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OCTOBER/NOVEMBER 2004
Table of
Contents
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Features
The Empty Hand Martial Arts in the new World of Darkness
By Eloy Lasanta Art by Christopher Lee Simmons
15 Spotlight On: The NecroCyberz A new online Guild for Wraith: The Oblivion
By J. Edward Tremlett Art by Joshua Gabriel Timbrook
17 Of Floating Spirits Tips for playing Yulan-Jin in Kindred of the East
By Eloy Lasanta Art by Melissa Uran
20 Justification Vampire: The Requiem fiction
By Tony Murlin
22 The Broken Mirror A secret sect and a broken mirror. Fiction for Kindred of the East
By Daniel Acaba

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Columns & Departments
Letter from the Editor
By Christopher Lee Simmons

On The
CoVeR

A charcoal study of a
vampireʼs victim, by
Kat Burress.
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THE EMPTY HAND By Eloy Lasanta
were developed as entertainment and dancing first and a
The World of Darkness… The World of Secrets… The World
of Things That Go Bump in the Night… There are many names combat method second. There is a quality in every mar-
for the world our characters exist in and everyone uses something tial art that is ritual, ceremonial and pleasant to behold and
different. Everyone has demons to fight, personal or otherwise these skills are often coupled with traditional dancing and
and it is best to always be equipped to do so. There are those in other art forms.
this world that perfect their minds and bodies to the point where Likewise, many of the different styles have been turned into
they are safe from almost any threat out there. Well, safer than sport. While this defies the traditions of many of the more pas-
normal anyway. sive forms, it fits right in with the more aggressive styles like
This article will take a look at the role of Martial Artists in Muay Thai, Tae Kwon Do, or Tiger Kung Fu. The sport style and
the World of Darkness. Their role is important to the history traditional style of the martial art will often differ in execution
of so many areas of the world, but has most of its influence com- as the sport style will have accompanying rules and regulations
ing from China. There are many forms as well, ranging from the to follow. Many more conventional practitioners stay away from
Brazilian style, Capoeira, which focuses on seemingly wild flips sports as it waters down the art’s awesome power and spirituality.
ad kicks, to Tiger Style Kung Fu which emphasizes strong claw
attacks to cause the most pain possible to your opponent. While USE OF WEAPONS
many of the styles have common aspects with the Fighting Style: While we are talking about hand-to-hand fighting in this ar-
Kung Fu presented in the World of Darkness Corebook, there ticle, we cannot forget about weapons all together. Most schools
are important differences that must be presented. will teach their students the basics of fighting with weapons, be
it a knife, sword, staff, or less obvious implements. There are
HISTORY just too many situations when a weapon would be better than
your hand. Each school will teach a different style, often coming
It would be impossible to compile all of the different martial
together with the hand-to-hand style, but keep in mind that your
art styles into one comprehensive history. They come from dif-
Fighting Styles Merit does not count when wielding a weapon.
ferent cultures and different points in time. But there are a few
However, your character should still have a descent rating in
things that stand true for just about every martial art style out
Weaponry to reflect his training.
there.

SELF DEFENSE SPIRITUALITY


Martial arts teach that the artist should focus his body and his
While many of styles are truly deadly to opponents, most mar-
mind together, allowing him to go beyond himself and let the
tial arts were created as a way to defend one’s self from attackers.
soul take over. The principles of Yin and Yang are taught in Asia,
Whether it was to defeat the rival tribe in the jungles of Africa
of course, but meditation is a universal lesson that runs parallel to
or to make sure the emperor was kept safe in China, it is all about
the concept. Through meditation, they can clear their minds of
protection. The institution of martial arts training leaked from
everything except their intended purpose, whether it be to defeat
militaries into the schools that taught the average person on the
their opponent or finish their school exam, it is a truly useful skill
instruction of self defense, until most everyone, from soldier to
and one that is at the heart of all martial art forms.
shopkeepers to farmers, knew some sort of martial art and could
This training in the mystical arts puts some masters of martial
defend themselves and their families from harm.
arts into a whole other realm of power. They have gone past the
There are many stories of self-discovery around this principal.
pinnacle of martial arts training and have become truly magi-
The rogue martial artist fighting against his urges to take the fight
cal beings, capable of fantastic techniques. This also puts them
to the enemy, only to die in the end for such heroic, yet stupid,
closer on the radar of supernatural beings and usually makes them
actions. There are, of course, other stories which contradict the
targets. Vampires hate the competition, especially when food
first. Every student is taught to use his or her own judgment and
fights back.
see what comes from it.

ENTERTAINMENT AND SPORT SCHOOLS


While martial arts styles are generally the same from place to
There is a reason why they are called the martial arts. For
place, there are some schools that place specific focus on certain
centuries, masters of the various forms would perform before their
aspects of the style above others. For example, there are recog-
betters in exhibitions against equally talented fighters or simply
nizable differences between Northern Black Tiger Kung Fu and
execute katas that showed how focused they had become through
Southern Black Tiger Kung Fu, as well between White Crane
their practice. There are even some forms, like Capoeira, that
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Kung Fu and Tiger Crane Kung Fu. While the styles themselves temperament. While some masters focus on training the mind
are similar enough to have the same name (or close to the same and so are very gentle in their approach, there are others who
name), they are taught in different areas by different masters in teach with a stick at the back of the student’s head. Students
different schools, which makes them different. must do everything the teacher asks without question or suffer
Students keep their school in high regard and most become grave consequences.
as family. Your teacher is you father and the other students your Some students are tasked with carrying water up and down
siblings. It becomes the cornerstone of the student’s lifestyle, es- stairs all day or punching a wall for hours on end. The list of
pecially if they started young. This is how rivalries begin. potential training tasks goes on and on. Most of the time, the stu-
If some grievous disrespect is shown to a school, its students dent doesn’t realize that they are even being trained (the Karate
and master will usually strike enmity against the aggressive school. Kid is a good example of this principle). No matter the training
Some of these rivalries have lasted for centuries, the true reason style, the way the student turns out later on in life has a direct
behind them lost to history, while others are settled quickly, usu- bearing on the way they were trained. Those students trained
ally by ritual combat. The grievance must be considerable to war- with compassionate discipline go on to be benevolent to their
rant something of this magnitude, but it does happen. villages, while those taught through self mortification and torture
tend to lose their morality and become villains in the eyes of the
MASTERS people.
The teachers, the sensei, the sifu, are expected to be masters in
their fields. There are stories of imposters, pretending to be the DUELING AND HONOR
foremost in their field, only to be beaten by their little-learned It has been tradition for centuries upon centuries for great war-
students. They live the rest of their lives as jokes in their com- riors to compete to be the best. In the martial arts community,
munities. though, there is more to the process than beating your opponent
True masters, of course, have nothing to fear of their reputa- to a bloody pulp. It is a matter of honor.
tions. They are usually either hermits, totally withdrawn from There are times when group combat is acceptable, but the vast
civilization (these men are commonly called hsien, which means majority of battles are composed of only two combatants, usu-
“men of the mountain”) or are the pillars of their villages and ally from rival schools and usually with a score to settle with one
towns, being role models for the young. They usually stray from another. It is important for these martial artists to remember the
large cities, as the environment lends itself to more aggressive rules of combat.
behavior. Most have given their lives to the study of their art, Rules like “Never strike your opponent in the back” or “Never
believing totally in the forces of the universe and their place in it, strike an opponent when he’s down” are two important ones. Do-
totally content to exist in any way the universe sees fit. ing one of the two above will lose the artist a mass of reputation.
It is tradition to pass along your gifts to the next generation, If no one is watching, he will usually look down upon himself,
so no knowledge is lost. You are not a teacher without a student knowing the wrong he has made. The actual rules of combat do
and you can rarely be as great as you claim if you cannot duplicate vary from region to region, however. The Storyteller should take
your techniques through training another. Masters are known to this into consideration when running his game.
take up to 3 students at a time, trying their hardest to stay within
this limit, except for extraordinary circumstances. While there MILITARY TRAINING
are schools with larger classes, they don’t tend to give as detailed In today’s increasingly modern world, many of the old secrets
and personal an experience and are avoided by Masters. have been lost. Many of the world’s great martial artists have
The question stands, then: What makes a True Master. Many started to come from intense training from the numerous military
would think that it comes from simply knowing a martial art form academies, not from a martial arts school or from the instruction
to its fullest. This is true. Some say that it comes from intense of a True Master. While this is just as viable an option, access to
spirituality. This is true. Others speak of masters being so simply Master Techniques are virtually null.
from knowing many different styles. This is true, as well. All
of these ring true, because masters are expected to match these
characteristics. A True Master is one that knows the secrets of
CHOOSING YOUR STYLE
the universe and teaches them only to worthy. A sinister sifu,
teaching death techniques to beggars on the street, is not a true WHICH STYLE IS BEST FOR ME?
master, but an enlightened master who teaches only to students It is important to think about the personality of your character
who have gone through the trials he has set forth can be called when deciding which martial arts form he chooses to be his field
as such. of study. Tall, burly men are not prone to practicing White Crane
In addition, martial arts masters, while being a popular staple Kung Fu as it lends itself more to petite persons. The same say
to attach to Asia and that Far East, exist all around the world. that a pacifist wouldn’t choose Tiger Kung Fu as his style, as it is
There are masters of every style, everywhere, capable of teaching very aggressively violent. Choose wisely.
their students in the ways of their art. So while Zheng Xia of Another tip to Storytellers would be to not do work that’s not
China could teach you the intricacies of White Crane Kung Fu, needed. After careful consideration, many martial arts styles were
you could also find Nisa Amando, master of Capoeira, in Brazil. skipped in the following write-ups. This is because many styles
can simply use the existing rules for other fighting styles. Savate,
TUTELAGE a kick boxing style from France, would fall under Fighting Style:
Boxing. Karate or Tae Kwon Do would simply fall under simple
Every master is different in their tutalege, depending on their
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Fighting Style: Kung Fu. You should really do your homework be- teach these to some students, who deem themselves worthy.
fore determining if that style really needs its own write up. Most Meditative Mind: This is definitely suggested for any martial
will either use the two in the World of Darkness Corebook or can artist who wants to learn the more meditative Master Techniques.
be duplicated by any of the write-ups in this article. It helps them focus their mind, allowing them to execute their
techniques much more steadier.
MULTIPLE STYLES Unseen Sense: Many martial artist, using meditation to wake
up their mind, become open to things they’ve never seen before.
After mastering a style of martial arts, many students go on
This merit is the reason why only those who are loyal to their
to learn other forms. This is encouraged by most teachers, as
studies should embark on the road of becoming a Martial Arts
it shows the students commitment to their martial studies. But
master.
there are a few things that need to be remembered when practic-
ing two separate styles.
Experience costs: The cost for the learning any style after PHYSICAL MERITS
your first is x3, instead of x2. Only the style that the character Fast Reflexes or Fleet of Foot: Either of these two merits can
has deemed his Primary style is x2. The Experience cost for lev- be useful in portraying quickness training that a character may
els that duplicate a skill from the style you already know, are re- have been put through.
duced by 1 Experience point. The reason behind this is that they Quick Healing: Learning the proper breathing and medita-
have to relearn another complete style, with its own movements tion exercises can help a character heal much quicker than nor-
and teachings, trying to forget most of what they learned before. mal. While many are simply born with this or develop it on their
Teachers keep the students in line, though, saying things like own, most need to be taught by a master.
“This is Tiger Kung Fu, not that whiny Praying Mantis, stop go- Strong Back: usually the result of intense strength training.
ing to that!” So, if you already know Iron Skin from one martial Strong Lungs: while not typical in most schools, many seclud-
art form, you will still need to learn it with the other, but with a ed masters teach their students through submersion to help them
slightly reduced cost since you know the foundations of it already. with their breathing exercises and to protect them from toxins
For example: Learning Iron Skin in your second form would nor- in the air.
mally cost 6 Experience points. But if the character already knew Toxin Resistant: Many schools, particularly those of Snake
it from their primary style, it would only cost 5 Experience points. Kung Fu, help their students build up a resistance, and sometimes
This rule flows into #2. immunity, to venoms of all kinds.

SOCIAL MERITS
You cannot use two styles at once: A master of Tiger Kung
Fu and Hapkido cannot use the two styles simultaneously. At the
beginning of combat, the character must choose which style he Fame: For the purposes of a martial arts game, Fame can be
wishes to use. If the character wishes to change styles mid-com- replaced with Reputation. Word travels fast of rebellious stu-
bat, they can. However, they cannot switch back to their original dents using forbidden death moves or of the bravest warriors ever
style for at least 2 rounds. Any bonuses gained from Tiger Style to grace the village. This can work for you and against you, of
would be lost when the character switches to Hapkido and vice course. If you’ve made up a reputation for yourself to be a slayer
versa (this includes bonuses gained from Iron Skin). of demons, there may just be a village in need of such services.
Mentor: In the martial arts community, this merit is your best

MERITS AND THEIR APPLICATIONS friend. Most students can recite, and are trained to recite on
command, their entire lineage of teachers and pupils. It usually
While interpreting the use of each merit is quite elementary, comes out as, “I am Zheng Xia, the student of Choo Xue-Xue,
listed here are a few that are recommended above others. They the student of Li Xi-Xao, the student of…”, until it gets to the
are listed along with suggestions to how the character could have founder of either that martial arts style or the founder of that
learned them, as well as ways they can affect a martial artist di- particular school. You represent yourself as well as your master
rectly. in all of your actions. All martial artists must have at least 2 dots
There aren’t any newly created merits below, simply explana- in Mentor before learning any Master Techniques, as the student
tion on how to use existing ones. In my own humble opinion, always needs someone to teach them. Storytellers keep in mind
there isn’t any need to create new martial arts merits, beyond the that a Level 2 Mentor may only have one Master Technique to
increased variety of styles presented below. However, Storytellers teach, where a Level 5 Mentor may have plenty more.
could always make up a few more to reflect useful merits for their
martial artists. For example: a Merit which duplicates Fighting
Finesse, could also work for those martial artist who use their STORY HOOKS AND IDEAS
speed instead of strength to strike at their opponents. There are so many possibilities for playing a martial arts game.
Below, are some story ideas and plot hooks that may make it easy
MENTAL MERITS when starting out.
Quest for the master: Not every master lives within a simple
Danger Sense: Through their situational training, martial art-
ists learn to work more off of instinct than anything, which makes town or village and is easy to find. This type of quest begins
them very prone to having this merit. They just feel that some- with the student’s present master letting him know that he can-
thing just isn’t right. not teach him any more. The character must then, with precious
Holistic Awareness: Many martial artists know ancient ho- clues and koans from his now former master, seek out this new
listic remedies that have been lost throughout history. They will master to continue their training.

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Quest for the artifact: Done to death in many games, yes. does count for their action and their opponent’s action. Mean-
But in a martial arts game, it can be most gratifying. Say that a ing the results of any grapples need to be settled in the following
master swordsman’s blade turns up missing and he has been slain. round.
This blade has the blood of many on it and anyone who wields Duck and Weave (•••)
it becomes nigh invincible. How can the characters defeat an Deceptive Form (••••): Being hard to read is important to
enemy that wields a legendary blade? This scenario can work with the Praying Mantis. Per Defensive Action, except that it is +3
non-weaponry too. Defense and –3 penalty to their attack.
Quest for the spirit: The character may be faced with many Whirlwind Assault (•••••): per Whirlwind Strike, but can
trials throughout his training. The character’s own mind it not make an extra attack for every dot of Dexterity above 1 (instead
the least dangerous of them all. The martial artist may be called of 2).
upon by his ancestors for a quest or he may simply travel into his
own (or someone else’s) consciousness in search of answers to MONKEY KUNG FU (CHINESE)
questions of the universe. Prerequisites: Strength ••, Dexterity •••, Stamina •••,
Quest for Revenge: What if someone important to the char- Brawl ••, Athletics •••
acter has been slain? This can be a true testament to the char- Monkey Kung Fu was created by Wang Lang, who also created
acter of the martial artist. Does he simply calm himself, keeping Praying Mantis Kung Fu. The way the monkeys advanced, re-
to his normal routine, mourning in silence? Does he take to the treated, dashed, jumped and turned, proved to be more alive than
streets, ready to bring the culprit to justice? Does he go on a blood all the big steps and broad stances used in all the other martial arts
rampage, waiting for his chance to strike and kill his enemy to of that time. From these observations, he designed the “Monkey
avenge the wrong? The choice belongs to the character. steps” which are characterized by narrow paces and quick legs.
Quest for Rivalry: True acts of atrocity happen in the wars be- This would enable better speed and spirit in moving. It empha-
tween rival schools. There are several cases in history that these sizes jumps, flips, quick attacks, and lots of acrobatic dodging.
feuds have survived to the present day, especially prevalent in Quick Recovery (•): if ever the victim of a Knock-down ac-
Asian countries, as they hold honor and family above all else. tion, the martial artist can get back up without it costing him his
What school do the characters belong to and what are they will- next action, but he receives a -3 penalty to initiative for the next
ing to do for the honor of their school. 3 rounds of combat.
Quest for a Role: The other scenarios play heavily on the Acrobatic Dodge (••): Due to their tumbling training, the
thought that your entire group is composed of martial artists. But, character can add his Athletics dots to his Defense for the use of
what if your martial artist is the only one in the group? Many Dodging, instead of doubling their Defense.
would think he would be “just the muscle”, but this could not be Defensive Attack (•••)
farther from the truth. Most martial artists excel in stealth and Flipping Attack (••••): the martial artist can make a for-
investigation, as well as being a mediator for disputes. It is im- ward flipping attack, adding +1 to his dice pool or can make a
portant to emphasize, once again, that martial arts is about toning backwards flipping attack with –1 dice pool, but makes a gap be-
the body and mind, not just the body. tween the two combatants. The Character cannot make two flip-
ping attacks in consecutive turns.
STYLES LIST Knock Down Attacks (•••••): most of the Monkey Kung
Fu attacks are low strikes at the legs and lower region of the op-
Now that you are ready to play, here are the breakdowns of the
different styles of martial arts. Once again, some styles may not ponent’s body. If an attack roll comes up with at least 3 successes
need their own rules, being represented just fine by those in the on a strike, the opponent is must resist a Knock down effect at a
World of Darkness Corebook or on the following list. But what- -3 dice penalty.

SNAKE KUNG FU (CHINESE)


ever you choose to do, have fun with it.

PRAYING MANTIS KUNG FU (CHINESE) Prerequisites: Strength ••, Dexterity •••, Stamina ••,
Brawl •••
Prerequisites: Strength ••, Dexterity •••, Stamina ••,
Brawl ••• There is no ONE style of Snake Kung Fu. Instead there are
The Praying Mantis Style was developed by Master Wang several versions of it, adapting to different species of snake, such
Lang. He lived during the Ming Dynasty 1368-1644 AD. One day as cobra, python or rattlesnake. While these styles may differ
the Wang Lang observed a battle between a praying mantis and slightly, they are condensed into one style below, for conve-
a larger insect. The monk was amazed at the skill of the smaller nience.
insect, using its long limbs and small body to defeat a much larger Emphasizing light, fast, highly mobile movements and quick
enemy. He incorporated the moves of the praying mantis into his penetrating strikes to vital points can take out an attacker regard-
style of Shaolin Kung Fu and the Praying Mantis style was born. less of his size. Snake style does not directly oppose his adversary’s
This style uses the hands and feet to develop great speed and agil- strength. Instead he relies on deception and indirection to get
ity to defeat an opponent. the upper hand, utilizing numerous feints against his opponents.
Focused Attack (•) You need to go in with a fluid manner. Many students also build
Defensive Grapple (••): Instead of using their Defense score up a tolerance to poisons during their training.
to lower the attacker’s dice pool, the martial artist can opt to also Focused Attack (•)
roll their Strength + Brawl to grapple as a defensive action. They Duck and Weave (••)
must make equal to or more successes than their attack. This Coil and Strike (•••): the methods of the snake are to wait
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for just the right time to strike. The martial artist may hold his Dodging, instead of doubling their Defense.
action for one round to gain a +4 dice bonus to their strike in Pressure Points (•••): Through intense training in pressure
the following round. The character cannot make a Dodge action points, the character can increase the amount of damage dealt
while he is “coiled”, but gains a +1 bonus to his natural Defense with a single attack. All brawl attacks the martial artist makes,
score for that round. Likewise, during the round of the Strike, he except for grappling, gains a +1 bonus to their dice pool.
suffers a –2 to his defense score. Focused Fury (••••): intense attention to pressure points
Pressure Points (••••): Through intense training in pres- is needed to be a master of White Crane. The penalty to strike
sure points, the character can increase the amount of damage “Specific Targets” is reduced by 2. This bonus replaces Focused
dealt with a single attack. All brawl attacks the martial artist Attack.
makes, except for grappling, gains a +1 bonus to their dice pool. Whirlwind Strike (•••••)
Multiple Fang Attack (•••••): per Whirlwind Strike, but
each strike can be directed to a different opponent if within close JUJITSU (JAPANESE)
range. Prerequisites: Strength ••, Dexterity ••, Stamina ••, Brawl
•••
TIGER KUNG FU (CHINESE) Jujitsu, or gentle technique, includes not only limb twisting
Prerequisites: Strength •••, Dexterity ••, Stamina ••, and joint locking, but also a vast arsenal of techniques including
Brawl ••••, Strong Back attacking vital points, choking, and kicking. American schools
Also known as “The Emperor’s Art,” White Tiger Kung Fu has such as Danzan Ryu, based out of the Hawaiian islands, teach
been passed down through the Doo family for nearly 400 years. variations of this style. Jujitsu is considered to have originated in
The Doo family served as the right hand to Chinese emperors, the 15th century as a grappling martial art for samourai.
and their security force protected the emperor during feudal times. The most obvious aspect of Jujitsu is that it is not reliant on
They were responsible for both the emperor’s physical safety as muscular skill and strength. Rather, it relies on balance, speed
well as his health and well-being. This style is an offensive style and leverage. It is because these factors are so important, that
that focuses on claw attacks and palm strike above all else. Jujitsu tends to “level the playing field” regardless of opponent
Sharpened Claws (•): Through intense training in condi- size. Jujitsu is open equally to men and women and is a far
tioning their hands, the Tiger can increase the amount of dam- more devastating art than
age death with a single blow. All brawl attacks the martial artist its modern sporting form
makes, except for Grappling, gain a +1 bonus to their dice pool. known as Judo.
Iron Skin (••) Throw (•): As
Double Claw (•••): As per Combination Blows. “Grapple-Damage
Lethal Strike (••••) Opponent”, but also
Painful Strikes (•••••): For each successful strike the Tiger throws opponent 2
strikes his target with, the opponent suffers a –1 penalty to all yards per success.
combat dice pools from the sheer pain of the attacks. These at- Hands-On (••):
tacks are responsible for many of the more prominent scars gained The character
in battle. This effect is cumulative with wound penalties and last learns early on how
for the next full day. to best grapple their
opponent, as well
WHITE CRANE KUNG FU (CHINESE) as getting free from
Prerequisites: Strength ••, Dexterity •••, Stamina ••, grappling, and gains a
Brawl ••• +1 dice bonus for any
White Crane Kung Fu is a rare system of self-defense which and all Grapple related
combines foot techniques, hand techniques and chin na (seizing rolls.
and controlling). Although rare in the western world, the art is Pressure Points (•••): Through intense training in pressure
a famous fighting style in Southeast Asia. The style is renowned points, the character can increase the amount of damage dealt
for its rapid hand techniques; its strikes executed in conjunction with a single attack. All brawl attacks the martial artist makes,
with grabs and its devastatingly effective pressure point attacks. except for grappling, gains a +1 bonus to their dice pool.
The founder of the style, Fang Chi-Niang, was a petite woman Whirlwind Strike (••••)
who lived in violent times. Most men were comparatively larger Soto Makikomi (•••••): Masters of Jujitsu learn to subdue
and more physically powerful than her. Fang Chi-Niang reasoned their opponent quickly. After spending a Willpower Point, the
that certain vulnerable areas of the body could not be hardened character may automatically use an Overpowering Maneuver on
or conditioned to resist injury. Powerful strikes to the temples, his opponent upon a successful Grapple attack. Drawback: char-
eyes, throat, solar plexus, floating ribs, kidneys, groin, knees, etc., acter cannot use his defense against any attack in the same round
could successfully debilitate even the most determined attacker. he used this technique.
Consequently, attacking pressure point targets with specialized
hand strikes became a trademark of White Crane. NINJITSU (JAPANESE)
Focused Attack (•) Prerequisites: Strength ••, Dexterity •••, Stamina ••,
Acrobatic Dodge (••): Due to their tumbling training, the Brawl ••
character can add his Athletics dots to his Defense for the use of Ninjitsu is known by many as the art of stealth or the art of
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the shadow. Much of the training in the Ninjitsu school centers age only. This bonus replaces Iron Skin.
on close range combat and the art of invisibility and espionage. Lethal Strike (•••••)
Some of the special skills learned by Ninjitsu practitioners have
historically given the ninja a reputation of possessing magical AIKIDO (JAPANESE)
powers. Climbing walls and swimming while clad in armor are Prerequisites: Strength ••, Dexterity •••, Stamina ••,
two skills that have earned this reputation. Other skills taught to Brawl •••
the ninja included map making, disguise, silent entry and escape, Primarily a defensive style, Aikido focuses on subduing their
leaping, high endurance, sabotage, and the use of available sur- opponents by using their own momentum against them. A char-
roundings as weapons. acter with this style has been trained in various throws and grap-
The history of the ninja is shrouded in secrecy. Ninja often ples, making him very adept at using his opponent’s strength to
hold the incorrect reputation of having all been assassins. This benefit his attacks, as well as using the surrounding area to aid
was not the case. Though no single origin can be proven, most him in combat. These are fierce warriors, yet their focus is on
common beliefs surrounding the origins of Ninjitsu attribute it self-defense as opposed to outright offense.
as a fighting method taught within mountain families as a means Throw (•): As “Grapple-Damage Opponent”, but also throws
for self-defense during feudal Japan against territory claimants. opponent 2 yards per success.
In order to defend themselves against powerful foes such as the Defensive Grapple (••): Instead of using their Defense score
samourai class of warriors who had strength in numbers, the ninja to lower the attacker’s dice pool, the martial artist can opt to also
developed stealth capabilities and unorthodox combat tech- roll their Strength + Brawl to grapple as a defensive action. They
niques. The fighting tactics employed by the ninja were often must make equal to or more successes than their attack. This
seen as cowardly by the samourai. However, they were often very does count for their action and their opponent’s action. Mean-
effective. ing the results of any grapples need to be settled in the following
Focused Attack (•) round.
Adaptive (••): Adds +1 to Defense Score; The character is Defensive Attack (•••)
able to adapt to any surroundings and use this to defeat his foes. Adaptive (••••): Adds +1 to Defense Score; the character is
Master of Stealth (•••): Ninja receive +1 die bonus to all able to adapt to any surroundings and use this to defeat his foes.
Stealth rolls. Additionally, victims of a Surprise attack from a Whirlwind Defense (•••••): The master of Aikido can
practitioner of Ninjitsu suffer a –2 penalty to their Wits + Com- utilize his gifts to take on multiple opponents, using their own
posure roll. strength against them. The character takes a defensive stance
Whirlwind Strike (••••) and rolls his Strength + Brawl. Any Brawl or Weaponry attack
Lethal Strike (•••••) toward the character that does not exceed the character’s suc-
cesses on his roll, is flipped, tripped or thrown 2 yards for each
SUMO (JAPANESE) success the attacker rolled. They also take their own successes in
Prerequisites: Strength •••, Dexterity ••, Stamina •••, damage, minus 2.
Brawl ••
Sumo is one of the most popular professional sports in Japan HAPKIDO (KOREA)
and the image of two of these huge wrestlers grappling is one of Prerequisites: Strength ••, Dexterity ••, Stamina ••, Brawl
the most famous images of Japan abroad. The colorful tradition- •••
al costumes worn by the rikishi (wrestlers) and gyoji (referees), Hapkido Martial Arts is a complete art of self-defense. It com-
the distinctive oichomage (gingko leaf knot) hairstyle and the bines aspects of Tae Kwon Do, Karate, Ju-Jitsu and Aikido. Hap-
various rituals give the sport the exotic air that appeals to many kido has a powerful arsenal of spinning kicks, thrusts and sweeps
foreigners. Over the years, several foreign hopefuls have tried to combined with hard and soft fist attacks and defenses. As well as
break into the ranks of sumo but few have succeeded. the use of kicks and punches, Hapkido uses nerve and pressure
There are 70 ways of beating an opponent listed by the Sumo point attacks, wrist and joint locks, and many twisting and throw-
Association, including such common ones as uwatenage (over ing techniques.
arm throw) and shitatenage (underarm throw), but few methods Focused Attack (•)
of attack are banned. Wrestlers may trip or slap with an open Pressure Points (••): Through intense training in pressure
hand, but eye gouging, hair pulling, and hitting with a closed fist points, the character can increase the amount of damage dealt
are not permitted and will result in forfeiting the bout. with a single attack. All brawl attacks the martial artist makes,
Out of the Ring (•): The Sumo tradition teaches wrestling as except for grappling, gains a +1 bonus to their dice pool.
its first skill. Sumo get a +2 dice bonus for any and all offensive Combination Blows (•••)
Grapple related rolls. Joint Lock (••••): The character may automatically make
Iron Skin (••) another roll to “Grapple: Immobilize” upon getting equal to or
Big Chop (•••): as per Body Blow. But, the forceful attack exceeding the target’s size on a Grapple attack.
of the Sumo warrior can be used to stun their opponent as long Lethal Strike (•••••)
as he rolls at least 4 successes. If the rikishi took Merit: Giant at
character creation, then they need only 3 successes. Drawback: MUAY THAI (THAILAND)
character cannot use his defense against any attack in the same Prerequisites: Strength •••, Dexterity ••, Stamina •••,
round he used this technique. Brawl •••
Invincible Skin (••••): adds +2 armor against bashing dam- Thai boxing, or Muay Thai, is a traditional art of self-defense
10
of the Thais. It is different from international boxing in that in nent in the same turn, this benefit is lost.
the Thai style of unarmed fighting, feet, elbows and knees are Acrobatic Dodge (••): Due to their intense acrobatic train-
used as well as fists. Thus, it resembles more to a real free-for-all ing, the character can add his Athletics dots to his Defense for
fight. A Thai boxing match lasts only five rounds of three minutes the use of Dodging, instead of doubling their Defense.
each, with a two-minute rest between rounds. Trips and Sweeps (•••): by utilizing low attacks, the charac-
Body Blow (•) ter can cause a knock down effect. If the character scores equal
Defensive Grapple (••): Instead of using their Defense score to or exceeds the targets size, the opponent must resist a knock
to lower the attacker’s dice pool, the martial artist can opt to also down effect.
roll their Strength + Brawl to grapple as a defensive action. They Flipping Attack (••••): the martial artist can make a for-
must make equal to or more successes than their attack. This ward flipping attack, adding +1 to his dice pool or can make a
does count for their action and their opponent’s action. Mean- backwards flipping attack with –1 dice pool, but makes a gap be-
ing the results of any grapples need to be settled in the following tween the two combatants. The Character cannot make two flip-
round. ping attacks in consecutive turns.
Extra Weapons (•••): Through intense training in condi- Spinning Kick Strikes (•••••): per Whirlwind Attack, but
tioning their legs and hands, as well as their knees and elbows, each strike can be directed to a different opponent if within close
the character can increase the amount of damage death with a enough range.
single attack. All brawl attacks the martial artist makes, except
for Grappling, gain a +1 bonus to their dice pool. JEET KUN DO (UNITED STATES)
Whirlwind Strike (••••) Prerequisites: Strength •••, Dexterity •••, Stamina ••,
Brutal Blow (•••••) Brawl ••
The first truly American martial art form, Jeet Kun Do is the
KRAV MAGA (ISRAEL) style founded by the legendary Bruce Lee. Through the combin-
Prerequisites: Strength •••, Dexterity ••, Stamina ••, ing of several different art forms and theory on the body and its
Brawl ••• connection to the ancient elements, Jeet Kun Do has become
Krav Maga is the official self-defense system of the Israeli De- one of the most controversial, yet effective styles in existence. It
fense Forces, and has been taught to hundreds of law enforcement teaches that martial arts doesn’t need katas and stances, you just
agencies and thousands of civilians in the United States. Krav need to be able to defend yourself to the best of your abilities.
Maga is a simple, effective self-defense system that emphasizes Bruce’s Strength (•): Through intense training and condi-
instinctive movements, practical techniques, and realistic train- tioning on weak points, the character can increase the amount of
ing scenarios. damage death with a single blow. All brawl attacks the martial
Armor Training (•): They have had extension training on artist makes, except for Grappling, gain a +1 bonus to their dice
combat wearing all armor types. The Defense penalty for wearing pool.
different types of armor is reduced for students of Krav Maga. Like Water (••): per Duck and Weave. The fluid movements
Hands-On (••): The character learns early on about the hu- of Jeet Kun Do are much adaptive to and harder to hit.
man body and how to best grapple their opponent, as well as get- One-Inch Punch (•••): When at close range, the character
ting free from grappling, and gains a +1 dice bonus for any and all can strike a target so hard that he will be propelled backward. For
Grapple related rolls. every point of damage done, the target is knocked back 3 yards.
Combination Blows (•••) If more than the opponent’s size, they are also knocked down. If
Quick Disarm (••••): The character may automatically used against objects, it subtracts one from the item’s durability.
“Disarm” his opponent upon getting equal to or exceeding the Drawback: character cannot use his defense against any attack
target’s size on a Grapple attack. in the same round he used this technique.
Lethal Strike (•••••) Lethal Strike (••••)
Multiple Opponent Combat (•••••): per Whirlwind Strike,
CAPOEIRA (BRAZIL) but each strike can be directed to a different opponent if within
Prerequisites: Strength ••, Dexterity •••, Stamina ••, close range.
Brawl ••, Athletics ••
Capoeira was created by various slaves brought over from Af-
rica, and it’s a part of their culture. It is half a fighting style and
MASTER TECHNIQUES
So, after you have mastered a martial art, what else is there to
half a dance - most of its moves are fluid, many rely on acrobatic do? Many students of combat simply try their hand at another
stunts. It depends more of agility than of raw strength - the ste- style, but there are those that go beyond this point of body and
reotypical Capoeira fighter is small and fast, being able to hit and mind. There are many lost secrets and ancient techniques that
flow away from the opponent’s reach. This style uses only kicking are not taught to the average student. Below are a few of those
attacks, while the arms are used only as supports for their swift techniques.
maneuvers. It’s usually fought to music, using a special instrument However, these are not abilities that can be taught without
called a “berimbau” that is played by the watchers, who also sing the proper teacher. Some students work diligently for a master
while two fighters battle each other. for years to learn a single one. They are not cheap either con-
Defense of the Little Man (•): when fighting against some- ceptually or when referring to the cost of Experience points. Sto-
one with Dexterity equal or less than the fighter’s own, he gets a rytellers should make it hard to learn lost techniques, since only
+1 modifier to his Defense. If attacked by more than one oppo- a precious few really wield their awesome power in this modern
11
and cynical world. then also do 2 levels of Bashing with the other 2. He could not
These Techniques sometimes mimic powers that supernatural lower the Dexterity to 0 unless he had 6 successes (2 to bring it
beings already possess. Although, even with years upon years of to 1, then 4 to bring it to 0), but would do no damage. The loss
training, a martial artist still cannot replicate their level of power. of Dexterity from his attack heals back as if it was lethal damage,
As such, they cannot replicate any level 5 effects and techniques meaning it would take a mortal 2 days to gain back each dot lost,
that would duplicate Level 4 effects would cost an arm and a leg but a vampire would only need to expend a Blood Point per point
in Experience points. lost. ST NOTE: Other techniques exist that can take away the
Note on Prerequisites: The character must have mastered at Strength or Stamina of the target as well. They are harder to
least 1 style of martial art and at least 4 dots in Brawl before even come by, costing 40 experience points, but would work with the
considering achieving this level of comprehension. Storytellers same mechanics.
may want to consider making some techniques require a particu-
lar style as well, so not everyone can learn everything. A Tiger
Style martial artist isn’t going to learn the same types of Master
Techniques as a master of Capoeira, after all. SWIFT EYE GOUGE TECHNIQUE
Cost: 15 experience points, 20 experience points for rebuy
ART OF INVISIBILITY Effect: With a quick motion, the martial art can remove
Cost: 35 experience points object from hands, pockets, etc. It gets its name from its most
Effect: This ability is similar to uses of Obfuscate, clouding the sinister use. A master can even use this lighting fast action to
minds of those they wish not to see them. The martial artist must remove someone’s eye before they even have a chance to counter.
spend a Willpower point and make a Contested Wits + Stealth After spending a Willpower point, penalties to actions involving
roll against the target’s Wits + Composure. The target number is “Specified Targets” is reduced by 2 (in addition to any reductions
generally double the target’s Willpower, but the Storyteller can gained from Fighting Styles) and adds +5 Initiative allowing for
apply penalties or bonuses based on the situation. If effecting a the very quick motion of snatching the “object”. Martial artists
group, use the highest Wits + Composure of the group. If the roll with a stake are a force to be reckoned with. This technique can
succeeds, the martial artist cannot be seen by the target(s). The be bought a second time, which reduces the penalty by 3, instead
martial artist cannot act in any aggressive way toward anything of by 2 and gives an additional +3 initiative bonus.
(not even the wall or a door) while using this technique or it in-
stantly broken. Auspex can see through this normally and vam- FLAME AND ICE TRAINING
pires receive a +2 dice bonus to resist the Art of Invisibility. Cost: 15 experience points
Effect: From intense training, the martial artist becomes very
CHI STRIKE resistant to the effects of adverse weather. The character can
Cost: 30 experience points survive for a number of hours per dot of Stamina before feeling
Effect: Masters of the Chi Strike often hold life and death any adverse effects. As an extra note, when exposed to fire or
their hands. They have the power to force their yang chi into cold damage, they can resist one point of damage on a successful
their limb to deliver startling and deadly blows to their oppo- Stamina roll. Character must have Iron Skin. Characters that are
nents. By spending one willpower point, the character can add 6 embraced into the Requiem after already knowing this technique
dice instead of 3 to their next attack. An extra bonus to this abil- cannot benefit from the reduced fire damage, since the weakness
ity: for every 2 points of Bashing damage, the martial artist may is supernatural in origin.
instead do one Lethal point of damage to the target. For example:
For example: the artial artist has Strength 3 and Brawl 4 and so FLEXIBLE MASTER
has 13 dice to roll with the additional 6 dice. He rolls 1, 2, 4, 4, Cost: 12 experience points, 18 experrience points for rebuy
5, 7, 7, 7, 8, 8, 8, 9, 9 – 8 successes. He can then opt to do 8 levels Effect: Some martial artists are masters of flexibility, using this
of bashing or 4 levels of Lethal or 4 levels of Bashing and 2 Lethal to their advantage during battle, for escaping, etc. The character
or any combination; the player’s choice. can dislocate bones and contort in impossible ways. His adds 3
dice to any action that being flexible would be beneficial, without
CRIPPLING STRIKE AMENTI the use of a Willpower point. This technique can be bought a
Cost: 30 experience points second time to double the dice bonus.
Effect: A skilled combatant along the right path will come Examples: getting freed from cuffs, rope or getting free from
across a master that knows this lost art. It is a punch that de- a grapple.
bilitates the target, making it hard for them to even move. After
spending one Willpower point, the martial artist will make a nor- FORGETFUL MIND PRANA
mal Strength + Brawl roll at a –3 penalty. Upon hitting, every 2 Cost: 30 experience points
success can subtract one of the target’s points of Dexterity instead Effect: There are very few masters in the world who know this
of doing damage to a minimum of one. The dexterity can be lost technique, even those that use to know it, have forgotten it
lowered to 0, but requires 4 successes. after confrontations with their enemies. Using this ability on a
Example: the martial artist has Strength 4 and Brawl 5 and so victim, the martial artist can remove the thoughts and memeories
has 6 dice to roll, after applying the –3 penalty. He rolls 1, 2, 5, 7, from his mind or create new ones through the use pressure points
8, 8, 9 – 4 successes on a target with 2 Dexterity. The character to the brain. For all intents and purposes, this duplicates level
could lower the target’s Dexterity to 1 for two of the successes and 3 Dominate, Forgetful Mind, including the rules for remember-
12
ing lost memories. A Extended Wits + Persuasion – victim’s Re- penalty (for a total –5 penalty). This technique can be bought a
solve. Bonuses can be gained if the victim is fully restrained. An second time, which removes the dice penalty.
Exceptional success means the victim accepts the new memories
without thought. OX-BODY TECHNIQUE
Cost: 20 experience points, 30 experience points for rebuy
GRACEFUL SWAN TECHNIQUE Effect: The character’s body becomes stronger and it is easier
Cost: 15 experience points, 20 experience points for rebuys to resist damage. The character gets one extra health point and
Effect: After spending 1 Willpower point to activate this te- can resist 1 additional point of bashing damage. Character must
chinue for the scene, the character becomes light as a feather, have Iron Skin. This technique can only be bought twice.
being able to walk on walls and jump incredible lengths. This
ability adds 2 dice to all athletics actions, such as climbing, jump- PARALYZING STRIKE
ing, etc and lets the character ignore 1 point of damage from fall- Cost: 20 experience points
ing. It can be purchased up to 3 times, for a total of 6 additional Effect: There are certain ways of defeating your opponent;
dice and 3 avoided levels of damage from falling. Masters of this the least of them is incapaciting them. By spending a Willpower
technique can even appear to be in flight, even though its just re- point and making a successful Strength + Brawl roll at a –3 pen-
ally long jumps with enough successes. Gravity still effects them, alty, the martial artist can paralyze their target for a number of
however. Walking on walls or balancing on tree branches are turns equal to their dots in Strength, along with dealing 1 point of
done by rolling Dexterity + Athletics at a –2 penalty, while walk- Lethal damage. An Exceptional success doubles the duration and
ing on the ceiling is a –5. They can only stay on the surface un- raises the damage to 2 lethal. Vampires only suffer half of the ef-
moving for up to a number turns equal to their dots in Dexterity, fects (rounded down), so if the attacker had 3 Strength, a vampire
before falling again. If the successes accumulate an Exceptional would only be paralyzed for 1 turn, instead of 3. Damage done to
Success, the amount of turns is doubled. a vampire with is technique deals bashing not lethal.

INTANGIBLE STRIKE MEDITATION POISON HAND TECHNIQUE


Cost: 18 experience points Cost: 25 experience points
Effect: The martial artist, with enough training, can learn to Effect: Often seen as the opposite of Chi Strike, as it is forcing
strike through even the toughest armor. If the character spends a Yin Chi into your strike. The character must spend 1 Willpower
Willpower point before attacking, he can make a strike that pass- on this attack. If the attack misses, then the Willpower is wasted.
es through a number of points of Armor as he has dots in Wits. If hit, the victim then feels the poison course through his body,
For example: a martial artist with 3 Wits can ignore 3 points of taking 1 Lethal damage in addition to any bashing done on the
armor protection. attack. They will continue receiving 1 automatic lethal damage
Note: this even ignores levels of armor gained from martial art each hour each dot of Strength the attack has from the mystic
training (such as Iron Skin or Ox-Body Technique). poison coursing through their veins. For example: the artial artist
has Strength 3 and Brawl 4 and so has 7 dice to roll. He rolls 1,
KILLING STRIKE 2, 5, 7, 8, 8, 9 – 4 successes. The target would receive 4 Bash-
Cost: 50 experience points ing damage and 1 lethal damage at this time, then would take
Effect: Whether called the Five-Finger-Method Strike or the 1 additional Lethal damage per hour for the next 3 hours (the
Vemon-Heart Technique or the Double-Temple Kick or what- attacker’s Strength). This technique can be purchased up to 3
ever, this is an ultimate attack that a martial artist can learn: the times, but only adds +1 to the lethal damage taken each hour.
ability to kill someone with only a single strike. The character The attacker’s strength would need to be raised for the effect to
must spend a Willpower dot, then make a successful strike that last longer. Vampires will feel only half the effects of this tech-
equals or exceeds the target’s size. If the character succeeds in nique (rounded down), but take full damage. Character must
this attack, the opponent dies as if all by lethal damage, killing have Focused Attack.
a mortal. A vampire subject to this attack, goes into torpor. If
the attack does not accumulate the character’s size in successes, SILENCE OF WIND
the attack deals damage per normal and the character still loses Cost: 20 experience points
their Willpower dot. This reflects how killing strikes require ex- Effect: This technique is used in styles that promote skill and
act precision that must be done exactly right. Regaining their stealth above brute strength and power. By spending one Will-
lost Willpower dot costs 12 experience points. power point and making a successful Dexterity + Stealth roll, the
Note: This attack ignores any additional health points earned sounds of the character’s movements are totally cloaked. Not
from supernatural powers or any gained from enhanced stamina. only this, but any inanimate objects he may come in contact with
will feel the effects as well. If he jumps into water, his splash is
LONG DISTANCE PUNCH totally silent. If he knocks over a picture, it falls to the ground
Cost: 20 experience points, 25 experience points for rebuy without a sound. Any animate being or creature that he touches
Effect: This ability allows the character to attack a target from during this effect, is able to hear him without a problem. Hence,
a distance. The character must spend a Willpower point and roll if he goes into combat, his opponent will have no problem hear-
Dexterity + Brawl with a –3 dice penalty. The strike can be per- ing him. If the successes accumulate an Exceptional Success, the
formed from a max distance of the character’s Strength + Brawl martial artist receives +3 dice to any Stealth rolls for the rest of
in yards, but can double this distance by taking an additional –2 the scene. Vampires with Auspex can make a Contest Wits +
13
Composure roll to hear through their mystic protection. replenished with a successful roll; This can only be attempted
once a week. They are also able to fend off degeneration easier
SPLIT ESSENCE MEDITATION with this specialized meditation, gaining a +3 to their roll (this
Cost: 45 experience points bonus replaces the normal +1 bonus for meditation). This is es-
Effect: Asian myths and legends teach that the human spirit pcially good for assassins and accidental killers, helping to put all
is composed of the Hun, the intelligent and spiritual side, and their thoughts into perspective, making it easier to get through
the P’o, the beastial and physical side. Practitioners of this te- life.
chinque have also found this to be true. The character must
spend 2 Willpower points and make a successful Meditation roll, SURGE OF LIFE MEDIATION
at a –3 dice penalty. If the roll succeeds, his entire being is split Cost: 40 experience points
into two different beings. One of these beings is the character’s Effect: This technique allows some martial art masters to de-
Hun, which holds all his intelligence and wisdom. The Hun re- feat their worst enemy: mortality. Through this meditation, their
ceives +2 dice all mental actions, but cannot enter physical com- life can be slowed down, explaining how some masters are over
bat, only mental. The P’o, the bestial side, gains +2 dice to all 100 years old. On a successful Mediation roll at a –2 dice penalty,
physcial actions (including combat). His Defense also gains a the character can slow one year of his aging to the number of
+1 bonus, but he loses his ability to think logically, even how to years per success gained. The character must also spend a Will-
speak. They can stay separated for a number of hours as the initial power dot for the effects to work. For Example: Sifu Zheng rolls
roll garnered and can be any distance away from each other. This 5 successes on his Surge of Life Mediation roll, which means that
ability is used to multitasking. Think of a scene where you are it will take him 5 years to age one year, but he will have to spend
trying to pick a lock and a gang of guards come and try to stop a Willpower dot. At the end of the 5 years, he may roll again.
you. If you could do both, wouldn’t you? Both sides have the The first 5 times the character performs this technique, it counts
character split its health points, but the Hun will always have 2. for one year of his life, as above. Then for 2 years for the next
So, if your character had 6 health points, then your Hun would 5 times. Then 3 years for the next 5 times. Until the magic has
have 2 and your P’o would have 4. If your character had 8 helth no more effect, as the number of years outweighs the character’s
points, then your Hun would have 2 and your P’o would have 6. dice pool. Regaining their lost Willpower dot costs12 experience
But if one of the side dies, the ability ends as the two halves are points.
thrown back together; the character loses one Willpower dot and
is knocked unconscious. The character must make an Extended VIBRATION STRIKE
Stamina roll with a target number of 30, each roll constituting Cost: 30 experience points
an hour of being unconscious. If the character is ever embraced, Effect: This attack is often unexpected and very much feared
the P’o becomes the beast and will attack anyone around it, even among the martial arts community. After one round of contem-
the Hun. So Kindred usually stay away from this ability for fear plation (meaning one round of no attacking, but also no Dodge),
of their own unlives. Regaining their lost Willpower dot costs12 the martial artist can launch a critical strike at his target, one
experience points. that will knock him out for sure. The strike hits certain pressure
Note: this technique may be a little too much for some Story- points, but does no damage on the first hit (the character must
tellers, but it depends on just how “fantastic” you want your story still roll to hit). The strike will do 1 point the second round,
to be. Also notice that it is the most expensive of the Master then 2 points of damage the third round and 3 points the fourth
Techniques, which reflects how powerful it really is. and so on, until the target collapses. This is all bashing damage.
This damage is continual, not stopping until the victim falls un-
STABLE MIND PRANA conscious. So any supernatural beings are still susceptible, but do
Cost: 20 experience points not fall unconscious after only Bashing damage. If left unhealed,
Effect: The mind is a fragile thing and many martial artists this strike will upgrade all the bashing to lethal and can force a
experience things they never wanted to. With a successful Medi- vampire into torpor. If the Vampire has the Blood Potency to
tation roll, the character can stablize their thoughts. For each spend enough blood to avoid falling unconscious for 6 rounds,
success, they are free from nightmares for one night. Also, the then the effect wears off.
character has one Willpower point (2 on an Exceptional success)

14
travel away from here. They took over a small village and have nods to her words and grins. “As you wish. I look forward to this
stripped it of human life and killed at least seven Wan Kuei. Only momentous event. The Thousand Embers Righteousness Society
one has survived the attack, one of my dharma.” He explains. will no longer have to hide away from the masses. We will seize
The woman’s face gets interested suddenly at the mention of the our destiny and annihilate all that oppose us.” He grins and the
Broken Mirror. “Really now? Have you? And what do you think woman laughs a girlish laugh.
of the area? How populated is it?” She asks looking away as she The sound of rapid movement suddenly distracts him.
says something softly in Korean, presumably to one of her aides. Whirling around Whangbo looks at the bakemono. “Why were
“It is in a now deserted area due to them taking the humans. you listening in on my conversation?” The two serpent creatures
They’re likely food and hosts for bakemono now.” Whangbo adds. look over to him. “It was not us, master. It was Shen Jin. He was
The woman nods to that. just here.” Whangbo’s eyes widen at that. “He heard . . . Get
“And if we were to bring out the weapons, how much him!” With a hiss, the bakemono slithers out of the room calling
danger would there be to other humans?” He thinks for a mo- for others to come with them. Walking out to watch the small
ment and reaches for a piece of paper. Looking over it closely, he horde of bakemono race out the temple, Whangbo makes a fist.
analyzes the writing on it before speaking. “If we make a thorough He can ruin everything. He must not be allowed to live to pass on what
assault on the area as our elders have dictated, we will likely de- he has seen and heard.
stroy four small villages and destroy part of a larger city.” Said eas- Breathing heavily, Whangbo runs as hard as he can. The
ily as if he were discussing the weather. “I see. Send a messenger cries and screeches of the bakemono behind him, he moves as fast
with all the relevant information and let us gather our troops to as his demon powers and Yang Prana will allow him to move. He
be mobilized. We will set up a perimeter before we devastate the has to warn someone . . . has to find help. I can’t let them do this. I
area with missiles. Once we have flattened the demons we will cannot . . . those innocents . . .
send in our forces to finish it off and seal the Broken Mirror.” He

23

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