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actions - v1.

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air raid! ’ asleep at the


controls
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
LOOP-DE-LOOP

BARREL ROLL
9
8

8
8

8
7

7
7

7
6

6
6

6
STRAFE
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
4

4
4

4
Play on your turn. Play when you lose Play before you draw PILOT
a dogfight. bonus cards in a dogfight.
3

3
3

3
Open any 2 cargo belonging
2

2
2

2
to an opponent. If both are You do not take any damage Your opponent in this
1

1
1

1
not bluffs, you may effects and instead draw dogfight has a PILOT skill
steal one. a card for each damage. of 0 for this dogfight.

at the current
careless landing claws for alarm rate of exchange...
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
9 10

SERPENTINE
CORKSCREW
8

8
8

8
7

7
7

7
6

6
6

6
STRAFE
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
Play on your turn.
4

4
4

4
Play after an opponent moves. Play when an opponent
attempts to steal one of
3

3
3

Give any one opponent one 3


That opponent cannot play your cargo.
2

2
2

2
card from your hand. That
cargo this turn.
1

1
1

opponent must give you two


Cancel the steal and cards from his or her hand
open one of his or her cargo. (before taking your card.)
Per
Once
Turn

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
2

’ death trap! ’
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
EASY GLIDE
8
8

8
7
7

7
6
6

6
STRAFE

SWOOP
5
5

5
MANEUVER

MANEUVER

MANEUVER
4
4

4
Play on your turn. Play before an opponent Play when an opponent
rolls the die. opens any cargo that does
3

3
3

3
If you have a Blue character not belong to him or her.
2

2
2

2
in play, draw 3 cards. That opponent may not
1

1
1

1
roll the die. You may open one of his
or her cargo.
Per
Once
Turn

double check what dumb excuse ’


is it this time?
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
BEATS 4 TO 13; OPPONENT IMMEDIATELY DRAWS A CARD
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
9 10

SERPENTINE

LUCKY SHOT
8

8
7

7
6

6
6

6
PULL UP
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
Play on your turn.
4

4
4

4
Play when an opponent Play when you lose
plays cargo. a dogfight.
3

3
3

3
If your SHIPPING meets or beats
2

2
2

your location’s RECEIVING, you Immediately open that cargo. The winner gets no reward,
1

1
1

can play a cargo now and and all damage effects


receive the Cargo Bonus, are cancelled.
if any.
Per
Once
Turn

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
3

I got your shot grease and


’ all lined up! spoon her!
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
EASY GLIDE
8
8

8
7
7

7
6
6

6
STRAFE
SWOOP
5
5

5
MANEUVER

MANEUVER

MANEUVER
4
4

4
Play on your turn. Play when a dogfight ends. Play when you lose
a dogfight you defended.
3

3
3

3
Move your Player Take any 1 maneuver
2

2
2

2
up to 6 Locations. to your hand. Attacker must take any
1

1
1

1
damage on your
played maneuvers.

GUARDING
THE CARGO
head on! I am in disguise!
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
CLOUD COVER

CLEAR SKIES
8

8
7

7
6

6
SWOOP
5
5

5
MANEUVER

MANEUVER

MANEUVER
Play when an opponent
4
4

4
Play immediately after you Play on your turn.
attempts to open or discard draw PILOT bonus cards
3

3
3

3
one or two of your cargo. in a dogfight. Replace any Passenger in play
2

2
2

with a Passenger from your


1

1
1

Cancel the action. Add 2 to all of your hand. The replaced card
(Dogfight damage counts maneuvers in this dogfight. is discarded.
as separate actions.)

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
4

I think I know
IN MY SIGHTS just how to do it...
It is I...
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
CLOUD COVER

CLOUD COVER
8

8
7

7
6
6

6
PULL UP
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
4

4
4

4
Play at the beginning of Play on your turn. Play on your turn.
your turn.
3

3
3

3
Draw any card from the Take any Red passenger or
2

2
2

2
Your Player Character has a discard pile. pilot from the deck or discard
1

1
1

1
RANGE of 6 and a +2 to pile into your hand.
PILOT for this turn.

w? keep yer The mayonnaise


wanna join the sho
eyes peeled went bad!
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
BEATS 4 TO 13; OPPONENT IMMEDIATELY DRAWS A CARD
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
LUCKY SHOT

CORKSCREW
8

8
7

7
6

6
SWOOP 5

5
MANEUVER

MANEUVER

MANEUVER
4
4

4
Play on your turn. Play on your turn. Play on your turn.
3

3
3

3
Take any opponent’s If your Player is in the Open any two cargo.
2

2
2

last Passenger and play same Location as any


1

1
1

it to your chain. other Player, draw 2 cards.

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
5

monkey in now nothing overstocked


your tank can stop me!
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

BEATS 4 TO 13; OPPONENT IMMEDIATELY DRAWS A CARD


9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
BARREL ROLL
LUCKY SHOT
EASY GLIDE
8

8
7
7

7
6
6

6
5
5

5
MANEUVER

MANEUVER

MANEUVER
4
4

4
Play on your turn. Play on your turn. Play on your turn.

3
3

3
Open 2 of any opponent’s If you have a Red character Any one player must
2

2
2

2
cargo. If both are real in play, draw 3 cards. discard all Passengers
1

1
1

1
Cargo, you must open one except the one in
of your cargo. first position.
Per
Once
Turn

you are a piece pilot to navigator: prototype


?
of work, kiddo. where the heck are we jet engine
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
BARREL ROLL
8

8
7
7

7
6
6

6
SWOOP

SWOOP
5
5

5
MANEUVER

MANEUVER

MANEUVER
4
4

4
Play on your turn. Play on your turn. Play on your turn before
you roll the die.
3

3
3

3
Rearrange your Move any Player to any
2

2
2

passengers. Location. That Player must You may set the die to a
1

1
1

discard a card from his number instead of rolling it.


or her hand.

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
6

sky scramble ’ strafing run


THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
CORKSCREW

EASY GLIDE
8
8

8
7
7

7
6
6

6
STRAFE
5
5

5
MANEUVER

MANEUVER

MANEUVER
Play on your turn. Play instead of playing
4

4
4

4
Play when you win
a dogfight. a maneuver.
3

3
3

3
Draw any Pilot from the deck
2

2
2

2
or discard pile and play it You draw 2 cards and Your maneuver is equal to your
1

1
1

1
to start a dogfight, even if another player of your previous maneuver +2, but
you have already had choice draws 1 card. has no damage or draw effects.
a dogfight this turn. This card must be
Once
Per
Turn
immediately discarded.

strategic
withdrawl
’ surprise inspection
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
BARREL ROLL

CORKSCREW
8

8
7
7

7
6

6
6

6
PULL UP
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
4

4
4

4
Play instead of playing Play on your turn. Play on your turn.
a maneuver.
3

3
3

3
Take any Blue passenger or Draw a card at random
2

2
2

Discard 1 card to end pilot from the deck or discard from any opponent’s hand.
1

1
1

the dogfight without effect. pile into your hand.

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004
7

what happened to
ulterior motives all your neat garba
ge? ’
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME

9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
9 10

SERPENTINE
8

8
8

8
7

7
7

7
6

6
6

6
PULL UP
STRAFE
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
4

4
4

4
Play when you lose Play on your turn. Play on your turn.
a dogfight.
3

3
3

3
Repack all your cargo Discard any Red Passenger
2

2
2

2
Take any 2 maneuvers and mix them up. controlled by a Blue Player,
1

1
1

1
to your hand. or any Blue Passenger
controlled by a Red Player.

you hear
You got that right! something?
pirate rush
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13

9 10 11 12 13

9 10 11 12 13
LOOP-DE-LOOP
9
EASY GLIDE

8
8

8
7
7

7
6

6
6

6
PULL UP
5

5
5

5
MANEUVER

MANEUVER

MANEUVER
Play when you play a Pilot
4

4
4

4
Play when an opponent draws Play when you lose
a card or plays cargo. a dogfight. card or start a dogfight
3

3
3

3
with your RANGE, before
2

2
2

You may draw two cards. You do not take any damage. the defender accepts.
1

1
1

All your maneuvers in this


dogfight do +1 damage.

TaleSpin: the Card Game


www.fourhman.com/talespin game by Joe Fourhman 2004

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