick.BorderColor3 = COL3RGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.Size = UDIM2(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3

ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255, 255,
255)
ColorDrag.BorderColor3 = COL3RGB(35, 35, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3

Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255, 255,
255)
Huepick.BorderColor3 = COL3RGB(35, 35, 35)
Huepick.ClipsDescendants = true
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.Size = UDIM2(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3

local HueFrameGradient = INST("UIGradient")


HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00,
COL3RGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17,
COL3RGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33,
COL3RGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50,
COL3RGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67,
COL3RGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83,
COL3RGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00,
COL3RGB(255, 0, 0))
}

Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255, 255,
255)
Huedrag.BorderColor3 = COL3RGB(27, 27, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3

local Transpick = INST("ImageButton")


local Transcolor = INST("ImageLabel")
local Transdrag = INST("Frame")

Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 = COL3RGB(255, 255,
255)
Transpick.BorderColor3 = COL3RGB(35, 35, 35)
Transpick.Position = UDIM2(0, 10, 0, 167)
Transpick.Size = UDIM2(0, 180, 0, 15)
Transpick.AutoButtonColor = false
Transpick.Image = "rbxassetid://3887014957"
Transpick.ScaleType = Enum.ScaleType.Tile
Transpick.TileSize = UDIM2(0, 10, 0, 10)
Transpick.ZIndex = 3

Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 = COL3RGB(255, 255,
255)
Transcolor.BackgroundTransparency = 1.000
Transcolor.Size = UDIM2(1, 0, 1, 0)
Transcolor.Image = "rbxassetid://3887017050"
Transcolor.ImageColor3 = COL3RGB(255, 0, 4)
Transcolor.ZIndex = 3

Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 = COL3RGB(255, 255,
255)
Transdrag.BorderColor3 = COL3RGB(35, 35, 35)
Transdrag.Position = UDIM2(0, -1, 0, 0)
Transdrag.Size = UDIM2(0, 2, 1, 0)
Transdrag.ZIndex = 3

ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)

ColorH = (CLAMP(Huedrag.AbsolutePosition.Y-
Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(CLAMP(ColorDrag.AbsolutePosition.X-
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(CLAMP(ColorDrag.AbsolutePosition.Y-
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)

if data.default.Color ~= nil then


ColorH, ColorS, ColorV =
data.default.Color:ToHSV()

ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)

Transcolor.ImageColor3 = COL3HSV(ColorH,
1, 1)

ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-ColorH,
-1)
end
if data.default.Transparency ~= nil then
Transdrag.Position =
UDIM2(data.default.Transparency, -1, 0, 0)
end
local mouse =
game:GetService("Players").LocalPlayer:GetMouse()

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not
inCP then
Frame.Visible = false
end
end
end)
local function updateColor()
local ColorX = (CLAMP(mouse.X -
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (CLAMP(mouse.Y -
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDIM2(ColorX, 0,
ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Transcolor.ImageColor3 = COL3HSV(ColorH,
1, 1)
values[tabname][sectorname][tabtext]
[text] = Element.value
Element.value.Color = COL3HSV(ColorH,
ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = CLAMP(mouse.Y -
Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDIM2(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
Transcolor.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][tabtext]
[text] = Element.value
Element.value.Color = COL3HSV(ColorH,
ColorS, ColorV)
callback(Element.value)
end
local function updateTrans()
local x = CLAMP(mouse.X -
Transpick.AbsolutePosition.X, 0, 178)
Transdrag.Position = UDIM2(0, x, 0, 0)
Element.value.Transparency = (x/178)
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection =
mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] =
Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = COL3(value.Color.R,
value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)

ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH,
1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-ColorH,
-1)
end
elseif type == "Dropdown" then
tabsize = tabsize + UDIM2(0,0,0,39)
Element.value = {Dropdown = data.options[1]}

local Dropdown = INST("Frame")


local Button = INST("TextButton")
local TextLabel = INST("TextLabel")
local Drop = INST("ScrollingFrame")
local Button_2 = INST("TextButton")
local TextLabel_2 = INST("TextLabel")
local UIListLayout = INST("UIListLayout")
local ImageLabel = INST("ImageLabel")
local TextLabel_3 = INST("TextLabel")

Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 = COL3RGB(255, 255,
255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)

Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0, 0)
TextLabel.Size = UDIM2(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = Element.value.Dropdown
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

local abcd = TextLabel

Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(47, 47, 47)
Drop.BorderColor3 = COL3RGB(35, 35, 35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = COL3RGB(255, 255,
255)

UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

local num = #data.options


if num > 5 then
Drop.Size = UDIM2(1, 0, 0, 85)
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
Drop.CanvasSize = UDIM2(1, 0, 0, 17*num)
local first = true
for i,v in ipairs(data.options) do
do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 =
COL3RGB(33, 35, 47)
Button.BorderColor3 = COL3RGB(27,
27, 35)
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6

TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0,
-1)
TextLabel.Size = UDIM2(-0.21714285,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6

Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Element.value.Dropdown = v
abcd.Text = v
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
Drop.CanvasPosition =
Vec2(0,0)
end)

Button.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)

Button.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)

first = false
end
end

function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(val)
end

ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"

TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -1)
TextLabel_3.Size = UDIM2(0.111913361, 208,
0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left

Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not
indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
end
end
end)
values[tabname][sectorname][tabtext][text] =
Element.value
elseif type == "Slider" then

tabsize = tabsize + UDIM2(0,0,0,25)

local Slider = INST("Frame")


local TextLabel = INST("TextLabel")
local Button = INST("TextButton")
local Frame = INST("Frame")
local UIGradient = INST("UIGradient")
local Value = INST("TextLabel")

Slider.Name = "Slider"
Slider.Parent = tab1
Slider.BackgroundColor3 = COL3RGB(255, 255,
255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDIM2(0, 0, 0.653061211, 0)
Slider.Size = UDIM2(1, 0, 0, 25)

TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -2)
TextLabel.Size = UDIM2(0, 100, 0, 15)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left

Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 15)
Button.Size = UDIM2(0, 175, 0, 5)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Frame.Parent = Button
Frame.BackgroundColor3 = COL3RGB(255, 255, 255)
Frame.BorderSizePixel = 0
Frame.Size = UDIM2(0.5, 0, 1, 0)

UIGradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0, COL3RGB(255,140,0)),
ColorSequenceKeypoint.new(1, COL3RGB(255,165,0))}
UIGradient.Rotation = 90
UIGradient.Parent = Frame
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = COL3RGB(255, 255, 255)
Value.BackgroundTransparency = 1.000
Value.Position = UDIM2(0, 150, 0, -1)
Value.Size = UDIM2(0, 55, 0, 15)
Value.Font = Enum.Font.SourceSansSemibold
Value.Text = "50"
Value.TextColor3 = COL3RGB(200, 200, 200)
Value.TextSize = 14.000
Value.TextXAlignment =
Enum.TextXAlignment.Right
local min, max, default = data.min or 0,
data.max or 100, data.default or 0
Element.value = {Slider = default}

function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a = ((Element.value.Slider -
min)) / (max-min)
else
a =
(Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider - min)) /
(max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][tabtext][text] =
Element.value
local uis = game:GetService("UserInputService")
local mouse =
game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDIM2(0, CLAMP(mouse.X -
Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) -
tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][tabtext]
[text] = Element.value
callback(Element.value)
moveconnection =
mouse.Move:Connect(function()
Frame.Size = UDIM2(0, CLAMP(mouse.X
- Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) -
tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)
releaseconnection =
uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
Frame.Size = UDIM2(0,
CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max)
- tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
moveconnection:Disconnect()

releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then

tabsize = tabsize + UDIM2(0,0,0,24)


local Button = INST("Frame")
local Button_2 = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = "Button"
Button.Parent = tab1
Button.BackgroundColor3 = COL3RGB(255, 255,
255)
Button.BackgroundTransparency = 1.000
Button.Position = UDIM2(0, 0, 0.236059487, 0)
Button.Size = UDIM2(1, 0, 0, 24)

Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 = COL3RGB(47, 47, 47)
Button_2.BorderColor3 = COL3RGB(35, 35, 35)
Button_2.Position = UDIM2(0, 30, 0.5, -9)
Button_2.Size = UDIM2(0, 175, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = COL3RGB(0, 0, 0)
Button_2.TextSize = 14.000

TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Size = UDIM2(1, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000

function Element:SetValue()
end

Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 = COL3RGB(175, 175,
175)
library:Tween(TextLabel,
TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)
end
ConfigLoad:Connect(function(cfg)
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname][tabtext][text] ~=
nil then
Element:SetValue(fix[tabname][sectorname]
[tabtext][text])
end
end)

return Element
end

if firs then
coroutine.wrap(function()

game:GetService("RunService").RenderStepped:Wait()
Section.Size = tabsize
end)()
selected = text
TextButton.TextColor3 = COL3RGB(255,255,255)
tab1.Visible = true
firs = false
end

return tab
end

return MSector
end
function Tab:Sector(text, side)
local sectorname = text
local Sector = {}
values[tabname][text] = {}
local Section = INST("Frame")
local SectionText = INST("TextLabel")
local Inner = INST("Frame")
local UIListLayout = INST("UIListLayout")

Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = COL3RGB(35, 35, 35)
Section.BorderColor3 = COL3RGB(35, 35, 35)
Section.BorderSizePixel = 0
Section.Position = UDIM2(0.00358422939, 0, 0, 0)
Section.Size = UDIM2(1, 0, 0, 22)

SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = COL3RGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDIM2(0, 7, 0, -12)
SectionText.Size = UDIM2(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = COL3RGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left

Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = COL3RGB(39, 39, 39)
Inner.BorderColor3 = COL3RGB(35, 35, 35)
Inner.BorderSizePixel = 0
Inner.Position = UDIM2(0, 1, 0, 1)
Inner.Size = UDIM2(1, -2, 1, -2)

local UIPadding = INST("UIPadding")

UIPadding.Parent = Inner
UIPadding.PaddingTop = UDim.new(0, 10)

UIListLayout.Parent = Inner
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,1)

function Sector:Element(type, text, data, callback)


local Element = {}
data = data or {}
callback = callback or function() end
values[tabname][sectorname][text] = {}
if type == "ScrollDrop" then
Section.Size = Section.Size + UDIM2(0,0,0,39)
Element.value = {Scroll = {}, Dropdown = ""}

for i,v in pairs(data.options) do


Element.value.Scroll[i] = v[1]
end

local joe = {}
if data.alphabet then
local copy = {}
for i,v in pairs(data.options) do
INSERT(copy, i)
end
TBLSORT(copy, function(a,b)
return a < b
end)
joe = copy
else
for i,v in pairs(data.options) do
INSERT(joe, i)
end
end

local Dropdown = INST("Frame")


local Button = INST("TextButton")
local TextLabel = INST("TextLabel")
local Drop = INST("ScrollingFrame")
local Button_2 = INST("TextButton")
local TextLabel_2 = INST("TextLabel")
local UIListLayout = INST("UIListLayout")
local ImageLabel = INST("ImageLabel")
local TextLabel_3 = INST("TextLabel")

Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)

Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

local TextLabel = INST("TextLabel")

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0, 0)
TextLabel.Size = UDIM2(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "lol"
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local abcd = TextLabel

Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(47, 47, 47)
Drop.BorderColor3 = COL3RGB(35, 35, 35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.CanvasSize = UDIM2(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = COL3RGB(255, 255, 255)

UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

local amount = data.Amount or 6


Section.Size = Section.Size + UDIM2(0,0,0,amount * 16
+ 8)

local num = #joe


if num > 5 then
Drop.Size = UDIM2(1, 0, 0, 85)
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(joe) do
do
local joell = v
local Scroll = INST("Frame")
local joe2 = data.options[v]
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = COL3RGB(47, 47,
47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53,
53)
TextLabel.Position = UDIM2(0, 5, 0, -1)
TextLabel.Size = UDIM2(-0.21714285, 208,
1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200, 200,
200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6

Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Drop.CanvasPosition = Vec2(0,0)
abcd.Text = v
for i,v in
pairs(Scroll.Parent:GetChildren()) do
if v:IsA("Frame") then
v.Visible = false
end
end
Element.value.Dropdown = v
Scroll.Visible = true
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)

if first then
abcd.Text = v
Element.value.Dropdown = v
end
local Frame = INST("ScrollingFrame")
local UIListLayout = INST("UIListLayout")

Scroll.Name = "Scroll"
Scroll.Parent = Dropdown
Scroll.BackgroundColor3 = COL3RGB(255,
255, 255)
Scroll.BackgroundTransparency = 1.000
Scroll.Position = UDIM2(0, 0, 0, 0)
Scroll.Size = UDIM2(1, 0, 0, amount * 16
+ 8)
Scroll.Visible = first
Scroll.Name = v

Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 = COL3RGB(47, 47,
47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(0, 30, 0, 40)
Frame.Size = UDIM2(0, 175, 0, 16 *
amount)
Frame.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.CanvasSize = UDIM2(0, 0, 0, 0)
Frame.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.ScrollBarThickness = 4
Frame.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.AutomaticCanvasSize = "Y"
Frame.ScrollBarImageColor3 = COL3RGB(255,
255, 255)

UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
local joll = true
for i,v in ipairs(joe2) do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3 =
COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35,
35, 35)
Button.BorderSizePixel = 0
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(1, 0, 0, 16)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 4, 0,
-1)
TextLabel.Size = UDIM2(1, 1, 1, 1)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
if joll then
joll = false
TextLabel.TextColor3 =
COL3RGB(255, 255, 255)
end

Button.MouseButton1Down:Connect(function()

for i,v in
pairs(Frame:GetChildren()) do
if v:IsA("TextButton")
then

library:Tween(v.TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200, 200, 200)})
end
end

library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})

Element.value.Scroll[joell] =
v

values[tabname][sectorname]
[text] = Element.value
callback(Element.value)
end)

Button.MouseEnter:Connect(function()
if
Element.value.Scroll[joell] ~= v then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end
end)

Button.MouseLeave:Connect(function()
if
Element.value.Scroll[joell] ~= v then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end)
end
first = false
end
end

ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?
id=6724771531"

TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -1)
TextLabel_3.Size = UDIM2(0.111913361, 208,
0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left

Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop
and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vec2(0,0)
end
end
end)

function Element:SetValue(tbl)
Element.value = tbl
abcd.Text = tbl.Dropdown
values[tabname][sectorname][text] =
Element.value
for i,v in pairs(Dropdown:GetChildren()) do
if v:IsA("Frame") then
if v.Name == Element.value.Dropdown
then
v.Visible = true
else
v.Visible = false
end
for _,bad in
pairs(v.Frame:GetChildren()) do
if bad:IsA("TextButton") then
bad.TextLabel.TextColor3
= COL3RGB(200, 200, 200)
if bad.Name ==
Element.value.Scroll[v.Name] then

bad.TextLabel.TextColor3 = COL3RGB(255, 255, 255)


end
end
end
end
end
end

if data.default then
Element:SetValue(data.default)
end

values[tabname][sectorname][text] = Element.value

elseif type == "Scroll" then


local amount = data.Amount or 6
Section.Size = Section.Size + UDIM2(0,0,0,amount * 16
+ 8)
if data.alphabet then
TBLSORT(data.options, function(a,b)
return a < b
end)
end
Element.value = {Scroll = data.default and
data.default.Scroll or data.options[1]}

local Scroll = INST("Frame")


local Frame = INST("ScrollingFrame")
local UIListLayout = INST("UIListLayout")

Scroll.Name = "Scroll"
Scroll.Parent = Inner
Scroll.BackgroundColor3 = COL3RGB(255, 255, 255)
Scroll.BackgroundTransparency = 1.000
Scroll.Position = UDIM2(0, 0, 00, 0)
Scroll.Size = UDIM2(1, 0, 0, amount * 16 + 8)

Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(0, 30, 0, 0)
Frame.Size = UDIM2(0, 175, 0, 16 * amount)
Frame.BottomImage = "http://www.roblox.com/asset/?
id=6724808282"
Frame.CanvasSize = UDIM2(0, 0, 0, 0)
Frame.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
Frame.ScrollBarThickness = 4
Frame.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Frame.AutomaticCanvasSize = "Y"
Frame.ScrollBarImageColor3 = COL3RGB(255, 255, 255)

UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local first = true
for i,v in ipairs(data.options) do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.BorderSizePixel = 0
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(1, 0, 0, 16)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255,
255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 4, 0, -1)
TextLabel.Size = UDIM2(1, 1, 1, 1)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
if first then first = false
TextLabel.TextColor3 = COL3RGB(255, 255,
255)
end

Button.MouseButton1Down:Connect(function()

for i,v in pairs(Frame:GetChildren()) do


if v:IsA("TextButton") then
library:Tween(v.TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end

library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})

Element.value.Scroll = v

values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if Element.value.Scroll ~= v then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if Element.value.Scroll ~= v then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end)
end

function Element:SetValue(val)
Element.value = val

for i,v in pairs(Frame:GetChildren()) do


if v:IsA("TextButton") then
library:Tween(v.TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end

library:Tween(Frame[Element.value.Scroll].TextLabel, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255, 255,
255)})
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end
values[tabname][sectorname][text] = Element.value
elseif type == "Jumbobox" then
Section.Size = Section.Size + UDIM2(0,0,0,39)
Element.value = {Jumbobox = {}}
data.options = data.options or {}

local Dropdown = INST("Frame")


local Button = INST("TextButton")
local TextLabel = INST("TextLabel")
local Drop = INST("ScrollingFrame")
local Button_2 = INST("TextButton")
local TextLabel_2 = INST("TextLabel")
local UIListLayout = INST("UIListLayout")
local ImageLabel = INST("ImageLabel")
local TextLabel_3 = INST("TextLabel")

Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)

Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0, 0)
TextLabel.Size = UDIM2(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "..."
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local abcd = TextLabel

Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(47, 47, 47)
Drop.BorderColor3 = COL3RGB(35, 35, 35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.CanvasSize = UDIM2(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
--Drop.AutomaticCanvasSize = "Y"
for i,v in pairs(data.options) do
Drop.CanvasSize = Drop.CanvasSize + UDIM2(0, 0,
0, 17)
end
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = COL3RGB(255, 255, 255)

UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

values[tabname][sectorname][text] = Element.value

local num = #data.options


if num > 5 then
Drop.Size = UDIM2(1, 0, 0, 85)
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true

local function updatetext()


local old = {}
for i,v in ipairs(data.options) do
if TBLFIND(Element.value.Jumbobox, v)
then
INSERT(old, v)
else
end
end
local str = ""

if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in ipairs(old) do
if i == 1 then
str = v
else
if i > 2 then
if i < 4 then
str =
str..", ..."
end
else
str = str..",
"..v
end
end
end
end
end

abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = COL3RGB(47, 47,
47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53,
53)
TextLabel.Position = UDIM2(0, 5, 0, -1)
TextLabel.Size = UDIM2(-0.21714285, 208,
1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200, 200,
200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6

Button.MouseButton1Down:Connect(function()
if TBLFIND(Element.value.Jumbobox,
v) then
for i,a in
pairs(Element.value.Jumbobox) do
if a == v then

TBLREMOVE(Element.value.Jumbobox, i)
end
end
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else

INSERT(Element.value.Jumbobox, v)
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(175, 175, 175)})
end
updatetext()

values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end)

first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in pairs(Drop:GetChildren()) do
if v.Name ~= "UIListLayout" then
if TBLFIND(val.Jumbobox, v.Name)
then
v.TextLabel.TextColor3 =
COL3RGB(175, 175, 175)
else
v.TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
end
end
end
updatetext()
values[tabname][sectorname][text] =
Element.value
callback(val)
end
if data.default then
Element:SetValue(data.default)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?
id=6724771531"

TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -1)
TextLabel_3.Size = UDIM2(0.111913361, 208,
0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left

Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop
and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vec2(0,0)
end
end
end)
elseif type == "ToggleKeybind" then
Section.Size = Section.Size + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Key, Type = "Always", Active = true}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)
local binding = false
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
keybindremove(text)
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end
Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
do
local Keybind = INST("TextButton")
local Frame = INST("Frame")
local Always = INST("TextButton")
local UIListLayout = INST("UIListLayout")
local Hold = INST("TextButton")
local Toggle = INST("TextButton")

Keybind.Name = "Keybind"
Keybind.Parent = Button
Keybind.BackgroundColor3 = COL3RGB(47, 47, 47)
Keybind.BorderColor3 = COL3RGB(35, 35, 35)
Keybind.Position = UDIM2(0, 270, 0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDIM2(0, 43, 0, 12)
Keybind.Size = UDIM2(0,txt:GetTextSize("NONE",
14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X + 5,0, 12)
Keybind.AutoButtonColor = false
Keybind.Font = Enum.Font.SourceSansSemibold
Keybind.TextColor3 = COL3RGB(200, 200, 200)
Keybind.TextSize = 14.000
Keybind.AnchorPoint = Vec2(1,0)
Keybind.ZIndex = 3

Frame.Parent = Keybind
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(1, -49, 0, 1)
Frame.Size = UDIM2(0, 49, 0, 49)
Frame.Visible = false
Frame.ZIndex = 3

Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 = COL3RGB(47, 47, 47)
Always.BackgroundTransparency = 1.000
Always.BorderColor3 = COL3RGB(35, 35, 35)
Always.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Always.Size = UDIM2(1, 0, 0, 16)
Always.AutoButtonColor = false
Always.Font = Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 = COL3RGB(173, 173, 173)
Always.TextSize = 14.000
Always.ZIndex = 3

UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder

Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 = COL3RGB(47, 47, 47)
Hold.BackgroundTransparency = 1.000
Hold.BorderColor3 = COL3RGB(35, 35, 35)
Hold.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Hold.Size = UDIM2(1, 0, 0, 16)
Hold.AutoButtonColor = false
Hold.Font = Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 = COL3RGB(200, 200, 200)
Hold.TextSize = 14.000
Hold.ZIndex = 3

Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 = COL3RGB(47, 47, 47)
Toggle.BackgroundTransparency = 1.000
Toggle.BorderColor3 = COL3RGB(35, 35, 35)
Toggle.Position = UDIM2(-3.03289485, 231,
0.115384616, -6)
Toggle.Size = UDIM2(1, 0, 0, 16)
Toggle.AutoButtonColor = false
Toggle.Font = Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 = COL3RGB(200, 200, 200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3

for _,button in pairs(Frame:GetChildren()) do


if button:IsA("TextButton") then

button.MouseButton1Down:Connect(function()
Element.value.Type =
button.Text
Frame.Visible = false
if Element.value.Active ~=
(Element.value.Type == "Always" and true or false) then
Element.value.Active =
Element.value.Type == "Always" and true or false
callback(Element.value)
end
if button.Text == "Always"
then
keybindremove(text)
end
for _,button in
pairs(Frame:GetChildren()) do
if
button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font =
Enum.Font.SourceSansSemibold

library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200,200,200)})
end
end
button.Font =
Enum.Font.SourceSansBold
button.TextColor3 =
COL3RGB(173, 24, 74)
values[tabname][sectorname]
[text] = Element.value
end)

button.MouseEnter:Connect(function()
if Element.value.Type ~=
button.Text then
library:Tween(button,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255,255,255)})
end
end)

button.MouseLeave:Connect(function()
if Element.value.Type ~=
button.Text then
library:Tween(button,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200,200,200)})
end
end)
end
end
Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text = "..."
Keybind.Size =
UDIM2(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X +
4,0, 12)
end
end)
Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible = not Frame.Visible
end
end)
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local InFrame = false
Frame.MouseEnter:Connect(function()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible == true and not
InFrame and not InFrame2 then
Frame.Visible = false
end
end
if binding then
binding = false
Keybind.Text = input.KeyCode.Name
~= "Unknown" and input.KeyCode.Name:upper() or input.UserInputType.Name:upper()
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 5,0, 12)
Element.value.Key =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or input.UserInputType.Name
if input.KeyCode.Name ==
"Backspace" then
Keybind.Text = "NONE"
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 4,0, 12)
Element.value.Key = nil
Element.value.Active = true
end
callback(Element.value)
else
if Element.value.Key ~= nil then
if FIND(Element.value.Key,
"Mouse") then
if input.UserInputType
== Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = true

callback(Element.value)
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then

Element.value.Active = not Element.value.Active


callback(Element.value)
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
else
if input.KeyCode ==
Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then

Element.value.Active = true

callback(Element.value)
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then

Element.value.Active = not Element.value.Active

callback(Element.value)
if
Element.value.Active and Element.value.Toggle then

keybindadd(text)
else

keybindremove(text)
end
end
end
end
else
Element.value.Active = true
end
end
values[tabname][sectorname][text] =
Element.value
end)

game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~= nil then
if FIND(Element.value.Key, "Mouse")
then
if input.UserInputType ==
Enum.UserInputType[Element.value.Key] then
if Element.value.Type ==
"Hold" then

Element.value.Active = false

callback(Element.value)
if
Element.value.Active then

keybindadd(text)
else

keybindremove(text)
end
end
end
else
if input.KeyCode ==
Enum.KeyCode[Element.value.Key] then
if Element.value.Type ==
"Hold" then

Element.value.Active = false

callback(Element.value)
if
Element.value.Active then

keybindadd(text)
else

keybindremove(text)
end
end
end
end
end
values[tabname][sectorname][text] =
Element.value
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
Section.Size = Section.Size + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
end

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] =
Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
Section.Size = Section.Size + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255)}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
end

local ColorH,ColorS,ColorV

local ColorP = INST("TextButton")


local Frame = INST("Frame")
local Colorpick = INST("ImageButton")
local ColorDrag = INST("Frame")
local Huepick = INST("ImageButton")
local Huedrag = INST("Frame")

ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(35, 35, 35)
ColorP.Position = UDIM2(0, 270, 0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200, 200, 200)
ColorP.TextSize = 14.000

Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(35, 35, 35)
Frame.Position = UDIM2(-0.666666687, -170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3

Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255, 255, 255)
Colorpick.BorderColor3 = COL3RGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.Size = UDIM2(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3

ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255, 255, 255)
ColorDrag.BorderColor3 = COL3RGB(35, 35, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3

Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255, 255, 255)
Huepick.BorderColor3 = COL3RGB(35, 35, 35)
Huepick.ClipsDescendants = false
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.Size = UDIM2(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3

local HueFrameGradient = INST("UIGradient")


HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, COL3RGB(255, 0,
0)),
ColorSequenceKeypoint.new(0.17, COL3RGB(255, 0,
255)),
ColorSequenceKeypoint.new(0.33, COL3RGB(0, 0,
255)),
ColorSequenceKeypoint.new(0.50, COL3RGB(0, 255,
255)),
ColorSequenceKeypoint.new(0.67, COL3RGB(0, 255,
0)),
ColorSequenceKeypoint.new(0.83, COL3RGB(255,
255, 0)),
ColorSequenceKeypoint.new(1.00, COL3RGB(255, 0,
0))
}

Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255, 255, 255)
Huedrag.BorderColor3 = COL3RGB(35, 35, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3

ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)

ColorH = (CLAMP(Huedrag.AbsolutePosition.Y-
Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(CLAMP(ColorDrag.AbsolutePosition.X-
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(CLAMP(ColorDrag.AbsolutePosition.Y-
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)

if data.default and data.default.Color ~= nil then


ColorH, ColorS, ColorV =
data.default.Color:ToHSV()

ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)

ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-ColorH, -1)

values[tabname][sectorname][text] =
data.default.Color
end

local mouse =
game:GetService("Players").LocalPlayer:GetMouse()

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP
then
Frame.Visible = false
end
end
end)

local function updateColor()


local ColorX = (CLAMP(mouse.X -
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (CLAMP(mouse.Y -
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDIM2(ColorX, 0, ColorY,
0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][text] =
Element.value
Element.value.Color = COL3HSV(ColorH, ColorS,
ColorV)
callback(Element.value)
end
local function updateHue()
local y = CLAMP(mouse.Y -
Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDIM2(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][text] =
Element.value
Element.value.Color = COL3HSV(ColorH, ColorS,
ColorV)
callback(Element.value)
end
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = COL3(value.Color.R,
value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)

ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-ColorH, -1)

callback(value)
end
elseif type == "ToggleTrans" then
Section.Size = Section.Size + UDIM2(0,0,0,16)
Element.value = {Toggle = data.default and
data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255), Transparency = data.default and data.default.Transparency or
0}

local Toggle = INST("Frame")


local Button = INST("TextButton")
local Color = INST("Frame")
local TextLabel = INST("TextLabel")

Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDIM2(1, 0, 0, 15)

Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(47, 47, 47)
Color.BorderColor3 = COL3RGB(35, 35, 35)
Color.Position = UDIM2(0, 15, 0.5, -5)
Color.Size = UDIM2(0, 8, 0, 8)

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -1)
TextLabel.Size = UDIM2(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local function update()


if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end

local ColorH,ColorS,ColorV

local ColorP = INST("TextButton")


local Frame = INST("Frame")
local Colorpick = INST("ImageButton")
local ColorDrag = INST("Frame")
local Huepick = INST("ImageButton")
local Huedrag = INST("Frame")

ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(35, 35, 35)
ColorP.Position = UDIM2(0, 270, 0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200, 200, 200)
ColorP.TextSize = 14.000

Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(47, 47, 47)
Frame.BorderColor3 = COL3RGB(27, 27, 35)
Frame.Position = UDIM2(-0.666666687, -170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3

Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255, 255, 255)
Colorpick.BorderColor3 = COL3RGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.Size = UDIM2(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3

ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255, 255, 255)
ColorDrag.BorderColor3 = COL3RGB(35, 35, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3

Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255, 255, 255)
Huepick.BorderColor3 = COL3RGB(35, 35, 35)
Huepick.ClipsDescendants = true
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.Size = UDIM2(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3

local HueFrameGradient = INST("UIGradient")


HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, COL3RGB(255, 0,
0)),
ColorSequenceKeypoint.new(0.17, COL3RGB(255, 0,
255)),
ColorSequenceKeypoint.new(0.33, COL3RGB(0, 0,
255)),
ColorSequenceKeypoint.new(0.50, COL3RGB(0, 255,
255)),
ColorSequenceKeypoint.new(0.67, COL3RGB(0, 255,
0)),
ColorSequenceKeypoint.new(0.83, COL3RGB(255,
255, 0)),
ColorSequenceKeypoint.new(1.00, COL3RGB(255, 0,
0))
}

Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255, 255, 255)
Huedrag.BorderColor3 = COL3RGB(35, 35, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3

local Transpick = INST("ImageButton")


local Transcolor = INST("ImageLabel")
local Transdrag = INST("Frame")

Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 = COL3RGB(255, 255, 255)
Transpick.BorderColor3 = COL3RGB(35, 35, 35)
Transpick.Position = UDIM2(0, 10, 0, 167)
Transpick.Size = UDIM2(0, 180, 0, 15)
Transpick.AutoButtonColor = false
Transpick.Image = "rbxassetid://3887014957"
Transpick.ScaleType = Enum.ScaleType.Tile
Transpick.TileSize = UDIM2(0, 10, 0, 10)
Transpick.ZIndex = 3

Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 = COL3RGB(255, 255, 255)
Transcolor.BackgroundTransparency = 1.000
Transcolor.Size = UDIM2(1, 0, 1, 0)
Transcolor.Image = "rbxassetid://3887017050"
Transcolor.ImageColor3 = COL3RGB(255, 0, 4)
Transcolor.ZIndex = 3

Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 = COL3RGB(255, 255, 255)
Transdrag.BorderColor3 = COL3RGB(35, 35, 35)
Transdrag.Position = UDIM2(0, -1, 0, 0)
Transdrag.Size = UDIM2(0, 2, 1, 0)
Transdrag.ZIndex = 3

ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)

ColorH = (CLAMP(Huedrag.AbsolutePosition.Y-
Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(CLAMP(ColorDrag.AbsolutePosition.X-
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(CLAMP(ColorDrag.AbsolutePosition.Y-
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)

if data.default and data.default.Color ~= nil then


ColorH, ColorS, ColorV =
data.default.Color:ToHSV()

ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)

Transcolor.ImageColor3 = COL3HSV(ColorH, 1, 1)

ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-ColorH, -1)
end
if data.default and data.default.Transparency ~= nil
then
Transdrag.Position =
UDIM2(data.default.Transparency, -1, 0, 0)
end
local mouse =
game:GetService("Players").LocalPlayer:GetMouse()

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP
then
Frame.Visible = false
end
end
end)

local function updateColor()


local ColorX = (CLAMP(mouse.X -
Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (CLAMP(mouse.Y -
Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDIM2(ColorX, 0, ColorY,
0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
Transcolor.ImageColor3 = COL3HSV(ColorH, 1, 1)
values[tabname][sectorname][text] =
Element.value
Element.value.Color = COL3HSV(ColorH, ColorS,
ColorV)
callback(Element.value)
end
local function updateHue()
local y = CLAMP(mouse.Y -
Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDIM2(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
Transcolor.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
values[tabname][sectorname][text] =
Element.value
Element.value.Color = COL3HSV(ColorH, ColorS,
ColorV)
callback(Element.value)
end
local function updateTrans()
local x = CLAMP(mouse.X -
Transpick.AbsolutePosition.X, 0, 178)
Transdrag.Position = UDIM2(0, x, 0, 0)
Element.value.Transparency = (x/178)
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection = mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)

Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(47, 47, 47)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = COL3(value.Color.R,
value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)

ColorDrag.Position = UDIM2(1-ColorS,0,1-
ColorV,0)
Colorpick.ImageColor3 = COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = COL3HSV(ColorH,
ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-ColorH, -1)
end
elseif type == "TextBox" then
Section.Size = Section.Size + UDIM2(0,0,0,30)
Element.value = {Text = data.default and
data.default.text or ""}

local Box = INST("Frame")


local TextBox = INST("TextBox")

Box.Name = "Box"
Box.Parent = Inner
Box.BackgroundColor3 = COL3RGB(255, 255, 255)
Box.BackgroundTransparency = 1.000
Box.Position = UDIM2(0, 0, 0.542059898, 0)
Box.Size = UDIM2(1, 0, 0, 30)

TextBox.Parent = Box
TextBox.BackgroundColor3 = COL3RGB(47, 47, 47)
TextBox.BorderColor3 = COL3RGB(35, 35, 35)
TextBox.Position = UDIM2(0.108303241, 0, 0.224465579,
0)
TextBox.Size = UDIM2(0, 175, 0, 20)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = data.placeholder
TextBox.Text = Element.value.Text
TextBox.TextColor3 = COL3RGB(255, 255, 255)
TextBox.TextSize = 14.000

values[tabname][sectorname][text] = Element.value

TextBox:GetPropertyChangedSignal("Text"):Connect(function()
if LEN(TextBox.Text) > 10 then
TextBox.Text = SUB(TextBox.Text, 1, 10)
end
Element.value.Text = TextBox.Text
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)

function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] =
Element.value
TextBox.Text = Element.value.Text
end

elseif type == "Dropdown" then


Section.Size = Section.Size + UDIM2(0,0,0,39)
Element.value = {Dropdown = data.options[1]}

local Dropdown = INST("Frame")


local Button = INST("TextButton")
local TextLabel = INST("TextLabel")
local Drop = INST("ScrollingFrame")
local Button_2 = INST("TextButton")
local TextLabel_2 = INST("TextLabel")
local UIListLayout = INST("UIListLayout")
local ImageLabel = INST("ImageLabel")
local TextLabel_3 = INST("TextLabel")

Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)

Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Position = UDIM2(0, 5, 0, 0)
TextLabel.Size = UDIM2(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = Element.value.Dropdown
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

local abcd = TextLabel

Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(47, 47, 47)
Drop.BorderColor3 = COL3RGB(35, 35, 35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.CanvasSize = UDIM2(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?
id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = COL3RGB(255, 255, 255)

UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

local num = #data.options


if num > 5 then
Drop.Size = UDIM2(1, 0, 0, 85)
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(data.options) do
do
local Button = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = COL3RGB(47, 47,
47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6

TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53,
53)
TextLabel.Position = UDIM2(0, 5, 0, -1)
TextLabel.Size = UDIM2(-0.21714285, 208,
1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200, 200,
200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6

Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Element.value.Dropdown = v
abcd.Text = v
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
Drop.CanvasPosition = Vec2(0,0)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)

first = false
end
end

function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname][text] =
Element.value
callback(val)
end

ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?
id=6724771531"

TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -1)
TextLabel_3.Size = UDIM2(0.111913361, 208,
0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left

Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)

game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop
and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vec2(0,0)
end
end
end)
values[tabname][sectorname][text] = Element.value
elseif type == "Slider" then

Section.Size = Section.Size + UDIM2(0,0,0,25)

local Slider = INST("Frame")


local TextLabel = INST("TextLabel")
local Button = INST("TextButton")
local Frame = INST("Frame")
local UIGradient = INST("UIGradient")
local Value = INST("TextLabel")

Slider.Name = "Slider"
Slider.Parent = Inner
Slider.BackgroundColor3 = COL3RGB(255, 255, 255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDIM2(0, 0, 0.653061211, 0)
Slider.Size = UDIM2(1, 0, 0, 25)

TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDIM2(0, 32, 0, -2)
TextLabel.Size = UDIM2(0, 100, 0, 15)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left

Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 = COL3RGB(47, 47, 47)
Button.BorderColor3 = COL3RGB(35, 35, 35)
Button.Position = UDIM2(0, 30, 0, 15)
Button.Size = UDIM2(0, 175, 0, 5)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000

Frame.Parent = Button
Frame.BackgroundColor3 = COL3RGB(255, 255, 255)
Frame.BorderSizePixel = 0
Frame.Size = UDIM2(0.5, 0, 1, 0)

UIGradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0, COL3RGB(255,140,0)),
ColorSequenceKeypoint.new(1, COL3RGB(255,165,0))}
UIGradient.Rotation = 90
UIGradient.Parent = Frame

Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = COL3RGB(255, 255, 255)
Value.BackgroundTransparency = 1.000
Value.Position = UDIM2(0, 150, 0, -1)
Value.Size = UDIM2(0, 55, 0, 15)
Value.Font = Enum.Font.SourceSansSemibold
Value.Text = "50"
Value.TextColor3 = COL3RGB(200, 200, 200)
Value.TextSize = 14.000
Value.TextXAlignment = Enum.TextXAlignment.Right
local min, max, default = data.min or 0, data.max or
100, data.default or 0
Element.value = {Slider = default}

function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a = ((Element.value.Slider - min)) /
(max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][text] =
Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider - min)) / (max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][text] = Element.value
local uis = game:GetService("UserInputService")
local mouse = game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDIM2(0, CLAMP(mouse.X -
Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) - tonumber(min)) /
175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
moveconnection = mouse.Move:Connect(function()
Frame.Size = UDIM2(0, CLAMP(mouse.X -
Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) -
tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
releaseconnection =
uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
Frame.Size = UDIM2(0, CLAMP(mouse.X
- Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) -
tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then

Section.Size = Section.Size + UDIM2(0,0,0,24)


local Button = INST("Frame")
local Button_2 = INST("TextButton")
local TextLabel = INST("TextLabel")

Button.Name = "Button"
Button.Parent = Inner
Button.BackgroundColor3 = COL3RGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Position = UDIM2(0, 0, 0.236059487, 0)
Button.Size = UDIM2(1, 0, 0, 24)

Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 = COL3RGB(47, 47, 47)
Button_2.BorderColor3 = COL3RGB(35, 35, 35)
Button_2.Position = UDIM2(0, 30, 0.5, -9)
Button_2.Size = UDIM2(0, 175, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = COL3RGB(0, 0, 0)
Button_2.TextSize = 14.000
TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = COL3RGB(53, 53, 53)
TextLabel.Size = UDIM2(1, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000

function Element:SetValue()
end

Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 = COL3RGB(175, 42, 86)
library:Tween(TextLabel, TweenInfo.new(0.4,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200, 200,
200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255, 255,
255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200, 200,
200)})
end)
end
ConfigLoad:Connect(function(cfg)
pcall(function()
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname][text] ~= nil then
Element:SetValue(fix[tabname][sectorname]
[text])
end
end)
end)

return Element
end
return Sector
end

return Tab
end

Aristois.Parent = game.CoreGui

return menu
end

local UserInputService = game:GetService("UserInputService")


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer.PlayerGui
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local ClientScript = LocalPlayer.PlayerGui.Client
local Client = getsenv(ClientScript)

repeat RunService.RenderStepped:Wait() until game:IsLoaded()

local Crosshairs = PlayerGui.GUI.Crosshairs


local Crosshair = PlayerGui.GUI.Crosshairs.Crosshair
local oldcreatebullethole = Client.createbullethole
local LGlove, RGlove, LSleeve, RSleeve, RArm, LArm
local WeaponObj = {}
local SelfObj = {}
local Viewmodels = ReplicatedStorage.Viewmodels
local Weapons = ReplicatedStorage.Weapons
local ViewmodelOffset = CF(0,0,0)
local Smokes = {}
local Mollies = {}
local RayIgnore = workspace.Ray_Ignore
local RageTarget
local GetIcon = require(game.ReplicatedStorage.GetIcon)
local BodyVelocity = INST("BodyVelocity")
BodyVelocity.MaxForce = Vec3(HUGE, 0, HUGE)
local Collision = {Camera, workspace.Ray_Ignore, workspace.Debris}
local FakelagFolder = INST("Folder", workspace)
FakelagFolder.Name = "Fakelag"
local FakeAnim = INST("Animation", workspace)
FakeAnim.AnimationId = "rbxassetid://0"
local Gloves = ReplicatedStorage.Gloves
if Gloves:FindFirstChild("ImageLabel") then
Gloves.ImageLabel:Destroy()
end
local GloveModels = Gloves.Models
local Multipliers = {
["Head"] = 4,
["FakeHead"] = 4,
["HeadHB"] = 4,
["UpperTorso"] = 1,
["LowerTorso"] = 1.25,
["LeftUpperArm"] = 1,
["LeftLowerArm"] = 1,
["LeftHand"] = 1,
["RightUpperArm"] = 1,
["RightLowerArm"] = 1,
["RightHand"] = 1,
["LeftUpperLeg"] = 0.75,
["LeftLowerLeg"] = 0.75,
["LeftFoot"] = 0.75,
["RightUpperLeg"] = 0.75,
["RightLowerLeg"] = 0.75,
["RightFoot"] = 0.75,
}
local ChamItems = {}
local Skyboxes = {
["Purple Nebula"] = {
["SkyboxBk"] = "rbxassetid://159454299",
["SkyboxDn"] = "rbxassetid://159454296",
["SkyboxFt"] = "rbxassetid://159454293",
["SkyboxLf"] = "rbxassetid://159454286",
["SkyboxRt"] = "rbxassetid://159454300",
["SkyboxUp"] = "rbxassetid://159454288"
},
["Night Sky"] = {
["SkyboxBk"] = "rbxassetid://12064107",
["SkyboxDn"] = "rbxassetid://12064152",
["SkyboxFt"] = "rbxassetid://12064121",
["SkyboxLf"] = "rbxassetid://12063984",
["SkyboxRt"] = "rbxassetid://12064115",
["SkyboxUp"] = "rbxassetid://12064131"
},
["Pink Daylight"] = {
["SkyboxBk"] = "rbxassetid://271042516",
["SkyboxDn"] = "rbxassetid://271077243",
["SkyboxFt"] = "rbxassetid://271042556",
["SkyboxLf"] = "rbxassetid://271042310",
["SkyboxRt"] = "rbxassetid://271042467",
["SkyboxUp"] = "rbxassetid://271077958"
},
["Morning Glow"] = {
["SkyboxBk"] = "rbxassetid://1417494030",
["SkyboxDn"] = "rbxassetid://1417494146",
["SkyboxFt"] = "rbxassetid://1417494253",
["SkyboxLf"] = "rbxassetid://1417494402",
["SkyboxRt"] = "rbxassetid://1417494499",
["SkyboxUp"] = "rbxassetid://1417494643"
},
["Setting Sun"] = {
["SkyboxBk"] = "rbxassetid://626460377",
["SkyboxDn"] = "rbxassetid://626460216",
["SkyboxFt"] = "rbxassetid://626460513",
["SkyboxLf"] = "rbxassetid://626473032",
["SkyboxRt"] = "rbxassetid://626458639",
["SkyboxUp"] = "rbxassetid://626460625"
},
["Fade Blue"] = {
["SkyboxBk"] = "rbxassetid://153695414",
["SkyboxDn"] = "rbxassetid://153695352",
["SkyboxFt"] = "rbxassetid://153695452",
["SkyboxLf"] = "rbxassetid://153695320",
["SkyboxRt"] = "rbxassetid://153695383",
["SkyboxUp"] = "rbxassetid://153695471"
},
["Elegant Morning"] = {
["SkyboxBk"] = "rbxassetid://153767241",
["SkyboxDn"] = "rbxassetid://153767216",
["SkyboxFt"] = "rbxassetid://153767266",
["SkyboxLf"] = "rbxassetid://153767200",
["SkyboxRt"] = "rbxassetid://153767231",
["SkyboxUp"] = "rbxassetid://153767288"
},
["Neptune"] = {
["SkyboxBk"] = "rbxassetid://218955819",
["SkyboxDn"] = "rbxassetid://218953419",
["SkyboxFt"] = "rbxassetid://218954524",
["SkyboxLf"] = "rbxassetid://218958493",
["SkyboxRt"] = "rbxassetid://218957134",
["SkyboxUp"] = "rbxassetid://218950090"
},
["Redshift"] = {
["SkyboxBk"] = "rbxassetid://401664839",
["SkyboxDn"] = "rbxassetid://401664862",
["SkyboxFt"] = "rbxassetid://401664960",
["SkyboxLf"] = "rbxassetid://401664881",
["SkyboxRt"] = "rbxassetid://401664901",
["SkyboxUp"] = "rbxassetid://401664936"
},
["Aesthetic Night"] = {
["SkyboxBk"] = "rbxassetid://1045964490",
["SkyboxDn"] = "rbxassetid://1045964368",
["SkyboxFt"] = "rbxassetid://1045964655",
["SkyboxLf"] = "rbxassetid://1045964655",
["SkyboxRt"] = "rbxassetid://1045964655",
["SkyboxUp"] = "rbxassetid://1045962969"
}
}
local NewScope
do
local ScreenGui = INST("ScreenGui")
local Frame = INST("Frame")
local Frame_2 = INST("Frame")

ScreenGui.Enabled = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global
ScreenGui.IgnoreGuiInset = true

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = COL3RGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDIM2(0, 0, 0.5, 0)
Frame.Size = UDIM2(1, 0, 0, 1)

Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = COL3RGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDIM2(0.5, 0, 0, 0)
Frame_2.Size = UDIM2(0, 1, 1, 0)

ScreenGui.Parent = game.CoreGui

NewScope = ScreenGui
end
local oldSkybox

local function VectorRGB(RGB)


return Vec3(RGB.R, RGB.G, RGB.B)
end
local function new(name, prop)
local obj = INST(name)
for i,v in pairs(prop) do
if i ~= "Parent" then
obj[i] = v
end
end
if prop["Parent"] ~= nil then
obj.Parent = prop["Parent"]
end
end
local function UpdateAccessory(Accessory)
Accessory.Material = values.visuals.effects["accessory material"].Dropdown ==
"Smooth" and "SmoothPlastic" or "ForceField"
Accessory.Mesh.VertexColor = VectorRGB(values.visuals.effects["accessory
chams"].Color)
Accessory.Color = values.visuals.effects["accessory chams"].Color
Accessory.Transparency = values.visuals.effects["accessory
chams"].Transparency
if values.visuals.effects["accessory material"].Dropdown ~= "ForceField" then
Accessory.Mesh.TextureId = ""
else
Accessory.Mesh.TextureId = Accessory.StringValue.Value
end
end
local function ReverseAccessory(Accessory)
Accessory.Material = "SmoothPlastic"
Accessory.Mesh.VertexColor = Vec3(1,1,1)
Accessory.Mesh.TextureId = Accessory.StringValue.Value
Accessory.Transparency = 0
end
local function UpdateWeapon(obj)
local selected = values.visuals.effects["weapon material"].Dropdown

if obj:IsA("MeshPart") then obj.TextureID = "" end


if obj:IsA("Part") and obj:FindFirstChild("Mesh") and not
obj:IsA("BlockMesh") then
obj.Mesh.VertexColor = VectorRGB(values.visuals.effects["weapon
chams"].Color)
if selected == "Smooth" or selected == "Glass" then
obj.Mesh.TextureId = ""
else
pcall(function()
obj.Mesh.TextureId = obj.Mesh.OriginalTexture.Value
obj.Mesh.TextureID = obj.Mesh.OriginalTexture.Value
end)
end
end
obj.Color = values.visuals.effects["weapon chams"].Color
obj.Material = selected == "Smooth" and "SmoothPlastic" or selected == "Flat"
and "Neon" or selected == "ForceField" and "ForceField" or "Glass"
obj.Reflectance = values.visuals.effects["reflectance"].Slider/10
obj.Transparency = values.visuals.effects["weapon chams"].Transparency
end
local Skins = ReplicatedStorage.Skins
local function MapSkin(Gun, Skin, CustomSkin)
if CustomSkin ~= nil then
for _,Data in pairs(CustomSkin) do
local Obj = Camera.Arms:FindFirstChild(Data.Name)
if Obj ~= nil and Obj.Transparency ~= 1 then
Obj.TextureId = Data.Value
end
end
else
local SkinData = Skins:FindFirstChild(Gun):FindFirstChild(Skin)
if not SkinData:FindFirstChild("Animated") then
for _,Data in pairs(SkinData:GetChildren()) do
local Obj = Camera.Arms:FindFirstChild(Data.Name)
if Obj ~= nil and Obj.Transparency ~= 1 then
if Obj:FindFirstChild("Mesh") then
Obj.Mesh.TextureId = v.Value
elseif not Obj:FindFirstChild("Mesh") then
Obj.TextureID = Data.Value
end
end
end
end
end
end
local function ChangeCharacter(NewCharacter)
for _,Part in pairs (LocalPlayer.Character:GetChildren()) do
if Part:IsA("Accessory") then
Part:Destroy()
end
if Part:IsA("BasePart") then
if NewCharacter:FindFirstChild(Part.Name) then
Part.Color = NewCharacter:FindFirstChild(Part.Name).Color
Part.Transparency =
NewCharacter:FindFirstChild(Part.Name).Transparency
end
if Part.Name == "FakeHead" then
Part.Color = NewCharacter:FindFirstChild("Head").Color
Part.Transparency =
NewCharacter:FindFirstChild("Head").Transparency
end
end

if (Part.Name == "Head" or Part.Name == "FakeHead") and


Part:FindFirstChildOfClass("Decal") and
NewCharacter.Head:FindFirstChildOfClass("Decal") then
Part:FindFirstChildOfClass("Decal").Texture =
NewCharacter.Head:FindFirstChildOfClass("Decal").Texture
end
end

if NewCharacter:FindFirstChildOfClass("Shirt") then
if LocalPlayer.Character:FindFirstChildOfClass("Shirt") then
LocalPlayer.Character:FindFirstChildOfClass("Shirt"):Destroy()
end
local Clone = NewCharacter:FindFirstChildOfClass("Shirt"):Clone()
Clone.Parent = LocalPlayer.Character
end

if NewCharacter:FindFirstChildOfClass("Pants") then
if LocalPlayer.Character:FindFirstChildOfClass("Pants") then
LocalPlayer.Character:FindFirstChildOfClass("Pants"):Destroy()
end
local Clone = NewCharacter:FindFirstChildOfClass("Pants"):Clone()
Clone.Parent = LocalPlayer.Character
end

for _,Part in pairs (NewCharacter:GetChildren()) do


if Part:IsA("Accessory") then
local Clone = Part:Clone()
for _,Weld in pairs (Clone.Handle:GetChildren()) do
if Weld:IsA("Weld") and Weld.Part1 ~= nil then
Weld.Part1 = LocalPlayer.Character[Weld.Part1.Name]
end
end
Clone.Parent = LocalPlayer.Character
end
end

if LocalPlayer.Character:FindFirstChildOfClass("Shirt") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value =
LocalPlayer.Character:FindFirstChildOfClass("Shirt").ShirtTemplate
String.Parent = LocalPlayer.Character:FindFirstChildOfClass("Shirt")

if TBLFIND(values.visuals.effects.removals.Jumbobox, "clothes") then

LocalPlayer.Character:FindFirstChildOfClass("Shirt").ShirtTemplate = ""
end
end
if LocalPlayer.Character:FindFirstChildOfClass("Pants") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value =
LocalPlayer.Character:FindFirstChildOfClass("Pants").PantsTemplate
String.Parent = LocalPlayer.Character:FindFirstChildOfClass("Pants")

if TBLFIND(values.visuals.effects.removals.Jumbobox, "clothes") then

LocalPlayer.Character:FindFirstChildOfClass("Pants").PantsTemplate = ""
end
end
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
INSERT(SelfObj, v.Handle)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end

if values.visuals.self["self chams"].Toggle then


for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
end
local function GetDeg(pos1, pos2)
local start = pos1.LookVector
local vector = CF(pos1.Position, pos2).LookVector
local angle = ACOS(start:Dot(vector))
local deg = DEG(angle)
return deg
end
local Ping = game.Stats.PerformanceStats.Ping:GetValue()

for i,v in pairs(Viewmodels:GetChildren()) do


if v:FindFirstChild("HumanoidRootPart") and v.HumanoidRootPart.Transparency
~= 1 then
v.HumanoidRootPart.Transparency = 1
end
end

local Models = game:GetObjects("rbxassetid://6708336356")[1]


repeat wait() until Models ~= nil
local ChrModels = game:GetObjects("rbxassetid://7322280310")[1]
repeat wait() until ChrModels ~= nil

local AllKnives = {
"CT Knife",
"T Knife",
"Banana",
"Bayonet",
"Bearded Axe",
"Butterfly Knife",
"Cleaver",
"Crowbar",
"Falchion Knife",
"Flip Knife",
"Gut Knife",
"Huntsman Knife",
"Karambit",
"Sickle",
}

local AllGloves = {}

for _,fldr in pairs(Gloves:GetChildren()) do


if fldr ~= GloveModels and fldr.Name ~= "Racer" then
AllGloves[fldr.Name] = {}
for _2,modl in pairs(fldr:GetChildren()) do
INSERT(AllGloves[fldr.Name], modl.Name)
end
end
end

for i,v in pairs(Models.Knives:GetChildren()) do


INSERT(AllKnives, v.Name)
end

local AllSkins = {}
local AllWeapons = {}
local AllCharacters = {}

for i,v in pairs(ChrModels:GetChildren()) do


INSERT(AllCharacters, v.Name)
end

local skins = {
{["Weapon"] = "AWP", ["SkinName"] = "Bot", ["Skin"] = {["Scope"] =
"6572594838", ["Handle"] = "6572594077"}}
}

for _,skin in pairs (skins) do


local Folder = INST("Folder")
Folder.Name = skin["SkinName"]
Folder.Parent = Skins[skin["Weapon"]]

for _,model in pairs (skin["Skin"]) do


local val = INST("StringValue")
val.Name = _
val.Value = "rbxassetid://"..model
val.Parent = Folder
end
end

for i,v in pairs(Skins:GetChildren()) do


INSERT(AllWeapons, v.Name)
end

TBLSORT(AllWeapons, function(a,b)
return a < b
end)

for i,v in ipairs(AllWeapons) do


AllSkins[v] = {}
INSERT(AllSkins[v], "Inventory")
for _,v2 in pairs(Skins[v]:GetChildren()) do
if not v2:FindFirstChild("Animated") then
INSERT(AllSkins[v], v2.Name)
end
end
end

makefolder("FNHook-Luas")

local allluas = {}

for _,lua in pairs(listfiles("FNHook-Luas")) do


local luaname = GSUB(lua, "FNHook-Luas\\", "")
INSERT(allluas, luaname)
end

RunService.RenderStepped:Wait()

local gui = library:New("FortniteHook")


local legit = gui:Tab("legit")
local rage = gui:Tab("rage")
local visuals = gui:Tab("visuals")
local misc = gui:Tab("misc")
local skins = gui:Tab("skins")
local luas = gui:Tab("luas")

getgenv().api = {}
api.newtab = function(name)
return gui:Tab(name)
end
api.newsection = function(tab, name, side)
return tab:Sector(name, side)
end
api.newelement = function(section, type, name, data, callback)
section:Element(type, name, data, callback)
end

local luascripts = luas:Sector("lua scripts", "Left")


luascripts:Element("Scroll", "lua", {options = allluas, Amount = 5})
luascripts:Element("Button", "load", {}, function()
loadstring(readfile("aristoislua\\"..values.luas["lua scripts"].lua.Scroll))
()
end)

local knife = skins:Sector("knife", "Left")


knife:Element("Toggle", "knife changer")
knife:Element("Scroll", "model", {options = AllKnives, Amount = 15})

local glove = skins:Sector("glove", "Left")


glove:Element("Toggle", "glove changer")
glove:Element("ScrollDrop", "model", {options = AllGloves, Amount = 9})

local skin = skins:Sector("skins", "Right")


skin:Element("Toggle", "skin changer")
skin:Element("ScrollDrop", "skin", {options = AllSkins, Amount = 15, alphabet =
true})

local characters = skins:Sector("characters", "Right")


characters:Element("Toggle", "character changer", nil, function(tbl)
if tbl.Toggle then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Gun") then

ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
end
end)
characters:Element("Scroll", "skin", {options = AllCharacters, Amount = 9, alphabet
= true}, function(tbl)
if values.skins.characters["character changer"].Toggle then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Gun") then
ChangeCharacter(ChrModels:FindFirstChild(tbl.Scroll))
end
end
end)
local aimbot = legit:Sector("aimbot", "Left")
aimbot:Element("ToggleKeybind", "aim assist")
aimbot:Element("ToggleKeybind", "silent aim")
aimbot:Element("ToggleKeybind", "triggerbot")

local main = legit:MSector("main", "Left")


local default = main:Tab("default")
local pistol = main:Tab("pistol")
local smg = main:Tab("smg")
local rifle = main:Tab("rifle")
local sniper = main:Tab("sniper")

local function AddLegit(Tab)


Tab:Element("Jumbobox", "conditions", {options = {"visible", "standing",
"blind", "smoke"}})
Tab:Element("Dropdown", "target", {options = {"crosshair", "health",
"distance"}})
Tab:Element("Dropdown", "hitbox", {options = {"closest", "head", "chest"}})
Tab:Element("Slider", "field of view", {min = 30, max = 420, default = 120})
Tab:Element("Slider", "smoothing", {min = 1, max = 50, default = 1})
Tab:Element("Toggle", "silent aim")
Tab:Element("Slider", "hitchance", {min = 1, max = 100, default = 100})
Tab:Element("Dropdown", "priority", {options = {"closest", "head", "chest"}})
Tab:Element("Toggle", "triggerbot")
Tab:Element("Slider", "delay (ms)", {min = 0, max = 300, default = 200})
Tab:Element("Slider", "minimum dmg", {min = -10, max = 10, default = 15})
end

AddLegit(default)

pistol:Element("Toggle", "override default")


AddLegit(pistol)

smg:Element("Toggle", "override default")


AddLegit(smg)

rifle:Element("Toggle", "override default")


AddLegit(rifle)

sniper:Element("Toggle", "override default")


AddLegit(sniper)

local settings = legit:Sector("settings", "Right")


settings:Element("Toggle", "free for all")
settings:Element("Toggle", "forcefield check")
settings:Element("ToggleColor", "draw fov")

local aimbot = rage:Sector("aimbot", "Left")


aimbot:Element("Toggle", "enabled")
aimbot:Element("Dropdown", "origin", {options = {"character", "camera"}})
aimbot:Element("Toggle", "silent aim")
aimbot:Element("Dropdown", "automatic fire", {options = {"off", "standard",
"hitpart"}})
aimbot:Element("Toggle", "automatic penetration")
aimbot:Element("Jumbobox", "resolver", {options = {"pitch"}})
aimbot:Element("Toggle", "delay shot")
aimbot:Element("Toggle", "force hit")
aimbot:Element("Toggle", "sex package")
aimbot:Element("Toggle", "teammates")
aimbot:Element("Toggle", "auto baim")
aimbot:Element("Toggle", "knifebot")

local weapons = rage:MSector("weapons", "Left")


local default = weapons:Tab("default")
local pistol = weapons:Tab("pistol")
local rifle = weapons:Tab("rifle")
local scout = weapons:Tab("scout")
local awp = weapons:Tab("awp")
local auto = weapons:Tab("auto")

local function AddRage(Tab)


Tab:Element("Jumbobox", "hitboxes", {options = {"head", "torso", "pelvis"}})
Tab:Element("Toggle", "prefer body")
Tab:Element("Slider", "minimum damage", {min = -10, max = 10, default = 20})
Tab:Element("Slider", "max fov", {min = 1, max = 180, default = 180})
end

AddRage(default)

pistol:Element("Toggle", "override default")


AddRage(pistol)

rifle:Element("Toggle", "override default")


AddRage(rifle)

scout:Element("Toggle", "override default")


AddRage(scout)

awp:Element("Toggle", "override default")


AddRage(awp)

auto:Element("Toggle", "override default")


AddRage(auto)

local antiaim = rage:Sector("angles", "Right")


antiaim:Element("ToggleKeybind", "enabled", {default = {Toggle = false}},
function(tbl)
if tbl.Toggle and tbl.Active then
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end)
antiaim:Element("Dropdown", "yaw base", {options = {"camera", "targets", "spin",
"random"}})
antiaim:Element("Slider", "yaw offset", {min = -180, max = 180, default = 0})
antiaim:Element("Toggle", "jitter")
antiaim:Element("Slider", "jitter offset", {min = -180, max = 180, default = 0})
antiaim:Element("Dropdown", "pitch", {options = {"none", "up", "down", "zero",
"180", "random"}})
antiaim:Element("Toggle", "extend pitch")
antiaim:Element("ToggleKeybind", "custom", {default = {Toggle = false}})
antiaim:Element("Slider", "custom pitch", {min = -50, max = 50, default = 0})
antiaim:Element("Dropdown", "body roll", {options = {"off", "180"}})
antiaim:Element("Slider", "spin speed", {min = 1, max = 48, default = 4})
antiaim:Element("ToggleKeybind", "disable angles", {default = {Toggle = false}})
local others = rage:Sector("others", "Right")
others:Element("Toggle", "remove head")
others:Element("Toggle", "no animations")
others:Element("Dropdown", "leg movement", {options = {"off", "Fortnite Walk"}})

local LagTick = 0
local fakelag = rage:Sector("fakelag", "Right")
fakelag:Element("ToggleKeybind", "enabled", {default = {Toggle = false}},
function(tbl)
if tbl.Toggle and tbl.Active then
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end)
fakelag:Element("Slider", "lag tick", {min = 1, max = 100, default = 8})
fakelag:Element("Dropdown", "amount", {options = {"static", "dynamic"}})
fakelag:Element("Slider", "limit", {min = 1, max = 106, default = 8})
fakelag:Element("ToggleColor", "visualize lag", {default = {Toggle = false, Color =
COL3RGB(255,255,255)}}, function(tbl)
if tbl.Toggle then
for _,obj in pairs(FakelagFolder:GetChildren()) do
obj.Color = tbl.Color
end
else
FakelagFolder:ClearAllChildren()
end
end)
fakelag:Element("ToggleKeybind", "ping spike")
coroutine.wrap(function()
while wait(1/16) do
LagTick = CLAMP(LagTick + 1, 0, values.rage.fakelag.limit.Slider)
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") and
values.rage.fakelag.enabled.Toggle and values.rage.fakelag.enabled.Active then
if LagTick == (values.rage.fakelag.amount.Dropdown == "static"
and values.rage.fakelag.limit.Slider or RANDOM(1,
values.rage.fakelag.limit.Slider)) then
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
FakelagFolder:ClearAllChildren()
LagTick = 0
if values.rage.fakelag["visualize lag"].Toggle then
for _,hitbox in
pairs(LocalPlayer.Character:GetChildren()) do
if hitbox:IsA("BasePart") and hitbox.Name ~=
"HumanoidRootPart" then
local part = INST("Part")
part.CFrame = hitbox.CFrame
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.ForceField
part.Color =
values.rage.fakelag["visualize lag"].Color
part.Name = hitbox.Name
part.Transparency = 0
part.Size = hitbox.Size
part.Parent = FakelagFolder
end
end
end
else
if values.rage.fakelag.enabled.Toggle and
values.rage.fakelag.enabled.Active then

game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)
end
end
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end
end)()

local exploits = rage:Sector("exploits", "Left")


exploits:Element('ToggleKeybind', 'custom tap')
exploits:Element('Slider', 'tap amount', {min = 2, max = 10, default = 0})
exploits:Element("ToggleKeybind", "kill all")
exploits:Element("ToggleKeybind", "quick peek")
exploits:Element("Dropdown", "peek method", {options = {"freeze", "teleport",
"tween"}})
exploits:Element("Slider", "tween speed", {min = 1, max = 100, default = 1,})
exploits:Element("Toggle", "limit peak")
exploits:Element("Slider", "limit distance", {min = 1, max = 200, default = 10,})
exploits:Element("Slider", "dick in the air vertical pos", {min = -500, max = 500,
default = 200})
exploits:Element("ToggleKeybind", "Put Ur Dick In The Air Peek Keybind",
{},function(tbl)
if tbl.Toggle and tbl.Active and LocalPlayer.Character and Peek == false then
if values.rage.exploits["loop peek"].Toggle == true and
values.rage.exploits["quick peek"].Active == true then
while values.rage.exploits["loop peek"].Toggle == true do
Peek = true
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0,values.rage.exploits["qp vertical pos"].Slider,0)
wait(0.2)
Peek = false
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame -
Vector3.new(0,values.rage.exploits["qp vertical pos"].Slider,0)
wait(0.2)
end
else
Peek = true
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0,values.rage.exploits["qp vertical pos"].Slider,0)
wait(0.2)
Peek = false
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame -
Vector3.new(0,values.rage.exploits["qp vertical pos"].Slider,0)
end
elseif not tbl.Active then
Peek = false
end
end)
exploits:Element("Toggle","loop peek")
local AutoPeek = {
OldPeekPosition = CFrame.new()
}

exploits:Element("ToggleKeybind","auto peek",{},function(tbl)
if tbl.Toggle and tbl.Active and LocalPlayer.Character then
AutoPeek.OldPeekPosition = LocalPlayer.Character.HumanoidRootPart.CFrame
end
end)

OldClientFireBullet = Client.firebullet
Client.firebullet = function(...)
if values.rage.exploits["auto peek"].Toggle and values.rage.exploits["auto
peek"].Active and LocalPlayer.Character then
LocalPlayer.Character.HumanoidRootPart.CFrame = AutoPeek.OldPeekPosition
end
return OldClientFireBullet(...)
end

local players = visuals:Sector("players", "Left")


players:Element("Toggle", "teammates")
players:Element("ToggleColor", "box", {default = {Color = COL3RGB(255,255,255)}})
players:Element("ToggleColor", "name", {default = {Color = COL3RGB(255,255,255)}})
players:Element("Toggle", "health")
players:Element("ToggleColor", "weapon", {default = {Color =
COL3RGB(255,255,255)}})
players:Element("ToggleColor", "weapon icon", {default = {Color =
COL3RGB(255,255,255)}})
players:Element("Jumbobox", "indicators", {options = {"armor"}})
players:Element("Jumbobox", "outlines", {options = {"drawings", "text"}, default =
{Jumbobox = {"drawings", "text"}}})
players:Element("Dropdown", "font", {options = {"Plex", "Monospace", "System",
"UI"}})
players:Element("Slider", "size", {min = 12, max = 16, default = 13})
players:Element("ToggleColor", "chams", nil, function(tbl)
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if tbl.Toggle then
if values.visuals.players.teammates.Toggle or
Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = tbl.Color
end
end
end
end
end)

local effects = visuals:Sector("effects", "Right")


effects:Element("ToggleTrans", "weapon chams", {default = {Color =
COL3RGB(255,255,255), Transparency = 0}}, function(tbl)
if WeaponObj == nil then return end
if tbl.Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
else
for i,v in pairs(WeaponObj) do
if v:IsA("MeshPart") then v.TextureID = v.OriginalTexture.Value
end
if v:IsA("Part") and v:FindFirstChild("Mesh") and not
v:IsA("BlockMesh") then
v.Mesh.TextureId = v.Mesh.OriginalTexture.Value
v.Mesh.VertexColor = Vec3(1,1,1)
end
v.Color = v.OriginalColor.Value
v.Material = v.OriginalMaterial.Value
v.Transparency = 0
end
end
end)
effects:Element("Dropdown", "weapon material", {options = {"Smooth", "Flat",
"ForceField", "Glass"}}, function(tbl)
if WeaponObj == nil then return end
if values.visuals.effects["weapon chams"].Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
end
end)
effects:Element("Slider", "reflectance", {min = 0, max = 100, default = 0},
function(tbl)
if values.visuals.effects["weapon chams"].Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
end
end)
effects:Element("ToggleTrans", "accessory chams", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if RArm == nil or LArm == nil then return end
if val.Toggle then
if RGlove ~= nil then
UpdateAccessory(RGlove)
end
if RSleeve ~= nil then
UpdateAccessory(RSleeve)
end
if LGlove ~= nil then
UpdateAccessory(LGlove)
end
if LSleeve ~= nil then
UpdateAccessory(LSleeve)
end
else
if RGlove then
ReverseAccessory(RGlove)
end
if LGlove then
ReverseAccessory(LGlove)
end
if RSleeve then
ReverseAccessory(RSleeve)
end
if LSleeve then
ReverseAccessory(LSleeve)
end
end
end)
effects:Element("Dropdown", "accessory material", {options =
{"Smooth","ForceField"}}, function(val)
if RArm == nil or LArm == nil then return end
if values.visuals.effects["accessory chams"].Toggle then
if RGlove ~= nil then
UpdateAccessory(RGlove)
end
if RSleeve ~= nil then
UpdateAccessory(RSleeve)
end
if LGlove ~= nil then
UpdateAccessory(LGlove)
end
if LSleeve ~= nil then
UpdateAccessory(LSleeve)
end
end
end)
effects:Element("ToggleTrans", "arm chams", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if RArm == nil then return end
if LArm == nil then return end
if val.Toggle then
RArm.Color = val.Color
LArm.Color = val.Color
RArm.Transparency = val.Transparency
LArm.Transparency = val.Transparency
else
RArm.Color = RArm.Color3Value.Value
LArm.Color = RArm.Color3Value.Value
RArm.Transparency = 0
LArm.Transparency = 0
end
end)
effects:Element("Jumbobox", "removals", {options = {"scope", "scope lines",
"flash", "smoke", "decals", "shadows", "clothes"}}, function(val)
local tbl = val.Jumbobox
if TBLFIND(tbl, "decals") then
Client.createbullethole = function() end
for i,v in pairs(workspace.Debris:GetChildren()) do
if v.Name == "Bullet" or v.Name == "SurfaceGui" then
v:Destroy()
end
end
else
Client.createbullethole = oldcreatebullethole
end
if TBLFIND(tbl, "clothes") then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate
= ""
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate
= ""
end
end
else
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate
= LocalPlayer.Character:FindFirstChild("Shirt").OriginalTexture.Value
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate
= LocalPlayer.Character:FindFirstChild("Pants").OriginalTexture.Value
end
end
end
if TBLFIND(tbl, "scope") then
Crosshairs.Scope.ImageTransparency = 1
Crosshairs.Scope.Scope.ImageTransparency = 1
Crosshairs.Frame1.Transparency = 1
Crosshairs.Frame2.Transparency = 1
Crosshairs.Frame3.Transparency = 1
Crosshairs.Frame4.Transparency = 1
else
Crosshairs.Scope.ImageTransparency = 0
Crosshairs.Scope.Scope.ImageTransparency = 0
Crosshairs.Frame1.Transparency = 0
Crosshairs.Frame2.Transparency = 0
Crosshairs.Frame3.Transparency = 0
Crosshairs.Frame4.Transparency = 0
end
PlayerGui.Blnd.Enabled = not TBLFIND(tbl, "flash") and true or false
Lighting.GlobalShadows = not TBLFIND(tbl, "shadows") and true or false
if RayIgnore:FindFirstChild("Smokes") then
if TBLFIND(tbl, "smoke") then
for i,smoke in pairs(RayIgnore.Smokes:GetChildren()) do
smoke.ParticleEmitter.Rate = 0
end
else
for i,smoke in pairs(RayIgnore.Smokes:GetChildren()) do
smoke.ParticleEmitter.Rate = smoke.OriginalRate.Value
end
end
end
end)
effects:Element("Toggle", "force crosshair")
effects:Element("ToggleColor", "world color", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if val.Toggle then
Camera.ColorCorrection.TintColor = val.Color
else
Camera.ColorCorrection.TintColor = COL3RGB(255,255,255)
end
end)
effects:Element("ToggleColor", "Ambient", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if val.Toggle then
game.Lighting.ColorShift_Bottom = val.Color
game.Lighting.ColorShift_Top = val.Color
game.Lighting.OutdoorAmbient = val.Color
game.Lighting.ColorShift_Bottom = val.Color
game.Lighting.ColorShift_Top = val.Color
else
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
end
end)
local zuhnmode = Instance.new("ColorCorrectionEffect", workspace.CurrentCamera)
effects:Element("Toggle", "Boost Saturation", {},
function(tbl)
if tbl.Toggle then
zuhnmode.Saturation = 1.4
else
zuhnmode.Saturation = 0
end
end)
effects:Element("Toggle", "shadowmap technology", nil, function(val)
sethiddenproperty(Lighting, "Technology", val.Toggle and "ShadowMap" or "Legacy")
end)

local self = visuals:Sector("self", "Right")


self:Element("ToggleKeybind", "third person", {}, function(tbl)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
then
if tbl.Toggle then
if tbl.Active then
LocalPlayer.CameraMaxZoomDistance =
values.visuals.self.distance.Slider
LocalPlayer.CameraMinZoomDistance =
values.visuals.self.distance.Slider
LocalPlayer.CameraMaxZoomDistance =
values.visuals.self.distance.Slider
LocalPlayer.CameraMinZoomDistance =
values.visuals.self.distance.Slider
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
end
end)
self:Element('Jumbobox', 'hide arms', {options = {'first person', 'third person'}})

self:Element("Slider", "distance", {min = 2, max = 18, default = 12}, function(tbl)


if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
then
if values.visuals.self["third person"].Toggle then
if values.visuals.self["third person"].Active then
LocalPlayer.CameraMaxZoomDistance = tbl.Slider
LocalPlayer.CameraMinZoomDistance = tbl.Slider
LocalPlayer.CameraMaxZoomDistance = tbl.Slider
LocalPlayer.CameraMinZoomDistance = tbl.Slider
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
end
end)
LocalPlayer:GetPropertyChangedSignal("CameraMinZoomDistance"):Connect(function(curr
ent)
if values.visuals.self["third person"].Toggle then
if values.visuals.self["third person"].Active then
if current ~= values.visuals.self.distance.Slider then
LocalPlayer.CameraMinZoomDistance =
values.visuals.self.distance.Slider
end
end
end
end)
self:Element("Slider", "fov changer", {min = 0, max = 120, default = 80},
function(value)
RunService.RenderStepped:Wait()
if LocalPlayer.Character == nil then return end
if fov == value.Slider then return end
if values.visuals.self["on scope"].Toggle or not
LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = value.Slider
end
end)
self:Element("Toggle", "on scope")
self:Element("Toggle", "viewmodel changer")
self:Element("Slider", "viewmodel x", {min = -100, max = 100}, function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel y", {min = -100, max = 100}, function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel z", {min = -100, max = 100}, function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "roll", {min = -100, max = 100}, function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("ToggleColor", "self chams", {default = {Color =
COL3RGB(255,255,255)}}, function(tbl)
if tbl.Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = tbl.Color
end
end
else
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = obj.OriginalMaterial.Value
obj.Color = obj.OriginalColor.Value
end
end
end
end)
self:Element("Slider", "scope blend", {min = 0, max = 100, default = 0})

local ads = Client.updateads


Client.updateads = function(self, ...)
local args = {...}
coroutine.wrap(function()
wait()
if LocalPlayer.Character ~= nil then
for _,part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("Part") or part:IsA("MeshPart") then
if part.Transparency ~= 1 then
part.Transparency =
LocalPlayer.Character:FindFirstChild("AIMING") and values.visuals.self["scope
blend"].Slider/100 or 0
end
end
if part:IsA("Accessory") then
part.Handle.Transparency =
LocalPlayer.Character:FindFirstChild("AIMING") and values.visuals.self["scope
blend"].Slider/100 or 0
end
end
end
end)()
return ads(self, ...)
end

local world = visuals:Sector("world", "Left")


world:Element("ToggleTrans", "molly radius", {default = {Color =
COL3RGB(255,0,0)}}, function(tbl)
if RayIgnore:FindFirstChild("Fires") == nil then return end
if tbl.Toggle then
for i,fire in pairs(RayIgnore:FindFirstChild("Fires"):GetChildren()) do
fire.Transparency = tbl.Transparency
fire.Color = tbl.Color
end
else
for i,fire in pairs(RayIgnore:FindFirstChild("Fires"):GetChildren()) do
fire.Transparency = 1
end
end
end)
world:Element("ToggleColor", "smoke radius", {default = {Color = COL3RGB(0, 255,
0)}}, function(tbl)
if RayIgnore:FindFirstChild("Smokes") == nil then return end
if tbl.Toggle then
for i,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren())
do
smoke.Transparency = 0
smoke.Color = tbl.Color
end
else
for i,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren())
do
smoke.Transparency = 1
end
end
end)

local hitsounds = {
['none'] = '',
['skeet'] = '5447626464',
['rust'] = '5043539486',
['bag'] = '364942410',
['baimware'] = '6607339542',
}

local hitsound_name_list = {}

for a,b in next, hitsounds do


table.insert(hitsound_name_list, a)
end

world:Element("ToggleColor", "bullet tracers", {default = {Color = COL3RGB(0, 0,


255)}})
world:Element("ToggleColor", "impacts", {default = {Color = COL3RGB(255, 0, 0)}})
world:Element("ToggleColor", "hit chams", {default = {Color = COL3RGB(0, 0, 255)}})
world:Element("Dropdown", "hitsound", {options = hitsound_name_list})
world:Element("Slider", "sound volume", {min = 1, max = 5, default = 3})

local oldclocktime = 0
world:Element("Toggle", "time changer")

world:Element("Slider", "time", {min = 0, max = 23, default = 10}, function(tbl)


game:GetService("Lighting").ClockTime = tbl.Slider
end)

game:GetService("Lighting").Changed:Connect(function()
if values.visuals.world['time changer'].Toggle then
game:GetService("Lighting").ClockTime = values.visuals.world['time'].Slider
else
oldclocktime = game:GetService("Lighting").ClockTime
end
end)
world:Element("Dropdown", "skybox", {options = {"none", "Purple Nebula", "Night
Sky", "Pink Daylight", "Morning Glow", "Setting Sun", "Fade Blue", "Elegant
Morning", "Neptune", "Redshift", "Aesthetic Night" }}, function(tbl)
local sky = tbl.Dropdown
if sky ~= "none" then
if Lighting:FindFirstChildOfClass("Sky") then
Lighting:FindFirstChildOfClass("Sky"):Destroy() end
local skybox = INST("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
else
if Lighting:FindFirstChildOfClass("Sky") then
Lighting:FindFirstChildOfClass("Sky"):Destroy() end
if oldSkybox ~= nil then oldSkybox:Clone().Parent = Lighting end
end
end)
world:Element("ToggleColor", "item esp", {default = {Color = COL3RGB(255, 255,
255)}}, function(tbl)
for i,weapon in pairs(workspace.Debris:GetChildren()) do
if weapon:IsA("BasePart") and Weapons:FindFirstChild(weapon.Name) then
weapon.BillboardGui.ImageLabel.Visible = tbl.Toggle and
TBLFIND(values.visuals.world["types"].Jumbobox, "icon") and true or false
end
end
end)
world:Element("Jumbobox", "types", {options = {"icon"}}, function(tbl)
for i,weapon in pairs(workspace.Debris:GetChildren()) do
if weapon:IsA("BasePart") and Weapons:FindFirstChild(weapon.Name) then
weapon.BillboardGui.ImageLabel.Visible =
values.visuals.world["item esp"].Toggle and TBLFIND(tbl.Jumbobox, "icon") and true
or false
weapon.BillboardGui.ImageLabel.ImageColor3 =
values.visuals.world["item esp"].Color
end
end
end)
local configs = misc:Sector("configs", "Left")
configs:Element("TextBox", "config", {placeholder = "config name"})
configs:Element("Button", "save", {}, function() if values.misc.configs.config.Text
~= "" then library:SaveConfig(values.misc.configs.config.Text) end end)
configs:Element("Button", "load", {}, function() if values.misc.configs.config.Text
~= "" then ConfigLoad:Fire(values.misc.configs.config.Text) end end)
configs:Element("Toggle", "keybind list", nil, function(tbl)
library:SetKeybindVisible(tbl.Toggle)
end)

local crosshaireditor = misc:Sector("crosshair editor", "Right")


local function UpdateCrosshair()
if values.misc["crosshair editor"].enabled.Toggle then
local length = values.misc["crosshair editor"].length.Slider
Crosshair.LeftFrame.Size = UDIM2(0, length, 0, 2)
Crosshair.RightFrame.Size = UDIM2(0, length, 0, 2)
Crosshair.TopFrame.Size = UDIM2(0, 2, 0, length)
Crosshair.BottomFrame.Size = UDIM2(0, 2, 0, length)
for _,frame in pairs(Crosshair:GetChildren()) do
if FIND(frame.Name, "Frame") then
frame.BorderColor3 = COL3(0,0,0)
if values.misc["crosshair editor"].border.Toggle then
frame.BorderSizePixel = 1
else
frame.BorderSizePixel = 0
end
end
end
else
Crosshair.LeftFrame.Size = UDIM2(0, 10, 0, 2)
Crosshair.RightFrame.Size = UDIM2(0, 10, 0, 2)
Crosshair.TopFrame.Size = UDIM2(0, 2, 0, 10)
Crosshair.BottomFrame.Size = UDIM2(0, 2, 0, 10)
for _,frame in pairs(Crosshair:GetChildren()) do
if FIND(frame.Name, "Frame") then
frame.BorderSizePixel = 0
end
end
end
end
crosshaireditor:Element("Toggle", "enabled", nil, UpdateCrosshair)
crosshaireditor:Element("Slider", "length", {min = 1, max = 15, default = 10},
UpdateCrosshair)
crosshaireditor:Element("Toggle", "border", nil, UpdateCrosshair)

local client = misc:Sector("client", "Right")


client:Element("Toggle", "infinite cash", nil, function(tbl)
if tbl.Toggle then
LocalPlayer.Cash.Value = 8000
end
end)
client:Element("Toggle", "infinite crouch")
client:Element("Jumbobox", "damage bypass", {options = {"fire", "fall"}})
client:Element("Jumbobox", "gun modifiers", {options = {"recoil", "spread",
"reload", "equip", "ammo", "automatic", "penetration", "firerate"}})
client:Element("Toggle", "remove killers", {}, function(tbl)
if tbl.Toggle then
if workspace:FindFirstChild("Map") and
workspace:FindFirstChild("Map"):FindFirstChild("Killers") then
local clone =
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Clone()
clone.Name = "KillersClone"
clone.Parent = workspace:FindFirstChild("Map")

workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Destroy()
end
else
if workspace:FindFirstChild("Map") and
workspace:FindFirstChild("Map"):FindFirstChild("KillersClone") then

workspace:FindFirstChild("Map"):FindFirstChild("KillersClone").Name =
"Killers"
end
end
end)
client:Element("ToggleColor", "hitmarker", {default = {Color =
COL3RGB(255,255,255)}})
client:Element("Toggle", "buy any grenade")
client:Element("Toggle", "chat alive")
client:Element("Jumbobox", "shop", {options = {"inf time", "anywhere"}})
client:Element("Toggle", "anti spectate")

local oldgrenadeallowed = Client.grenadeallowed


Client.grenadeallowed = function(...)
if values.misc.client["buy any grenade"].Toggle then
return true
end

return oldgrenadeallowed(...)
end

local movement = misc:Sector("movement", "Left")


movement:Element("Toggle", "bunny hop")
movement:Element("Dropdown", "direction", {options = {"forward", "directional",
"directional 2"}})
movement:Element("Dropdown", "type", {options = {"gyro", "cframe"}})
movement:Element("Slider", "speed", {min = 25, max = 300, default = 40})
movement:Element("ToggleKeybind", "jump bug")
movement:Element("ToggleKeybind", "edge jump")
movement:Element("ToggleKeybind", "edge bug")
movement:Element("ToggleKeybind", "noclip",{},function(tbl)
spawn(function()
while values.misc.movement["noclip"].Toggle and
values.misc.movement["noclip"].Active do
game:GetService("RunService").Stepped:Wait()
if LocalPlayer.Character then
for i,v in pairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
end)
end)

local chat = misc:Sector("chat", "Left")


chat:Element("Toggle", "chat spam", nil, function(tbl)
if tbl.Toggle then
while values.misc.chat["chat spam"].Toggle do

game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.ch
at.type.Dropdown == "FortniteHook" and "We Hate Black People, We Beat Them, And
Then We Molest Them" or "Get Good Get FortniteHook", false, "Innocent", false,
true)
wait(values.misc.chat["speed (ms)"].Slider/1000)
end
end
end)
chat:Element("Dropdown", "type", {options = {"FortniteHook", "Racist"}})
chat:Element("Slider", "speed (ms)", {min = 150, max = 1000, default = 500})
chat:Element("Toggle", "kill say")
chat:Element("TextBox", "message", {placeholder = "message"})
chat:Element("Toggle", "no filter")

local grenades = misc:Sector("grenades", "Right")


grenades:Element("ToggleKeybind", "spam grenades")
coroutine.wrap(function()
while true do
wait(0.5)
if values.misc.grenades["spam grenades"].Toggle and
values.misc.grenades["spam grenades"].Active then
local oh1 =
game:GetService("ReplicatedStorage").Weapons[values.misc.grenades.grenade.Dropdown]
.Model
local oh3 = 25
local oh4 = 35
local oh6 = ""
local oh7 = ""

game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil,
oh3, oh4, Vec3(0,-100,0), oh6, oh7)
end
end
end)()
grenades:Element("Dropdown", "grenade", {options = {"Flashbang", "Smoke Grenade",
"Molotov", "HE Grenade", "Decoy Grenade"}})
grenades:Element("Button", "crash server", {}, function()
RunService.RenderStepped:Connect(function()
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
local oh1 =
game:GetService("ReplicatedStorage").Weapons[values.misc.grenades.grenade.Dropdown]
.Model
local oh3 = 25
local oh4 = 35
local oh6 = ""
local oh7 = ""

game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil,
oh3, oh4, Vec3(0,-100,0), oh6, oh7)

game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil,
oh3, oh4, Vec3(0,-100,0), oh6, oh7)

game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil,
oh3, oh4, Vec3(0,-100,0), oh6, oh7)
end
end)
end)

local Dance = INST("Animation")


Dance.AnimationId = ""
Dance.Name = 'Dance'

local LoadedAnim

local animations = misc:Sector("animations", "Right")


animations:Element("Toggle", "enabled", nil)

animations:Element("Slider", "animation speed", {min = 0, max = 100, default = 1},


function()
pcall(function()
LoadedAnim:Stop()
end)
end)

local animationsplay = {
['crunch'] = 'rbxassetid://4526742158',
['floss'] = 'rbxassetid://5917459365',
['default'] = 'rbxassetid://3732699835',
["Nothing"] = "rbxassetid://2597335002",
["Praisin'"] = "rbxassetid://2804019904",
["No Touchin'"] = "rbxassetid://2805054405",
["Default"] = "rbxassetid://3732699835",
["Thriller"] = "rbxassetid://4174360426",
["Showtime Swing"] = "rbxassetid://4802193849",
["Skateboard"] = "rbxassetid://3725767158",
["Crazy Chainsaw"] = "rbxassetid://5822705079",
["Summer Slack"] = "rbxassetid://3226145532",
}

local animlist = {}

for a,b in next, animationsplay do


table.insert(animlist, a)
end

animations:Element("Dropdown", "animation", {options = animlist}, function(tbl)


pcall(function()
LoadedAnim:Stop()
end)

Dance.AnimationId = animationsplay[tbl.Dropdown]
end)

local objects = {}
local utility = {}
do
utility.default = {
Line = {
Thickness = 1.5,
Color = COL3RGB(255, 255, 255),
Visible = false
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = COL3RGB(255, 255, 255),
Visible = false
},
Square = {
Thickness = 1.5,
Filled = false,
Color = COL3RGB(255, 255, 255),
Visible = false
},
}
function utility.create(type, isOutline)
local drawing = Drawing.new(type)
for i, v in pairs(utility.default[type]) do
drawing[i] = v
end
if isOutline then
drawing.Color = COL3(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function utility.add(plr)
if not objects[plr] then
objects[plr] = {
Name = utility.create("Text"),
Weapon = utility.create("Text"),
Armor = utility.create("Text"),
BoxOutline = utility.create("Square", true),
Box = utility.create("Square"),
HealthOutline = utility.create("Line", true),
Health = utility.create("Line"),
}
end
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
utility.add(plr)
end
end
Players.PlayerAdded:Connect(utility.add)
Players.PlayerRemoving:Connect(function(plr)
wait()
if objects[plr] then
for i,v in pairs(objects[plr]) do
for i2,v2 in pairs(v) do
if v then
v:Remove()
end
end
end

objects[plr] = nil
end
end)
end
local Items = INST("ScreenGui")
Items.Name = "Items"
Items.Parent = game.CoreGui
Items.ResetOnSpawn = false
Items.ZIndexBehavior = "Global"
do
function add(plr)
local ImageLabel = INST("ImageLabel")
ImageLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Size = UDIM2(0, 62, 0, 25)
ImageLabel.Visible = false
ImageLabel.Image = "rbxassetid://1784884358"
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Name = plr.Name
ImageLabel.AnchorPoint = Vec2(0.5,0.5)
ImageLabel.Parent = Items
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
add(plr)
end
end
Players.PlayerAdded:Connect(add)
Players.PlayerRemoving:Connect(function(plr)
wait()
Items[plr.Name]:Destroy()
end)
end
local debrisitems = {}
workspace.Debris.ChildAdded:Connect(function(obj)
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()

local BillboardGui = INST("BillboardGui")


BillboardGui.AlwaysOnTop = true
BillboardGui.Size = UDIM2(0, 40, 0, 40)
BillboardGui.Adornee = obj

local ImageLabel = INST("ImageLabel")


ImageLabel.Parent = BillboardGui
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDIM2(1, 0, 1, 0)
ImageLabel.ImageColor3 = values.visuals.world["item esp"].Color
ImageLabel.Image = GetIcon.getWeaponOfKiller(obj.Name)
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Visible = values.visuals.world["item esp"].Toggle and
TBLFIND(values.visuals.world["types"].Jumbobox, "icon") and true or false

BillboardGui.Parent = obj
end
end)
for _, obj in pairs(workspace.Debris:GetChildren()) do
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()

local BillboardGui = INST("BillboardGui")


BillboardGui.AlwaysOnTop = true
BillboardGui.Size = UDIM2(0, 40, 0, 40)
BillboardGui.Adornee = obj

local ImageLabel = INST("ImageLabel")


ImageLabel.Parent = BillboardGui
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDIM2(1, 0, 1, 0)
ImageLabel.ImageColor3 = values.visuals.world["item esp"].Color
ImageLabel.Image = GetIcon.getWeaponOfKiller(obj.Name)
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Visible = values.visuals.world["item esp"].Toggle and
TBLFIND(values.visuals.world["types"].Jumbobox, "icon") and true or false

BillboardGui.Parent = obj
end
end
local function YROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CF(cframe.Position) * CFAngles(0,y,0)
end
local function XYROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CF(cframe.Position) * CFAngles(x,y,0)
end
local weps = {
Pistol = {"USP", "P2000", "Glock", "DualBerettas", "P250", "FiveSeven",
"Tec9", "CZ", "DesertEagle", "R8"},
SMG = {"MP9", "MAC10", "MP7", "UMP", "P90", "Bizon"},
Rifle = {"M4A4", "M4A1", "AK47", "Famas", "Galil", "AUG", "SG"},
Sniper = {"AWP", "Scout", "G3SG1"}
}
local weps2 = {
Pistol = {"USP", "P2000", "Glock", "DualBerettas", "P250", "FiveSeven",
"Tec9", "CZ", "DesertEagle", "R8"},
SMG = {"MP9", "MAC10", "MP7", "UMP", "P90", "Bizon"},
Rifle = {"M4A4", "M4A1", "AK47", "Famas", "Galil", "AUG", "SG"},
Sniper = {"AWP", "Scout", "G3SG1"}
}
local function GetWeaponRage(weapon)
return TBLFIND(weps.Pistol, weapon) and "pistol" or TBLFIND(weps.Rifle,
weapon) and "rifle" or weapon == "AWP" and "awp" or weapon == "G3SG1" and "auto"
or weapon == "Scout" and "scout" or "default"
end
local function GetStatsRage(weapon)
if weapon == "default" then
return values.rage.weapons.default
else
if values.rage.weapons[weapon]["override default"].Toggle then
return values.rage.weapons[weapon]
else
return values.rage.weapons.default
end
end
end
local function GetWeaponLegit(weapon)
return TBLFIND(weps2.Pistol, weapon) and "pistol" or TBLFIND(weps2.Rifle,
weapon) and "rifle" or TBLFIND(weps2.SMG, weapon) and "smg" or
TBLFIND(weps2.Sniper, weapon) and "sniper" or "default"
end
local function GetStatsLegit(weapon)
if weapon == "default" then
return values.legit.main.default
else
if values.legit.main[weapon]["override default"].Toggle then
return values.legit.main[weapon]
else
return values.legit.main.default
end
end
end
local Jitter = false
local Spin = 0
local RageTarget
local Filter = false
local LastStep
local TriggerDebounce = false
local DisableAA = false

local Fov = Drawing.new("Circle")


Fov.Filled = true
Fov.Color = COL3RGB(15,15,15)
Fov.Transparency = 0.5
Fov.Position = Vec2(Mouse.X, Mouse.Y + 16)
Fov.Radius = 120

local savedanimationdance = nil


RunService.RenderStepped:Connect(function(step)
Fov.Visible = false
LastStep = step
Ping = game.Stats.PerformanceStats.Ping:GetValue()
RageTarget = nil
local CamCFrame = Camera.CFrame
local CamLook = CamCFrame.LookVector
local PlayerIsAlive = false
local Character = LocalPlayer.Character
RageTarget = nil
Spin = CLAMP(Spin + values.rage.angles["spin speed"].Slider, 0, 360)
if Spin == 360 then Spin = 0 end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
and LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
PlayerIsAlive = true
end
for i,v in pairs(ChamItems) do
if v.Parent == nil then
TBLREMOVE(ChamItems, i)
end
end
Fov.Position = Vec2(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
if PlayerIsAlive then
local SelfVelocity = LocalPlayer.Character.HumanoidRootPart.Velocity
if values.rage.fakelag["ping spike"].Toggle and
values.rage.fakelag["ping spike"].Active then
for count = 1, 20 do

game:GetService("ReplicatedStorage").Events.RemoteEvent:FireServer({[1] =
"createparticle", [2] = "bullethole", [3] = LocalPlayer.Character.Head, [4] =
Vec3(0,0,0)})
end
end

if values.misc.animations.enabled.Toggle then
if LoadedAnim then
if savedanimationdance ~= Dance then
savedanimationdance = Dance
LoadedAnim:Stop()
end
if not LoadedAnim.IsPlaying then
savedanimationdance = Dance
LoadedAnim =
LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()

LoadedAnim:AdjustSpeed(values.misc.animations['animation speed'].Slider)
end
else
savedanimationdance = Dance
pcall(function()
LoadedAnim =
LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
LoadedAnim:AdjustSpeed(values.misc.animations['animation
speed'].Slider)
end)
end
else
if LoadedAnim then
LoadedAnim:Stop()
end
end

local Root = LocalPlayer.Character.HumanoidRootPart


if values.misc.client["infinite crouch"].Toggle then
Client.crouchcooldown = 0
end
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox, "firerate")
then
Client.DISABLED = false
end
if values.rage.exploits["quick peek"].Toggle then
if values.rage.exploits["quick peek"].Active then
if not workspace:FindFirstChild("FreezeCharacter") then
local part = INST('Part',workspace)
if values.rage.exploits['peek method'].Dropdown ==
'freeze' then
part.Size = Vector3.new(10, 0, 10)
else
part.Size = Vector3.new(0, 0, 0)
end
part.Position =
game.Players.LocalPlayer.Character.PrimaryPart.Position
part.CanCollide = false
part.Transparency = 1
part.Name = 'FreezeCharacter'

local weld = INST('Weld',part)


weld.Part0 = part
weld.Part1 =
game.Players.LocalPlayer.Character.PrimaryPart

local visualize = INST('Part', part)


visualize.Size = Vector3.new(4,0.2,4)
visualize.Position =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0, -3 , 0)
visualize.CanCollide = false
visualize.Anchored = true
visualize.Transparency = 0.3
visualize.Material = 'Neon'
visualize.Name = 'no'
else
if values.rage.exploits["limit peak"].Toggle then
if (workspace.FreezeCharacter.no.Position -
workspace.Camera.Focus.p).Magnitude > values.rage.exploits["limit distance"].Slider
then
workspace.FreezeCharacter:Remove()
end
end
end
else
if workspace:FindFirstChild("FreezeCharacter") then
workspace:FindFirstChild("FreezeCharacter"):Remove()
end
end
else
if workspace:FindFirstChild("FreezeCharacter") then
workspace:FindFirstChild("FreezeCharacter"):Remove()
end
end
if values.rage.exploits["kill all"].Toggle and
values.rage.exploits["kill all"].Active and
LocalPlayer.Character:FindFirstChild("UpperTorso") and
LocalPlayer.Character:FindFirstChild("Gun") then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player.Team ~= LocalPlayer.Team and
Player.Character:FindFirstChild("UpperTorso") then
local oh1 = Player.Character.Head
local oh2 = Player.Character.Head.CFrame.p
local oh3 = Client.gun.Name
local oh4 = 4096
local oh5 = LocalPlayer.Character.Gun
local oh8 = 15
local oh9 = false
local oh10 = false
local oh11 = Vec3(0,0,0)
local oh12 = 16868
local oh13 = Vec3(0, 0, 0)

game:GetService("ReplicatedStorage").Events.HitPart:FireServer(oh1, oh2, oh3,


oh4, oh5, oh6, oh7, oh8, oh9, oh10, oh11, oh12, oh13)
end
end
end
if TBLFIND(values.visuals.effects.removals.Jumbobox, "scope lines")
then
NewScope.Enabled = LocalPlayer.Character:FindFirstChild("AIMING")
and true or false
Crosshairs.Scope.Visible = false
else
NewScope.Enabled = false
end
local RageGuy
if workspace:FindFirstChild("Map") and Client.gun ~= "none" and
Client.gun.Name ~= "C4" then
if values.rage.aimbot.enabled.Toggle then
local Origin = values.rage.aimbot.origin.Dropdown ==
"character" and LocalPlayer.Character.LowerTorso.Position + Vec3(0, 2.5, 0) or
CamCFrame.p
local Stats = GetStatsRage(GetWeaponRage(Client.gun.Name))
for _,Player in pairs(Players:GetPlayers()) do
if TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "firerate") then
Client.DISABLED = false
end
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and
Player ~= LocalPlayer then
if
TBLFIND(values.rage.aimbot.resolver.Jumbobox, "pitch") then
Player.Character.UpperTorso.Waist.C0 =
CF(Vec3(0,0.6,0))
Player.Character.Head.CFrame =
CF(Player.Character.Head.Position)
end
if
TBLFIND(values.rage.aimbot.resolver.Jumbobox, "roll") then
Player.Character.Humanoid.MaxSlopeAngle =
0
end
end
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and not Client.DISABLED and
Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and
not Player.Character:FindFirstChildOfClass("ForceField") and GetDeg(CamCFrame,
Player.Character.Head.Position) <= Stats["max fov"].Slider and Player ~=
LocalPlayer then
if Player.Team ~= LocalPlayer.Team or
values.rage.aimbot.teammates.Toggle and Player:FindFirstChild("Status") and
Player.Status.Team.Value ~= LocalPlayer.Status.Team.Value and
Player.Status.Alive.Value then
if Client.gun:FindFirstChild("Melee") and
values.rage.aimbot["knifebot"].Toggle then
local Ignore = {unpack(Collision)}
INSERT(Ignore, workspace.Map.Clips)
INSERT(Ignore,
workspace.Map.SpawnPoints)
INSERT(Ignore,
LocalPlayer.Character)
INSERT(Ignore,
Player.Character.HumanoidRootPart)
if
Player.Character:FindFirstChild("BackC4") then
INSERT(Ignore,
Player.Character.BackC4)
end
if
Player.Character:FindFirstChild("Gun") then
INSERT(Ignore,
Player.Character.Gun)
end

local Ray = RAY(Origin,


(Player.Character.Head.Position - Origin).unit * 20)
local Hit, Pos =
workspace:FindPartOnRayWithIgnoreList(Ray, Ignore, false, true)
if Hit and Hit.Parent ==
Player.Character then
RageGuy = Hit
RageTarget = Hit
if not
values.rage.aimbot["silent aim"].Toggle then
Camera.CFrame =
CF(CamCFrame.Position, Hit.Position)
end
Filter = true
Client.firebullet()
Filter = false

local Arguments = {
[1] = Hit,
[2] = Hit.Position,
[3] = Client.gun.Name,
[4] = 4096,
[5] =
LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 16868,
[13] = Vec3()
}

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
else
local Ignore = {unpack(Collision)}
INSERT(Ignore, workspace.Map.Clips)
INSERT(Ignore,
workspace.Map.SpawnPoints)
INSERT(Ignore,
LocalPlayer.Character)
INSERT(Ignore,
Player.Character.HumanoidRootPart)
if
Player.Character:FindFirstChild("BackC4") then
INSERT(Ignore,
Player.Character.BackC4)
end
if
Player.Character:FindFirstChild("Gun") then
INSERT(Ignore,
Player.Character.Gun)
end

local Hitboxes = {}
for _,Hitbox in
ipairs(Stats.hitboxes.Jumbobox) do
if Stats["prefer
body"].Toggle then
if Hitbox == "head" and
(not values.rage.aimbot["auto baim"].Toggle or
Player.Character:FindFirstChild("FakeHead")) then
INSERT(Hitboxes,
Player.Character.Head)
elseif Hitbox == "torso"
then
INSERT(Hitboxes,
Player.Character.UpperTorso)
else
INSERT(Hitboxes,
Player.Character.LowerTorso)
end
else
if Hitbox == "torso"
then
INSERT(Hitboxes,
Player.Character.UpperTorso)
elseif Hitbox ==
"pelvis" then
INSERT(Hitboxes,
Player.Character.LowerTorso)
elseif not
values.rage.aimbot["auto baim"].Toggle or
Player.Character:FindFirstChild("FakeHead") then
INSERT(Hitboxes,
Player.Character.Head)
end
end
end

for _,Hitbox in ipairs(Hitboxes) do


local Ignore2 =
{unpack(Ignore)}
for _,Part in
pairs(Player.Character:GetChildren()) do
if Part ~= Hitbox then
INSERT(Ignore2, Part) end
end
for a,b in next, game.Players:GetChildren() do
if b ~= Player and b.Character then
for i, h in next,
b.Character:GetChildren() do
INSERT(Ignore2, h)
end
end
end
if
values.rage.aimbot["automatic penetration"].Toggle then
local Hits = {}
local EndHit, Hit, Pos
local Penetration =
Client.gun.Penetration.Value * 0.01
local Ray1 = RAY(Origin,
(Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
repeat
Hit, Pos =
workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore2, false, true)
if Hit ~= nil and
Hit.Parent ~= nil then
if Hit and
Multipliers[Hit.Name] ~= nil then
EndHit
= Hit
else

INSERT(Ignore2, Hit)

INSERT(Hits, {["Position"] = Pos,["Hit"] = Hit})


end
end
until EndHit ~= nil or
#Hits >= 4 or Hit == nil
if EndHit ~= nil and
Multipliers[EndHit.Name] ~= nil and #Hits <= 4 then
if #Hits == 0 then
local Damage
= Client.gun.DMG.Value * Multipliers[EndHit.Name]
if
Player:FindFirstChild("Kevlar") then
if
FIND(EndHit.Name, "Head") then

if Player:FindFirstChild("Helmet") then

Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value

end
else

Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value


end
end
Damage =
Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin -
EndHit.Position).Magnitude/500))/100
if Damage >=
Stats["minimum damage"].Slider then

RageGuy = EndHit

RageTarget = EndHit
if not
values.rage.aimbot["silent aim"].Toggle then

Camera.CFrame = CF(CamCFrame.Position, EndHit.Position)


end
Filter
= true
if
values.rage.aimbot["automatic fire"].Dropdown == "standard" then

Client.firebullet()
if
values.rage.exploits['custom tap'].Toggle and values.rage.exploits['custom
tap'].Active then

for chingchong = 2, values.rage.exploits['tap amount'].Slider do

Client.firebullet()

end
end
elseif
values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then

Client.firebullet()

local Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,

[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,

[11] = Vec3(),

[12] = 100,

[13] = Vec3()

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))

if values.rage.exploits['custom tap'].Toggle and values.rage.exploits['custom


tap'].Active then

for chingchong = 2, values.rage.exploits['tap amount'].Slider do

Client.firebullet()

local Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,

[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,
[11] = Vec3(),

[12] = 100,

[13] = Vec3()

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))

end
end
end
Filter
= false
break
end
else
local
penetration = Client.gun.Penetration.Value * 0.01
local limit
= 0
local
dmgmodifier = 1
for i = 1,
#Hits do
local
data = Hits[i]
local
part = data["Hit"]
local
pos = data["Position"]
local
modifier = 1
if
part.Material == Enum.Material.DiamondPlate then

modifier = 3
end
if
part.Material == Enum.Material.CorrodedMetal or part.Material ==
Enum.Material.Metal or part.Material == Enum.Material.Concrete or part.Material ==
Enum.Material.Brick then

modifier = 2
end
if
part.Name == "Grate" or part.Material == Enum.Material.Wood or part.Material ==
Enum.Material.WoodPlanks then

modifier = 0.1
end
if
part.Name == "nowallbang" then

modifier = 100
end
if
part:FindFirstChild("PartModifier") then
modifier = part.PartModifier.Value
end
if
part.Transparency == 1 or part.CanCollide == false or part.Name == "Glass" or
part.Name == "Cardboard" then

modifier = 0
end
local
direction = (Hitbox.Position - pos).unit * CLAMP(Client.gun.Range.Value, 1, 100)
local
ray = RAY(pos + direction * 1, direction * -2)
local
_,endpos = workspace:FindPartOnRayWithWhitelist(ray, {part}, true)
local
thickness = (endpos - pos).Magnitude

thickness = thickness * modifier


limit
= MIN(penetration, limit + thickness)

dmgmodifier = 1 - limit / penetration


end
local Damage
= Client.gun.DMG.Value * Multipliers[EndHit.Name] * dmgmodifier
if
Player:FindFirstChild("Kevlar") then
if
FIND(EndHit.Name, "Head") then

if Player:FindFirstChild("Helmet") then

Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value

end
else

Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value


end
end
Damage =
Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin -
EndHit.Position).Magnitude/500))/100
if Damage >=
Stats["minimum damage"].Slider then

RageGuy = EndHit

RageTarget = EndHit
if not
values.rage.aimbot["silent aim"].Toggle then

Camera.CFrame = CF(CamCFrame.Position, EndHit.Position)


end
Filter
= true
if
values.rage.aimbot["automatic fire"].Dropdown == "standard" then
Client.firebullet()
if
values.rage.exploits['custom tap'].Toggle and values.rage.exploits['custom
tap'].Active then

for chingchong = 2, values.rage.exploits['tap amount'].Slider do

Client.firebullet()

end
end
elseif
values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then

Client.firebullet()

local Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,

[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,

[11] = Vec3(),

[12] = 100,

[13] = Vec3()

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))

if values.rage.exploits['custom tap'].Toggle and values.rage.exploits['custom


tap'].Active then

for chingchong = 2, values.rage.exploits['tap amount'].Slider do

Client.firebullet()

local Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,

[11] = Vec3(),

[12] = 100,

[13] = Vec3()

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))

end
end
end
Filter
= false
break
end
end
end
else
local Ray = RAY(Origin,
(Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
local Hit, Pos =
workspace:FindPartOnRayWithIgnoreList(Ray, Ignore2, false, true)
if Hit and
Multipliers[Hit.Name] ~= nil then
local Damage =
Client.gun.DMG.Value * Multipliers[Hit.Name]
if
Player:FindFirstChild("Kevlar") then
if
FIND(Hit.Name, "Head") then
if
Player:FindFirstChild("Helmet") then

Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value


end
else
Damage
= (Damage / 100) * Client.gun.ArmorPenetration.Value
end
end
Damage = Damage *
(Client.gun.RangeModifier.Value/100 ^ ((Origin - Hit.Position).Magnitude/500))
if Damage >=
Stats["minimum damage"].Slider then
RageGuy =
Hit
RageTarget =
Hit
if not
values.rage.aimbot["silent aim"].Toggle then

Camera.CFrame = CF(CamCFrame.Position, Hit.Position)


end
Filter =
true
if
values.rage.aimbot["automatic fire"].Dropdown == "standard" then

Client.firebullet()
if values.rage.exploits['custom
tap'].Toggle and values.rage.exploits['custom tap'].Active then
for chingchong = 2,
values.rage.exploits['tap amount'].Slider do
Client.firebullet()
end
end
elseif
values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then

Client.firebullet()
local
Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,

[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,

[11] = Vec3(),

[12] = 100,

[13] = Vec3()
}

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
if
values.rage.exploits['custom tap'].Toggle and values.rage.exploits['custom
tap'].Active then

for chingchong = 2, values.rage.exploits['tap amount'].Slider do

Client.firebullet()
local Arguments = {

[1] = EndHit,

[2] = EndHit.Position,

[3] = LocalPlayer.Character.EquippedTool.Value,

[4] = 100,

[5] = LocalPlayer.Character.Gun,

[8] = 1,

[9] = false,

[10] = false,

[11] = Vec3(),

[12] = 100,

[13] = Vec3()

game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))

end
end
end
Filter =
false
break
end
end
end
end
end
end
end
end
elseif values.legit.aimbot["aim assist"].Toggle and
values.legit.aimbot["aim assist"].Active and not library.uiopen then
local Stats =
GetStatsLegit(GetWeaponLegit(Client.gun.Name))
local Ignore = {LocalPlayer.Character, Camera,
workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target

Fov.Radius = Stats["field of view"].Slider


Fov.Visible = values.legit.settings["draw fov"].Toggle
Fov.Color = values.legit.settings["draw fov"].Color

if not TBLFIND(Stats.conditions.Jumbobox, "smoke") then


INSERT(Ignore, workspace.Ray_Ignore)
end
if not TBLFIND(Stats.conditions.Jumbobox, "blind") or
LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not TBLFIND(Stats.conditions.Jumbobox, "standing")
or SelfVelocity.Magnitude < 3 then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not
values.legit.settings["forcefield check"].Toggle or not
Player.Character:FindFirstChildOfClass("ForceField") then
if Player.Team ~=
LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
local Pos, onScreen =
Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if onScreen then
local Magnitude =
(Vec2(Pos.X, Pos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
if Magnitude <
Stats["field of view"].Slider then
local Hitbox
= Stats.hitbox.Dropdown == "head" and Player.Character.Head or
Stats.hitbox.Dropdown == "chest" and Player.Character.UpperTorso
if
Stats.hitbox.Dropdown == "closest" then
local
HeadPos = Camera:WorldToViewportPoint(Player.Character.Head.Position)
local
TorsoPos = Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)
local
HeadDistance = (Vec2(HeadPos.X, HeadPos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
local
TorsoDistance = (Vec2(TorsoPos.X, TorsoPos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
if
HeadDistance < TorsoDistance then

Hitbox = Player.Character.Head
else

Hitbox = Player.Character.UpperTorso
end
end
if Hitbox ~=
nil then
if not
TBLFIND(Stats.conditions.Jumbobox, "visible") then

Target = Hitbox
else

local Ray1 = RAY(Camera.CFrame.Position, (Hitbox.Position -


Camera.CFrame.Position).unit * (Hitbox.Position -
Camera.CFrame.Position).magnitude)

local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore, false,


true)

if Hit and Hit:FindFirstAncestor(Player.Name) then


Target = Hitbox

end
end
end
end
end
end
end
end
end
end
end

if Target ~= nil then


local Pos =
Camera:WorldToScreenPoint(Target.Position)
local Magnitude = Vec2(Pos.X - Mouse.X, Pos.Y -
Mouse.Y)
mousemoverel(Magnitude.x/Stats.smoothing.Slider,
Magnitude.y/Stats.smoothing.Slider)
end
end
if not values.rage.aimbot.enabled.Toggle and
values.legit.aimbot["triggerbot"].Toggle and
values.legit.aimbot["triggerbot"].Active and not TriggerDebounce then
local Stats =
GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if Stats.triggerbot.Toggle then
if not TBLFIND(Stats.conditions.Jumbobox, "blind") or
LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not TBLFIND(Stats.conditions.Jumbobox,
"standing") or SelfVelocity.Magnitude < 3 then
if Mouse.Target and Mouse.Target.Parent
and Players:GetPlayerFromCharacter(Mouse.Target.Parent) and
Multipliers[Mouse.Target.Name] ~= nil and Client.gun.DMG.Value *
Multipliers[Mouse.Target.Name] >= Stats["minimum dmg"].Slider then
local OldTarget = Mouse.Target
local Player =
Players:GetPlayerFromCharacter(Mouse.Target.Parent)
if Player.Team ~= LocalPlayer.Team
or values.legit.settings["free for all"].Toggle then
coroutine.wrap(function()
TriggerDebounce = true
wait(Stats["delay
(ms)"].Slider/1000)
repeat
RunService.RenderStepped:Wait()
if not
Client.DISABLED then

Client.firebullet()
end
until Mouse.Target ==
nil or Player ~= Players:GetPlayerFromCharacter(Mouse.Target.Parent)
TriggerDebounce = false
end)()
end
end
end
end
end
end
end
BodyVelocity:Destroy()
BodyVelocity = INST("BodyVelocity")
BodyVelocity.MaxForce = Vec3(HUGE,0,HUGE)
if UserInputService:IsKeyDown("Space") and values.misc.movement["bunny
hop"].Toggle then
local add = 0
if values.misc.movement.direction.Dropdown == "directional" or
values.misc.movement.direction.Dropdown == "directional 2" then
if UserInputService:IsKeyDown("A") then add = 90 end
if UserInputService:IsKeyDown("S") then add = 180 end
if UserInputService:IsKeyDown("D") then add = 270 end
if UserInputService:IsKeyDown("A") and
UserInputService:IsKeyDown("W") then add = 45 end
if UserInputService:IsKeyDown("D") and
UserInputService:IsKeyDown("W") then add = 315 end
if UserInputService:IsKeyDown("D") and
UserInputService:IsKeyDown("S") then add = 225 end
if UserInputService:IsKeyDown("A") and
UserInputService:IsKeyDown("S") then add = 145 end
end
local rot = YROTATION(CamCFrame) * CFAngles(0,RAD(add),0)
BodyVelocity.Parent = LocalPlayer.Character.UpperTorso
LocalPlayer.Character.Humanoid.Jump = true
BodyVelocity.Velocity = Vec3(rot.LookVector.X,0,rot.LookVector.Z)
* (values.misc.movement["speed"].Slider * 2)
if add == 0 and values.misc.movement.direction.Dropdown ==
"directional" and not UserInputService:IsKeyDown("W") then
BodyVelocity:Destroy()
else
if values.misc.movement.type.Dropdown == "cframe" then
BodyVelocity:Destroy()
Root.CFrame = Root.CFrame +
Vec3(rot.LookVector.X,0,rot.LookVector.Z) * values.misc.movement["speed"].Slider/50
end
end
end
if values.misc.movement["edge jump"].Toggle and
values.misc.movement["edge jump"].Active then
if LocalPlayer.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Freefall and LocalPlayer.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Jumping then
coroutine.wrap(function()
RunService.RenderStepped:Wait()
if LocalPlayer.Character ~= nil and
LocalPlayer.Character:FindFirstChild("Humanoid") and
LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and
LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then

LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
end)()
end
end
Jitter = not Jitter
LocalPlayer.Character.Humanoid.AutoRotate = false
if values.rage.angles.enabled.Toggle and not DisableAA then
local Angle = -ATAN2(CamLook.Z, CamLook.X) + RAD(-90)
local Offset
local CFramePos
if not values.rage.angles["disable angles"].Toggle and not
values.rage.angles["disable angles"].Active then
if values.rage.angles["yaw base"].Dropdown == "spin" then
Angle = Angle + RAD(Spin)
end
if values.rage.angles["yaw base"].Dropdown == "random" then
Angle = Angle + RAD(RANDOM(0, 360))
end
Offset = RAD(-values.rage.angles["yaw offset"].Slider -
(values.rage.angles.jitter.Toggle and Jitter and values.rage.angles["jitter
offset"].Slider or 0))
CFramePos = CF(Root.Position) * CFAngles(0, Angle + Offset,
0)

if values.rage.angles["yaw base"].Dropdown == "targets"


then
local part
local closest = 9999
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character and
plr.Character:FindFirstChild("Humanoid") and
plr.Character:FindFirstChild("Humanoid").Health > 0 and plr.Team ~=
LocalPlayer.Team then
local pos, onScreen =
Camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
local magnitude = (Vec2(pos.X, pos.Y) -
Vec2(Mouse.X, Mouse.Y)).Magnitude
if closest > magnitude then
part =
plr.Character.HumanoidRootPart
closest = magnitude
end
end
end
if part ~= nil then
CFramePos = CF(Root.Position, part.Position) *
CFAngles(0, Offset + RAD(0), 0)
end
end
else
CFramePos = CF(Root.Position) * CFAngles(0, Angle, 0)
end

Root.CFrame = YROTATION(CFramePos)

if values.rage.angles["body roll"].Dropdown == "180" then


Root.CFrame = Root.CFrame *
CFAngles(values.rage.angles["body roll"].Dropdown == "180" and RAD(180) or 0, 1, 0)
LocalPlayer.Character.Humanoid.HipHeight = 4
else
LocalPlayer.Character.Humanoid.HipHeight = 2
end

local Pitch = values.rage.angles["pitch"].Dropdown == "none" and


CamLook.Y or values.rage.angles["pitch"].Dropdown == "up" and 1 or
values.rage.angles["pitch"].Dropdown == "down" and -1 or
values.rage.angles["pitch"].Dropdown == "zero" and 0 or
values.rage.angles["pitch"].Dropdown == "random" and RANDOM(-10, 10)/10 or 2.5
if values.rage.angles["extend pitch"].Toggle and
(values.rage.angles["pitch"].Dropdown == "up" or
values.rage.angles["pitch"].Dropdown == "down") then
Pitch = (Pitch*2)/1.6
end
if values.rage.angles["custom"].Toggle and
values.rage.angles["custom"].Active then
Pitch = (values.rage.angles["custom pitch"].Slider*2)/1.6
end
if values.rage.angles["disable angles"].Toggle and
values.rage.angles["disable angles"].Active then Pitch = 0 end
game.ReplicatedStorage.Events.ControlTurn:FireServer(Pitch,
LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
else
LocalPlayer.Character.Humanoid.HipHeight = 2
Root.CFrame = CF(Root.Position) * CFAngles(0, -ATAN2(CamLook.Z,
CamLook.X) + RAD(270), 0)
game.ReplicatedStorage.Events.ControlTurn:FireServer(CamLook.Y,
LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
end
if values.rage.others["remove head"].Toggle then
if LocalPlayer.Character:FindFirstChild("FakeHead") then
LocalPlayer.Character.FakeHead:Destroy()
end
if LocalPlayer.Character:FindFirstChild("HeadHB") then
LocalPlayer.Character.HeadHB:Destroy()
end
end
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox, "recoil") then
Client.resetaccuracy()
Client.RecoilX = 0
Client.RecoilY = 0
end
end
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player ~= LocalPlayer and
Player.Character:FindFirstChild("HumanoidRootPart") and
Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then
coroutine.wrap(function()
local Position = Player.Character.HumanoidRootPart.Position
RunService.RenderStepped:Wait()
if Player.Character and Player ~= LocalPlayer and
Player.Character:FindFirstChild("HumanoidRootPart") then
if
Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then

Player.Character.HumanoidRootPart.OldPosition.Value = Position
else
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Position
Value.Parent =
Player.Character.HumanoidRootPart
end
end
end)()
end
end
for _,Player in pairs(Players:GetPlayers()) do
local tbl = objects[Player]
if tbl == nil then return end
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") and Player.Team ~= "TTT" and
(Player.Team ~= LocalPlayer.Team or values.visuals.players.teammates.Toggle) and
Player.Character:FindFirstChild("Gun") and
Player.Character:FindFirstChild("Humanoid") and Player ~= LocalPlayer then
local HumanoidRootPart = Player.Character.HumanoidRootPart
local RootPosition = HumanoidRootPart.Position
local Pos, OnScreen = Camera:WorldToViewportPoint(RootPosition)
local Size = (Camera:WorldToViewportPoint(RootPosition - Vec3(0,
3, 0)).Y - Camera:WorldToViewportPoint(RootPosition + Vec3(0, 2.6, 0)).Y) / 2

local Drawings, Text =


TBLFIND(values.visuals.players.outlines.Jumbobox, "drawings") ~= nil,
TBLFIND(values.visuals.players.outlines.Jumbobox, "text") ~= nil

tbl.Box.Color = values.visuals.players.box.Color
tbl.Box.Size = Vec2(Size * 1.5, Size * 1.9)
tbl.Box.Position = Vec2(Pos.X - Size*1.5 / 2, (Pos.Y - Size*1.6 /
2))

if values.visuals.players.box.Toggle then
tbl.Box.Visible = OnScreen
if Drawings then
tbl.BoxOutline.Size = tbl.Box.Size
tbl.BoxOutline.Position = tbl.Box.Position
tbl.BoxOutline.Visible = OnScreen
else
tbl.BoxOutline.Visible = false
end
else
tbl.Box.Visible = false
tbl.BoxOutline.Visible = false
end

if values.visuals.players.health.Toggle then
tbl.Health.Color = COL3(0,1,0)
tbl.Health.From = Vec2((tbl.Box.Position.X - 5),
tbl.Box.Position.Y + tbl.Box.Size.Y)
tbl.Health.To = Vec2(tbl.Health.From.X, tbl.Health.From.Y -
(Player.Character.Humanoid.Health / Player.Character.Humanoid.MaxHealth) *
tbl.Box.Size.Y)
tbl.Health.Visible = OnScreen
if Drawings then
tbl.HealthOutline.From = Vec2(tbl.Health.From.X,
tbl.Box.Position.Y + tbl.Box.Size.Y + 1)
tbl.HealthOutline.To = Vec2(tbl.Health.From.X,
(tbl.Health.From.Y - 1 * tbl.Box.Size.Y) -1)
tbl.HealthOutline.Visible = OnScreen
else
tbl.HealthOutline.Visible = false
end
else
tbl.Health.Visible = false
tbl.HealthOutline.Visible = false
end

if values.visuals.players.weapon.Toggle then
tbl.Weapon.Color = values.visuals.players.weapon.Color
tbl.Weapon.Text = Player.Character.EquippedTool.Value
tbl.Weapon.Position = Vec2(tbl.Box.Size.X/2 +
tbl.Box.Position.X, tbl.Box.Size.Y + tbl.Box.Position.Y + 1)
tbl.Weapon.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Weapon.Outline = Text
tbl.Weapon.Size = values.visuals.players.size.Slider
tbl.Weapon.Visible = OnScreen
else
tbl.Weapon.Visible = false
end

if values.visuals.players["weapon icon"].Toggle then


Items[Player.Name].ImageColor3 =
values.visuals.players["weapon icon"].Color
Items[Player.Name].Image =
GetIcon.getWeaponOfKiller(Player.Character.EquippedTool.Value)
Items[Player.Name].Position = UDIM2(0, tbl.Box.Size.X/2 +
tbl.Box.Position.X, 0, tbl.Box.Size.Y + tbl.Box.Position.Y +
(values.visuals.players.weapon.Toggle and -10 or -22))
Items[Player.Name].Visible = OnScreen
else
Items[Player.Name].Visible = false
end

if values.visuals.players.name.Toggle then
tbl.Name.Color = values.visuals.players.name.Color
tbl.Name.Text = Player.Name
tbl.Name.Position = Vec2(tbl.Box.Size.X/2 +
tbl.Box.Position.X, tbl.Box.Position.Y - 16)
tbl.Name.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Name.Outline = Text
tbl.Name.Size = values.visuals.players.size.Slider
tbl.Name.Visible = OnScreen
else
tbl.Name.Visible = false
end
local LastInfoPos = tbl.Box.Position.Y - 1
if TBLFIND(values.visuals.players.indicators.Jumbobox, "armor")
and Player:FindFirstChild("Kevlar") then
tbl.Armor.Color = COL3RGB(0, 150, 255)
tbl.Armor.Text = Player:FindFirstChild("Helmet") and "HK"
or "K"
tbl.Armor.Position = Vec2(tbl.Box.Size.X +
tbl.Box.Position.X + 12, LastInfoPos)
tbl.Armor.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Armor.Outline = Text
tbl.Armor.Size = values.visuals.players.size.Slider
tbl.Armor.Visible = OnScreen

LastInfoPos = LastInfoPos +
values.visuals.players.size.Slider
else
tbl.Armor.Visible = false
end
else
if Player.Name ~= LocalPlayer.Name then
Items[Player.Name].Visible = false
for i,v in pairs(tbl) do
v.Visible = false
end
end
end
end
end)

local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
local oldIndex = mt.__index
local oldNewIndex = mt.__newindex
setreadonly(mt,false)
mt.__namecall = function(self, ...)
local method = tostring(getnamecallmethod())
local args = {...}

if method == "SetPrimaryPartCFrame" and self.Name == "Arms" then


if values.visuals.self["third person"].Toggle and
values.visuals.self["third person"].Active and LocalPlayer.Character then
if table.find(values.visuals.self['hide arms'].Jumbobox, 'third
person') then
args[1] = args[1] * CF(99, 99, 99)
else
if values.visuals.self["viewmodel changer"].Toggle then
args[1] = args[1] * ViewmodelOffset
end
end
else
if table.find(values.visuals.self['hide arms'].Jumbobox, 'first
person') then
args[1] = args[1] * CF(99, 99, 99)
else
if values.visuals.self["viewmodel changer"].Toggle then
args[1] = args[1] * ViewmodelOffset
end
end
end
end
if method == "SetPrimaryPartCFrame" and self.Name ~= "Arms" then
args[1] = args[1] + Vec3(0, 3, 0)
coroutine.wrap(function()
DisableAA = true
wait(2)
DisableAA = false
end)()
end
if method == "Kick" then
return
end
if method == "FireServer" then
if LEN(self.Name) == 38 then
return
elseif self.Name == "FallDamage" and TBLFIND(values.misc.client["damage
bypass"].Jumbobox, "fall") or values.misc.movement["jump bug"].Toggle and
values.misc.movement["jump bug"].Active then
return
elseif self.Name == "BURNME" and TBLFIND(values.misc.client["damage
bypass"].Jumbobox, "fire") then
return
elseif self.Name == "ControlTurn" and not checkcaller() then
return
end
if self.Name == "PlayerChatted" and values.misc.client["chat
alive"].Toggle then
args[2] = false
args[3] = "Innocent"
args[4] = false
args[5] = false
end
if self.Name == "ReplicateCamera" and values.misc.client["anti
spectate"].Toggle then
args[1] = CF()
end
end
if method == "FindPartOnRayWithWhitelist" and not checkcaller() and
Client.gun ~= "none" and Client.gun.Name ~= "C4" then
if #args[2] == 1 and args[2][1].Name == "SpawnPoints" then
local Team = LocalPlayer.Status.Team.Value

if TBLFIND(values.misc.client.shop.Jumbobox, "anywhere") then


return Team == "T" and args[2][1].BuyArea or args[2]
[1].BuyArea2
end
end
end
if method == "FindPartOnRayWithIgnoreList" and args[2][1] == workspace.Debris
then
if not checkcaller() or Filter then
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox,
"penetration") then
INSERT(args[2], workspace.Map)
end
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox,
"spread") then
args[1] = RAY(Camera.CFrame.p, Camera.CFrame.LookVector *
Client.gun.Range.Value)
end
local Stats = GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if values.legit.aimbot["silent aim"].Toggle and
values.legit.aimbot["silent aim"].Active and Stats["silent aim"].Toggle then
local Ignore = {LocalPlayer.Character, Camera,
workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target

if not TBLFIND(Stats.conditions.Jumbobox, "smoke") then


INSERT(Ignore, workspace.Ray_Ignore)
end

coroutine.wrap(function()
if not TBLFIND(Stats.conditions.Jumbobox, "blind") or
LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not TBLFIND(Stats.conditions.Jumbobox,
"blind") or SelfVelocity.Magnitude < 3 then
for _,Player in
pairs(Players:GetPlayers()) do
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not
values.legit.settings["forcefield check"].Toggle or not
Player.Character:FindFirstChildOfClass("ForceField") then
if Player.Team ~=
LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
local Pos,
onScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if onScreen then
local
Magnitude = (Vec2(Pos.X, Pos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
if Magnitude
< Stats["field of view"].Slider then
local
Hitbox = Stats.priority.Dropdown == "head" and Player.Character.Head or
Stats.priority.Dropdown == "chest" and Player.Character.UpperTorso
if
Stats.priority.Dropdown == "closest" then

local HeadPos = Camera:WorldToViewportPoint(Player.Character.Head.Position)

local TorsoPos =
Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)

local HeadDistance = (Vec2(HeadPos.X, HeadPos.Y) - Vec2(Mouse.X,


Mouse.Y)).Magnitude

local TorsoDistance = (Vec2(TorsoPos.X, TorsoPos.Y) - Vec2(Mouse.X,


Mouse.Y)).Magnitude

if HeadDistance < TorsoDistance then

Hitbox = Player.Character.Head

else

Hitbox = Player.Character.UpperTorso

end
end
if
Hitbox ~= nil then

if not TBLFIND(Stats.conditions.Jumbobox, "visible") then

Target = Hitbox

else

local Ray1 = RAY(Camera.CFrame.Position, (Hitbox.Position -


Camera.CFrame.Position).unit * (Hitbox.Position -
Camera.CFrame.Position).magnitude)
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore, false,
true)

if Hit and Hit:FindFirstAncestor(Player.Name) then

Target = Hitbox

end

end
end
end
end
end
end
end
end
end
end

local Hit = RANDOM(1, 100) <= Stats.hitchance.Slider


if Target ~= nil and Hit then
args[1] = RAY(Camera.CFrame.Position,
(Target.Position - Camera.CFrame.Position).unit * (Target.Position -
Camera.CFrame.Position).magnitude)
end
end)()
end
if RageTarget ~= nil then
local Origin = values.rage.aimbot.origin.Dropdown ==
"character" and LocalPlayer.Character.LowerTorso.Position + Vec3(0, 2.5, 0) or
Camera.CFrame.p
if values.rage.aimbot["delay shot"].Toggle then
spawn(function()
args[1] = RAY(Origin, (RageTarget.Position -
Origin).unit * (RageTarget.Position - Origin).magnitude)
end)
else
args[1] = RAY(Origin, (RageTarget.Position -
Origin).unit * (RageTarget.Position - Origin).magnitude)
end
end
end
end
if method == "InvokeServer" then
if self.Name == "Moolah" then
return
elseif self.Name == "Hugh" then
return
elseif self.Name == "Filter" and values.misc.chat["no filter"].Toggle
then
return args[1]
end
end
if method == "LoadAnimation" and self.Name == "Humanoid" then
if values.rage.others["leg movement"].Dropdown == "slide" then
if FIND(args[1].Name, 'Walk') or FIND(args[1].Name, 'Run') or
FIND(args[1].Name, 'JumpAnim') then
args[1] = FakeAnim
end
end
if values.rage.others["no animations"].Toggle then
if not FIND(args[1].Name, 'Dance') then
args[1] = FakeAnim
end
end
end
if method == "FireServer" and self.Name == "HitPart" then
if values.rage.aimbot["force hit"].Toggle and RageTarget ~= nil then
args[1] = RageTarget
args[2] = RageTarget.Position
end
if (values.rage.aimbot["sex package"].Toggle and RageTarget ~= nil)
then
coroutine.wrap(function()
if Players:GetPlayerFromCharacter(args[1].Parent) or
args[1] == RageTarget then
local hrp =
RageTarget.Parent.HumanoidRootPart.Position
local oldHrp =
RageTarget.Parent.HumanoidRootPart.OldPosition.Value

local vel = (Vec3(hrp.X, 0, hrp.Z) - Vec3(oldHrp.X,


0, oldHrp.Z)) / LastStep
local dir = Vec3(vel.X / vel.magnitude, 0, vel.Z /
vel.magnitude)

args[2] = args[2] + dir * (Ping / (POW(Ping, 1.5)) *


(dir / (dir / 2)))
args[4] = 0
args[12] = args[12] - 500
end
end)()
end

spawn(function()
if values.rage.exploits['peek method'].Dropdown == 'teleport'
then
if workspace:FindFirstChild('FreezeCharacter') then
LocalPlayer.Character.PrimaryPart.CFrame =
workspace.FreezeCharacter.no.CFrame+Vector3.new(0, 3, 0)
end
end
if values.rage.exploits['peek method'].Dropdown == 'tween' then
if workspace:FindFirstChild('FreezeCharacter') then
function
Tween(Target,Prop,Value,tweeninfo1,tweeninfo2,tweeninfo3)
local Tween =
game:GetService("TweenService"):Create(Target,TweenInfo.new(tweeninfo1,tweeninfo2,t
weeninfo3), {[Prop] = Value})
Tween:Play()
end

Tween(LocalPlayer.Character.PrimaryPart, 'CFrame',
CFrame.new(workspace.FreezeCharacter.no.CFrame.x,
LocalPlayer.Character.PrimaryPart.CFrame.y, workspace.FreezeCharacter.no.CFrame.z),
1/values.rage.exploits['tween speed'].Slider,0 ,0)
end
end
end)

if values.visuals.world["bullet tracers"].Toggle then


coroutine.wrap(function()
local beam = INST("Part")
beam.Anchored = true
beam.CanCollide = false
beam.Material = Enum.Material.ForceField
beam.Color = values.visuals.world["bullet tracers"].Color
beam.Size = Vec3(0.1, 0.1, (Camera.CFrame.Position -
args[2]).Magnitude)
beam.CFrame = CF(Camera.CFrame.Position, args[2]) * CF(0,
0, -beam.Size.Z / 2)
beam.Parent = workspace.Debris
library:Tween(beam, TweenInfo.new(1.5,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 1})
wait(1.5)
beam:Destroy()
end)()
end
if values.visuals.world["impacts"].Toggle then
coroutine.wrap(function()
local hit = INST("Part")
hit.Transparency = 1
hit.Anchored = true
hit.CanCollide = false
hit.Size = Vec3(0.3,0.3,0.3)
hit.Position = args[2]
local selection = INST("SelectionBox")
selection.LineThickness = 0
selection.SurfaceTransparency = 0.5
selection.Color3 = values.visuals.world["impacts"].Color
selection.SurfaceColor3 =
values.visuals.world["impacts"].Color
selection.Parent = hit
selection.Adornee = hit
hit.Parent = workspace.Debris
wait(5.9)
library:Tween(selection, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {SurfaceTransparency = 1})
hit:Destroy()
end)()
if values.visuals.world["hit chams"].Toggle then
coroutine.wrap(function()
if Players:GetPlayerFromCharacter(args[1].Parent) and
Players:GetPlayerFromCharacter(args[1].Parent).Team ~= LocalPlayer.Team then
for _,hitbox in
pairs(args[1].Parent:GetChildren()) do
if hitbox:IsA("BasePart") or hitbox.Name
== "Head" then
coroutine.wrap(function()
local part = INST("Part")
part.CFrame = hitbox.CFrame
part.Anchored = true
part.CanCollide = false
part.Material =
Enum.Material.ForceField
part.Color =
values.visuals.world["hit chams"].Color
part.Size = hitbox.Size
part.Parent =
workspace.Debris
library:Tween(part,
TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency =
1})
wait(2)
part:Destroy()
end)()
end
end
end
end)()
end
end
end

return oldNamecall(self, unpack(args))


end
local oldIndex
oldIndex = hookmetamethod(game,"__index",function(self, key)
local CallingScript = getcallingscript()

if not checkcaller() and self == Viewmodels and LocalPlayer.Character ~= nil


and LocalPlayer.Character:FindFirstChild("UpperTorso") then
local WeaponName = GSUB(key, "v_", "")
if not FIND(WeaponName, "Arms") then
if Weapons[WeaponName]:FindFirstChild("Melee") and
values.skins.knife["knife changer"].Toggle then
if
Viewmodels:FindFirstChild("v_"..values.skins.knife.model.Scroll) then
return
Viewmodels:FindFirstChild("v_"..values.skins.knife.model.Scroll)
else
local Clone =
Models.Knives[values.skins.knife.model.Scroll]:Clone()
return Clone
end
end
end
end
if key == "Value" then
if self.Name == "Auto" and TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "automatic") then
return true
elseif self.Name == "ReloadTime" and TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "reload") then
return 0.001
elseif self.Name == "EquipTime" and TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "equip") then
return 0.001
elseif self.Name == "BuyTime" and
TBLFIND(values.misc.client.shop.Jumbobox, "inf time") then
return 5
end
end
return oldIndex(self, key)
end)
mt.__newindex = function(self, i, v)
if self:IsA("Humanoid") and i == "JumpPower" and not checkcaller() then
if values.misc.movement["jump bug"].Toggle and
values.misc.movement["jump bug"].Active then
v = 24
end
if values.misc.movement["edge bug"].Toggle and
values.misc.movement["edge bug"].Active then
v = 0
end
end
if self:IsA("Humanoid") and i == "CameraOffset" then
if values.rage.angles.enabled.Toggle and values.rage.angles["body
roll"].Dropdown == "180" and not DisableAA then
v = v + Vec3(0, -3.5, 0)
end
end

return oldNewIndex(self, i, v)
end
Crosshairs.Scope:GetPropertyChangedSignal("Visible"):Connect(function(current)
if not TBLFIND(values.visuals.effects.removals.Jumbobox, "scope lines") then
return end

if current ~= false then


Crosshairs.Scope.Visible = false
end
end)
Crosshair:GetPropertyChangedSignal("Visible"):Connect(function(current)
if not LocalPlayer.Character then return end
if not values.visuals.effects["force crosshair"].Toggle then return end
if LocalPlayer.Character:FindFirstChild("AIMING") then return end

Crosshair.Visible = true
end)

LocalPlayer.Additionals.TotalDamage:GetPropertyChangedSignal("Value"):Connect(funct
ion(current)
if current == 0 then return end
coroutine.wrap(function()
if values.misc.client.hitmarker.Toggle then
local Line = Drawing.new("Line")
local Line2 = Drawing.new("Line")
local Line3 = Drawing.new("Line")
local Line4 = Drawing.new("Line")

local x, y = Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2

Line.From = Vec2(x + 4, y + 4)
Line.To = Vec2(x + 10, y + 10)
Line.Color = values.misc.client.hitmarker.Color
Line.Visible = true

Line2.From = Vec2(x + 4, y - 4)
Line2.To = Vec2(x + 10, y - 10)
Line2.Color = values.misc.client.hitmarker.Color
Line2.Visible = true

Line3.From = Vec2(x - 4, y - 4)
Line3.To = Vec2(x - 10, y - 10)
Line3.Color = values.misc.client.hitmarker.Color
Line3.Visible = true

Line4.From = Vec2(x - 4, y + 4)
Line4.To = Vec2(x - 10, y + 10)
Line4.Color = values.misc.client.hitmarker.Color
Line4.Visible = true

Line.Transparency = 1
Line2.Transparency = 1
Line3.Transparency = 1
Line4.Transparency = 1

Line.Thickness = 1
Line2.Thickness = 1
Line3.Thickness = 1
Line4.Thickness = 1

wait(0.3)
for i = 1,0,-0.1 do
wait()
Line.Transparency = i
Line2.Transparency = i
Line3.Transparency = i
Line4.Transparency = i
end
Line:Remove()
Line2:Remove()
Line3:Remove()
Line4:Remove()
end
end)()
if values.visuals.world.hitsound.Dropdown == "none" then return end

local sound = INST("Sound")


sound.Parent = game:GetService("SoundService")
sound.SoundId = hitsounds[values.visuals.world.hitsound.Dropdown]
sound.Volume = values.visuals.world["sound volume"].Slider
sound.PlayOnRemove = true
sound:Destroy()
end)
LocalPlayer.Status.Kills:GetPropertyChangedSignal("Value"):Connect(function(current
)
if current == 0 then return end
if values.misc.chat["kill say"].Toggle then

game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.ch
at["message"].Text ~= "" and values.misc.chat["message"].Text or "looks like you
don't have stormy.solutions", false, "Innocent", false, true)
end
end)
RayIgnore.ChildAdded:Connect(function(obj)
if obj.Name == "Fires" then
obj.ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly
radius"].Transparency
fire.Color = values.visuals.world["molly radius"].Color
end
end)
end
if obj.Name == "Smokes" then
obj.ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if TBLFIND(values.visuals.effects.removals.Jumbobox, "smokes")
then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke radius"].Color
end
end)
end
end)
if RayIgnore:FindFirstChild("Fires") then
RayIgnore:FindFirstChild("Fires").ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly
radius"].Transparency
fire.Color = values.visuals.world["molly radius"].Color
end
end)
end
if RayIgnore:FindFirstChild("Smokes") then
for _,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
smoke.Material = Enum.Material.ForceField
end
RayIgnore:FindFirstChild("Smokes").ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if TBLFIND(values.visuals.effects.removals.Jumbobox, "smokes") then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke radius"].Color
end
end)
end
Camera.ChildAdded:Connect(function(obj)
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox, "ammo") then
Client.ammocount = 999999
Client.primarystored = 999999
Client.ammocount2 = 999999
Client.secondarystored = 999999
end
RunService.RenderStepped:Wait()
if obj.Name ~= "Arms" then return end
local Model
for i,v in pairs(obj:GetChildren()) do
if v:IsA("Model") and (v:FindFirstChild("Right Arm") or
v:FindFirstChild("Left Arm")) then
Model = v
end
end
if Model == nil then return end
for i,v in pairs(obj:GetChildren()) do
if (v:IsA("BasePart") or v:IsA("Part")) and v.Transparency ~= 1 and
v.Name ~= "Flash" then
local valid = true
if v:IsA("Part") and v:FindFirstChild("Mesh") and not
v:IsA("BlockMesh") then
valid = false
local success, err = pcall(function()
local OriginalTexture = INST("StringValue")
OriginalTexture.Value = v.Mesh.TextureId
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
local success2, err2 = pcall(function()
local OriginalTexture = INST("StringValue")
OriginalTexture.Value = v.Mesh.TextureID
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
if success or success2 then valid = true end
end

for i2,v2 in pairs(v:GetChildren()) do


if (v2:IsA("BasePart") or v2:IsA("Part")) then
INSERT(WeaponObj, v2)
end
end

if valid then
INSERT(WeaponObj, v)
end
end
end

local gunname = Client.gun ~= "none" and values.skins.knife["knife


changer"].Toggle and Client.gun:FindFirstChild("Melee") and
values.skins.knife.model.Scroll or Client.gun ~= "none" and Client.gun.Name
if values.skins.skins["skin changer"].Toggle and gunname ~= nil and
Skins:FindFirstChild(gunname) then
if values.skins.skins.skin.Scroll[gunname] ~= "Inventory" then
MapSkin(gunname, values.skins.skins.skin.Scroll[gunname])
end
end
for _,v in pairs(WeaponObj) do
if v:IsA("MeshPart") then
local OriginalTexture = INST("StringValue")
OriginalTexture.Value = v.TextureID
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v
end

local OriginalColor = INST("Color3Value")


OriginalColor.Value = v.Color
OriginalColor.Name = "OriginalColor"
OriginalColor.Parent = v

local OriginalMaterial = INST("StringValue")


OriginalMaterial.Value = v.Material.Name
OriginalMaterial.Name = "OriginalMaterial"
OriginalMaterial.Parent = v

if values.visuals.effects["weapon chams"].Toggle then


UpdateWeapon(v)
end
end
RArm = Model:FindFirstChild("Right Arm"); LArm = Model:FindFirstChild("Left
Arm")
if RArm then
local OriginalColor = INST("Color3Value")
OriginalColor.Value = RArm.Color
OriginalColor.Name = "Color3Value"
OriginalColor.Parent = RArm
if values.visuals.effects["arm chams"].Toggle then
RArm.Color = values.visuals.effects["arm chams"].Color
RArm.Transparency = values.visuals.effects["arm
chams"].Transparency
end
RGlove = RArm:FindFirstChild("Glove") or RArm:FindFirstChild("RGlove")
if values.skins.glove["glove changer"].Toggle and Client.gun ~= "none"
then
if RGlove then RGlove:Destroy() end
RGlove =
GloveModels[values.skins.glove.model.Dropdown].RGlove:Clone()
RGlove.Mesh.TextureId = Gloves[values.skins.glove.model.Dropdown]
[values.skins.glove.model.Scroll[values.skins.glove.model.Dropdown]].Textures.Textu
reId
RGlove.Parent = RArm
RGlove.Transparency = 0
RGlove.Welded.Part0 = RArm
end
if RGlove.Transparency == 1 then
RGlove:Destroy()
RGlove = nil
else
local GloveTexture = INST("StringValue")
GloveTexture.Value = RGlove.Mesh.TextureId
GloveTexture.Name = "StringValue"
GloveTexture.Parent = RGlove

if values.visuals.effects["accessory chams"].Toggle then


UpdateAccessory(RGlove)
end
end
RSleeve = RArm:FindFirstChild("Sleeve")
if RSleeve ~= nil then
local SleeveTexture = INST("StringValue")
SleeveTexture.Value = RSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = RSleeve
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm chams"].Color
end
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(RSleeve)
end
end
end
if LArm then
local OriginalColor = INST("Color3Value")
OriginalColor.Value = LArm.Color
OriginalColor.Name = "Color3Value"
OriginalColor.Parent = LArm
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm chams"].Color
LArm.Transparency = values.visuals.effects["arm
chams"].Transparency
end
LGlove = LArm:FindFirstChild("Glove") or LArm:FindFirstChild("LGlove")
if values.skins.glove["glove changer"].Toggle and Client.gun ~= "none"
then
if LGlove then LGlove:Destroy() end
LGlove =
GloveModels[values.skins.glove.model.Dropdown].LGlove:Clone()
LGlove.Mesh.TextureId = Gloves[values.skins.glove.model.Dropdown]
[values.skins.glove.model.Scroll[values.skins.glove.model.Dropdown]].Textures.Textu
reId
LGlove.Transparency = 0
LGlove.Parent = LArm
LGlove.Welded.Part0 = LArm
end
if LGlove.Transparency == 1 then
LGlove:Destroy()
LGlove = nil
else
local GloveTexture = INST("StringValue")
GloveTexture.Value = LGlove.Mesh.TextureId
GloveTexture.Name = "StringValue"
GloveTexture.Parent = LGlove

if values.visuals.effects["accessory chams"].Toggle then


UpdateAccessory(LGlove)
end
end
LSleeve = LArm:FindFirstChild("Sleeve")
if LSleeve ~= nil then
local SleeveTexture = INST("StringValue")
SleeveTexture.Value = LSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = LSleeve
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(LSleeve)
end
end
end
end)
Camera.ChildAdded:Connect(function(obj)
if obj.Name == "Arms" then
RArm, LArm, RGlove, RSleeve, LGlove, LSleeve = nil, nil, nil, nil, nil,
nil
WeaponObj = {}
end
end)
Camera:GetPropertyChangedSignal("FieldOfView"):Connect(function(fov)
if LocalPlayer.Character == nil then return end
if fov == values.visuals.self["fov changer"].Slider then return end
if values.visuals.self["on scope"].Toggle or not
LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = values.visuals.self["fov changer"].Slider
end
end)
LocalPlayer.Cash:GetPropertyChangedSignal("Value"):Connect(function(cash)
if values.misc.client["infinite cash"].Toggle and cash ~= 8000 then
LocalPlayer.Cash.Value = 8000
end
end)
if workspace:FindFirstChild("Map") and
workspace:FindFirstChild("Map"):FindFirstChild("Origin") then
if workspace.Map.Origin.Value == "de_cache" or workspace.Map.Origin.Value ==
"de_vertigo" or workspace.Map.Origin.Value == "de_nuke" or
workspace.Map.Origin.Value == "de_aztec" then
oldSkybox = Lighting:FindFirstChildOfClass("Sky"):Clone()
end
end
workspace.ChildAdded:Connect(function(obj)
if obj.Name == "Map" then
wait(5)
if values.misc.client["remove killers"].Toggle then
if workspace:FindFirstChild("Map") and
workspace:FindFirstChild("Map"):FindFirstChild("Killers") then
local clone =
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Clone()
clone.Name = "KillersClone"
clone.Parent = workspace:FindFirstChild("Map")

workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Destroy()
end
end
if oldSkybox ~= nil then
oldSkybox:Destroy()
oldSkybox = nil
end
local Origin = workspace.Map:WaitForChild("Origin")
if workspace.Map.Origin.Value == "de_cache" or
workspace.Map.Origin.Value == "de_vertigo" or workspace.Map.Origin.Value ==
"de_nuke" or workspace.Map.Origin.Value == "de_aztec" then
oldSkybox = Lighting:FindFirstChildOfClass("Sky"):Clone()
local sky = values.visuals.world.skybox.Dropdown
if sky ~= "none" then
Lighting:FindFirstChildOfClass("Sky"):Destroy()
local skybox = INST("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
end
else
local sky = values.visuals.world.skybox.Dropdown
if sky ~= "none" then
local skybox = INST("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
end
end
end
end)
Lighting.ChildAdded:Connect(function(obj)
if obj:IsA("Sky") and obj.Name ~= "override" then
oldSkybox = obj:Clone()
end
end)

local function CollisionTBL(obj)


if obj:IsA("Accessory") then
INSERT(Collision, obj)
end
if obj:IsA("Part") then
if obj.Name == "HeadHB" or obj.Name == "FakeHead" then
INSERT(Collision, obj)
end
end
end
LocalPlayer.CharacterAdded:Connect(function(char)
repeat RunService.RenderStepped:Wait()
until char:FindFirstChild("Gun")
SelfObj = {}
if values.skins.characters["character changer"].Toggle then

ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
if char:FindFirstChildOfClass("Shirt") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value = char:FindFirstChildOfClass("Shirt").ShirtTemplate
String.Parent = char:FindFirstChildOfClass("Shirt")
if TBLFIND(values.visuals.effects.removals.Jumbobox, "clothes") then
char:FindFirstChildOfClass("Shirt").ShirtTemplate = ""
end
end
if char:FindFirstChildOfClass("Pants") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value = char:FindFirstChildOfClass("Pants").PantsTemplate
String.Parent = char:FindFirstChildOfClass("Pants")

if TBLFIND(values.visuals.effects.removals.Jumbobox, "clothes") then


char:FindFirstChildOfClass("Pants").PantsTemplate = ""
end
end

if values.misc.animations.enabled.Toggle then
if LoadedAnim then
savedanimationdance = Dance
LoadedAnim = LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
LoadedAnim:AdjustSpeed(values.misc.animations['animation
speed'].Slider)
end
end

for i,v in pairs(char:GetChildren()) do


if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
INSERT(SelfObj, v.Handle)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
LocalPlayer.Character.ChildAdded:Connect(function(Child)
if Child:IsA("Accessory") and Child.Handle.Transparency ~= 1 then
INSERT(SelfObj, Child.Handle)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = Child.Handle.Color
Color.Parent = Child.Handle

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = Child.Handle.Material.Name
String.Parent = Child.Handle

if values.visuals.self["self chams"].Toggle then


for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self
chams"].Color
end
end
end
end
end)

if values.misc.animations.enabled.Toggle and
values.misc.animations.enabled.Active then
LoadedAnim = LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end)
if LocalPlayer.Character ~= nil then
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
INSERT(SelfObj, v.Handle)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
LocalPlayer.Character.ChildAdded:Connect(function(Child)
if Child:IsA("Accessory") and Child.Handle.Transparency ~= 1 then
INSERT(SelfObj, Child.Handle)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = Child.Handle.Color
Color.Parent = Child.Handle

local String = INST("StringValue")


String.Name = "OriginalMaterial"
String.Value = Child.Handle.Material.Name
String.Parent = Child.Handle

if values.visuals.self["self chams"].Toggle then


for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self
chams"].Color
end
end
end
end
end)
end
Players.PlayerAdded:Connect(function(Player)
Player:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or
Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = values.visuals.players.chams.Color
end
end
end
end)
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Character ~= nil then
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Character.HumanoidRootPart.Position
Value.Parent = Character.HumanoidRootPart
for _,obj in pairs(Character:GetChildren()) do
if obj:IsA("BasePart") and Player ~= LocalPlayer and
obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and
obj.Name ~= "HeadHB" then
local VisibleCham = INST("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 8
VisibleCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0

local WallCham = INST("BoxHandleAdornment")


WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7

if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or
Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end

INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)

VisibleCham.Color3 =
values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color

VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"

VisibleCham.Adornee = obj
VisibleCham.Parent = obj

WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
end)
for _,Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
Player:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name ==
"WallCham" then
if values.visuals.players.chams.Toggle then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = values.visuals.players.chams.Color
end
end
end
end)
else
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character then
for _2,Obj in
pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name ==
"WallCham" then
if values.visuals.players.chams.Toggle
then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 =
values.visuals.players.chams.Color
end
end
end
end
end)
end
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Player.Character ~= nil and
Player.Character:FindFirstChild("HumanoidRootPart") then
local Value = INST("Vector3Value")
Value.Value = Player.Character.HumanoidRootPart.Position
Value.Name = "OldPosition"
Value.Parent = Player.Character.HumanoidRootPart
for _,obj in pairs(Player.Character:GetChildren()) do
if obj:IsA("BasePart") and Player ~= LocalPlayer and
obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and
obj.Name ~= "HeadHB" then
local VisibleCham = INST("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 5
VisibleCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0

local WallCham = INST("BoxHandleAdornment")


WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7

if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or
Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end

INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)

VisibleCham.Color3 =
values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color

VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"

VisibleCham.Adornee = obj
VisibleCham.Parent = obj

WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
if Player.Character ~= nil and Player.Character:FindFirstChild("UpperTorso")
then
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Player.Character.HumanoidRootPart.Position
Value.Parent = Player.Character.HumanoidRootPart
for _,obj in pairs(Player.Character:GetChildren()) do
CollisionTBL(obj)
if obj:IsA("BasePart") and Player ~= LocalPlayer and obj.Name ~=
"HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and obj.Name ~=
"HeadHB" then
local VisibleCham = INST("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 5
VisibleCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0

local WallCham = INST("BoxHandleAdornment")


WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7

if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or
Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end

INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)

VisibleCham.Color3 = values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color

VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"

VisibleCham.Adornee = obj
VisibleCham.Parent = obj

WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end

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