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MISSION 1 MISSION 2 MISSION 3

RETRIEVAL MISSION FRONTLINE WARFARE THE FOUR PILLARS


12” 12”

8” 8”

12” 16”
12” 10” 10”
9”
20” 20” 16” 16” 6” 6”

12” 10” 10”


12” 16”

8” 8”

PRIMARY OBJECTIVES PRIMARY OBJECTIVES PRIMARY OBJECTIVES


At the end of each players command phase the players whose turn it is At the end of each players command phase the players whose turn it is At the end of each players command phase the players whose turn it is
scores 5VPs for the following conditions: scores 5VPs for the following conditions: scores 5VPs for the following conditions:
· They control one or more objectives · They control one or more objectives · They control one or more objectives
· They control two or more objectives · They control two or more objectives · They control two or more objectives
· They control more objectives than their opponent · They control more objectives than their opponent · They control more objectives than their opponent

Primary objectives cannot be scored in the first battle round. Primary objectives cannot be scored in the first battle round. Primary objectives cannot be scored in the first battle round.

OPTIONAL SECONDARY OBJECTIVE OPTIONAL SECONDARY OBJECTIVE OPTIONAL SECONDARY OBJECTIVE

Minimize Losses (End Game): Vital Ground (Progressive): Siphon Power (Progressive):
At the start of the battle add up the number of units in your army At the end of each of of your command phases, you score 3VPs if you If you select this secondary objective, units in your army can perform
- this is your army strength. control the objective marker in your opponent’s deployment zone, and the following action:
If a unit splits into two units during the battle then immediately score 2VPs for each objective marker that you control that is not in
increase your army’s strength accordingly. If a unit merges with another either player’s deployment zone (for a maximum of 7VPs). Siphon Power (Action):
unit then immediately decrease your army’s strength accordingly. One or more units from your army can start to perform this action
At the end of the battle add up how many units from your army are left This secondary objective cannot be scored in the first battle round. at the end of your movement phase. Each unit that starts to perform
on the battlefield including all units embarked within transport, but this action must be within range of a different objective marker. A unit
excluding all units that have been added to your army during the battle. cannot start this action while any enemy units (excluding AIRCRAFT)
Award the following vps based upon the starting army strength: are in range of the same objective marker. The action is completed at
the end of your next command phase, and you score a number of VPs
· 75%-100% Of starting strength = 15VPs depending on how many unts completed this action this phase, as
· 50%-74% Of starting army strength = 10VPs shown below:
· 25%-49% Of starting army strength = 5VPs
· 0%-24% Of starting army strength = 0VPs · 1 Siphon power actions = 1VP
· 2 Siphon power actions = 3VPs
· 3 Siphon power actions = 6VPs
· 4 Siphon power actions = 10VPs
MISSION 4 MISSION 5 MISSION 6
NO MANS LAND SCORCHED EARTH VITAL INTELLIGENCE
12” 12” 20”

PLAYER A DEPLOYMENT ZONE


11.4”
A 12” 12” A 15”
12” 15.5”

12” 12” 12” 12” 18”


20” 20” 18” 18”
12” 12”
12” 12” 12” 18”
15.5” 12”
B 12” 12” B 12”
15”
11.4”
PLAYER B DEPLOYMENT ZONE

20”
MISSION RULE MISSION RULE MISSION RULE
No Mans Land: Raze Objective (Action): Data Terminals:
If a unit has a pre-battle rule that allows it to be set up anywhere on the One unit from your army can start to perform this action at the The objective markers in this mission represent data terminals.
battlefield, that unit must still be set up wholly within your deployment Start of your movement phase if it is within range of an objective In this mission, if you control an objective marker at the end of your
zone. If a unit has a pre-battle rule that allows it to make a move, it marker that can be razed and no enemy units (excluding AIRCRAFT) command phase, it remains under your control unless your opponent
must end that move wholly within your deployment zone. are within range of that objective marker. Player A can only attempt to controls it at the end of any subsequent phase, even if you have no
raze objective markers labelled B, and Player B can only attempt to raze models within range of it.
PRIMARY OBJECTIVES objectives labelled A. The action is completed at the end of your turn. If
At the end of each players command phase the players whose turn It is this action is successfully completed, that objective marker is razed and PRIMARY OBJECTIVES
scores 5VPs for the following conditions: removed from the battlefield. at the end of each players command phase the players whose turn it is
· They control one or more objectives scores 5VPs for each of the following conditions:
· They control two or more objectives PRIMARY OBJECTIVES · They control two or more objectives
· They control more objectives than their opponent At the end of each players command phase the players whose turn it is · They control three or more objectives
· They control more objectives than their opponent
scores 5VPs for the following conditions:
Primary objectives cannot be scored in the first battle round.
· They control one or more objectives
Primary objectives cannot be scored in the first battle round.
· They control two or more objectives
OPTIONAL SECONDARY OBJECTIVE · They control more objectives than their opponent
Secure No Mans Land (Progressive): OPTIONAL SECONDARY OBJECTIVE
At the end of each of your turns, if you control the central objective Primary objectives cannot be scored in the first battle round. Data intercept (progressive):
marker you score a number of VPs equal to the current battle round Each time a unit from your army successfully completes the following
number (so 1VP in the first battle round, 2VPs in the second battle action, you score a number of victory points equal to the number of
OPTIONAL SECONDARY OBJECTIVE
round etc.) objective markers you currently control.
Raze (End Game):
At the end of the battle, a player scores 5VPs if one objective marker
Data Intercept (Action):
was removed from the battlefield due to a successful raze objective
One unit from you army can start to perform this action at the end of
action performed by a unit from their army during the battle. Score
your movement phase if it is within range of an objective marker and
15VPs if two objective markers were so removed. no enemy units (excluding AIRCRAFT) are within range of that objective
marker. This action is completed at the end of your next command
phase so long as the unit performing it is still within range of
the same objective marker.

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