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9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
LOOP-DE-LOOP
BARREL ROLL
9
8
8
8
8
7
7
7
7
6
6
6
6
STRAFE
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
4
Play on your turn. Play when you lose Play before you draw PILOT
a dogfight. bonus cards in a dogfight.
3
3
3
3
Open any 2 cargo belonging
2
2
2
2
to an opponent. If both are You do not take any damage Your opponent in this
1
1
1
1
not bluffs, you may effects and instead draw dogfight has a PILOT skill
steal one. a card for each damage. of 0 for this dogfight.
at the current
careless landing claws for alarm rate of exchange...
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
9 10
SERPENTINE
CORKSCREW
8
8
8
8
7
7
7
7
6
6
6
6
STRAFE
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
Play on your turn.
4
4
4
4
Play after an opponent moves. Play when an opponent
attempts to steal one of
3
3
3
2
2
2
card from your hand. That
cargo this turn.
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1
1
’ death trap! ’
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
EASY GLIDE
8
8
8
7
7
7
6
6
6
STRAFE
SWOOP
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
Play on your turn. Play before an opponent Play when an opponent
rolls the die. opens any cargo that does
3
3
3
3
If you have a Blue character not belong to him or her.
2
2
2
2
in play, draw 3 cards. That opponent may not
1
1
1
1
roll the die. You may open one of his
or her cargo.
Per
Once
Turn
9 10 11 12 13
9 10 11 12 13
9 10
SERPENTINE
LUCKY SHOT
8
8
7
7
6
6
6
6
PULL UP
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
Play on your turn.
4
4
4
4
Play when an opponent Play when you lose
plays cargo. a dogfight.
3
3
3
3
If your SHIPPING meets or beats
2
2
2
your location’s RECEIVING, you Immediately open that cargo. The winner gets no reward,
1
1
1
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
EASY GLIDE
8
8
8
7
7
7
6
6
6
STRAFE
SWOOP
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
Play on your turn. Play when a dogfight ends. Play when you lose
a dogfight you defended.
3
3
3
3
Move your Player Take any 1 maneuver
2
2
2
2
up to 6 Locations. to your hand. Attacker must take any
1
1
1
1
damage on your
played maneuvers.
GUARDING
THE CARGO
head on! I am in disguise!
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
CLOUD COVER
CLEAR SKIES
8
8
7
7
6
6
SWOOP
5
5
5
MANEUVER
MANEUVER
MANEUVER
Play when an opponent
4
4
4
Play immediately after you Play on your turn.
attempts to open or discard draw PILOT bonus cards
3
3
3
3
one or two of your cargo. in a dogfight. Replace any Passenger in play
2
2
2
1
1
Cancel the action. Add 2 to all of your hand. The replaced card
(Dogfight damage counts maneuvers in this dogfight. is discarded.
as separate actions.)
I think I know
IN MY SIGHTS just how to do it...
It is I...
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
CLOUD COVER
CLOUD COVER
8
8
7
7
6
6
6
PULL UP
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
4
Play at the beginning of Play on your turn. Play on your turn.
your turn.
3
3
3
3
Draw any card from the Take any Red passenger or
2
2
2
2
Your Player Character has a discard pile. pilot from the deck or discard
1
1
1
1
RANGE of 6 and a +2 to pile into your hand.
PILOT for this turn.
9 10 11 12 13
9 10 11 12 13
LUCKY SHOT
CORKSCREW
8
8
7
7
6
6
SWOOP 5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
Play on your turn. Play on your turn. Play on your turn.
3
3
3
3
Take any opponent’s If your Player is in the Open any two cargo.
2
2
2
1
1
9 10 11 12 13
9 10 11 12 13
BARREL ROLL
LUCKY SHOT
EASY GLIDE
8
8
7
7
7
6
6
6
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
Play on your turn. Play on your turn. Play on your turn.
3
3
3
Open 2 of any opponent’s If you have a Red character Any one player must
2
2
2
2
cargo. If both are real in play, draw 3 cards. discard all Passengers
1
1
1
1
Cargo, you must open one except the one in
of your cargo. first position.
Per
Once
Turn
9 10 11 12 13
9 10 11 12 13
BARREL ROLL
8
8
7
7
7
6
6
6
SWOOP
SWOOP
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
Play on your turn. Play on your turn. Play on your turn before
you roll the die.
3
3
3
3
Rearrange your Move any Player to any
2
2
2
passengers. Location. That Player must You may set the die to a
1
1
1
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
CORKSCREW
EASY GLIDE
8
8
8
7
7
7
6
6
6
STRAFE
5
5
5
MANEUVER
MANEUVER
MANEUVER
Play on your turn. Play instead of playing
4
4
4
4
Play when you win
a dogfight. a maneuver.
3
3
3
3
Draw any Pilot from the deck
2
2
2
2
or discard pile and play it You draw 2 cards and Your maneuver is equal to your
1
1
1
1
to start a dogfight, even if another player of your previous maneuver +2, but
you have already had choice draws 1 card. has no damage or draw effects.
a dogfight this turn. This card must be
Once
Per
Turn
immediately discarded.
strategic
withdrawl
’ surprise inspection
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
BARREL ROLL
CORKSCREW
8
8
7
7
7
6
6
6
6
PULL UP
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
4
Play instead of playing Play on your turn. Play on your turn.
a maneuver.
3
3
3
3
Take any Blue passenger or Draw a card at random
2
2
2
Discard 1 card to end pilot from the deck or discard from any opponent’s hand.
1
1
1
what happened to
ulterior motives all your neat garba
ge? ’
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
9 10
SERPENTINE
8
8
8
8
7
7
7
7
6
6
6
6
PULL UP
STRAFE
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
4
4
4
4
Play when you lose Play on your turn. Play on your turn.
a dogfight.
3
3
3
3
Repack all your cargo Discard any Red Passenger
2
2
2
2
Take any 2 maneuvers and mix them up. controlled by a Blue Player,
1
1
1
1
to your hand. or any Blue Passenger
controlled by a Red Player.
you hear
You got that right! something?
pirate rush
THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME THE
THE CARD
CARD GAME
GAME
9 10 11 12 13
9 10 11 12 13
9 10 11 12 13
LOOP-DE-LOOP
9
EASY GLIDE
8
8
8
7
7
7
6
6
6
6
PULL UP
5
5
5
5
MANEUVER
MANEUVER
MANEUVER
Play when you play a Pilot
4
4
4
4
Play when an opponent draws Play when you lose
a card or plays cargo. a dogfight. card or start a dogfight
3
3
3
3
with your RANGE, before
2
2
2
You may draw two cards. You do not take any damage. the defender accepts.
1
1
1