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ey PATS aa a wid A competitive quilt-making, at, tile-laying game for 1-4 players B88 ave See 108 PatchTTiles 60 Cat Tokens (set of 36) COMPONENTS saa 2t@ CBC 52Burton Tokens 24 Design Goal Tiles 5 Double-sided 6 Black & White Score Pad (Acts 0f6) ‘Cat Scoring Tiles Tiles A OVERVIEW In Calico, players compete to sew the coziest quilt a they draft and place patch tiles of different colors and patterns conto their quilt board. Each board will include 3 design goal tiles that will ean points ifthe requirements aze met, Play- ‘ers are also trying to create pattern groups to attract the cuddliest cats and groups of colors to sew buttons. The player who gains the most points from their design goal tls, cats, and buttons wins! SS Gh: SSE AG: Se he ie A “we recommend using the standard setup until you are familiar with the game, before moving tothe adwanced setup. TABLE SETUP (standard] PLAYER SETUP (standard) Place the Thimble, Mites, and Quecnle Cat Scoring, @ Give cach player a Qyile Board and act of 6 De Tiles and their matching Cat Tokens in the center Goal Tiles in thee player color. Your player color isthe ofthe table. Rtuen the other Cat Scoring Tiles and stitching color on your Quilt Board. The Design Goal Cat Tokens tothe box. They will not be used in the Tiles will havea player color on the back of the tile, standard game. © Find the», AA-BB-CC, and AAA-BBB Design Goal Randomly asign2 ofthe Black & White Patch Tiles Tiles and place them on your Quilt Board following eoeen Corseaae Ti the example below: Return all other Deaign Goal Tiles eae eee etree (© Shute at Patch Ties and place ino facedown stacks Saree aro @ Ea payer draws 2 Patch Tiles from the facedown stacks into their hand Pic: he Baton Tens in shecnerohe HH Ryn 3 Patch Tiles fm he le market You are now ready to begin. The person who most recently pet a cat will be the frst player. Te i ‘a> 1 © FA a BA i 2 a Noa: g 5 4 = z SS TABLE SETUP (advanced eras a ee dot located under the point value (+, Se fa 2a Randomly select 1 Cat Seoring'Tile fiom each group and randomly select which side will be used and place ‘them in the center of the table. Alternatively, you may choose which three cats you will play with. Find the Cat ‘Tokens that match the chosen Cat Scoring Tiles and place near the tiles, Return the other Cat Scoring Tiles and Cat Tokens to the box. They will not be used this game @ Rencomnty assign 2 ofthe Black & White Patch Tiles tocach Cat SeoringTile, ufc all Patch Tiles and place into facedown stacks within easy reach of all players. © Price the Baton Token inthe center of he table GAMEPLAY OVERVIEW Beginning with the first player and going clockwise around the table, players wil take turns until each player's Quilt Board is completely filled with Patch Tiles. The players will then count points for Design Goal Tiles, Cat ‘Tokens, and Button Tokens - the most points wins! PLAYER SETUP (advanced © Give cach player Quile Board and a set of 6 Design Goal Tiles in their player color Your player color isthe stitching color on your Quilt Board. The Design Goal ‘Tiles will have a player color on the back of the ile © ach payer shes heir Design Goal Tiles fice down is ares ed af er er aoaea 3 inte deg oa oho the dzign gale aeeson thet Qu Bord. Rerun the unused Deng Goal Ties w the box They vill ot a Each player draws 2 Patch Tiles from the facedown, stacks into their hand. @ eves Patch Tiles frm he le maker ‘You are now ready to begin. The person who most recently pet a cat will be the first player PLAYER TURN (On your turn you mast perform steps 1 & 2 in order 1. Choosing from the two Patch Tiles in your hand, place one onto your Quilt Board into any open space ‘Then, check your Quilt Board to see if you have gained Cat Token and/or Button Token, Ifo take the appropriate piece(s) and place onto one of the tiles that scored it (ee Cat Scoring Tiles & Cat Tokens and Button Tokens page 5). 2. Choose one of the three faceup Patch Tiles from the tile market and take into your hand (jou may not draw from: aface devon stack into your band). Reveal a Patch “Tile from a face down stack to refill the market. (EE PARAS allie SVs le le os | ; DESIGN GOAL TILES Each Design Goal Tile may score points at the end of the game based on the six Patch Tiles that surround it.To score mm points, each Design Goal Tile must be completed using ether the colors OR the patterns on the six surrounding Pateh “Tiles. You can complete a Design Goal Tile twice (once with color, once with patterns) and receive the higher point value on the tile. There is no penalty for not completing a Design Goal Tile other than not receiving any points. Full 5 ‘explantion ofeach Design Goal Tile on page 8 (ee ee taker OR peter byte endo te gue © Points eared if the Design Goal Tile requirement is completed twice (ence with color once with patra) by the endo the pane @ Design Goat Tile equirement (Ex. 3 diferent pais Cer arte ere ete een One QAA-BB-(C oe “The examples below are how a Design Goal Tile may and may not be completed. With this particular goal you need thice different pairs of colors OR three different pairs of patterns to complete the tile ‘This Design Goal Tile will score 7 points, It ‘was completed using three different pairs of colors (magenta, light blue, yellow). Note: the pairs do not ned tobe adjacent to ach other te sore ‘This Design Goal Tile will score 7 points. Ie was completed using three different pairs of patterns (stripes lowers, dots). Note: the pairs do not need 10 be adjacent teach other tose, (Completed with patterns Completed with colors & patterns ‘This Design Goal Tile ww score 11 points. Tt ‘was completed evce: once using thee different pairs of colors (dark ble, ‘green light blue) and a second time using thee ferent pais of patterns (ines, lowers, qustrefil Incomplete ‘This Design Goal Tile will sore O points ‘Thece ae not three different pairs of colors, nor are there thee di ferent pairs of patterns. Note: while there are three different pairs (purple ‘magenta, stripes) they are nt exclusively in colors or patters ah Fa. Pe NE. Sa. SS YS ALE ASS = PAB ASS CAT SCORING TILES & CAT TOKENS. ‘The patterns on your Patch Tiles can attract cats to your quilt. In each game, each cat has two preferred patterns. Bach cat also has a preferred group size or group shape they want these patterns to bein, To attract a eat you must make a ‘group in their preferred size or shape using one of their preferred patterns. You may use the partial and whole edge tiles printed on your board as part of your group. When a cat is attracted, take the corresponding Cat Token and place it onto {your quilt onto @ Patch Tile in the group that was just formed, Full explanation of each Cat Seoring Tile on page 8. Q Cav Tokens that match the Cat Scoring Tile © Point this catia worth @ Dex’) ws for Advaned Serp only © Ae oo patterns this cat kes in this game The group size or shape (shape in eb case) that is required to attract this eat ‘The examples below are how you may and may not attract Patches the cat. b fh & th & (Correctshape Correct shape (Conectshape (Correctshape (Correct shape “(Preferred pattern (Preferred pattern Preferred pattern (Preferred pattern Preferred pattern “Single Pattern -(SinglePattern——-SinglePatteen Single Pattern (Single Pattern BUTTON TOKENS ‘The colors on your Patch Tiles can earn you buttons to sew onto your quilt. Each button is worth, « ¢g color.The group may be in any shape. You may use the partial and whole edge ties printed on your board as part ofeach group. When a group is formed, take a matching Button Token and pce it onto your quilt onto a Patch Tile inthe group that was just formed. Ifyou expand your color group to asize of 6 or more tiles, you do not gain another button. To guin a second button of the same color, another group needs to be formed separately I you sew at least one button ofeach color onto your quilt, you may take asainbow button and sew it onto any Pateh Tile on your quilt, The sxinbow button is also worth 3 points SE eal | | SVs ETS Fe i = |) he ie oA | GAME END + FINAL SCORING “The game ends after each player has completely filled their Quilt Board with Patch Tiles. Use the Seore Pad to record points for each players Design Goal Tiles, Cat Tokens, and Button Tokens. The player with the most points is the ‘winner. Incase of ate, the player with the most cats isthe winner. IF stil ied, the player who went later in turn order is the winner. © pesicn coatines (©) completed with colors 10VP (AA-BB-CC) completed ewice 11VP (AAA-BBB) completed with patterns VP 2 Thimbles 6VP. 2 Mittens 10VP 1. Queenie 7VP BUTTON TOKENS 1Lof each color + rainbow button 21VP VARIANTS Family Variant “The family variant is for players who want a more casual game, Follow the standard setup but before you pay ip your 3 Design Goal Tiles face down. They will ot be used, but will provide obstacles on your quile oad. I the fail variant ‘you wll be focusing on ateating cars to your quit and collecting buttons. If playing with 2 players you may also apply the 2-player variant. End game scoring for Art quilt Sole Variant When setting up forthe solo variant you may use the standard or advanced setup. Follow a player turn as normal, bt after you choose your tle from the market, discard the tile furthest from the tle supply stack. Side the tile still in the market away from the supply stack (conveyor belt sty). Refill market one tle ata time placing each tle one spot closer to the supply stack. You may also apply the 2-player variant. *scenarios to play through involving overall quilt design goals and point thresholds are being developed. 2-Player Lower Variance Variant For players who want less randomness in their game. Before following the standard or advanced setup, find and remove one set of 36 Pateh Tiles. A set is each color-pattern combination represented one time, SS SE AA SAS All different colors A 4-of-a-color & a pair of colors uf) on @ = OR BOP Ait different patterns ro ioctl unt) ‘A d-of-a-pattern &a pair of patterns Assoce cone «AM er cea bce ioe MEG) OR rcs 2 eeesjarem SBP) A S-of-«-pattcen, a pair of patterns, 8a single pattern “Thre diferent pairs of colors ‘Two different pairs of colors & swo diferent single colors COR 43-09) OR j 23 ere) ‘A group of 3 oF more of the same pattern Queenie A.group of 5 oF more of the same pattern ‘A group of 7 or more of the same pattern af A S| 7 ‘Three different pairs of patterns - = a Patches ‘Agroup of the same Agroup of 4ormore A group of the same pattern in this shape fof the same pattern pattern in this shape Fay Carlen Beate Agoupofthesame —Agroup of 6 or mone A group ofthe same pattern in this shape of the same pattern pattern in this shape [A group of the same a ‘pattern in this shape 7 i ae a ee oN | 2 KS PROMO CATS ‘When you have the longest or tie for the longest path (mini ‘num 3), take the higest value of the two cats on this tile. ‘path isa single line that cannot touch more than tw ofthe same ‘pattern, both cats are taken, take it from the player you tied with. If ied with multiple players, take the higher value of the two cats. I'the higher value eat gets taken from you, take the lower value cat from this ile or from the player who hasi. PLAYTESTERS + SUPPORTERS Mazlene Arenivar Jonny Pac Joseph Z.Chen ‘Sarah Reed Jeremy Davis Will Reed Gates Dowd Davn Russ Randy Flyan Joh Shukers Sah Graybill Taylor Shuss Steph Hodge Cody Thompson Christian Kang Samantha Vellucei Emma Larkins Blue Highway Games Chad Martinell Playtest Northwest Jan Martnel Seattle Area Tabletop Designers “Tony Miller Zephye Workshop Robert Neveton, CALICO TEAM Molly Johnson ~ art direction, administration, marketing David Iezzi ~ development, logistics Dylan Mangini graphic design, marketing, development Robert Melvin - development, administration, logistics Kevin Russ - design, graphic design, development, marketing Beth Sobel - illustration Leo ea T Gertrude ‘When you have the largest or tie forthe largest group (minimur: 3), take the higest value cat on this til. Ifboth cats are taken, take it from the player you tied with, If ted with multiple players, take the higher value cat. Ifthe higher value eat gets taken from you, take the lower value cat from this tile or from the player who has it. MARLEEN ARENIVAL JUSTIN Bin KAREN BOULDIN CHAD MARTINELL AFULY MILLER SHELLEY SRAW-WELDON “aout Games would eizmepentineaey agrutde tethers Cate feeiatebary t iuppert ped mabe this fpatpeaia I! Shawn Stankewich - project management, production, development, marketing nd SSS Gh: SSE A ZG: Se

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