You are on page 1of 1

Roll for Initiative: Using Gamification to Engage Students

with Critical Information Literacy


Abstract Gameplay
This board game was created using tenets of self-determination The Dark Archive: The Lost Treasure of Filo Tin, is a physical board game
theory and critical information literacy to not only engage students in comprised of two boards meant to represent the different levels of the “Dark
the learning process, while teaching them foundational research Archive” a secret location filled with hidden treasure. The goal of the game is
skills, but also to open a dialogue regarding what authority is, how it for players to locate all the artifacts. One person acts as a facilitator to answer
is constructed, and what groups may be left out of the conversation. questions and hand out the treasures to the players.
Players move around the board by rolling dice and collect cards by visiting
each room. Cards comprise of "good" and "bad" sources and players must
Goals
determine which are good to obtain the artifacts. Source types allow for
Teach students with ACRL Framework skills
discussion of academic scholarship, peer review, authority, primary sources,
Authority is Constructed and Contextual
and popular sources.
Game enables players to learn how to differentiate between good
and bad sources and learn how sources may not be what they Takeaways
seem at first. By going through cards and reading about these
Players responded positively to the experience.
characteristics themselves, players are able to become a part of
• Players found game enjoyable and picked up the mechanics of the game
the learning process.
easily.
Searching as Strategic Exploration
• Players felt they had a better grasp of the concept of authority
The act of doing research often involves backtracking and
⚬ One player said she thought she had a good grasp on the concept but after making
rethinking ideas. This process is mirrored by players exploring a few mistakes, realized she knew less than she thought
rooms of the game, notating where they have been, and ⚬ Playing the game made her more interested in learning about the topic.
backtracking so that they can discover more information. ⚬ One player expressed he found the game more interesting than expected and
would like to learn more about information literacy in the future.

AUSTIN WATERS
JD and MLIS Candidate
Information Literacy Scholar

You might also like