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Map Type:0

Spawn Point:0.0,0.4,0.0
Holo Sign:0.0, 0.0, 0.0*
Camera Pos:57.9, 22.5, -25.6:11.8, 285.5, 0.0
Trigger_Box_Editor:65.0,2.0,-2.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*3}
Block_Scalable_Editor:65.0,0.0,-8.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.78,0.20,0.00}
Block_Scalable_Editor:65.0,0.0,-5.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.94,0.46,0.00}
Block_Scalable_Editor:65.0,0.0,-2.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.78,0.20,0.00}
Trigger_Box_Editor:65.0,2.0,-8.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*7}
Trigger_Box_Editor:65.0,2.0,-5.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*5}
Block_Scalable_Editor:-71.2,0.8,-
19.3:58.0,270.0,180.0:1.9,0.2,0.7:color{0.30,0.61,0.30}
Block_Scalable_Editor:-71.7,0.0,-19.3:0.0,0.0,0.0:0.9,0.5,1.9:color{0.49,0.49,0.49}
Trigger_Box_Editor:-78.4,4.0,-19.7:0.0,0.0,0.0:0.8,7.0,3.0:mode{enter}|
npcanimation{Working On Device*0.5*true}
Trigger_Box_Editor:-73.0,5.0,-20.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
npcanimation{Walk*0.4*true}|npcrotation{0,275,0}
Radio_Editor:-102.8,1.9,-57.2:0.0,270.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-108.9,1.0,-60.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|
effect{reverbzone*30*Bathroom}
Trigger_Box_Editor:-79.6,1.0,-30.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{stay}|
sound{ElevatorMusic*1*50*false}|draw{halo}
Trigger_Box_Editor:-115.2,1.4,18.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
effect{steam}|tip{Steam created}|draw{halo3}
Tile_Wood_Editor:-114.8,-0.9,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-115.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:make|steam
Trigger_Box_Editor:-105.5,4.1,17.9:0.0,0.0,0.0:7.0,7.0,6.0:mode{exit}|gravity{0,-
9.81,0}|tip{Gravity <color=green>restarted.</color>}|deactivate{}
Trigger_Box_Editor:-105.5,1.4,18.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
gravity{0,1,0}|tip{Gravity <color=red>decreased.</color>}|draw{magic_smoke}|
deactivate{}
Blackboard_Editor:-105.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:change gravity
Blackboard_Editor:-95.5,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:sets respawn time to 2
seconds||min 2 secs|max 1 hour|1 hour equals 3600 secs
Trigger_Box_Editor:-95.5,1.0,17.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|draw{halo}|
player{respawntimer*2}|tip{reSpawn Timer Set To <color=red>2</color> secs}|
deactivate{}
Blackboard_Editor:-78.3,0.0,-0.1:0.0,270.0,0.0:1.0,1.0,1.0:avoid using
<color=red>loop|</color>as much as you can||because some codes get executed 60
times per second
Trigger_Box_Editor:3.4,1.0,30.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{ ‫فارسي و‬
‫|}عربي‬draw{halo}
Blackboard_Editor:3.2,0.0,27.9:0.0,0.0,0.0:1.0,1.0,1.0:Farsi|&|Arabic
Trigger_Box_Editor:-160.5,1.0,10.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
outro{tutorial complete*}|sound{CinematicMusic*1*1000}|draw{halo1}|deactivate{}
Blackboard_Editor:-154.4,0.0,10.3:0.0,271.0,0.0:1.0,1.0,1.0:exits the game with an
custom outro
Square_Plank_Editor:-150.0,0.1,-20.1:90.0,0.0,0.0:0.7,0.7,0.7:
Trigger_Box_Editor:-150.3,1.0,-13.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
spawn{Fire_*-150,0.2,-20*0,0,0}|draw{halo}|tip{Fire Spawned}|sound{Notif3*1*50}
Blackboard_Editor:-150.4,0.0,-11.1:0.0,180.0,0.0:1.0,1.0,1.0:if object not spawning
add a underline next to it||you can't spawn <color=red>Fire|</color>you can spawn
<color=green>Fire_
Blackboard_Editor:-35.7,0.0,0.3:0.0,270.0,0.0:1.0,1.0,1.0:order of the commands
doesn't matter|except|<color=yellow>deactivate{}||<color=orange>always execute
multiple commands in a single trigger box||avoid using multiple trigger-box for
performance
Blackboard_Editor:-67.9,0.0,-11.5:0.0,181.0,0.0:1.0,1.0,1.0:summon cars with more
details||<color=green>/summon zupra;x,y,z;x,y,z;color{r,g,b}extra{siren*off}||
<color=yellow>/summon carName;Position;Rotation;Command
Trigger_Box_Editor:-88.1,1.0,-18.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
sound{https;//lacrimesonline.com/musics/Abo-Zada-Bom.mp3*1*20}|tip{Playing abu zada
boom boom ;D}|draw{halo2}
Blackboard_Editor:-88.0,0.0,-12.0:0.0,181.0,0.0:1.0,1.0,1.0:<color=red>requires
internet connection</color>||you can download or stream music||
<color=green>sound{link*vol*radius}|<color=green>
Blackboard_Editor:28.9,2.3,-11.2:0.0,90.0,0.0:1.0,1.0,1.0:<align=left>list of stock
sounds;||~~Music~~|Beyond|Fall|OminousWind|TheWasteland|WelcomeToChaos|
ElevatorMusic|CinematicMusic|DeadWalking|MedievalWitcher|MorganaMirage|Mysterious|
Mysterious1|Orchestral|SpyMusic|TheChase||~~Effects-- <color=green>you can
put link on the blackboard and stream image/video</color>|Cheer|
MechanicalMovement1-2|GarageDoor|TimeStop|Fart|Horror1-5|Meme1-17|Night|Notif1-5|
People|PoliceRadio|Siren|WhiteNoise||~~Instruments~~|PianoC5|BassAnalog|FatSaw|
Kick|Kick808|Snare|Snare808|Hat|Hat808|Crash808|Crash909|Clap|Clap808|ClapPap
Blocker_Editor:29.1,1.3,-12.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:29.1,1.3,-10.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:33.9,0.0,-3.1:0.0,0.0,0.0:1.0,1.0,1.0:Fonts|<size=30>type
<color=red><</color>font="fontName"<color=red>></color>|<color=yellow>|
~~Fonts~~|"Pricedown"|"Crayon"|"Pacifico"|"Murderer"
Blackboard_Editor:30.5,0.0,-3.1:0.0,0.0,0.0:1.0,1.0,1.0:Emoji||<size=30>type
<color=red><</color>sprite="Discord" index=0-15<color=red>>|<color=white>or type
<color=red><</color>sprite=0-15<color=red>></color>|
Blackboard_Editor:-94.7,0.0,-11.9:0.0,181.0,0.0:1.0,1.0,1.0:send chat through
trigger box
Trigger_Box_Editor:-83.6,3.0,18.0:0.0,0.0,0.0:6.0,6.0,7.0:mode{enter}|
effect{nofog}|tip{fog decreased.}
Trigger_Box_Editor:-74.8,3.0,17.6:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}|effect{fog}|
tip{fog increased.}
Tile_Wood_Editor:-83.7,-0.8,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-74.9,-0.8,18.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-79.7,0.0,12.3:0.0,0.0,0.0:1.0,1.0,1.0:make fog
Npc_Soldier_Editor:-72.8,0.0,-19.5:0.0,90.0,0.0:1.0,1.0,1.0:animation{Working On
Device}
Npc_Ped2_Editor:-80.1,0.0,-18.1:0.0,0.0,0.0:1.0,1.0,1.0:animation{Pain}
Trigger_Box_Editor:-75.0,1.3,-16.6:0.0,0.0,0.0:2.0,3.0,2.0:dmode{loop}
sound{PoliceRadio*0.5*25}
Trigger_Box_Editor:-67.3,4.0,-19.8:0.0,0.0,0.0:7.0,10.0,4.8:mode{enter} tip{nice
car ;P} sound{Notif5*0.5*1000} deactivate{}
Blackboard_Editor:-54.0,0.0,-10.8:0.0,181.0,0.0:1.0,1.0,1.0:You
<color=red>can't</color> hold weapon in this area <sprite="Discord" name=kek>
Container_Red_Editor:-57.6,-5.4,-19.4:0.0,0.0,0.0:1.0,1.0,1.0:
Container_Red_Editor:-51.9,-5.4,-19.5:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-53.8,2.6,-19.4:0.0,0.0,0.0:12.0,6.0,12.0:mode{stay} weapon{0}
Metal_Floor_Editor:19.9,-0.9,77.2:0.0,0.0,0.0:1.0,1.0,1.0:
Metal_Floor_Editor:19.6,-1.0,64.1:0.0,0.0,0.0:1.0,1.0,1.0:
Spinning_Cube_Editor:10.7,0.0,-28.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:7.7,2.1,-15.4:0.0,0.0,0.0:3.0,6.0,3.0:mode{enter}
player{invincible*false} tip{you're not invincible anymore ;-(}
Blackboard_Editor:10.1,0.0,-10.6:0.0,180.0,0.0:1.0,1.0,1.0:invincible|
on/<color=red>off
Trigger_Box_Editor:12.3,2.1,-15.7:0.0,0.0,0.0:3.0,6.0,3.0:mode{enter}
player{invincible*true} tip{you're invincible.}
Sofa_Chunk_Editor:12.2,0.0,-15.6:0.0,90.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00}
Sofa_Chunk_Red_Editor:7.8,0.0,-15.5:0.0,90.0,0.0:1.0,1.0,1.0:color{1.00,0.19,0.19}
Road_Barrier_Editor:32.7,0.0,-0.5:0.0,283.0,0.0:1.0,1.0,1.0:
Square_Plank_Editor:-40.1,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-35.1,0.2,-14.9:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-20.3,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-15.2,0.2,-15.3:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-10.1,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-5.0,0.2,-14.9:90.0,0.0,0.0:0.7,0.7,0.7:
Trigger_Box_Editor:-40.1,1.0,-14.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
draw{health}|player{heal*100}|deactivate{}
Blackboard_Editor:-40.0,0.0,-11.0:0.0,180.0,0.0:1.0,1.0,1.0:heal player and then
deactivate
Blackboard_Big_Editor:29.0,0.0,0.0:0.0,90.0,0.0:1.0,1.0,1.0:<align=left>mode{enter}
//when you touch the box (command will get executed once)®|mode{exit} //when
you exit the box (once)®|mode{stay} //when you touch the box (every frame)®|
mode{loop} //all the time (every frame)®|mode{solid} //when you shoot
the box®|®|player{trap} //trap player/car in the box
boundaries®|player{damage*amount} //damage the player in the box
boundaries®|player{heal*amount} //heal the player in the box
boundaries®|player{invincible*true/false} //make player invincible (except from
bullets)®|player{respawntimer*time} //change respawn time®|player{nophone}
//doesn't let player to access phone®|player{cammode*0/1/2/3} //change camera
mode 0/1/2 TPV 3 FPV®|player{race} //starts race if on
vehicle®|player{race*foot} //starts race if on foot®|®|
executeplayer{ObjectName} //any object that matches the name will execute current
commands for the player - example;npc/npcdeath, tire, ball, box etc®|®|npckill{}
//kills the npc®|npcanimation{animName} //play npc
animation®|npcanimation{animName*0.5*true/false} //play npc animation with
transition speed and should effect npc position®|npcposition{x,y,z}
//teleport npc®|npcrotation{x,y,z} //rotate npc®|®|teleport{x,y,z}
//teleport to the coordinates®|teleport{x,y,z*delay} //teleport to the
coordinates after amount of time®|teleport{x,y,z*delay*true} //teleport to the
coordinates after amount of time instantly (without screen fade in/out)®|®|
effect{reverbzone*radius*preset} //define reverb on certain areas (Bathroom -
Cave - Hangar - Underwater etc..)®|effect{camerashake*0-1} //shake the camera, 0
min 1 max shake ®|effect{flash} //flash/blink screen (only
works on enter or exit mode)®|effect{slowmo*timer} //slow down time for
the given time duration®|effect{lookat*x,y,z*timer} //look at the car from the
given position and duration®|effect{fog/nofog} //increases fog®|
effect{steam} //creates steam and fog around camera (steam
gets effected by gravity pull)®|effect{steam_small} //creates steam and
fog around player (steam gets effected by gravity pull)®|®|
camsequence{sequence1*sequence2..} //teleports & rotates camera on each
sequence®|camsequence{time;pos;rot*time;pos;rot..} //example®|
camtranslate{time;pos;rot*time;pos;rot..} //moves & rotates camera over time on
each sequence®|®|weapon{refill} //refill all the weapons®|
weapon{refill*1/2/3/4} //refill selected weapon®|weapon{empty}
//empty all the weapons®|weapon{empty*1/2/3/4} //empty selected weapon®|
weapon{0/1/2/3/4} //select/lock the weapon (0 fist 1 pistol 2 rifle 3
sniper 4 shotgun)®|®|time{day/night/0-360} //set time of the day®|®|
weather{rain/clear} //set the weather®|®|tip{your text here.}
//displays your text bottom of the screen®|®|draw{weapon1/2/3/4}
//create a object at the box position®|draw{health, halo1/2/3, magic_smoke1/2/3,
steam, steam_small} //other objects®|®|
sound{soundName/Link*volume*radius} //plays sound - if radius
more than 999, sound will be 2D or mono®|sound{soundName/Link*volume*radius*true}
//plays sound and loop®|sound{soundName/Link*volume*radius*true*true} //stream
sound, otherwise download®|®|chat{my text} //sends chat from
player's chat box, even triggers cheat codes like /detach all®|®|
transform{fromXYZ*toXYZ*speed} //move object from to
position with a specific constant speed®|transform{fromXYZ*toXYZ*speed*true}
//move object back and forth (ping pong)®|
transform{fromXYZ*toXYZ*speed*false*delay} //move object from to position
with a specific constant speed after some delay®|
transform{fromXYZ*toXYZ*speed*true* delay} //move object back and forth
after amount of time passed (ping pong)®|®|rotate{fromXYZ*toXYZ*speed}
//rotate object to rotation with a specific constant speed®|
rotate{fromXYZ*toXYZ*speed*true} //rotate object back and
forth (ping pong)®|rotate{fromXYZ*toXYZ*speed*false*delay} //rotate
object to rotation with a specific constant speed after some delay®|
rotate{fromXYZ*toXYZ*speed*true* delay} //rotate object back and forth
after amount of time passed (ping pong)®|®|spawn{name*XYZ*XYZ}
//spawn object at position and rotation®|®|gravity{x,y,z}
//change gravity, default = 0,-9.81,0®|®|outro{my text}
//exit game with an outro®|®|deactivate{} //deactivate trigger
box after command executes®|deactivate{delay} //deactivate trigger box
after command executes after amount of time
StreetLight_Editor:30.7,0.0,0.0:0.0,179.0,0.0:100.1,100.1,100.1:
Blackboard_Editor:-9.5,0.0,14.7:0.0,0.0,0.0:1.0,1.0,1.0:if you leave the
<color=red>red</color> area, you will die
Trigger_Box_Editor:-9.5,3.0,21.6:0.0,0.0,0.0:11.0,6.0,12.0:mode{exit}
player{damage*100}
Container_Red_Editor:-13.2,-5.4,21.7:0.0,0.0,0.0:1.0,1.0,1.0:
Container_Red_Editor:-7.5,-5.4,21.7:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-14.8,1.3,-15.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon3} weapon{3}
Trigger_Box_Editor:-63.3,3.0,17.5:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}
weather{clear} tip{weather cleared.}
Tile_Marble_Editor:-63.2,-0.8,17.7:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-59.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:make rain
Tile_Marble_Editor:-54.1,-0.8,17.9:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-21.7,0.0,13.9:0.0,0.0,0.0:1.0,1.0,1.0:trap the player for 10
seconds
Blackboard_Editor:2.6,0.0,15.3:0.0,0.0,0.0:1.0,1.0,1.0:flash the screen and display
a text message
Tile_Marble_Editor:3.0,-0.8,20.0:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Marble_Editor:-22.0,-0.9,20.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:3.3,3.0,19.8:0.0,0.0,0.0:7.0,6.0,6.0:mode{enter}|effect{flash}|
tip{did i say flash?}
Trigger_Box_Editor:-21.9,3.0,19.8:0.0,0.0,0.0:8.0,10.0,9.0:mode{stay}|player{trap}|
deactivate{10}
Trigger_Box_Editor:20.1,3.0,55.1:0.0,0.0,0.0:17.0,9.0,76.0:mode{stay}
effect{lookat*33,10,5*1}
Trigger_Box_Editor:-35.0,3.0,20.1:0.0,0.0,0.0:7.0,7.0,11.0:mode{enter} time{day}
Tile_Wood_Editor:-35.1,-0.9,18.1:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-44.0,-0.8,18.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-43.9,3.0,18.0:0.0,0.0,0.0:6.0,9.0,7.0:mode{enter} time{night}
Trigger_Box_Editor:-54.5,3.0,17.5:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}|
weather{rain}|tip{starting rain.}
Blackboard_Editor:-39.5,0.0,13.2:0.0,0.0,0.0:1.0,1.0,1.0:time machine
Trigger_Box_Editor:-10.0,1.2,-15.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon2} weapon{2}
Trigger_Box_Editor:-5.0,1.3,-15.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter} draw{weapon1}
weapon{1}
Trigger_Box_Editor:-20.1,1.2,-14.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon4} weapon{4}
Trigger_Box_Editor:0.0,2.0,0.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{exit}|weapon{empty}|
deactivate{}
Metal_Floor_Editor:19.5,-1.0,32.3:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:20.0,0.0,15.0:0.0,0.0,0.0:1.0,1.0,1.0:look at the player from a
specific position||<color=yellow>scale trigger box with rotation <^> buttons
Trigger_Box_Editor:-34.9,1.0,-14.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
draw{weapon2}|weapon{2}|weapon{refill*2}|deactivate{}
Blackboard_Editor:-12.2,0.0,-10.8:0.0,180.0,0.0:1.0,1.0,1.0:select weapon
Blackboard_Editor:-34.7,0.0,-10.9:0.0,180.0,0.0:1.0,1.0,1.0:selects weapon, refills
ammo and then deactivates <color=orange>deactivate{} means do it only once
Trigger_Box_Editor:-159.3,1.0,0.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
teleport{0,0,0*0*true}|tip{Teleported.}|draw{halo3}
Blackboard_Editor:-154.5,0.0,0.0:0.0,269.0,0.0:1.0,1.0,1.0:teleports you back
instantly
Blackboard_Editor:37.7,0.0,15.1:0.0,0.0,0.0:1.0,1.0,1.0:look at the player but slow
motion
Trigger_Box_Editor:37.9,3.0,31.3:0.0,0.0,0.0:16.0,8.0,29.0:mode{stay}
effect{lookat*45,10,5*1} effect{slowmo*1}
Metal_Floor_Editor:37.9,-1.0,32.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:35.7,0.0,-1.5:0.0,270.0,0.0:1.0,1.0,1.0:Size||<size=30>type
<color=red><</color>size=0-999<color=red>></color>
Blackboard_Editor:35.7,0.0,1.9:0.0,270.0,0.0:1.0,1.0,1.0:Alignment|
<align=left><size=30>Left align type
<color=red><</color>align=left<color=red>></color>|<align=right>Right align type
<color=red><</color>align=right<color=red>></color>
Blackboard_Editor:34.2,0.0,3.6:0.0,180.0,0.0:1.0,1.0,1.0:Alpha|<size=30>type
<color=red><</color>alpha=#FF<color=red>></color>||Echo <alpha=#AA>Echo
<alpha=#44>Echo <alpha=#22>Echo
Blackboard_Editor:-64.4,0.0,-11.6:0.0,181.0,0.0:1.0,1.0,1.0:your cars will get
saved.||you can add more cars to the editor with| <color=green>/summon zupra|
</color>and get siren with|<color=red>/siren|</color>type </color>in the chat
Blackboard_Editor:-77.5,0.0,-11.9:0.0,181.0,0.0:1.0,1.0,1.0:you can play sound
<color=green>effect/music</color>||<color=green>sound{name*vol*radius}</color>|if
you set the mode to <color=red>loop</color> it will play all the time||you can
override <color=red>loop<color=green>| sound{name*vol*radius*true/false}
Trigger_Box_Editor:-95.0,1.2,-18.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter} |chat{i can
also trigger cheat codes ;p} |draw{halo2}|sound{Notif5*0.5*30}
Trigger_Box_Editor:-80.8,1.6,-18.2:0.0,0.0,0.0:3.0,3.0,6.0:mode{enter} |tip{you; Uh
noo, officer what happened?? | <color=orange>officer; i have no idea bruh let me
call the cops..</color> | you; O.o}|sound{Notif2*1*20}
Road_Barrier_Editor:29.0,0.0,-11.2:0.0,90.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:30.8,0.0,3.6:0.0,180.0,0.0:1.0,1.0,1.0:Color| <size=25>type
<color=red><</color>color=red/green/blue<color=red>> </color>your text
<color=red></</color>color<color=red>>|</color>||</color>
Barrel_Editor:-103.4,0.0,-16.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-103.5,1.0,-14.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|transform{-
103,0,-17*-103,0,-30*2}|draw{halo3}
Blackboard_Editor:-103.2,0.0,-11.6:0.0,181.0,0.0:1.0,1.0,1.0:move object from|
<color=yellow>A to B||<color=red>transform{xyz*xyz*speed}
Blocker_Editor:-103.3,0.0,-30.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:-103.6,0.0,-17.0:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-117.5,0.0,-11.2:0.0,181.0,0.0:1.0,1.0,1.0:Make Elevator Using|
<color=yellow>PingPong||transform{xyz*xyz*speed*true}
Trigger_Box_Editor:-117.5,1.4,-17.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|transform{-
117,0,-17*-117,5,-17*0.1*true}|draw{halo3}|deactivate{}
Tile_Marble_Editor:-117.5,-0.7,-17.9:0.0,0.0,0.0:1.0,1.0,1.0:
Road_Barrier_Editor:-124.9,0.0,-24.5:0.0,0.0,0.0:1.0,1.0,1.0:
Road_Barrier_Editor:-134.9,0.0,-29.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-125.0,1.8,-16.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-
125,0,-25*-135,0,-25*0.5*true}
Trigger_Box_Editor:-134.9,1.8,-18.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-
135,0,-30*-125,0,-30*0.5*true}
Blackboard_Editor:-129.9,0.0,-11.7:0.0,180.0,0.0:1.0,1.0,1.0:or targets||
<color=orange>no need to stick trigger-box to the object||just write the closest
postion of the target and the trigger-box will find a closest object near it||
transform{target*toPosition*speed}|
Trigger_Box_Editor:-144.9,1.0,-13.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
spawn{Barrel*-145,0,-20*0,0,0}|draw{halo}|tip{barrel spawNed}|sound{Notif3*1*50}
Blackboard_Editor:-144.9,0.0,-11.1:0.0,180.0,0.0:1.0,1.0,1.0:spawn object at
position||<color=yellow>spawn{name*pos*rot}
Blackboard_Editor:-68.7,0.0,0.0:0.0,270.0,0.0:1.0,1.0,1.0:never type function names
in a message type||no = <color=red>tip{tip spawn teleport}</color> ||yes =
<color=green>tip{Tip Spawn Teleport}||</color>change them with uppercase
Blackboard_Editor:-88.0,0.0,-27.0:0.0,181.0,0.0:1.0,1.0,1.0:<color=red>requires
internet connection</color>||you can download image and video on blackboard just
write the link <color=yellow>http;\\ww.link.mp4/.mp3
Blackboard_Editor:32.6,1.9,-0.5:0.0,284.0,0.0:1.0,1.0,1.0:<color=red>Fonts and
Emojis sometimes cause error||stops world from loading
Tile_Wood_Editor:-105.4,-0.9,18.5:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-95.5,-0.9,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Square_Plank_Editor:-144.9,0.1,-19.9:90.0,0.0,0.0:0.7,0.7,0.7:
Blackboard_Editor:-66.0,0.0,-37.0:0.0,181.0,0.0:1.0,1.0,1.0:summon a orange police
car with siren on
Trigger_Box_Editor:-66.3,1.0,-41.5:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|chat{/summon
king;-66,1,-55;0,90,0;color(1,0.2,0)extra(siren*on)}|draw{halo}|deactivate{}
Blackboard_Editor:-125.1,0.0,12.7:0.0,0.0,0.0:1.0,1.0,1.0:only first person view
Container_Red_Editor:-125.9,-5.4,21.1:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-125.0,1.6,20.6:0.0,0.0,0.0:6.0,5.0,11.0:mode{stay}|
player{cammode*3}
Blackboard_Editor:-134.9,0.0,12.8:0.0,0.0,0.0:1.0,1.0,1.0:no cellphone
Trigger_Box_Editor:-135.2,1.6,20.6:0.0,0.0,0.0:6.0,5.0,11.0:mode{stay}|
player{nophone}
Container_Red_Editor:-136.1,-5.4,21.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-109.9,0.0,-11.4:0.0,181.0,0.0:1.0,1.0,1.0:move object from|
<color=yellow>A to B||but moves back if you leave||<color=red>mode{stay}|
Trigger_Box_Editor:-110.1,1.0,-14.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{stay}|transform{-
110,0,-19*-110,0,-30*2}|draw{halo3}
Blocker_Editor:-110.0,0.0,-30.0:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:-110.0,0.0,-20.1:0.0,0.0,0.0:1.0,1.0,1.0:
Barrel_Editor:-110.0,0.0,-19.9:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-79.8,0.0,-26.8:0.0,181.0,0.0:1.0,1.0,1.0:stop sound when leave||
<color=red>mode{stay}|
Door_Garage1_Editor:-106.9,5.6,-44.3:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-47.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-47.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-53.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-53.0:0.0,0.0,0.0:1.0,1.0,1.0:
Metal_Floor_Editor:-107.2,7.1,-59.6:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-59.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-65.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-71.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-59.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-65.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-71.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-110.0,0.0,-74.0:0.0,90.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-104.0,0.0,-74.0:0.0,90.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-107.3,3.6,-40.7:0.0,0.0,0.0:17.0,5.0,17.0:mode{stay}|
transform{-107,5,-45*-107,5.5,-47*0.5}|rotate{-107,5,-45*-90,0,0*14}|
sound{MechanicalMovement1*0.8*30*false}
Blackboard_Editor:-106.6,0.0,-30.1:0.0,180.0,0.0:1.0,1.0,1.0:combine transform and
rotation||<color=green>rotate{ObjPosition*ToRotation*speed}
Blackboard_Editor:-130.1,0.0,-39.8:0.0,180.0,0.0:1.0,1.0,1.0:rotation ping-pong||
<color=green>rotate{ObjPos*ToRot*Speed*True}
Barrel_Editor:-129.9,0.0,-50.1:45.0,90.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-129.9,1.0,-45.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|rotate{-
130,0,-50*-45,90,0*1*true}
Window_1by1_Editor:-102.3,0.0,-70.5:16.0,90.0,0.0:1.0,1.0,1.0:
Wooden_Plank_Editor:-102.4,3.9,-60.0:0.0,0.0,0.0:1.0,1.0,1.0:
WoodenFance_Editor:-109.5,0.0,-70.4:4.0,326.8,20.3:1.0,1.0,1.0:
Wooden_Plank_Editor:-102.4,1.7,-60.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-107.2,1.0,-37.5:0.0,0.0,0.0:16.0,3.0,11.0:mode{enter}|
spawn{Alarm_Light_*-101,5,-44*90,0,0}|deactivate{}
Blackboard_Editor:-112.6,3.0,-62.1:0.0,270.0,0.0:1.0,1.0,1.0:<size=70>add reverb to
certain areas</size>||<color=orange>effect{reverbzone*distance*preset}
Blackboard_Editor:-112.6,2.9,-65.1:0.0,270.0,0.0:1.0,1.0,1.0:PRESET||
<color=green>Generic - Padded Cell - Room - Bathroom - Livingroom - Stoneroom -
Auditorium - Concerthall - Cave - Arena - Hangar - Carpetted Hallway - Hallway -
Stone Corridor - Alley - Forest - City - Mountains - Quarry - Plain - Parkinglot -
Sewerpipe - Underwater - Drugged - Dizzy - Psychotic
Point_Light_Editor:-107.4,5.9,-61.2:0.0,0.0,0.0:0.5,0.3,3.2:color{0.91,0.60,1.00}
Trigger_Box_Editor:-102.3,2.8,-58.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|
sound{ElevatorMusic*0.3*20}
Blackboard_Editor:-154.3,0.0,-7.5:0.0,269.0,0.0:1.0,1.0,1.0:teleports you back in
<color=orange>3</color> seconds
Trigger_Box_Editor:-159.6,1.0,-7.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
teleport{0,0,0*3}|tip{Teleporting in <color=red>3</color> secs.}|
sound{Notif2*0.3*999}|draw{halo2}|deactivate{}
Blackboard_Editor:-37.5,0.0,-37.3:0.0,181.0,0.0:1.0,1.0,1.0:some cinematics||
<color=orange>camsequence{sequence1*2*etc}|+|camtranslate{sequence1*2*etc}|
Trigger_Box_Editor:-37.4,1.0,-41.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
camsequence{5;-37.5,1,-37.5;25,180,0*5;-60,3,-19;0,270,0*5;-70,14,-20;90,180,0*10;-
80,2,-18;90,90,0*5;-67,1.5,-27;3,300,0}|camtranslate{5;0,0,0;-
5,0,0*5;0.5,0,0;0,0,0*5;1,0,0;0,0,0*10;0,0,-1;0,0,5*5;0,0,-8;0,0,0}|effect{flash}|
sound{Mysterious*1*1000*false}|transform{-73,5,-20*-73,1,-20*0.2}|draw{halo2}|
deactivate{}
Trigger_Box_Editor:55.0,2.0,-5.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*0*true}
Block_Scalable_Editor:55.0,0.0,-5.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.50,0.50,0.74}
Block_Scalable_Editor:55.0,0.0,-2.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,1.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,-8.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,-11.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-2.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-2*true}
Trigger_Box_Editor:55.0,2.0,-8.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*2*true}
Trigger_Box_Editor:55.0,2.0,-11.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*3*true}
Trigger_Box_Editor:55.0,2.0,1.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-3*true}
Block_Scalable_Editor:55.0,0.0,-14.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-14.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*5*true}
Block_Scalable_Editor:55.0,0.0,-17.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-17.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*7*true}
Block_Scalable_Editor:55.0,0.0,4.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,7.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,4.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-5*true}
Trigger_Box_Editor:55.0,2.0,7.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-7*true}
Vehicle_Zupra:-66.6, 0.1, -20.2:0.0, 0.0, 0.0:0,0,0:color{0,0,0} extra{siren*on}

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