Professional Documents
Culture Documents
2c Bruxelles 1897 Rulebook
2c Bruxelles 1897 Rulebook
The year is 1897. Art Nouveau is taking over the streets of Brussels as the World's Fair
opens its doors. The time has come to cement your name in the History of Art. In order to
establish your reputation, you will exhibit and sell your works of art, construct architectural
masterpieces, and expand your social circle.
Bruxelles 1897 is a strategic card game which is played over 4 rounds. During your turn,
you will use your Architect cards to perform actions in the Art Nouveau and Brussels
areas. At the end of each round, the position of your cards will determine your majorities
and which bonuses you will collect. At the end of the game, the player with the most
victory points will be crowned Architect of the Year!
COMPONENTS
The game consists of 4 rounds, which are separated into 3 consecutive phases: the
Creation: Place the Artwork card face up in front of you. You need to own
Preparation phase, the Action phase, and the Majority phase.
an Artwork to be able to perform the Sale action.
1. PREPARATION PHASE
Starting from the second round, the round preparation takes place as follows: Sale: Place the Money card in front of you with the value 3 side facing up.
Discard one of your Artwork cards. You are not allowed to use the money
1. Move the Round marker one square to the right. Then, give the 1st Player card to the
of the sale to pay for the Architect card you just played.
player holding the Expo card and place this card back onto the Exhibition area. If
none of the players have taken the Expo card, the 1st Player card passes to the player
seated to the left of the previous first player. Supply: Place the Material card face up in front of you. Each card shows
2. Take your Architect cards back into your hand, except those under the Prison card. 2 Materials (steel, brick and/or wood). You need to own Material cards in
order to perform the Construction action.
3. Discard the Action cards from the Art Nouveau area that were not purchased in the
previous round. Construction: Place the House card face up in front of you and discard one
4. Reset (untap) your Noble cards so they can be activated again. or more Material cards, depending on the construction cost: 1 Material for
your first House, 2 Materials for your second House, and so on.
5. Prepare a new Art Nouveau area as described in point 4 of the setup (p.2). If there
are empty draw piles, shuffle their respective discard piles and create new, face- You must discard a Material card, even though you are only using 1 of the
down draw piles. 2 Materials depicted on it. You may spend any types of Material. However,
6. Shuffle the 4 Bonus cards and randomly place one face up beneath each column. you receive 1 VP per type of Material you used in the construction.
2. ACTION PHASE
During your turn, you may perform an action in the Art Nouveau Area or the Brussels
area, or pass. You will use your Architect cards to perform the actions. You may keep Example: Claudia constructs her third House, which costs 3 Materials. She
your Architect Cards in your hand, but they are not secret information. At any point discards 2 Material cards, one that has 2 bricks and one that has 1 brick and 1
during the game, another player may ask to look at your cards. wood. She therefore uses 2 types of Material. The third brick is lost. She gains
2 VP (1 for the brick and 1 for the wood).
A) Actions in the Art Nouveau area
Swap an Action card from the Art Nouveau area
with one of your Architect cards. It is up to you
to decide which side of your Architect card you
want to use, but you need to immediately pay the
amount of money depicted on the chosen side.
You are not allowed to perform actions in the Art
Nouveau area if you are unable to pay for them.
Used Money cards go back to their draw pile.
4 5
Influence: Use the effect of the Noble. Then, you have to choose to either The exhibition is over when there are no players left who can participate, or
discard the Noble card, or to keep it in front of you for the rest of the game. when all 4 colors have been exhibited. A player who has passed before the
You are not allowed to keep two identical Noble cards. start of the exhibition (see p.9) is not allowed to participate in it.
If you choose to keep the Noble, tap the card 90° to indicate that you have You may purchase the Expo card even if you don't own any Artworks.
already used it this round. You may only activate each Noble once per round.
The player who purchased the Expo card will become the new starting
At the end of the game, you must pay 2 BEF for each Noble card you decided player for the next round (see Preparation Phase on p.4).
to keep.
Paul Hankar: Draw 2 Material cards. Choose one to discard and one to place
face up in front of you.
Émile Vandervelde: Choose one of your Architect cards underneath the Prison
card and take it back into your hand.
Important
• The Action cards in front of you and the Architect cards in your hand must
Example: John purchases the Émile Vandervelde card, which allows him to be visible to the other players at all times.
immediately retrieve one of his cards underneath the Prison card. Because he • The value and location of the Architect cards in the Art Nouveau area will
already has an Émile Vandervelde card in front of him, he has to discard the determine the majorities (see p.10-11).
card he just purchased.
• Even if you no longer have Artwork cards for sale or Material cards to
construct with, you may still place an Architect card in the Art Nouveau
area to compete for majorities (see p.10-11). In this case, pay for placing
down your Architect card as normal, but discard the purchased Action
Exhibition: Place the Expo card in front of you to indicate that you have card.
started an exhibition in which all players may participate. Starting with you
and then in a clockwise order, the players choose one of their Artwork cards
to exhibit for 2 VP. Two identical Artworks may not be exhibited during the
same exhibition. The exhibited Artwork cards are not discarded.
6 7
B) Actions in the Brussels area Cinquantenaire Park: Perform an Art Nouveau action of your choice,
with the exception of the Exhibition action. If you choose the Creation,
Place one or more Architect cards in front of the Brussels card of your choice. You must
Supply, Construction, or Influence action, draw the first 2 cards from their
place one card more than the previous player who took the same action: the first player
respective draw piles (Artwork, Material, House, or Noble). Choose one to
places 1 card to take the action, the second player places 2 cards to take the same action,
discard and one to place face up in front of you. If you choose the Sale
and so on.
action, receive 3 BEF. Take a single Money card and place it in front of you.
Unlike the Art Nouveau actions, you do not need to pay for the placement of your
Architect cards in this area. The value of the card is of no importance when performing Note:
these actions.
• In order to perform the Sale action, you must discard an Artwork card.
Lastly, perform the action on the chosen Brussels card:
• In order to perform the Construction action, you must discard the required
amount of Materials.
• If one of the draw piles is empty, shuffle its respective discard pile and create
Stock Exchange: Collect 5 BEF. a new face-down draw pile with it.
City Hall: Activate the effects of one or more of your Noble cards (see p.6).
The maximum number of Nobles you may activate depends entirely on
Example: Claudia (green) wants to sell an Artwork. There are 2 Money cards
your position on the Nobility track (1 to 5) at the moment you take the City
in the Art Nouveau area, but Claudia is out of money. Therefore, she is forced
Hall action.
to activate the Cinquantenaire Park in order to sell her Artwork. Because there
is already a card in front of the Cinquantenaire Park, Claudia must discard 2
Architect cards from her hand. She then discards her Artwork card and takes 3
BEF from the pile of Money cards.
8 9
3. MAJORITY PHASE B) Coat of Arms Majority
When all players have passed, majorities are determined in the following order: Columns, Each crossroads formed by 4 Architect cards in the Art Nouveau area shows the coat
Coats of Arms, Brussels. of arms of the city of Brussels. For each completed coat of arms (4 Architect cards), the
player with the most cards there gains a number of VP equal to their position on the
In a 2-player game, the two neutral Architect cards are taken into account when Prestige track. In case of a tie, each of the involved players receives VP depending on
determining the Column and Coat of Arms majorities. If the neutral player is the only their position on this track. The values of the Architect cards are irrelevant here.
one with a majority, nobody receives the bonus.
A) Column Majority
For each of the columns, determine which player has the highest total value of Architect Example: Let's calculate the majorities of the three circled coats of arms, based on
cards. This player will receive the bonus located below the column. In case of a tie, each the positions of the players on the Prestige track:
of the involved players receives the bonus. Note that the bonuses on the bottom half of 1: This coat of arms is incomplete and therefore does not score any points.
the Bonus cards are only distributed at the end of the game (see p.12). 2: John (yellow) has the majority and scores 2 VP.
3: John and Claudia (green) share the majority. He scores 2 VP while she scores 3 VP.
Description of the 4 bonuses
Choose one of your Architect cards from underneath the Prison card and put it
back into your hand. C) Brussels Majority
The player with the most Architect cards below the Brussels cards must place one of these
cards underneath the Prison card. In case of a tie, each of the involved players must place
a card underneath it.
Example: Scott (blue) has placed 2
Architect cards of value 2 in the column
with the Architecture bonus. Rob (red) Example: John (yellow) has
played 1 card of value 4. Since there is played a total of 3 Architect
a tie, both players may immediately cards in the Brussels area.
activate the column's bonus and advance Claudia (green) played 2 and
their marker 1 square on the Architecture Rob (red) played 1. Therefore,
track. John must place one of his 3
cards underneath the Prison
card.
10 11
END OF THE GAME
After the Majority phase of the 4th round, it is time for final scoring. Follow these steps
in order:
1) Pay 2 BEF to each of your Nobles (except for Georges Brugmann). For each Noble
you are unable to pay, you must discard the Noble card and lose 3 VP.
2) For each of your Houses, you gain VP equal to your position on the Architecture track.
3) You gain 1 VP for each of your unused Material cards.
4) You gain 2 VP if you currently possess the Expo card.
5) The player(s) with the majorities in each of the columns now receive the bonus listed
on the bottom half of the Bonus card located beneath the column. In case of a tie,
each of the involved players receives the bonus.
The player with the most victory points is the winner. In case of a tie, the player with the
fewest Architect cards in prison is the winner. If there is still a tie, count up all the values
of all the tracks (Architecture, Nobility, Prestige): the involved player with the highest
total value is the winner. If there is still a tie, the involved players share the victory.
©2019 Geek Attitude Games
info@geekattitudegames.com
@GeekAttitude
www.geekattitudegames.com