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What’s really on a story card?

QRC User Story Mapping


Based on User Story Mapping, june’2019, Henny Portman
Tracking system ticket numer

Short title
Description
Importance
Status
(tagged with a sticky note)

Includes target user, their task and goal


System (who, what, why)
User types as a user Chuck: Casual Web Server

Two user types Releated stories


Context
Just received tweet from
friend about mono a mono –
Chuck: Donates from link on MaM
Casual blogpost
er Web Server
Serv
al Web t from –
k: Casu ext twee mono Contex
Chuc Cont received mono a t
Just receive Web Server
Just d about friend about d tweet Chuck: Casual Chuck: Casual
frien on MaM mono a from Context tweet from
Web Server

engage in this
link
tes from Donate mono
– Just receivedmono a mono –
Donapost blogpo s from link on friend about Context About Chuck Implications


st MaM Just received
blog link on MaM •Characteristics
tweet from •What’s valuable
Donates from friend about•Goals
mono&a pains to Chuck
System: XYZ blogpost mono –
Donates from•Activities •How would what

Steps that
blogpost link on MaM we believe about
ons About Chuck change the
icati
Impl t’s valuable •CharacChuck solution?
•Wha k •Goals &teristics Implica Characteristics
k to Chuc t pains •Wh tions . Abcd
t Chuc tics at’s valuab ns
ld wha •Act to Chuck CDE
Abouaracteris s wou about ivities le Implicatio

activity
•Ch als & pain •How ve the About Chuck •What’s valuable About Chuck
•Go we belie
k chan
ge •How would EFG cteristics
•Chara & pains to Chuck •Characterist Implications
Chuc ion? we believe what gggggg
tivit
ies
solut Chuck about •Goals •How would
what •Goals & painsics •What’s valuable
•Ac to Chuck
solutio change the about
Backbone

n? •Activities we believe the •Activities


Chuck change

happen in
solution? •How would
what
we believe about

Big activity
Chuck change

Author Date created Rough size (S/M/L)


solution? the

• Narrative flow that activity


• High-level flow of
users The card is just the beginning!
engage in
the whole product
• Customer journey
• User journey Current release

Functional See it work


high
walking skeleton (opening game)
Make it better
1 (mid game)
Labels for Viable Make it releasable
Body

each release releases (end game)

Prioroty
2 Next
releases
These would make it
even better, but there
may not be time …
3
Target
outcomes low
All the
Details in the
rest step above

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