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DR.

GOH WAN INN

Room: M157 North east tower level 1,


FKAAS
hp. No: 0197530217
wigoh@uthm.edu.my

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TEST

Test
April 26, 2019
(Friday)
9am to 10:30am
F2 Atas
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Teaching & Learning
(Notes, Assignment, Announcement, etc)
All students should sign up for FB closed
group
(Notes, Assignment, Projects,
Announcement, Etc)
Notes can be downloaded from closed group
Name of closed group
BFC20802DRGOH21819
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What Is Computer?

• An electronic device, operating under the control of


instructions stored in its own memory
• Two major components

Computer

Hardware Software

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Why Program?

Computer – programmable machine designed to follow


instructions
Program – instructions in computer memory to make it do
something
Programmer – person who writes instructions (programs)
to make computer perform a task

SO, without programmers, no programs; without programs,


a computer cannot do anything
1.2
Computer System: The Hardware
Types of Computer
Personal computers

Mobile computers & mobile devices

Game consoles

Servers

Mainframes

Supercomputers

Embedded computers
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Computer’s Component

Main Component (Hardware) of computer;

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Computer’s Component (cont…)

• The architecture of a typical computer, usually consists of;


 System Unit (CPU)

 power of the computers. Consist of ALU and control unit.


 Main Memory (RAM & ROM)
 stores information to be processed or instructions on how to process
information.+ 2nd Storage (mass storage - tapes, optical discs, magnetic
disc, etc.)
 Peripherals devices
 2 types;
1. Input Devices – keyboards, mouse, laser pointer, digital pen, etc.
2. Output Devices – monitors, LCD screen, printers, speakers, etc.
 Communication Devices
 Enables a computer to send and receive data, instructions, and information
Note:
Some references books show the basic components of typical computer system is CPU,
Main memory, secondary memory/storage devices, input devices and output devices.

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Computer Architecture

• The Organization of CPU

CPU

Instruction ALU – Arithmetic


(Input) Logic Unit

Control
Unit
Result
(Output)

Communication
devices

Input Devices

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Computer Architecture (cont…)

System Unit (CPU)


• Comprised of:

• Control Unit
• Retrieves and decodes program instructions
• Coordinates activities of all other parts of computer

• Arithmetic & Logic Unit


• Hardware optimized for high-speed numeric calculation
• Hardware designed for true/false, yes/no decisions
Computer Architecture (cont…)

Main Memory

• It is volatile. Main memory is erased when program


terminates or computer is turned off
• Also called Random Access Memory (RAM)
• Organized as follows:
• bit: smallest piece of memory. Has values 0 (off, false)
or 1 (on, true)
• byte: 8 consecutive bits. Bytes have addresses.
Computer Architecture (cont…)

Main Memory
• Addresses – Each byte in memory is identified by a
unique number known as an address.

In Figure 1-3, the number 149 is stored in the byte with the address 16, and
the number 72 is stored at address 23.
Computer Architecture (cont…)

Secondary storage

• Non-volatile: data retained when program is not


running or computer is turned off
• Comes in a variety of media:
• magnetic: floppy disk, zip disk, hard drive
• optical: CD-ROM
• Flash drives, connected to the USB port
Computer Architecture (cont…)

Input devices

• Devices that send information to the computer from


outside
• Many devices can provide input:
• Keyboard, mouse, scanner, digital camera,
microphone
• Disk drives and CD-ROM
Computer Architecture (cont…)

Output devices

• Output is information sent from a computer program


to the outside world.
• The output is sent to an output device
• Many devices can be used for output:
• Computer monitor and printer
• Floppy, zip disk drives
• Writable CD drives
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1.3
Computer System: The Software
Computer Software

• Software is divided into 2 categories

Software

System Application
Software Software
Computer Software (Cont..)

SYSTEM SOFTWARE APPLICATION SOFTWARE

•Normally supplied by the •Designed to perform a specific


manufacturer of the computer task such as course registration
or banking and a general-
•Consists of utility programs and
purpose such as processor (eg.
operating aids that facilitate the
Ms Word)
use and performance of the
computer •May be acquired by purchasing
off-the-shelf or by designing for
•Includes the computer’s
own purpose (customer made)
operating system
•Off-the-shelf : prewritten and
•Related software that manages
ready to use
the system’s resources and
control the operations of the •Custom made : written by in-
hardware. house, consulting firm or
software house

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Computer Software (Cont..)

Where are the application and system software?

Application Software
• users can directly understand
and use the software.
• communicate in human
language
• eg. Micr. Office, notepad, prog.
lang. such C, C++, VB,Python
etc.
Interpreter
• use to interpret high-level
language to low level lang.
and so on. System Software
• user will communicate • operating system
with system easily. • manage and control by
machine language
• eg. i-Mac, windows,
Unix, Linux,machine lang.

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Programs & Programming Languages

• A program is a set of instructions that the computer


follows to perform a task

• We start with an algorithm, which is a set of well-defined


steps.
Example Algorithm for
Calculating Area of Rectangular
Machine Language

• Although the previous algorithm defines the steps for


calculating the gross pay, it is not ready to be executed
on the computer.
• The computer only executes machine language
instructions.
Machine Language

• Machine language instructions are binary numbers, such


as

1011010000000101

• Rather than writing programs in machine language,


programmers use programming languages.
Programs and
Programming Languages

• Types of languages:

• Low-level: used for


communication with computer
hardware directly. Often written
in binary machine code (0’s/1’s)
directly.

• High-level: closer to human


language
Some Well-Known High Level
Programming Languages
From a High-level Program to an
Executable File

1. Create file containing the program with a text editor.


2. Run preprocessor to convert source file directives to
source code program statements.
3. Run compiler to convert source program into machine
instructions.
4. Run linker to connect hardware-specific code to
machine instructions, producing an executable file.

• Steps 1 - 4 are often performed by a single command or


button click.
• Errors detected at any step will prevent execution of
following steps.
From a High-level Program to an
Executable File

Source Code Object Code

Preprocessor Linker

Modified Executable Code


Source Code

Compiler
Integrated Development
Environments (IDEs)

• An integrated development environment,


or IDE, combine all the tools needed to
write, compile, and debug a program into a
single software application.
• Examples are Microsoft Visual C++,
Borland C++ Builder, CodeWarrior, WING
Personal IDE, etc.
Integrated Development
Environments (IDEs)
1.4
What Is a Program Made Of?
What Is a Program Made Of?

• Common elements in programming languages:

• Key Words
• Programmer-Defined Identifiers
• Operators
• Punctuation
• Syntax
Program 1-1

# This Program is to Calculate Area of Rectangular


print ("")
print ("Area Calculator for Rectangular")
print ("===============================")
length = float(input("Enter Length = "))
width = float (input("Enter Width = "))
area = length*width
print ("Area of rectangular is ", area)
Key Words

• Also known as reserved words


• Have a special meaning in C++
• Can not be used for any other purpose
• Key words in the Program 1-1: print,
float, input
Key Words

# This Program is to Calculate Area of Rectangular


print ("")
print ("Area Calculator for Rectangular")
print ("===============================")
length = float(input("Enter Length = "))
width = float (input("Enter Width = "))
area = length*width
print ("Area of rectangular is ", area)
Programmer-Defined Identifiers

• Names made up by the programmer


• Not part of the C++ language
• Used to represent various things: variables
(memory locations), functions, etc.
• In Program 1-1: length, width, and area.
Key Words

# This Program is to Calculate Area of Rectangular


print ("")
print ("Area Calculator for Rectangular")
print ("===============================")
length = float(input("Enter Length = "))
width = float (input("Enter Width = "))
area = length*width
print ("Area of rectangular is ", area)
Operators

• Used to perform operations on data


• Many types of operators:
• Arithmetic - ex: +,-,*,/
• Assignment – ex: =
Key Words

# This Program is to Calculate Area of Rectangular


print ("")
print ("Area Calculator for Rectangular")
print ("===============================")
length = float(input("Enter Length = "))
width = float (input("Enter Width = "))
area = length*width
print ("Area of rectangular is ", area)
Punctuation

• Characters that mark the end of a statement, or


that separate items in a list
• In Program 1-1: , and “”
Key Words

# This Program is to Calculate Area of Rectangular


print ("")
print ("Area Calculator for Rectangular")
print ("===============================")
length = float(input("Enter Length = "))
width = float (input("Enter Width = "))
area = length*width
print ("Area of rectangular is ", area)
Syntax

• The rules of grammar that must be followed


when writing a program
• Controls the use of key words, operators,
programmer-defined symbols, and punctuation
Variables

• A variable is a named storage location in the


computer’s memory for holding a piece of data.
• In Program 1-1 we used three variables:
• The length variable was used to hold the
length of rectangular
• The width variable was used to hold the
width of rectangular
• The area variable was used to hold the area
of rectangular
Variable Definitions

• To create a variable in a program you must write a


variable definition (also called a variable declaration)

• Here is the statement from Program 1-1 that defines


the variables:

float hours, rate, pay;


Variable Definitions

• There are many different types of data, which you


will learn about in this course.

• A variable holds a specific type of data.

• The variable definition specifies the type of data a


variable can hold, and the variable name.
Variable Definitions

• Once again, line 7 from Program 1-1:

float hours, rate, pay;

• The word float specifies that the variables can hold


floating point numbers. (You will learn more about
that in Chapter 2)
1.5
Input, Processing, and Output
Input, Processing, and Output

Three steps that a program typically


performs:
1) Gather input data:
 from keyboard
 from files on disk drives
2) Process the input data
3) Display the results as output:
 send it to the screen
 write to a file
1.6
The Programming Process
The Programming Process
1.7
Procedural and
Object-Oriented Programming
Procedural and Object-Oriented
Programming

Procedural programming: focus is on the


process. Procedures/functions are written
to process data.
Object-Oriented programming: focus is on
objects, which contain data and the means
to manipulate the data. Messages sent to
objects to perform operations.
1.8
Exercise & Quiz
Quiz 1 (cont..)

1. Both main memory and secondary storage are types of memory.


Describe the differences of them.
2. What is the difference between operating system software and
application software.
3. Indicate all categories that following operating system belong to;
• System A : This system allow multiple users to run multiple
programs simultaneously.
• System B : Only one user may access the system at a time,
but multiple programs can be run simultaneously.
• System C : Only one user may access the system at a time,
and only one program can be run on the system at a time.
4. Why must programs written in a high-level language be translated
into machine language before It can be run.
5. Why it easier to write a program in a high level language than in
machine language.
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Exercise 3

Tutorial 1:

1. Write a program to print the following output:

**********
**INTRO**
**********

2. Write a program that will print your name and matric number.
Please use the programming instructions you have learned to
produce a creative output.

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