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ENVISIONING THE FUTURE OF ADVERTISING CREATIVITY RESEARCH

Alternative Perspectives

ABSTRACT: To provide a future vision of alternative viewpoints moving forward in creativity research, four different perspectives
are offered. The first perspective, “Wildfire 2008: Creativity with a Human Touch,” offers surprising humanistic and individualistic
practitioner insights from breakthrough campaigns. The second viewpoint, “Creative and Effective Advertising: Balancing Spontane-
ity and Discipline,” emphasizes the role of discipline in developing creative advertising that is effective while still being spontaneous.
The third perspective, “Defining the Necessary Components of Creative, Effective Ads,” provides a functional model of how creativity
works in ads. In the last viewpoint, “The Concept of ‘Imaginative Intensity’ in Advertising,” an imaginative intensity concept is offered
for future research consideration as the role of the consumer, agency, and clients change.

WILDFIRE 2008: CREATIVITY WITH A HUMAN TOUCH


Thomas Bernardin and Paul Kemp-Robertson

For the past three years, Leo Burnett Worldwide has partnered were able to measure the impact that award-winning work had
with Contagious Magazine, a global authority in identifying the on business goals (e.g., increased sales, greater market share,
ideas, trends, and innovations behind the world’s most revolu- and improved awareness levels). The results were astonishing.
tionary marketing strategies, to create an in-depth analysis of Across a 15-year span, our studies proved that 86% of award-
the best ideas that “spread and sell.” We’ve termed these ideas winning advertising sells. Clients told us that while ordinary
“Wildfire Ideas,” because they become interwoven into the advertising establishes a brand’s identity, outstanding advertis-
social fabric. Originally, the partnership aimed to prove that ing is far more effective because it creates an emotional bond
new marketing works. We wanted to suggest to advertisers with people. That was then. The advertising universe was
and agencies that it pays to play with fire, and that a return largely confined to television commercials and print. When
on investment could be generated by taking risks. We were Burnett presented the final iteration of the study in Cannes in
urging the industry to trust and invest in the new behaviors 2002, Internet advertising commanded a tiny fraction of global
that were (and are) being enjoyed by people. ad spend. The iPod had barely hit the shelves, and cell phones
In fact, Leo Burnett enjoys a long history of studying were things people just used to make phone calls.
best-in-class creativity. Between 1987 and 2002, the agency When the “Wildfire Mission” began, it was because the
conducted four global studies, exploring the correlation be- landscape had shifted in a quick and dramatic fashion. In the
tween award-winning advertising and marketplace success. blink of an eye, audiences had gone from passive and voiceless
By identifying the top 100 campaigns of a particular year and to active and creative. Empowered by technology, people had
then speaking to the agencies and advertisers behind them, we quickly taken control. No longer was the marketing landscape
defined by 360-degree communication strategies. Instead, it was
Thomas Bernardin (B.A. Marketing, Hillsdale College) is chairman
(and still is) being fueled by big, compelling, multisensory ideas
and CEO, Leo Burnett Worldwide.
Paul Kemp-Robertson (M.Phil., Goldsmiths’ College, Univer-
sity of London) is editor and cofounder of Contagious Magazine, John R. Rossiter (Ph.D., University of Pennsylvania) is a Research
London. Professor of Marketing, University of Wollongong, Australia.
David W. Stewart (Ph.D., Baylor University) is dean, A. Gary Sunil Erevelles (Ph.D., Ohio State University) is an associate profes-
Anderson Graduate School of Management, University of California, sor of marketing, University of North Carolina at Charlotte.
Riverside. Robert Roundtree (Ph.D., University of Illinois, Urbana–
Yan Cheng (Ph.D. candidate, University of Southern California), Champaign) is an assistant professor of marketing, University of
Department of Marketing, Marshall School of Business, University North Carolina at Charlotte.
of Southern California, Los Angeles. George M. Zinkhan (Ph.D., University of Michigan) is a Coca-Cola
Heather Wan (Ph.D. candidate, University of Southern California), Company Professor of Marketing, University of Georgia.
Department of Marketing, Marshall School of Business, University Nobuyuki Fukawa (Doctoral Student, Louisiana State University),
of Southern California, Los Angeles. Marketing Department, Louisiana State University, Baton Rouge.
Journal of Advertising, vol. 37, no. 4 (Winter 2008), pp. 131–149.
© 2008 American Academy of Advertising. All rights reserved.
ISSN 0091-3367 / 2008 $9.50 + 0.00.
DOI 10.2753/JOA0091-3367370411
132 The Journal of Advertising

that ignite conversations and weave themselves into people’s feel a sense of ownership, and the brand got to linger longer
lives. Originally, the focus of the Wildfire study was squarely than a typical 30-second commercial would.
on the way in which Wildfire Ideas were changing our clients’
businesses. Then, in 2007, we pinpointed some of the world’s Nike
most successful Wildfire Brands and examined the reasons why
so many people were talking about them. This year, we analyzed When freestanding, television commercials are a kind of closed
the most important part of the chain that links product with conversation. Social media have paved the way for high-spend-
idea, and campaign with brand. We looked at consumers—or ing brands like Nike and Adidas to reduce their traditional
as we’d rather call them: people. We made this decision because media spends, using television more tactically. For example, the
it was clear to us that today’s most successful brands are put- Nike T90 football boot campaign, conceived by Nitro London
ting people back at the heart of everything, from their market- still has superstar players. The commercials they appear in are
ing messages to their corporate ethics to their PR strategy. merely teasers, challenging fans to watch richer entertainment
In fact, the corporate mission at Burnett has been tweaked to content on-line or shoot and share their own soccer skills and
reflect this thinking. The user-generated content wave of 2006 upload clips to a public gallery on the T90 site.
empowered people, and the Internet facilitated the “create and
share” generation. From there, brands and their agency partners Adidas
learned to apply the enthusiasm of fan-made material to mar-
keting messages, providing an expert editorial filter to create Adidas equally believes in “Power to the People.” Through
high-end content with the help of the people who ultimately 180 Amsterdam, the brand surprised amateur players of all
consume it. As we see it, if the 1980s were the “brand era” and ages by flying some of the world’s most expensive soccer play-
the 1990s were the “idea era,” then today, we’re in the People ers into Europe’s smallest outposts like Andorra and the Isles
Era. It is the age of conversations and connections. of Scilly to join in the sheer fun of the game. These unique,
Leo Burnett is taking this observation to heart, evolving human experiences formed a 40-minute documentary entitled
it into what is being called “a HumanKind of Company.” To “Dream Big,” screened on-line across 12 episodes on the Adi-
reflect the People Era and deliver HumanKind counsel and das football site.
ideas for clients, the agency is reorienting the way it thinks,
staffs projects, and determines structure. HumanKind Brands IKEA
generate ideas that catch fire—because they speak directly to
the people for whom they were created and leave a channel Another idea that we loved came from a strange but true fact:
open for their reaction and response. So, as part of this year’s The IKEA catalogue is now the third-most-printed publication
analysis, we looked at brands that boast a truly human at- in the world (after the Bible and Harry Potter novels). For the
titude to their audience. We went searching for what brands first time, the home furnishing giant launched a campaign us-
can do to deserve a place in people’s lives. What follows herein ing this famous (and obvious) point of connection to make the
is a collection of brands and behaviors that have a superior experience of visiting their enormous blue and yellow boxes
adeptness at bringing people and brands closer together in a little bit more personal. They wanted to increase foot traffic
meaningful ways. into the local IKEA, so their agency made an exact 3D replica
of the catalogue cover—including text—and invited people
to have their photos inside. They were then given a unique
Wildfire Brands
code, which they could then redeem in-store to collect their
Sony personalized catalogue. Nearly 56% of people redeemed their
codes, thereby accomplishing their objective.
In 2007, we commented that the work Fallon/London had cre-
ated for Sony made it Wildfire-worthy. This year, we noted that BRANDED UTILITY
the brand still deserved the recognition, having really ramped
up the human factor by creating a community around a new At the heart of the ad industry’s adoption of all things tech-
commercial for its range of cameras weeks before it actually nological lies something pegged as branded utility. It is the
aired. One hundred bloggers were handed Sony products to art of ditching overt marketing messages in favor of services:
document an extraordinary shoot that saw 460 million liters providing something useful, relevant, or entertaining that
of foam unleashed on downtown Miami. Local residents spon- embeds itself much deeper into everyday life than a 30-second
taneously joined in the fun, uploading some amazing photos commercial ever could. Branded utility has been a topic of
onto Flickr. By involving a community, Sony set out to create industry discourse for several years and this trend is getting
an experience rather than an ad. Those who participated got to bigger all the time.
Winter 2008 133

O2 to help the estimated 20,000 overseas visitors navigate the


city and overcome language barriers. The mobile tool allowed
For the launch of O2’s Cocoon handset, the phones were sent people to better equip themselves for their experience, in a
to bloggers to test. They also received content and vouchers, user-friendly way—via a branded piece of real estate located
sent via Bluetooth, on arrival at the brand’s entertainment on the one device everyone always has with them.
complex, the O2 Dome in London. One anecdote that we
loved was from a concertgoer who went to see Prince and
Nike Plus
was astonished when his phone “woke up” with offers of free
drinks, venue information, and a VIP invitation to chill out Leading the way in people-focused branded activity is Nike
in the brand’s Blue Room Bar. Plus—the company’s groundbreaking “connected product”—
a service that combines an in-shoe microchip with an on-line
Wrangler information service, creating a personal trainer for each run-
ner. Nike Plus members had run 50 million miles, logged
Wrangler felt that its brand wasn’t resonating with European over 14 million runs, and issued over 450,000 challenges.
youth—partly because its advertising wasn’t in the places After Nike Plus scooped the Cyber Grand Prix in Cannes last
where its audience was spending time. An ingeniously simple year, Tribal DDB in Hamburg was charged with extending
idea reversed this. Wrangler set up guerrilla laundromats at this experience. The challenge was how to speak to Nike Plus
a number of music festivals. After leaving their dirty clothes runners when they’re not plugged into Nike Plus. The solu-
for a free service wash, festivalgoers were given Wrangler- tion was the adorable Miles—a 3D widget that bullies runners
branded jumpsuits to wear for the rest of the day. Diesel has and acts as a 24-hour news and lifestyle feed. In one month,
done a similar thing, offering people free showers and free nearly 8,000 runners downloaded and used the widget.
underwear.
DIGITAL CREEP
Johnnie Walker
Nike Plus and Guinness widgets are examples of how technol-
Diageo and Ogilvy in Singapore targeted Asian businessmen ogy is exposing the advertising industry to new possibilities
with a friendly avatar named “Jennie.” A digital personal as- that reconnect us as people. Since the Internet’s inception, a
sistant, Jennie organizes invites to hip nightclubs and VIP lot of press has been given to the idea that social technology
events via the only communications channel these guys always wasn’t good for the social whole since people were spending
carry: their cell phones. Thanks to the wonders of GPS, she too much time on-line interacting with faceless entities rather
can even order you a cab home at the end of the night, in line than connecting outside in the real world. We disagree with
with the brand’s responsible drinking message. this view and firmly believe that technology is not cutting
us off. Rather, it’s opening us up.
Samsung
City of Stockholm
Anyone who has ever found themselves sitting on an airport
floor fighting for a plug socket with the cleaning ladies will An endearing unbranded example of this is the Emotional
appreciate the utility of Samsung’s latest venture. Branded Cities project. Conceived by artist Erik Krikortz, residents
charging stations have been placed strategically throughout the of Stockholm were encouraged to go on-line and answer the
airports of the world, so you need never be incommunicado. question, “How are you feeling today?” The options ranged
from “Ready to Go Red” to “Pissed-Off Purple.” The city
Guinness council combined all the answers and linked up the site to the
five tallest buildings in Stockholm, which were illuminated
And speaking of travel, doing so abroad can be tricky: coping by the color of the collective feeling. This made for a real,
with language barriers and jet lag puts people in a state of communal experience, since at any time, you could see how
constant confusion. When touring for sporting events, these the rest of Stockholm was feeling. Now launched in Seoul,
effects can be multiplied, thanks to the heady potential of Korea, it will soon be under way in other cities. This shows
victory or dramatic failure (mixed with alcohol and adrena- that technology adds an extra layer of richness to people’s real
line, of course). In a nifty campaign to mark its sponsorship lives. People can change the skin of browsers, cell phones,
as the official drink of the Hong Kong Sevens rugby tourna- and now even buildings! Imagine downtown Manhattan
ment, Guinness turned to OgilvyOne and mobile specialists or Bangkok if brands are given a chance to really express
The Hyperfactory. Their solution was a mobile application themselves.
134 The Journal of Advertising

Sony BRAVIA A most successful integration involved Cadbury’s Crème Egg,


as one of Kate’s friends participated in a Crème Egg promotion
Sony BRAVIA’s magnificent “Colour Like No Other” position- at work. Publicis, London brokered the deal that drove a 14%
ing, established by Fallon, London, was extended into a truly rise in sales for the brand. KateModern is the kind of content for
interactive experience by Hakuhodo in Tokyo with a great which the Web was invented—episodic, high-octane drama
television commercial, and the iconic Sony building in Ginza, distributed via a content platform with a built-in community.
Tokyo. From there, they conceived an ingenious application. Naturally, the audience interacts with the cast and writers via
What better way to introduce the notion of “playing color” Bebo. Series one and two drew an impressive 57 million views,
than by linking their existing properties on the Web? The an average of 1.5 million per episode. Episodes cost £6,000 to
team designed a Web site where visitors could pick a color for film, resulting in a $400,000 profit for the first series. High-
the building, click on it, and in real life (and real time), the margin revenue was split between Bebo and the production
building color would change. All the old marketing staples team. Virgin Atlantic paid for an in-flight television channel,
are there: a demo, product benefits, a product dramatization. further extending the brand’s reach.
The difference is that twenty-first century technology has This brand integration is advertising that doesn’t feel like
taken the experience to a whole new level, placing people at advertising. With so many opportunities for marketers, it’s
the heart of the marketing. difficult to define what advertising is any more. Advertising
that doesn’t feel like advertising works because it’s so well tar-
Coca-Cola China geted and informative that it becomes a relationship dialogue.
Whether it’s a useful service application effortlessly embedded
Again in Asia, Leo Burnett, as part of Coca-Cola’s Red Lounge into people’s daily lives or content so entertaining that the
unit in Beijing, faced the challenge of standing out among brand shares equal footing with television shows, newspapers,
the pre-Olympic din. Despite being an official sponsor, the or favorite Web sites, this is true Humankind territory.
sheer influx of marketing messages made the traditional route
both cluttered and somewhat impersonal. Coca-Cola is an ex-
Blyk
tremely human brand, so we came up with a human-centered
idea, facilitated by technology. Using over 330,000 LEDs, we After focus group comments for a new cell phone service in
created a “Mega Bottle,” the first time a 360° digital screen the United Kingdom, we were inspired to ask the question,
has been wrapped over a contour shape of this scale. User- “What Advertising?” Users of Blyk, which is aimed at 16- to
generated content and SMS (short message service) messages 24-year-olds, receive up to six daily marketing messages, in-
could be instantly uploaded to and broadcast live from the cluding promotions, discount offers, party invites, and interest-
bottle. Messaging was sent to the real world, and media was ing content. As the beta program ended, 20% of focus group
redirected into creating a truly newsworthy story that would participants said they’d had no idea that it was advertising. To
spread through word of mouth and on-line. And it did. Coca- them, advertising is that noisy thing that happens on televi-
Cola now leads all Olympic sponsors in consumer recall with sion and on the radio. They saw Blyk more as a friend than
a 37% awareness level in China—more than twice that of the an overt marketing exercise. Blyk was a two-way relationship
next global brand. offering genuine benefit and value. Perhaps that explains why
the brand hit its annual subscriber target six months early. At a
Bebo staggering 29% response rate, there’s no shortage of advertisers
lining up to be part of the program.
The social network Bebo has seized an initiative by reposition-
ing itself as an entertainment platform. Open Media is a site Nokia
service that allows content producers free and direct access to
Bebo users in return for providing hours of premium content. Nokia is a classic example of putting people at the center
Media brands already signed include BBC, Sky, and CBS. of your thinking. Despite competition from all angles, the
It’s a brilliant quid pro quo, as Bebo has an attractive audi- reliability and increasingly sleek design of Nokia’s range has
ence, hungry for interesting content. Bebo is also investing drawn a quiet but loyal community of fans. Nokia’s commit-
in original content; it commissioned the on-line drama series ment to user experience is admirable, but it’s not just about
KateModern, developed by the team behind LonelyGirl15. The the handsets. Nokia uses social media, user-generated content,
show followed a London art student and offered opportuni- retail theater, and screen-based technology as an embodiment
ties for brands like Microsoft, Disney, Pantene, Orange, and of its “connecting people” positioning. For their flagship store
Paramount to integrate their products and services directly launches worldwide, Nokia created the “Meet Your City”
into the plot. Brand integration is approved by the Bebo project, where each store was positioned as a hub for human
community beforehand, guaranteeing a responsive audience. connections. Complete with more screens than you can shake
Winter 2008 135

a memory stick at, the shops boasted high-tech, high-spec outreach project, and ultimately, a media phenomenon. The
environments setting a new benchmark in technology re- Prodis Foundation approached Leo Burnett in Madrid to cre-
tailing. In London, Nokia collaborated with celebrities like ate a 30-second television spot to communicate the fact that
rapper Dizzee Rascal and photographer Rankin to create an people with Down’s syndrome, if properly educated, can fully
interactive exhibition that captures intimate portraits of the integrate into society. After several weeks of practically living
city’s residents. These are displayed on screens in-store and with the foundation kids, we realized that they were capable
can also be uploaded at meet-your-city.com. The portraits of doing much more than ever imagined. This led us to the
form a unique, people-focused city map. Each photo is tagged conclusion that the best way to communicate this message was
with interests and themes, and the subject of the picture is by letting them create their own commercial. We let them do
encouraged to introduce friends into the project, thus creat- everything: They came up with ideas and debated them; they
ing a viral effect. These images then formed the traditional talked to the production company; they decided on the casting,
press and poster campaign—turning what Leo Burnett would locations, costumes, and music; and they insisted on hiring a
call “HumanKind Thinking” into practice. Think about it. If celebrity, Carlos Baute. Throughout each step of the process,
you’re Nokia, and your slogan is “connecting people,” does it we created teaser spots that drove people on-line where they
make more sense to spend millions of dollars on a television could find out more about the project. We also created press
campaign announcing to people that you connect them, or do ads and radio spots inviting people to the Web. At the end of
you actually connect them and make the brand feel more vital the process, we put the commercial on air. The short film is
and dynamic and relevant? now being used to inspire people in schools, universities, and
corporations. Of all the results and accolades garnered on the
Canon campaign, the best is that many of the film kids have been
hired by Spanish corporations as a result of this project. How’s
An integrated campaign created by Leo Burnett in Sydney for that for humankind?
Canon cameras took a similar Humankind approach. To estab-
lish Canon’s creative credentials, the team sent photographers
out and about with a camera and a little inspiration (sent via Summary
direct mail). The campaign combined direct mail and post-
ers with a microsite, banners, and a Facebook application to Wildfire 2008 demonstrated that the advertising industry
ensure that photographic results were shareable, motivating needs to become more comfortable not creating advertising.
snappers with a little healthy competition. Far from cannibal- Furthermore, it proves that “HumanKind” is a new way of
izing traditional media, Canon took a simple yet intriguing looking at marketing, in which people come first, front, and
piece of direct marketing and used digital technology and center—not the brand and not the category. Contagious has
Internet-sharing capabilities to leverage the campaign beyond been tracking this shift away from the traditional obsession
the 2,500 people who received the package. with branding and advertising as the only means by which to
create brand value. And Leo Burnett clearly operates in the age
Prodis of communities, rather than demographic targets. Although
big ads still have a time and a place, they now form a smaller
Another project we noticed took involvement to the next level. part of the agency’s responsibilities to clients and consumers.
It’s the story of an ad that became a film that became a social In short, actions speak louder than words.

CREATIVE AND EFFECTIVE ADVERTISING: BALANCING SPONTANEITY AND DISCIPLINE


David W. Stewart, Yan Cheng, and Heather Wan

Constraints shape and focus problems and provide clear In all too many organizations, managers do not balance spon-
challenges to overcome. Creativity thrives best when taneity with discipline in advertising efforts. Meanwhile, other
constrained. important business processes (R&D and logistics, for example)
—Marissa Ann Mayer, Vice President for are carried out through disciplined procedures. Advertising
Search Products and User Experience, Google remains the “Wild West” of business processes, for several rea-
(Quoted in Business Week, 2006) sons. First, many managers and advertising personnel believe
that creativity—what they see as the core of advertising—
If it doesn’t sell, it’s not creative.
should not be constrained. “Let the juices flow unimpeded,”
—David Ogilvy, Founder, they say. Second, companies often outsource advertising to
Ogilvy & Mather Advertising agencies. These third parties often reward their creatives for
136 The Journal of Advertising

the outrageousness of their ideas, not for how well they sell the focus and vigor. True, a disciplined creative process reduces
client’s offerings. If well managed, outsourcing can bring the creatives’ ability to do what some may think of as art for art’s
best, specialized creative talent to the development of adver- sake. Nevertheless, we agree with the late advertising giant
tising. When poorly managed, such outsourcing can lead to David Ogilvy that pure art is not what advertising is, nor what
a dangerous misalignment in which the client organization it should be. Creativity for the sake of creativity does not work.
and agency are working toward different goals. Advertising is effective only if it meets an important business
Failure to balance creative spontaneity with discipline has need—such as selling the corresponding product or service,
spawned serious problems for many organizations, including or strengthening a company’s brand equity.
resources wasted in failed creative processes. There are two
ways creative can fail. First, such advertising or marketing The Role of Learning
outcomes (e.g., new products, promotions, sales programs)
result in spectacular failure when implemented in the market. A critical element in developing effective and creative advertis-
Ideas are proposed and implemented that, while radically new ing is building on what is already known about what makes
and different, do not find interested customers. Patents provide advertising effective. Creativity is not about throwing away
some especially compelling examples of creativity gone wrong. everything and starting from a blank page. Disciplined cre-
An examination of patented product ideas reveals many that ativity begins with clear problem definition and the assembly
failed. Some of the more amusing, if not downright bizarre, of relevant information; it rests on what is known about what
examples include a dust cover for dogs (1964), a pat-on-the- makes advertising effective. There is a substantial body of
back apparatus (1986), and even a motorized ice cream cone academic and practitioner literature that provides information
(1999). A second way in which the creative process can go about what does and does not work, in most cases. Client his-
wrong is through the failure to nurture and develop good tory on advertised products also accumulates an understanding
ideas. This type of failure results in companies missing out on of what has and has not worked well in the past. This body
valuable opportunities when original, high-potential ideas are of wisdom and learning—really cumulative learning about
discarded or neglected. Consider Xerox’s Palo Alto Research advertising and how it works—can also serve to guide and
Center (PARC). In its earlier years, PARC developed the PC, direct the creative process.
graphical user interface, the mouse, Ethernet, laser printing, For example, it is generally recognized in the advertising
WYSIWYG graphics, and object-oriented programming. The literature that a focus on the advertised product makes an
organization never established business units to bring these advertisement more effective on a variety of measures—recall,
excellent ideas to market, however. Other companies seized the comprehension, attitude change, persuasion—than making
opportunities associated with these ideas and put the business the product a bit player (Stewart and Furse 1986; Stewart and
disciplines and processes in place to commercialize PARC’s Koslow 1989). Creating an advertisement that focuses on the
ideas. These rival firms ultimately profited handsomely from product would seem an intuitively obvious task, but oddly this
PARC’s hard work. task is often lost in the creative process. There are unambigu-
Discipline in the creative process is required to both elimi- ous theoretical and empirical foundations on which to build
nate poor and ineffective ideas as early as possible and to assure effective creative advertising. Ogilvy (1985) makes it clear
that good ideas receive the support and resources required to that received wisdom in the enlightened creative community
fully develop and implement them. Proper discipline guides is consistent with empirical research. Discipline matters.
creative channels toward relevant and effective ends, thus pre-
venting them from being dispersed in a flood of ideas that are Five Steps to Balancing Spontaneity
neither effective nor consistent with the goals of the advertiser. with Discipline in Advertising
Fresh, creative thinking can be important and powerful but
it is not enough to build successful businesses—or to develop More than 80 years ago, Graham Wallas (1926), in his classic
effective advertising campaigns. Creative thinking must be book, The Art of Thought, identified the necessary steps in the
managed. This means developing a rigorous approach not only creative process: (1) preparation (investigating the problem),
for eliminating bad ideas, but also for nurturing good ones. (2) incubation (laying the problem aside for some time and
And it means balancing the spontaneity that characterizes in- eschewing conscious dwelling on it), (3) illumination (allowing
novative thinking with the constraint and discipline required new ideas to emerge), and (4) verification (testing, refining,
to turn promising ideas into powerful advertisements. and finalizing ideas generated during illumination).
Managing the creative process does not diminish the im- This four-step model continues to see wide use in aca-
portance of the “Eureka!” moment that many people associate demia, although many researchers add a stage or separate one
with innovative thinking. Rather, it creates a structure like of Wallas’s stages into several distinct steps. For example,
a riverbank to enable creative ideas, like water, to flow with Rossman (1931) suggested eight steps in the creative process:
Winter 2008 137

observe a need or difficulty, analyze the need, survey available spot will not communicate anything about automobiles and
information, formulate objective solutions, analyze solutions’ it will certainly not help sell cars.
advantages and disadvantages, invent new ideas, test ideas
through experimentation, and select and refine final incarna- 2. Think deliberately—and incubate if necessary. This step blends
tion. Similarly, Alex Osborn (1953) proposed seven steps: deliberation with incubation, the second stage in Wallas’s
orientation (defining the problem), preparation (gathering model. Through deliberative thinking, a creative team digests
pertinent data), analysis (breaking down relevant material), all the information it has gathered, consciously reflects on the
ideation (compiling alternatives), incubation (setting the assignment at hand, and brainstorms possible solutions. Team
problem aside temporarily, to invite illumination), synthesis members can encounter numerous obstacles while thinking
(putting various ideas and information together), and evalua- deliberatively, however. For example, due to multiple projects
tion (judging the resulting ideas). We would add a fifth stage— or distractions from other areas of their lives, they may fall
implementation—because there is creativity in production and victim to mental fatigue; they may hit a mental block and be
in execution. Undisciplined creativity during implementation unable to envision an advertisement that differs radically from
can undo even the most effective creative strategies. those created in the past; or they may become enamored with
Only one of these five steps involves the “Eureka!” moment. an exciting and novel idea that has nothing to do with the
The other stages involve disciplined preparation, thought, advertiser objectives. Indeed, such mental blocks or premature
testing, and execution. Even the “Eureka!” moment itself is narrowing of ideas is one reason discipline is required in the
more useful when informed by a disciplined process. Learn- creative process. Part of this discipline involves nurturing
ing should be an important element in the creative process. creativity and providing sufficient time for truly novel and
Knowing what has, and what has not worked in the past, can powerful ideas to emerge.
make the creative process more effective and efficient. The Experts (Campbell 1960; Cofer and Gelfand 1956; Judson,
identification of “creative” ideas that radically depart from past Cofer, and Gelfand 1956; Maier 1931; Silveira 1971; Smith
proven successes provides diagnostic information and guides and Blankenship 1991; Ward and Saunders 2003; Yaniv and
additional idea testing. Mayer 1987) have proposed a range of reasons why incubation
We will next identify five steps in the creative process and can improve the creative process. For instance, Yaniv and Meyer
discuss the role of direction and discipline in each. We will (1987) maintain that during incubation, people continue
then examine extant research on the effectiveness of television thinking about the problem at hand, though unconsciously.
advertising to illustrate how such research—really learning During this period, people combine bits of knowledge from
from experience—can guide the creation of more effective their own memories and information from external sources in
advertising. new ways, which produces new ways to the think about the
problem. According to Silveira (1971), incubation also pro-
1. Identify the problem. The first step in the creative process vides time to recover from the mental fatigue that can build up
involves establishing direction. Even in the world of pure art when exerting intense effort to solve a problem. With cogni-
there is a need for direction. An artist must decide whether to tive energy replenished, an individual can return to the task at
paint, draw, or sculpt. Having decided to paint, the question hand and dig in with renewed vigor. This is a strong argument
becomes oil, watercolor, or chalk? Even after establishing a for outsourcing the creative process. The typical marketing
medium, there is the question of what to capture: landscape, manager is too busy fighting fires, meeting immediate financial
still life, portrait, or something else? The artist engaged in objectives, and dealing with internal organizational processes
art for arts’ sake has a great deal of discretion with respect to to have the time necessary for the incubation period. On the
decisions, but the artist offering services to a paying client will other hand, advertisers need to recognize that part of what
immediately find constraints. The client who wants a color they pay agencies for is this period of unobstructed incubation
portrait in oil is unlikely to be satisfied with even a highly time. Of course, incubation takes time—a scarce resource in
creative black and white photograph. the world of business. Thus, creative teams may need to put
This step of defining the focus of the creative process, boundaries around it.
which Wallas (1926) called preparation, involves identifying
the problem and the purpose of the creative product. It also 3. Illuminate. When well managed, nurtured, and disciplined,
involves placing constraints around the creative process. If the process of deliberative thinking and incubation produces
a firm is selling automobiles, preparation involves problem new ideas—often seemingly in a flash of insight that lies en-
identification and a focus on advertising designed to sell cars. tirely outside the control of an individual creative contributor
Rocks and trees may be beautiful (as was the case for Nissan’s or creative team. This is the “Eureka Experience.” However,
Infiniti brand), but when there is virtually no mention of ideas generated in the illumination stage are a culmination
automobiles in such a commercial, there is a good chance the of the two previous stages in the creative process, if, and only
138 The Journal of Advertising

if, these stages have occurred. The discipline of the former ideas, but it is essential for ensuring the achievement of the
stages creates a higher probability of a successful experience objectives of the creative process. To boost the chances that
at the “Eureka” stage. A fundamental issue at this stage is the the final, production version of advertisement will deliver
fit of the “creative solution” with the problem that initially as promised, the creative team and client’s managers need
prompted a need for the creative process. Illumination is not to review and approve every aspect of pre- and postproduc-
the end of the creative process in advertising—even if it feels tion. An otherwise good idea that tests well can be hijacked
like it is. in the production process, often because a producer or artist
takes “creative license” at the shoot. Part of the discipline of
4. Evaluate and verify. During this step (which Wallas called the creative process is assuring that the creative process stays
verification), the creative team assesses the ideas developed true to objectives of that process all the way to the finished
and determines how well they meet the client’s requirements product. This five-step process itself provides a form of disci-
and expectations. For example, would production of the most pline for guiding the creative force during development of an
interesting storyboard fall within budget? Can the proposed advertisement. Every step involves creativity, but an especially
ad be produced on the schedule stipulated by the company? important element in success is coordination of the creative
Will it emphasize the features outlined in the advertising brief? process as it is handed off at each stage.
If the proposed ad does not meet such requirements but runs
anyway, the company risks wasting a considerable investment Interaction and Iteration: Two Crucial Ingredients
in campaign development and even greater media weight
expenses. Copy testing or preliminary testing of consumers’ The process described above for balancing spontaneity and
responses to a creative product can screen out ideas that stand discipline in advertising requires a complex set of interactions
little chance of succeeding. It can also provide feedback to help among numerous parties. This process is iterative, meaning
improve ideas that are basically sound but that contain flaws. that the creative team may need to revisit one or more of the
When multiple ideas are generated, testing can inform which steps multiple times before crafting the most effective solu-
ideas should receive greater and which should receive lesser tion. In Meeting of the Minds (1995), Vince Barabba observes
support. For example, an advertisement that is demonstrated that all too often decision makers are insufficiently engaged in
in testing to be very powerful in persuading consumers might the decision-making process. He notes that there is a tendency
receive greater media weight than one that has more modest for managers to hand off an ill-defined problem to a decision
outcomes. team or creative team with the expectation that the team will
This idea of differential media investment in ideas has an develop the solution. Seldom engaged in the development
analog in the motion picture business—also a very creative of the solution itself, such managers frequently confront the
enterprise. It is often difficult to predict how appealing a film team’s solution with a requirement that they prove it works.
will be based on a script. Only once a film is completed can This is an all too frequent description of the creative process
it be tested. Top films progress to broad theatrical releases; in advertising. “Creation” is handed off to the creative depart-
some have a limited theatrical release and then they go off to ment, whose ideas are then subject to testing and critique.
rentals and DVD sales, while others go straight to DVD sales. This process has the effect of compartmentalizing the stages
These creative products are not simply accepted or rejected. in the creative process described above. One team handles the
Rather, a specific decision is made about how much to invest identification of the problem, another team handles the delib-
in developing and promoting the idea. The same is true for erative thinking, yet another team is responsible for the Eureka
advertising. Much of what is created is good, but perhaps not moment, and still another team is responsible for implementa-
good enough for large investments in media weight. tion. Such an organizational structure virtually assures a poor
outcome. Creating an effective advertisement is best handled
5. Implement. We add implementation to Wallas’s model, be- collaboratively with frequent dialogue among the participants
cause the most brilliantly conceived advertisement would have throughout the creative process if the client company hopes
little or no value if the version that is ultimately produced were to see handsome returns on its investment. Individuals from a
not true to the thinking that went into the ad. For instance, wide array of parties—including the creative team, ad agency,
suppose the film techniques used by the production team fail client organization, production team, and customers—must
to match the desired look and feel of those images as conceived interact frequently during the five steps described earlier.
by the creative team and praised by the test participants. In The five-step process for balancing spontaneity with
this case, the ad, once produced and aired, may leave viewers discipline does not necessarily unfold in a lockstep, linear
cold—and the client fuming. manner. In some cases, it may do so, but with most advertis-
Executing an advertising campaign may seem mundane ing projects, the process will be iterative. That is, the many
compared to the excitement of developing creative new different teams involved in developing the advertisement will
Winter 2008 139

need to circle back to earlier steps to create the most effec- or its convenience. Likewise, certain elements detract from a
tive outcome possible for the client. Indeed, a key reason for commercial’s effectiveness, such as creative clutter, including
collaboration and dialogue throughout the process is to avoid singing and dancing and an irrelevant background cast.
moving too far toward commitment to an idea before it has One way to interpret such results is that they suggest a for-
been appropriately informed and effectively vetted. Such col- mulaic approach to advertising. After all, demanding a product
laboration and dialogue may also provide nurturance for an focus (to the exclusion of irrelevant creative cluster)—that is,
unpopular, but potentially effective idea by a champion who requiring something newsworthy and giving consumers a basis
might not otherwise have the opportunity to influence the for selecting the advertised product—imposes constraints on
creative process. the creative. Note, however, that these “rules” tend to channel
creativity rather than constrain it. While they may suggest that
An Example of Prior Learning Informing Creativity an advertising message should articulate differences between
the client’s product and rival companies’ offerings, the rules
Television advertising, with its multiple modalities, still do not dictate message content. Demanding a feature on the
counts among the most powerful media for getting the mes- advertised product rather than irrelevant entertainment serves
sage out about an organization’s product, service, or brand. to focus commercial objective(s). Rather than constraining
But television advertising is also notably expensive to develop creativity, rules establish useful, broad boundaries that help
and produce. It provides enormous opportunities for creativ- balance creativity with needed discipline. When these “rules”
ity that can either be directed and on target, or rather off are based on accumulated learning and empirical research,
target and removed from the objectives of the firm. For these they make the creative process more efficient and increase the
reasons, it is worth taking a look at what makes television likelihood of success.
advertising effective. An enormous body of research among
academic scholars and advertising practitioners has produced Summary and Conclusions
results that are remarkably consistent with respect to what
does and does not work in television advertising. This body For many managers as well as creative-team personnel, the
of research is also remarkably consistent with the “received notion of creativity in advertising will always evoke images of
wisdom” among senior creative directors. For example, Stewart unfettered forces engendering breakthrough, award-winning
and Furse (1986) and Stewart and Koslow (1989) examined commercials. But letting creativity run amok—presumably
the relationship between more than 160 advertising content in the service of art—misses a key point about advertising: It
items and several measures of advertising effects, including is not worth doing unless it sells something.
recall, comprehension, and persuasion. In this research, which To ensure that a commercial fulfills this purpose, compa-
has been replicated with over 2,000 television commercials, nies must balance the spontaneity of the creative force with
several factors have been shown as predictors of advertis- discipline. The five-step process proposed in this paper helps
ing success, on virtually all measures: brand differentiation provide that discipline—channeling the creative flow of fresh
messages articulating the difference between the advertised ideas toward productive and profitable ends. In the words of
offering and competitors’ offerings; superiority claims; news Rollo May (1975):
or attention to the newness of a product, brand, or service;
Creativity arises out of the tension between spontaneity and
attention to newness or improvement of a product or service limitations, the latter (like the river banks) forcing the spon-
feature; product focus or time devoted to offering or brand; taneity into the various forms which are essential to the work
emphasis on offering’s benefits (results of use by consumer) of art or poem.

DEFINING THE NECESSARY COMPONENTS OF CREATIVE, EFFECTIVE ADS


John R. Rossiter

It is a truism that creativity is the “heart” of advertising. it both creative and effective. John Rossiter’s approach to
Its ramifications are seen in all aspects of advertising man- dealing with creativity and advertising is presented in this
agement: in brand positioning, media planning, and, of paper. Portions of this argument are presented, published,
course, in the creative output itself—the advertising. Both and cited elsewhere (Rossiter 1994; Rossiter and Bellman
clients and ad agencies seek advertising that is creative and 2005; Rossiter and Percy 1987, 1997), but the full contri-
effective. There is considerable disagreement and lack of bution and discussion is presented here in the special issue,
deep thought, however, about what components of an ad make true to form!
140 The Journal of Advertising

There are two necessary “deep structure” components in an other forms of marketing communications, such as publicity
ad—the key benefit claim and the creative idea. These components and even in normally mundane price promotions.
are defined and exemplified, and then integrated into a model Possibly the only advertising researcher since the days of
of “how ads work,” by being both creative and effective, called split-run mail-order ad testing to fully appreciate the crucial
the Remote Conveyor Model. distinction between a benefit and various claims about that
benefit is Howard Moskowitz (see Moskowitz’s company Web
The Key Benefit Claim site, IdeaMap.net). In his version of multiattribute analysis,
Moskowitz correctly operates at the very specific and refined
The starting point of any ad is the key benefit claim, since it is level of benefit claims; in pretests, he presents consumers with
the most important ingredient in the creative brief that the numerous (sometimes 100 or so) actual and potential verbal
agency works from. The key benefit claim is variously called claims and visually demonstrated claims. Moskowitz convinc-
the “consumer insight” (e.g., Wing 2008), the “brand essence” ingly shows that an effective benefit claim for a benefit of
(e.g., Roberts 2008), or the “proposition” (e.g., Murphy 2008). relatively modest importance in a conventional multiattribute
We define the key benefit claim as a unique statement of the analysis can far outperform an ineffective claim for even the
key benefit. In very brief ads, such as “mobile” outdoor ads, most important benefit (to do this, he regresses consumer’s
classified ads, and SMS ads, the key benefit claim may also rated buying intention on consumers’ ratings of the appeal
be the end point of the ad in the form of a slogan or tag line. of each of the benefit claims). Proving an old suspicion, how-
However, in most ads, as we shall see, there is a key benefit ever, Moskowitz finds that a certain benefit claim may “fit” a
claim—itself a creative production—and a separate creative particular brand but is not regarded by consumers as fitting
idea. We focus first on the key benefit claim; subsequently, other brands; in other words, the brand now “owns” a unique
the creative idea is defined and exemplified. benefit claim.
Academic researchers and most advertising researchers have The key benefit claim, of course, focuses on the benefit
failed to understand the crucial difference between a benefit thought by the copywriter to be the key to selling the adver-
and a benefit claim, but copywriting depends on this difference. tised product. This is undoubtedly what agency creatives mean
Most advertising message strategies are decided on the basis when they rate ads as “appropriate” or “on-strategy” (Koslow,
of some sort of explicit or implicit “multiattribute” analysis Sasser, and Riordan 2003). Copywriters have variously referred
of competing brands in the category, such as the I-D-U (Im- to the key benefit claim as the “campaign theme,” the “copy
portance, Delivery, Uniqueness) model or other similar models platform,” or as the famous copywriter Rosser Reeves called
(Clancy and Krieg 2000). However, these models operate at it, the “unique selling proposition,” or “USP” (Mayer 1958,
the level of benefits, not benefit claims, and therefore fall short p. 130). Reeves’s USPs were always explicit—forming the
of representing how ads actually work. Take almost any po- headline in the brand’s ads—but we will see shortly that the
sitioning statement in a client’s creative brief or in an ad-test key benefit claim need not be explicit, as they generally aren’t
questionnaire and you will see that the content is a benefit, in modern, transformational ads. Regardless of whether it is
or benefits, not benefit claims. For example, the manager of explicit or implicit, the three rules for writing an effective USP
a new brand of toothpaste may decide, on the basis of some outlined by Reeves (quoted in Mayer 1958, p. 60) apply also to
form of multiattribute analysis, that there is an opportunity the key benefit claim: (1) it must be a proposition—a proposal
for unique benefit positioning on the “composite” benefit of or implied promise to the customer; (2) it must be unique—a
offering all major care functions for teeth and gums—cavity claim that the competing brands cannot offer or do not offer,
prevention, plaque removal, and whitening being the most the latter relying on preemption; and (3) it must sell—that
important of these. Several brands of toothpaste already offer is, it must represent what the customer perceives to be an
the composite benefit (see the remarkably long list of claims important benefit or “driver” (which may be informational or
on most toothpaste packages). Therefore, a unique statement of transformational) of purchase intention.
the key benefit will be required to sell the new brand over The key benefit claim may or may not be stated or shown in
others. the ad. Often it will be explicit in the form of a slogan or tag
The key benefit claim, rather than the benefit as such, is the line. A good example of a key benefit claim that is explicit is
crux of the ad. Mayer (1958) recognized this, but since then, Heineken’s tag line, “It’s all about the beer.” However, other
the insight has been lost, certainly in the academic advertising ads go straight to the creative idea and do not state the key benefit
literature. In the sexist language of the time, Mayer wrote: claim anywhere (even though the key benefit claim was in the
“in most fields where advertising is heavy everybody is mak- creative brief—to generate the creative idea in the first place).
ing pretty much the same pitch, and it is the creative man’s One of the most obvious examples is what was probably the
ability to present the claim most effectively which pulls his first “open” or “postmodern” ad campaign, which was the series
client into the lead” (1958, p. 133). Claims are also central in of ads designed to grab attention by using shocking pictures,
Winter 2008 141

TABLE 1
Examples of Great Creative Ideas Generated from Key Benefit Claims

Brand Key benefit claim Creative idea

7UP lemon soda “The uncola” White (7UP) and black (cola) cartoon characters shown to
(explicit) be different.
Dial soap “All soaps clean but this Body-odor scenarios accompanied by the tag line “Aren’t you
one deodorizes” glad you used Dial? Don’t you wish everybody did?”
(implicit)
VW Beetle automobile “This is an honest car” Print ads with headlines such as “Ugly,” “Lemon.”
(implicit)
Miller Lite beer “Macho; full taste; fewer calories” “Ex-jock” football players arguing whether “great taste” or
(implicit) “less calories” is the reason for drinking Lite.
Clairol women’s “So subtle, friends can’t confidently “After” photos of women who’ve used Clairol, with the
hair dye decide if you’ve used it” curiosity headline “Does she or doesn’t she?” and sometimes
(implicit) with the tag line “Only her hairdresser knows for sure.”
Nescafé Gold Blend “Part of your life” (implicit) Ten-episode “soap opera” series of television commercials,
instant coffee (U.K.) each with a character left in a dilemma at the end, musing
while drinking the brand as a “product placement.”

launched by clothing manufacturer and retailer Benetton. dramatic demonstration of the product’s benefit or a visually
Table 1 gives some examples of explicit and implicit key benefit told story or striking picture that dramatizes the key benefit
claims from famous campaigns. via a deliberately indirect route (see the Remote Conveyor
If the client hasn’t provided a key benefit claim in the Model, following). In radio commercials, however, the creative
creative brief, assuming there is a creative brief, which sur- idea has to be executed verbally (or paraverbally, or by sound
prisingly often there isn’t, then the creative team has to come effects). Often the creative idea is verbal in visual media, too,
up with the key benefit claim. Interviews with advertising as in a “curiosity” headline in a print ad where the creative
agency personnel suggest that it is best to let the agency’s idea is to raise curiosity about the benefit and answer it in the
creative team generate the key benefit claim—in other words, copy. The creative idea may be executed verbally and musically
the “strategy”—because a client-imposed strategy invades in television and radio commercials (in a jingle that draws
what the agency sees as its exclusive province and can inhibit attention to the key benefit).
the creative effort from the start (Koslow, Sasser, and Riordan Very short ads rarely have the space or time to include a
2006). The creative team cannot begin “brainstorming” the creative idea. In these cases, the key benefit claim must be used
creative idea for the campaign until it has the key benefit explicitly in the ad. The key benefit claim plays the role of the
claim, because the key benefit claim is what they brainstorm creative idea by dramatizing the key benefit—in most cases
from, and about, to derive the creative idea. verbally (a slogan or tag line), but in some cases with a quick
picture (the visual logos of some brands are cleverly designed
The Creative Idea to dramatize the key benefit of the product or service, such as
the “rabbit” logo for Rabbit Photo Service, or the distinctive
The other creativity-related deep-structure component in an ad “flying kangaroo” of Qantas, the Australian airline, which
is the creative idea. There is general agreement that successful says, “fly Australian”). In such cases, the key benefit claim
ads are built around a great creative idea, also known as the and the creative idea coalesce into a single, deep-structure
“big idea” or simply the “idea” (see especially Mayer 1958 component of the ad.
and O’Toole 1985). But what is a creative idea conceptually? Faced with creating a longer ad, such as a standard
What is the purpose of a creative idea? How is the creative 30-second television commercial or full-page magazine ad,
idea supposed to work? Should all ads use a creative idea? The or in more recent times, a Web site, the copywriter cannot
creative idea can be partially defined as “a way of dramatiz- get away with just the key benefit claim. In 99% of cases, the
ing the key benefit claim.” Because of its dramatic content, copywriter needs something to “fill” the time or space, and
the creative idea will automatically be attention-getting—a this will invariably be a way of dramatizing the key benefit
requirement for any ad. The creative idea is usually a visual claim—in other words, a creative idea. It is the creative idea
device used in television commercials and print ads, such as a that is most influential for winning creative awards. The
142 The Journal of Advertising

creative idea is an abstraction in that it is the copywriter’s increasing the number of people in the ads’ audience who pay
plan, a personally devised strategy really, to answer the blunt attention to the ad. To be more specific, brand awareness can
question: “How’re ya gonna persuade ‘em?” The creative idea consist of either brand recognition or brand recall, depend-
should not be confused with the overall execution, which com- ing on how the brand is typically chosen within the product
prises the surface characteristics of the ad that make the creative category.
idea—a deep-structure concept as noted earlier—manifest. The second purpose of the creative idea identified by Kover
The creative idea must be amenable to multiple executions, (1995), “delivering a message,” must also be anchored to a
or the copywriter will not have a campaign to present to the more permanent brand communication effect. In this case,
client. A complete definition of the creative idea is: (1) an the critical brand communication effect is brand attitude. That
attention-getting way of dramatizing the brand’s key benefit, is, the “delivered message” must be manifest in an increase
(2) stated in complete enough detail so that it can be executed, in the consumers’ overall evaluation of the branded product,
in (3) multiple executions. or maintenance of an already highly favorable evaluation if
The best way to explain the complex concept of a creative the branded product is established and the target audience is
idea is by giving examples. These examples are also shown in brand loyals. It is possible to push even harder at the brand at-
Table 1. Based on a review of great creative ideas in advertis- titude purpose of the creative idea by arguing that the ad must
ing in Western countries, all of which resulted in massive increase (or maintain) brand preference, which is relative brand
sales gains for the advertised brand, we have inferred the key attitude. For brand preference, the resulting brand attitude
benefit claim from which the creative idea was generated, toward the client’s brand held by as many target prospects as
although two of them we know to be the key benefit claim possible (the more the better) must be higher, even margin-
that was in fact used by the copywriter. The descriptions of the ally, than the brand attitudes held by them toward closely
creative ideas also had to be inferred. They are, of course, our competing brands.
interpretations, which we hope do justice to the copywriters’ Advertising executions—incorporating the creative idea
actual creative ideas. and stating or implying the key benefit claim—should be
pretested for their ability to gain attention and achieve the
Purposes of the Creative Idea critical communication effects of brand awareness and brand
preference.
Logically, the first thing to do to find out the purposes of the
creative idea would be to ask copywriters what they are trying How the Creative Idea Works
to achieve with it. In a landmark study, the experienced adver-
tising practitioner and academic Art Kover, who at the time The creative idea might work through a rather simple and
was editor of the Journal of Advertising Research, did just that superficial path whereby the advertiser (the brand owner) is
(Kover 1995). He summarized the copywriters’ stated purposes perceived by consumers as sophisticated or trendy. This is
of the creative idea as “(1) breaking through to attract interest, the path assumed in “postmodern” ads (see Proctor, Proctor,
and (2) delivering a message” (p. 599). In a similar open-ended and Papasolomou-Doukakis 2002), such as the “crossword
interview study, Fourquet-Courbet, Courbet, and Vanhuele clues” creative idea used by Benson & Hedges cigarettes in
(2007) found that the creators of very brief ads—designers of the United Kingdom following the ban on showing people in
Web banner ads—articulated the same two purposes. These ads. A similar superficial path is a likable ad, which involves
two purposes should be elaborated in more properly scientific a humorous creative idea, or the creative idea of engaging a
terms, however. very likable presenter such as Bill Cosby for Jell-O or televi-
The first, “breaking through to attract interest,” refers to sion cartoon characters for children’s products. In such cases,
achieving the attention step in ad processing. Gaining attention the hope is that a favorable attitude toward the ad (Aad) will
is the single largest problem in contemporary advertising (and transfer to the brand. However, the Aad path, and especially
in all other forms of contemporary marketing communica- the ad liking (Lad) path, are only likely to be effective if the
tions). Attention probabilities for ads in various media can be advertised product is a low-risk purchase and if liking it more
estimated (see Rossiter and Bellman 2005), and in most cases, is a sufficient reason to buy it instead of other brands (Spotts,
they reveal sharp declines in recent years. However, attention Weinberger, and Parsons 1997).
to the ad is an incomplete account of this first purpose of the In the great majority of ads, however, the creative idea has to
creative idea because it is of no use unless the attention in- work by a strictly cognitive route of “conveying,” dramatically
cludes attention to the advertised brand. What must eventuate and effectively, the key benefit claim. One can operationalize
is the more lasting communication effect, beyond temporary the conveying process in the only comprehensive model of
processing responses, of brand awareness. The first purpose of creativity in ads to appear in the advertising literature. This
the creative idea, therefore, is to increase brand awareness by model was originally called the remote-associative-matching
Winter 2008 143

conveyor model, or the RAM Conveyor Model (see Ang 1995; FIGURE 1
Rossiter 1994), but now it is called by a shorter name, the Re- Remote Conveyor Model
mote Conveyor Model (see Figure 1). According to the model,
the creative idea works by (1) drawing greater attention to the
ad, that is, by more people seeing or hearing it; (2) raising
curiosity about the “remote” relationship between the conveyor
and the advertised product; (3) which causes a search of the ad’s
content to resolve the curiosity; and (4) resolution, which means
that the consumer realizes that the key benefit is association in
common—hence, “matching”—of the conveyor and the adver-
tised product. This indirect processing route is hypothesized
to be more “involving” as it “stamps in” the brand–benefit as-
sociation more effectively than using just a “straight” ad (just
brand and benefit, directly linked with no conveyor). Again,
we contend that this is the first and only functional theoretical
model of how creativity “works” in advertising.
A major contribution of the Remote Conveyor Model is
the identification of the properties of an effective conveyor. An conventional newspaper advertising. This might be another
effective conveyor must be (1) attention-getting, (2) correctly situation where “creativity” does not seem necessary. However,
labeled by the audience, (3) perceived as remote from the even for the most serious of these—death notices—it seems
product, (4) key-benefit eliciting, and (5) free of conflicting difficult for most relatives to resist a little creative elaboration,
associations. To be effective, the conveyor has to pass all five albeit still respecting the deceased. Birth notices, too, seem
tests (the five properties are conjointly necessary). to have become more creatively enthusiastic, perhaps because
births, per couple, are a rarer event these days. And even when
Necessary for All Ads? selling a house or a car, the two perennial high-ticket classified
ad products, it is almost impossible to avoid some hyperbole
In formulating the Remote Conveyor Model of how creative or emotive description (a benefit claim) because otherwise
ideas work, we tried to think of exceptions or “boundary condi- one might have difficulty getting readers interested enough
tions” for which a creative idea would not be necessary. There to make an inquiry.
are four such advertising situations: long-copy, heavily “infor- Food advertising presents an interesting case. Traditionally,
mational,” and technical ads aimed at an already interested in television commercials and magazine ads, food advertising
target audience; “serious” classified ads, such as when selling has been dominated by the “beauty shot” of the food itself.
a house; food ads; and very brief ads, as in mobile outdoor ads, Exceptions include foods marketed on their alleged health
Web banners, and SMS ads. However, we concluded that even benefits, which are also often creatively exaggerated. Beauty
these forms of ads benefit from the inclusion of a creative idea, shots are thought to be crucial for the effectiveness of food
as explained below. product ads and this is the only category for which the U.S.
Pharmaceutical ads (now one of the largest categories of Federal Trade Commission allows deception (whipped potato
advertising in the United States and other major developed for ice cream, red-painted lobster shells, etc.). Such beauty
countries) are a good example of long-copy, heavily infor- shots, deceptive or not, are “ways of dramatizing the key
mational ads aimed at interested sufferers—and implicitly benefit” and are thus “creative.”
at potential sufferers, as hypochondriacs are rife in Western The last potential bounding case for creativity is very brief
societies. It may not be thought that these types of ads should ads. Mobile outdoor ads, Web banners, and SMS text ads do
waste concerned viewers’ or readers’ time by being “creative.” not have room to include an elaborate creative idea. As a recent
Nevertheless, the pharmaceutical category is commoditized study by Fourquet-Courbet, Courbet, and Vanhuele (2007)
(through generic drugs) just like most others, and so it is demonstrates, however, based on interviews with Web banner
commercially wise, if ethically debatable, for a pharmaceutical designers, writers of brief ads certainly try to be creative in the
brand to try to dramatize its key benefit, and to do so differ- short available space, and they do this by trying to devise “a
ently from the way competing brands might. We believe the unique statement of the key benefit” (our emphasis). This, in our
same applies in cases of other heavily informational ads aimed terminology, is a key benefit claim, and thus an opportunity to
at interested consumers. be creative. Overall, therefore, it seems safest to assume that
Classified ads are increasingly going to on-line newspa- creativity is helpful for all ads. It is certainly more than helpful
pers, but they still comprise a very large lucrative category of by being the “big difference” for many.
144 The Journal of Advertising

In conclusion, we reiterate that advertising has lacked a of all in ads. Figuring out how it operates has been left in the “too
reasonable theory about its most distinctive characteristic: cre- hard basket” by academics, or has been regarded as essentially
ativity. Creativity has long been theorized about in psychology the province of copywriters’ “magic,” into which science should
and education (for a review, see articles in the Journal of Creative never intrude. We have proposed a theory of creativity in ads
Behavior), and to some extent in management (Kabanoff and that identifies as creative the key benefit claim and the creative
Rossiter 1994). But it has very rarely been theorized in its widest idea; offers a plausible model of how the creative idea works;
application—advertising. Judging by what we’ve read of creativ- and provides a useful checklist for screening conveyors, the most
ity in other fields, creativity operates in the most complex manner popular form of creative ideas used by copywriters in ads.

THE CONCEPT OF “IMAGINATIVE INTENSITY” IN ADVERTISING


Sunil Erevelles, Robert Roundtree, George M. Zinkhan, and Nobuyuki Fukawa

Volatility and transience dominate the advertising environ- in and of themselves, can therefore no longer be a sustainable
ment. Traditional advertising models rapidly become obsolete source of value creation or a competitive advantage for any
in an environment where media and audience fragmentation appreciable period of time (see Erevelles, Horton, and Fukawa
is occurring at a rapid pace. Advertisers and their agencies 2007). Continuous transformation is thus essential to create
(hereafter collectively referred to as advertisers) are likely to new value and to maintain a moving competitive advantage in
create value in the future only if they succeed in constantly the marketplace. Continuous transformation is possible only if
reinventing their practices. More specifically, an approach an advertiser has the ability to effectively harness imagination
to “strategic creativity” in advertising requires a framework and to continuously convert it into ideas that can achieve a
for the continuous transformation of both advertising mes- marketplace advantage. Unfortunately, most change in ad-
sages and models. The transformation theory of creativity vertising strategy usually occurs when market circumstances
(see Mellou 1996) suggests that creativity is the outcome of compel its occurrence. Often, such change is motivated by
transformational activity that entails changing what currently a crisis and is reactionary (Hamel 2002). Whereas proactive
exists. Imagination, which we define as the “formation of new change is opportunity-driven, reactive change is normally
mental images” (adapted from Warnock 1983), initiates trans- crisis-driven and therefore often results in opportunities being
formational activity, and is the basis for innovation. Thus, a missed (Hamel 2002).
strategic framework for creativity is one that would enhance The focus of this paper is opportunity-driven, continuous
the probability of continuous transformation. transformation of advertising practices. Effective continuous
This paper is an initial foray into the realm of “strategic transformation is possible only if an effective framework ex-
creativity” in advertising. We present an initial framework (see ists for harnessing and utilizing as many ideas available in the
Figure 1) for strategically harnessing imagination and managing marketplace as possible. To help achieve this, we introduce
transformation. Also, we argue that value creation by advertisers the concept of “imaginative intensity,” which is defined as
can no longer be achieved solely through “skill-based applica- “the capacity of an advertiser to continuously generate trans-
tion capabilities.” Rather, we suggest that “imagination-based formational ideas and utilize them to achieve a marketplace
transformation capabilities” are essential. To help advertisers advantage.” The transformational theory of creativity (Mellou
achieve such capabilities, we introduce and define the concept of 1996) considers creativity to be the outcome of transforma-
“imaginative intensity,” an indicator of an advertiser’s capacity tional activity. Imagination, the “inventive or creative faculty”
for new idea generation and utilization. The objectives of this (Lytton 1971) of human beings, is necessary for transforma-
paper are: (1) to introduce the concept of “imaginative intensity” tional activity and is a predecessor of creativity (Arieti 1976).
in advertising and to specify its relevance for continuous trans- “Imaginative intensity” thus involves the harnessing of mar-
formation; (2) to discuss cocreation in advertising to facilitate ketplace imagination for transformational activity that could
imaginative intensity; and (3) to provide an initial framework result in creative advertising strategy to achieve a marketplace
for harnessing marketplace imagination. advantage.
“Imaginative intensity” is important to avoid the danger of
The Concept of “Imaginative Intensity” “strategy convergence” in the advertising industry. In adver-
in Advertising tising, strategy convergence refers to converging similarity in
advertising practices, which leads to a lack of distinctiveness
Knowledge today is rapidly created, disseminated, commod- and consequent loss of attention. As attention is critical for
itized, and made obsolete. Knowledge, and consequently skills, effective communications, strategy convergence usually results
Winter 2008 145

FIGURE 1
Strategic Framework for “Imaginative Intensity”

in failed communications. Briggs and Stuart (2006) find that number of agencies wrongly assume that only they are capable
about $112 billion of $300 billion spent on advertising in of coming up with good advertising ideas and, further, that
the United States is wasted, partly due to this phenomenon. if they outsource idea generation to the marketplace, they are
Several propositions relevant to the enhancement of imagina- lowering their own value-generating perceptions in the eyes
tive intensity are advanced. of the client. Creative ideas are also potentially widely avail-
able within client organizations, yet this source often goes
Harnessing Imagination: The Borderless untapped as well.
Advertising Agency Erroneous philosophies of some clients (e.g., “We’re pay-
ing the professionals to do it”) may also be an obstacle for
Proposition 1: Skill-based application competencies can generally effectively harnessing the imagination in the marketplace.
be aggregated within an advertising agency. As imagination is The notion that professionals are most likely to generate the
potentially unlimited, “imaginative intensity” requires the best ideas may be incorrect. Often, established knowledge
harnessing of available imagination from both within and out- structures of professionals may bias them toward traditional
side advertising organizations. Client organizations sometimes norms. Generally, advertisers have not adequately developed
assume that it is their agency or their own sole responsibility systems to exploit the imagination of employees, customers,
to generate advertising ideas. They often rely heavily on adver- and stakeholders to reach their full “imaginative intensity”
tising agencies, granting them considerable responsibility for potential. Consequently, the role of ad agencies may have to
generating ideas (Boyt, Lusch, and Naylor 2001). This limits change from just creating ads to also creating systems to har-
the amount of potential imagination available, and often results ness and exploit imagination in the marketplace.
in a failure to harness the best and most innovative ideas in the
marketplace. Imagination exists widely in the marketplace, Knowledge in Advertising: The Danger of
yet it is often not sufficiently exploited by advertisers. The “Best Practices”
average individual (customers, stakeholders, etc.) has consider-
able untapped creative potential. The problem is advertisers’ Proposition 2: While knowledge of “best practices” is useful, reli-
unwillingness to give up their monopoly on the ad creation ance on this approach often leads to strategy convergence and com-
process and exploit marketplace imagination. (Hamel 2002). A moditized advertising practices. “Imaginative intensity” requires
146 The Journal of Advertising

substantial deviations from “best practices.” Knowledge has tion of ideas, or the creative integration of ideas to generate new
been described as a “justified true belief” (Nonaka 1994). The value (Erevelles, Horton, and Fukawa 2007). It involves both
application of knowledge is obviously critical for developing knowledge and creativity. Koslow, Sasser, and Riordan (2003)
effective advertising practices. In recent years, however, the argue that creativity requires both originality and appropriate-
pace at which knowledge gets created, diffused, and made ness; that is, creative ads not only communicate in innovative
obsolete has increased exponentially (Erevelles, Horton, and ways, but are relevant to the context involved. Similarly, Politz
Fukawa 2007). Thus, innovative advertising practices are rap- (1960) argues that imagination cannot be considered creative
idly imitated and new practices have to constantly be created unless the ideas or thoughts are accompanied by discipline,
to take their place. purpose, and productiveness. A cocreation strategy permits
The utilization of “best practices” is widespread in the achievement of both attributes: While it allows vast amounts
advertising industry. Ad agencies often utilize successful of original imagination in the marketplace to be exploited, it
practices with earlier clients in their work for later clients also allows the knowledge and discipline needed for creating
(Roberts 2008). While learning from experience is useful, the effective advertising to be amalgamated with it.
proliferation of “best practices” is a danger to creativity, for it
can result in “strategy convergence,” with likely advertising Effective Participation: Role Clarity, Ability,
ineffectiveness ensuing over the long term (Hamel 2002). and Motivation
Bengtson (1982) suggests that knowledge can be an obstacle
for creativity because “knowledge directs thinking.” The un- Bowen’s (1986) model of causal factors for employee behav-
imaginative use of “best practices” in advertising leads to the ior in service performance suggests that role clarity, ability,
“commoditization of advertising.” “Commoditization” is the and motivation help shape behavior. This is consistent with
process that transforms something that is unique into one that Bandura’s (2001) framework that suggests that enabling,
is undifferentiated. An ad that is not unique lacks creativity guiding, and motivating people helps influence their behavior.
and will likely be ineffective. In sum, deviations from “best Dellande, Gilly, and Graham (2004) further demonstrate that
practices” are necessary for innovative advertising strategy. “role clarity” influences “acquisition of ability,” which in turn
influences “motivation.” They also found direct effects for all
Using Marketplace Ideas: Cocreation in three variables on compliance. A similar framework can be
Advertising Strategy used to enhance participation in the advertising cocreation
process, which moderates the transformation of marketplace
Proposition 3: Cocreation is a critical strategic creativity tool for imagination into advertising ideas (see Figure 1). Advertisers
enhancing “imaginative intensity.” Value-generating advertising can influence participation in cocreation processes by manag-
concepts are often a result of transforming ideas into appropri- ing role clarity, ability, and motivation. Subsequently, the
ate strategies. Until recently, however, these ideas were solely following propositions are presented:
generated by ad agencies in conjunction with their clients.
Today, technological innovations make it readily possible to Proposition 4a: Advertisers who more effectively achieve participant
harness ideas from the broader marketplace—customers, cus- “role clarity” will achieve more effective participation in advertising
tomer communities, or noncustomers—and also to cocreate cocreation processes. The issue of “role clarity” involves whether
advertising campaigns with them (Sasser 2008). Achieving or not participants understand the role they are expected to
participation in a cocreation process can be challenging, but perform (Bowen 1986). Bandura (2001) suggests that com-
if successful, it is likely to result in considerable value creation munications systems can operate in two ways to influence role
(Prahalad and Ramaswamy 2004). Prior behavioral research clarity: first, by directly informing, enabling, motivating, and
focusing on attaining customer participation has often used guiding participants, and second, by indirectly motivating
social cognitive theory to help understand mechanisms that and influencing social networks and communities. In both
influence customer participation in joint interactions with cases, the value in the collaboration lies in the opportunity for
firms (e.g., Dellande, Gilly, and Graham 2004; Moorman and advertisers to uncover “grassroots” ideas related to their brand
Matulich 1993). Social cognitive theory suggests that human or category. In many cases, these ideas have been incubating
participation results from a dynamic interaction between per- during consumer exchanges in on-line blogs, message boards,
sonal factors, behavior, and the environment (Bandura 1977). and chat rooms. An adept “role clarity strategy” can help focus
The nature and importance of these factors to customers will these ideas by tapping into the collective creativity of partici-
determine the extent to which they will participate in a firm’s pants, who, in addition, are also “role aware.”
desired project.
“Imagination” involves the act of producing new “mental Proposition 4b: Advertisers who more effectively “select and enable”
images.” It includes the creation of ideas, the creative applica- participants will achieve more effective participation in advertising
Winter 2008 147

cocreation processes. Even if stakeholders are clear on what they Leveraging Ideas from Communities
need to do, they may not have the required ability to perform
their roles. In an advertising cocreation context, this will re- Proposition 5: Advertisers who monitor, shape, or support community
quire stakeholders to possess product and brand knowledge, networks are likely to leverage untapped imagination for cocreated
as well as technology skills and ability. Not surprisingly, advertising messages. Advertisers can also facilitate the process
stakeholders vary in their abilities to effectively undertake of idea generation and cocreation by monitoring, shaping, or
cocreation roles. This variance may be traced to individual supporting relevant social networks and communities (see
differences such as prior knowledge, intellect, and technol- Bandura 2001). Today’s technological advances facilitate the
ogy skills. Advertisers should establish criteria for customer easy formation of consumer and nonconsumer communities
selection and then implement effective training programs for (e.g., on-line brand communities). Social network theory has
knowledge enhancement. For example, contests whose rules been used to help explain how individuals and their relation-
spell out the skills needed to compete, along with knowledge ships within computer-mediated networks help generate and
essential for participation, can help achieve this. Such a process disseminate ideas (Wellman 1997). Network characteristics
draws on a self-selected group of people who are generally more such as composition, size, density of ties, and resources are
knowledgeable or are motivated to attain such knowledge. factors that influence the usefulness of a community (Well-
Prior findings (e.g., Dellande, Gilly, and Graham 2004) in man and Frank 2001), and advertisers could monitor or shape
related areas demonstrating that ability and training directly select communities. In networked communities, members
influence behavior suggest that advertisers who better select usually express their opinions and ideas about a brand. This
and enable participants will generate more effective participa- type of informal communication among groups of customers
tion in the cocreation process. and noncustomers, as well as between communities and the
general marketplace, is often perceived as more credible than
Proposition 4c: Advertisers who more effectively employ “reward traditional advertising (Liu 2006). Many advertisers do not
systems” will achieve more effective participation in advertising co- fully appreciate the importance and influence of community-
creation processes. Finally, even if participants are clear on their generated content (Sullivan 2006). Community networks may
roles and have the abilities to perform them, they also must also be used as a surrogate for more traditional market research
be motivated to do so for participation to be effective (Bowen methods (such as focus groups) to generate communication
1986). The two key sources of motivation typically are intrin- ideas. The less artificial environment of these communities
sic (related to self-concept) and extrinsic (factors outside the (compared, for example, to focus groups) may serve to generate
individual) in nature. Intrinsically motivated behavior occurs crucial brand insights. By monitoring and supporting evolving
when people engage in an activity primarily for its own sake, customer community networks, advertisers may tap into an
whereas extrinsically motivated behavior is controlled by important source of creative ideas.
rewards or consequences that are not essential to the activity
(Deci 1975). Prior studies (Bowers, Martin, and Luker 1990; Discussion
Dellande, Gilly, and Graham 2004) have supported the role
of motivation in generating participation for behavior similar As competition intensifies, advertisers need to focus more
to that associated with advertising cocreation. This is also on creative transformation rather than just on creative ap-
consistent with Bandura’s (2001) framework, which asserts plication. Equilibrium is unrealistic in a fast-changing and
that motivation helps to influence behavior. Many consumers crowded marketplace, advertisers need to generate new ideas
have significant intrinsic motivation to participate in cocre- and transform existing ideas to remain effective. Here we
ation behavior simply because they want their ideas to be seen describe how advertisers can cocreate advertising messages
and heard. Advertisers also have opportunities to successfully with their stakeholders and, as a result, shorten the distance
impact behavior through extrinsic reward systems. Consumers between producers (creators of ads) and consumers (viewers of
responding to reward systems often do so because of individual ads). Harnessing marketplace imagination helps advertisers
reasons and situational factors. An example of such a reward improve advertising strategy creativity and accelerate idea
system is an on-line pay blogging service (e.g., payperpost generation. An initial framework to enhance an advertiser’s
.com), where advertisers use knowledgeable people to write capacity to continuously generate and utilize transformational
blogs about the things they are familiar with. These people ideas is presented. This research is consistent with current
are compensated for their work and are partially motivated by trends in creativity research focusing on situational impact
the extrinsic rewards; however, part of their motivation may on creativity (Koslow, Sasser, and Riordan 2006).
also be tied to intrinsic benefits. Thus, advertisers should cre- Our framework suggests several possibilities for future
ate reward systems that stimulate both intrinsic and extrinsic research. One such area is an empirical study of client–
motivation to enhance participation. agency relationships that best facilitate imaginative intensity.
148 The Journal of Advertising

Specifically, what organizational and relational structures tion in Professional Services: A Study of Marketing Re-
(within and between advertisers and agencies) foster “imagina- searchers,” Journal of Service Research, 3 (4), 321–331.
tive intensity?” How do trust, commitment, and cooperation Briggs, Rex, and Greg Stuart (2006), What Sticks: Why Most Ad-
between agency and client influence the imagination-har- vertising Fails and How to Guarantee Yours Succeeds, Chicago:
nessing process and idea generation? Another area for future Kaplan Business.
Campbell, Donald T. (1960), “Blind Variation and Selective
research focuses on the best way to involve consumers in the Retention in Creative Thoughts as in Other Knowledge
cocreation process. Similarly, what is the best way to involve Processes,” Psychological Review, 67 (November), 380–400.
advertisers in consumer communities for cocreation? What Clancy, Kevin J., and Peter C. Krieg (2000), Counterintuitive
intrinsic and extrinsic rewards would maximize participation Marketing, New York: Free Press.
and stimulate ideas? How should advertisers monitor and re- Deci, Edward L. (1975), Intrinsic Motivation, New York:
main involved in consumer on-line community forums? What Plenum.
type of new media forums are the best sources of innovative Dellande, Stephanie, Mary C. Gilly, and John L. Graham (2004),
ideas? Each of these questions could help us better understand “Gaining Compliance and Losing Weight: The Role of
the use of nonconventional media to generate creative ideas Provider in Health Care Services,” Journal of Marketing, 68
(3), 78–91.
(Sasser, Koslow, and Riordan 2007).
Erevelles, Sunil, Veronica Horton, and Nobuyuki Fukawa (2007),
Finally, research that deals with the use of cocreated content “Imagination in Marketing,” Marketing Management Journal,
to achieve various communications goals could be undertaken. 17 (2), 109–119.
For example, are cocreated messages more effective for com- Fourquet-Courbet, Marie-Pierre, Didier Courbet, and Marc
municating product attributes or consumer experiences? Does Vanhuele (2007), “How Web Banner Designers Work: The
cocreation increase the effectiveness (e.g., ad or brand recall) Role of Internal Dialogs, Self-Evaluations, and Implicit
of advertising messages? How effective are cocreated com- Communication Theories,” Journal of Advertising Research,
munications for the introduction of new products or brand 47 (2), 183–191.
extensions? Future research should focus on understanding the Guilford, J. P. (1950), “Creativity,” American Psychologist, 5 (9),
best ways to foster “advertising imagination.” The framework 444–454.
Hamel, Gary (2002), Leading the Revolution, Boston: Harvard
presented in this paper may serve as a reasonable first step
Business School Press.
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