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The Game Industry visual effects (VFX), management, music, art, Course leaders will also want to see

visual effects (VFX), management, music, art, Course leaders will also want to see evidence command around £55,000 whilst entry-level 2D or 3D; or have a wider skill set that includes
and design. of your interest prior to admitting you onto a positions like Quality Assurance Technicians are design and animation.
The video game industry includes the design, development, marketing, and degree course or apprenticeship; so don’t wait paid an average of £14,000.
sales of video games and interactive experiences across all digital platforms 14% of employees entered the industry through Experience is an important step in starting
to start building your skills and networks.
vocational or alternative non-degree routes but Choose a game industry career that you will your career; read trade magazines, enter
from arcade machines to computers, home and handheld consoles, mobiles less than 1% entered industry as an apprentice. love and that is well suited to your skills competitions, attend events, and join forums.
and tablets, along with new technologies like virtual reality (VR). Video Game industry apprenticeships are currently Game Industry Skills and Jobs because you will most likely be working long Being part of a creative community will help you
games are one of the UK’s most important creative industries worth over in development and are likely to become The skills needed to work in the game industry hours (average 44 hours pw); doing something to find opportunities to gain experience and to
£4 billion in annual consumer spend. increasingly popular with employers. are broad and varied, with large and small that you will enjoy and can stay focused on is develop and showcase your skills
development studios needing different skills to crucial. The better you become at whatever you (try hiive.co.uk).
The course you choose will need to be industry
UK Game Industry Who Works in Games? relevant. Creative Skillset’s ‘Tick’ recognises publishers or distributors. do, the greater your earning potential will be.
Be enterprising. You could get a customer
The UK game industry dates back to the 1970s It is estimated that 30,000 people work in the university courses that have demonstrated their In general, the smaller the studio the broader instead of getting a job. There are lots of ways
when home computers were first introduced; UK game industry across roles in development, relevance to industry (www.creativeskillset.org/
Getting Started in the Industry to use your skills as a freelancer, sole trader or
the set of skills that you will need because
since then is has grown into a multi-billion publishing and retail; approximately 5,000 courses); but whichever route you are planning employees often fulfil a range of jobs which Most game jobs have several levels of seniority, start-up; so don’t overlook setting up
pound sector that is one of the fastest growing people are employed in the mobile app to follow, look into the destinations of other might include design, programming, or even for example, programming roles may include: by yourself.
in the UK economy, growing by 7% each year. development sector alone. students who have taken that route before (sites production. The more responsibilities a single • junior programmer (entry level)
like Linked-In or hiive.co.uk can help). If those person has, the broader the set of skills,
More than 33 million people play video games The game industry has the youngest workforce • programmer
you are following are employed in the kind of knowledge, and experience they require, but
in the UK, with 57% of us engaging in some in the creative media sector with 68% of
86%
jobs that interest you, then you are probably on • senior programmer
way. Girls are just as keen to play as boys with employees under 35 years (79% for women), also the more scope they will have to develop
the right track. new skills and impact on the game as a whole. • principal programmer (technical)
more than 43% of players being female. The compared with 35% of the UK workforce as
• lead programmer (scheduling/production)
Of workforce

££
growth of mobile applications (apps) and new a whole. In a larger game development company, job
There is also a wide range of specialisms within
technologies like VR, have increased the range
and popularity of games worldwide.
The sector is increasingly diverse with 29%
£34,000 roles tend to be more specific like 3D Artist,
Shading, or Animation. Employers will want you each field like character, environment, and have degrees
of current Higher Education games course
texturing artists who may specialise further in
Where is the UK Game Industry?
students being female and 22% from a BAME
background.
Average to excel at something that they really need done
well, so don’t spread your skills too broadly and
The video game industry is flourishing across the
In 2014 permanent staff accounted for 84% of
Income keep developing your main areas of expertise.
UK with around 2,000 companies engaged in Roles in business management, publishing,
Looking for Further Advice?
jobs, with freelancing lower than in any other
development, publishing, and distribution. 95% and distribution require administration, legal, If the game industry sounds like the perfect career for you, there is a lot more information
creative media sector just at 16%.
of companies are micro or small businesses with Develop Yourself finance, marketing, and sales skills in place online, these websites are a great place to start:
50 or less employees. of the technical and artistic skills demanded
Getting Qualified & Choosing the Whichever route you choose to follow, Creative Skillset, the creative industries skills body & Tick accreditation:
More than half of the UK game industry developing your skills, experiences, and in development. Game companies are rarely
Right Course conventional corporate workplaces, so they can
http://creativeskillset.org/creative_industries/games
(54%) is located in London and the South networks will be just as important as gaining
East, but the Midlands, North of England and The game industry has a highly qualified qualifications. be a great place to grow your career, no matter BAFTA Games Guru website: http://guru.bafta.org/skills/games
Scotland are also major centres, and there are workforce with 86% holding a degree. Of these what interests or expertise you may have.
49% hold a creative media related degree and Game designers, artists, and programmers UKIE – The UK Interactive Entertainment trade body: www.ukie.org.uk @iamdavegray
also high concentrations (20+ companies) in
29% hold a post-graduate qualification. can start honing their skills from an early age
Brighton, Cambridge, Cardiff, Surrey, Liverpool,
through the wide availability of free industry-
What do Game Employees Earn? TIGA – The Interactive Games Association: www.tiga.org
Manchester, Oxford, Sheffield, and Warwickshire. More than 60 UK universities/colleges provide The average pay across the game industry is Thanks to: Alex Darby and Marcia Deakin
standard software like the Unity and Unreal NextGen – The NextGen Skills Academy, courses and apprenticeships:
undergraduate video game courses (+40 game engines. These enable you to develop and at just over £34,000, however, there are wide www.nextgenskillsacademy.com Commissioned by Yen Yau. Funded by the Creative Skillset Film Skills Fund, as part of A Bigger Future
masters level courses), with more than 3,000
30,000 share your creations through forums, blogs and variations depending on job role and level of 2, a response to the Next Gen Report (a review of the skills needs of the UK’s video games and visual
students studying game related courses video sharing sites. seniority. Lead programmers regularly earn Game Dev Map, shows games development companies around the world effects industries).
each year. above £50,000, those leading design, art or and whether they are hiring: http://www.gamedevmap.com
Employed in Other qualifications common in the game
All employers will want to see a portfolio of
animation earn an average of £36,000, and
Skills Fusion is a VFX careers outreach programme funded by the Creative Skillset Film Skills Fund
your work or examples of code that you have London Creative Edge, free software list: www.theedge.london/resources
this sector industry include computer programming/ written in addition to your qualifications.
senior producers can earn in excess of £50,000. Statistics courtesy of Creative Skillset and UKIE
computer science, physics, maths, animation, Specialist roles like audio programming Follow us on Twitter: @intofilm_edu & @getintofilm Original concept © 2016 Ian Murphy and Allan Burrell. Additional design by Dave Gray. All rights reserved.

ART Animator PRODUCTION CAREERS IN

THE GAMES INDUSTRY


Breathes life into creatures and objects Artificial Intelligence Programmer (AI) QUALITY ASSURANCE (QA) User Experience (UX) and
Concept Artist Game Producer
(created by 3D/2D artists), so they move and AI describes any action taken by a computer User Interface (UI) Designer
Uses traditional and digital art skills, like QA Technician Unlike film, theatre and TV, the role of game
behave realistically, and with personality, to which appears intelligent, and is most UX designers plan what a game
drawing and painting, to bring different Despite popular belief, QA technicians don’t producer does not typically have a creative
become a believable part of the game world. commonly used to allow computer controlled communicates with the player to ensure ease
aspects of a game idea to life so that other just get paid to play games all day. QA component. Producers are responsible for
Animators work with artists and programmers characters to make believable decisions. of use and player enjoyment. UX designers
team members have something to work technicians test specific aspects of a game, making sure that projects get delivered on
to balance movement and performance on They usually work closely with gameplay prevent players getting frustrated by ensuring
from. Concept artists work at the beginning write detailed reports on each bug they find, time and on budget. This involves a lot of
each platform. Game animation is often a programmers and share many of the same that the game is giving the necessary
of the process to visualise initial ideas and and then re-test when the development team process management to ensure that all the
skills, since many genres of game rely heavily
Where art and technology collide
throughout the design process, to help complicated combination of different types feedback effectively and clearly. UX designers different streams of work are broken down in
on AI behaviour for their core gameplay. This has fixed it. QA technicians need great game use evidence from user feedback and play-
generate the style and overall look of a game. of movement so animators make extensive detail, allocated, estimated, scheduled, and
means that AI programmers tend to work on a stamina as they may play the same part of tests to continually improve the UX.
libraries of reusable movements for then tracked against completion. Producers
game from start to finish. a game over and over again. An entry-level
3D Modelling Artist each character. ensure that the project runs smoothly and
position often seen as a way into the game The User Interface (UI) is how the UX
Creates 3D objects such as characters or industry but further training may be needed to information will be communicated and is that no time or money is wasted. Producers
Graphics Programmer Tools Engineer
vehicles using digital modelling and sculpture progress to other design or development jobs. the point at which the game and the players are great communicators who are highly
Specialists who typically work across both the Are responsible for creating and maintaining organised and good with people.
software like Maya, Modo or ZBrush. interact. UI Designers create the look and
Engine and Game teams. They work closely the software to support the smooth running
Modellers translate concept art into 3D Build Engineer characteristics of the heads-up-display (score,
with the art team to ensure the real time of a game’s development by enabling Associate Producer
models that meet the technical constraints Keeps the development process moving by lives, levels etc), menus and commands that
rendering of the game meets the game’s designers, artists and programmers to do their
(poly count, texture, sizes etc.), required by testing code and ensuring there is always relay information efficiently and clearly to When a project is too big for one producer
intended art style as closely as possible; often jobs efficiently. Some studios use externally
the current game. a current, de-bugged, version of the game the players. then additional production staff will be
requiring a combination of low level engine developed engines such as Unity or Unreal,
available. Tests the consistency and validity needed, typically these people are known
code and Shaders to achieve the but others develop their own to meet the
Environment Artist of the game builds, supports workflow, and Narrative Designer / Writer as Associate Producers. The producer will
desired results. needs of their particular game. Typically, Tools
Brings game worlds to life by creating improves testing and release tools. Most video games have a story with a delegate the day-to-day management of
Engineers work with the entire team to find
immersive, believable places for games to protagonist (main player) and one or more schedules and data gathering for some parts
the most efficient ways to get data and assets
be played in. EAs need to understand spatial antagonists (opponents). Narrative Designers of the project to each associate producer
into the game. DESIGN
relationships, apply graphic design principles PROGRAMMING create the story and structure of a game i.e. and they will report to the producer and
in 3D, have an excellent understanding of who the characters are, how they interact, communicate with each other to run the
Audio Programmer Lead Designer/Creative Director
colour and light, as well as knowledge of Engine Programmer what the overarching plot is etc. Narrative project effectively as a team.
Works closely with designers, sound engineers Imaginative and creative leaders who are
technical processes like image compression, Engine Programmers create the game design is often undertaken by professional
and composers to realise the audio design responsible for the game’s overall vision. Publisher
batching, and poly-count. engine that forms the technological core of writers who are able to write the narrative
vision of a game, often developing tools They work collaboratively with other
the game including subsystems like input, and script the dialogue. Game publishers typically provide the
to facilitate this. Games typically require team members to create the story, setting,
Special Effects Artist (SFX) animation, asset management, and the finance for a studio to develop a game and
reactive audio responding to the player’s characters and play dynamics of a game. Lead
Creates anything that moves that isn’t a hardware abstraction layer. This role typically Sound Designer for the game to be brought to market. This
actions, the environment in which the game Designers need to clearly communicate ideas
character or object such as water, dust, involves a low level mastery of C/C++ and a Creates sound effects that enhance and can be a very expensive involving building
is set, and to gameplay significant events. to the development team and often play a
explosions or even superpowers. SFX artists detailed understanding of game development respond to gameplay such as cheering, a brand, manufacturing, distribution,
Audio programmers are specialists, often role in the production process, by pitching
use digital art software, alongside traditional hardware. gunshots or weather effects. Most sound marketing and sales. Games are increasingly
musicians and/or with backgrounds in audio ideas to publishers.
visual art concepts, to create realistic effects design requires deep knowledge of ‘real-time sold as downloadable content (DLC) with
engineering.
both stunning like a tornado, and subtle like Gameplay Programmer dynamic playback systems’ that react to marketplaces like app stores, console stores
Gameplay Designer
slow moving clouds. Writes the majority of code that controls the the player’s behaviour, the current state of and Steam reducing the cost and difficulty
Network Programmer Devises the actions, abilities and mechanics of
player’s interaction with the game to make the game, and to a myriad of other context of publishing so that an increasing number
Develops the complex game code and servers gameplay, works with the lead designer, plans of studios are choosing to self publish. Jobs
Texturing Artist it enjoyable to play. This requires a good dependent inputs. Sound design requires a lot
behind online multiplayer games and have and defines the rules, modes of play and how in publishing are attractive to those with
Creates surface detail and colour on assets understanding of design, and experience of collaboration with audio programmers and
responsibility for the transmission of data to characters will respond. Like writing the rules entrepreneurial, marketing, and sales skills.
like floors and objects through a combination in creating interactive systems. Gameplay sometimes the roles are combined.
and from other machines, connected to the of a very complicated boardgame, this might
of hand painted, digital, and 3D art. Texturing programmers need to be resilient, as the
hardware running the game. This is one of the include how high and how far a character
Artists are highly skilled at adding surface game will often change during development Music Composer Product Manager / Brand Manager
most complex areas of game programming can jump, how long it takes to accelerate to
imperfections that give computer models the and the code they write may be discarded Designs, composes and performs music to Product Managers work for the game studio,
as they not only need to have an excellent maximum speed, or when you can gain points.
messy sophistication of the real world (rust, along the way. fit various stages of game play from the marketing companies or a game publisher
understanding of game programming, but They also design how these systems and
scuffs etc.). Texturing Artists have expert also of network protocols and client/server mechanics evolve over the course of the game game’s theme tune and underscore, to to create and deliver marketing campaigns
knowledge of colour, lighting, perspective, Physics Programmer incidental music signalling approaching peril to maximise the sales of a game. Part of
architectures. as the player progresses through it.
and materials. Creates software that forms the basis of the or celebrating the end of a stage, along with a marketing team, they define the market
game’s simulated world, handling interactions motifs for specific characters, announcing position, develop a launch plan, lead the
Generalist and Other Programming Roles Level Designer
ARTISTIC & TECHNICAL we take for granted such as collisions and their arrival or a changed state of play. design of product packaging and marketing
movement. Physics programming is a highly Whilst each role demands specific knowledge Creates situations that give the player materials, and help to organise national or
Technical Artist and skills, all programmers can program Game music composers need to be familiar
specialist area so many companies use physics interesting problems to solve within the with popular digital recording software like global advertising campaigns.
Acts as a bridge between artists and which means that in principle they are not constraints of the game’s systems, and
programmers to ensure the visual aspects middleware rather than writing the code Logic or Protools, and will need to be able to
themselves. Creating complex simulations (i.e. constrained to any specific role and in fact, mechanics devised by the Gameplay Designer. Product Managers work closely with Brand
of a game (assets), like characters, scenery some roles exist where breadth is required compose original music from scratch. Music
vehicle handling, fluid or particles), requires E.g. in a platform game, the level designer Managers, who are responsible for developing
and objects, work effectively within the such as Research and Development (R&D) composers usually hold a music degree and
programmers with an excellent understanding would create the specific layout of various long-term plans for individual game franchises
technical limits of the platform being or Framework Programmers. A team with often work on a freelance basis.
of physics and maths to achieve the kinds of blocks and enemies in each level to and provide a strategic overview of how a
designed for. TAs work with programmers breadth of experience across roles enables present a new challenge that the player can game brand should change over time.
to solve technical problems associated with effects required.
a project’s development to be more agile overcome.
the visual characteristics of a game. TAs may and in particular, is very desirable in smaller Other production roles include data analysts,
also undertake complex art or rigging duties, companies. localisation managers and community
depending upon the size of the studio. managers.
GAMES INDUSTRY CAREER MAP @iamdavegray

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