Professional Documents
Culture Documents
Rangers of Shadow Deep Playtest Rules
Rangers of Shadow Deep Playtest Rules
Playtest Rules
Some players have reported that the game is a bit too easy when playing with 3 or 4 players.
The following rules are an effort to bring greater balance to the scenarios regardless of the
number players.
Activation
During the Activation phase, a ranger may now activate a specific number of companions,
regardless of the proximity of that companion to the Ranger. The number of companions that
may be activated is based on the number of players. See the table below.
This means that in games with 3 or 4 players, no companions may be activated in the Ranger
phase. In addition, it means that Group Activations in 3 and 4 player games are now
impossible.
Skills
If a figure is ever called upon to make a Skill Roll for a skill they don’t possess (or have at
+0) they may roll as normal but suffer -2 to the roll.
If setting up a scenario with 3 or 4 players, and that scenario features an Event Deck, find the
event that includes the most additional creatures appearing on the table. Places those
creatures on the table as though the card had been played. Assemble and shuffle the Event
Deck as normal (essentially meaning this event may occur twice in a scenario).
If the scenario features Room cards, when setting up a room, roll one die for each creature in
the room. On a 11+ place another creature of that type right next to the first.
If the scenario doesn’t use an Even Deck or Room Cards, roll one die for each creature during
set-up. On a 11+ place another creature of that type right next to the first.