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the

magus
2

This is the Session Zero edition. pose readability challenges – especially as it


uses background images for almost all pages
This means that this game is highly liable to and may use low-contrast font colors from
still receive content add-ons in the near future. time to time.
All buyers of this game are entitled to this, for
free. I will be releasing a plain version shortly to
address this. I hope for your kind patience.
This also means that, due to time constraints
of me rushing to prepare a beautiful, In the meantime, please enjoy: a game of
memorable product for the con, this PDF may loneliness and power: The Magus.
3

It is time.
You gaze around. Across your workshop lay curious , these
patient witnesses to a life colored by deep yearning.

Gods, were you strong. Wielding fantastic spells to uncover stranger truths,
or perhaps — to exert control on an increasingly alienating world.

All this — for what? For connections that would barely quench
your longing to belong?

Yo u a r e r e a d y t o d e p a r t .
And as you close this chapter of your life, you reflect on your storied
— all your and . .
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5

C 7

o 9

n —
10

t —

e 17

n 21
23

t 25

s 28
49
5

You are the magus, the and with these


pages you will

n the magus you use dice and pen to write the hen arrives, the story is completed.
unique history of their quest for arcane mastery You will Whether willingly or due to forces beyond their
navigate strange encounters and confront complex
control, the magus permanently departs their tower and
opportunities for learning – or cultivating leaves their former life behind, in an ending determined
tenuous
by your decisions.

you have time for only erhaps the magus rides a one-way ship to the
Enigmatic North. Or they may give up their life of magic
before for rural days of peace. Or if your actions permit,
they may turn to darkness
and plunder innocent lives for
infinite p o w e r.

Ultimately, this is a game of


– you have limited time, and you face
6

As the premise lays out, this is a game that can If, at any point during play, you feel your
deal with complex and difficult scenarios. breath quicken, your heart constrained, your
Primarily: isolation, ambition, and even mind unable to think – if, in other words,
catastrophe, should fortune frown upon your your emotional state becomes difficult to
journey. manage – then feel free to step away. Feel free
to skip prompts and rolls. Or retire the
These can be heavy topics and may cause character early, and write a fitting ending to a
discomfort or anxiety. A “perfect”, kind- journey that is ultimately the best for them
hearted playthrough is incredibly difficult to and yourself.
do – perhaps even impossible, though
playtests haven’t ruled it out completely. The Ultimately, you control the pace of your
main character may end up hurting those that journey. The dice and the prompts set a
they love. Or perhaps spurn their own framework and structure, but you are always
humanity, finding their heart hardening in at freedom to change this universe as you see
their quest for power. fit. Please be safe and look out for yourself.
7

you will need

a set of polyhedral dice…


u Digital or physical …&writing
four-
six- u pen & paper
eight- or your favorite note-taking app
ten-
With these tools, you will encounter events and
twelve- and
compose what happens next from the magus’
twenty-sided die
point of view. Your written thoughts and narration
* notated throughout form the journal —
this game as … etc.

the magus is a storymaking game, and it is up to you how elaborate the story becomes.

You can play in as little as , or as extensively as .


8

The Journal
is the keeper of memory, your
chronicler of h i s t o r y . Every time
you decide to resolve an , you
must write its details on its pages.

You will also track the magus’


traits, which can be written in a
dedicated page at the beginning of
your journal, or a different space
altogether. Every time a trait
changes, you may write a sentence in
the main journal to describe what
happened.

Do not feel If you find it difficult


constrained by the to articulate what
written form. brews in your mind,
feel free to simply
You may also draw, write short keywords
place photographs, for now and choose
pastiche links and to return to that
references to other prompt later.
media.
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the story when


any of the
: following
the magus' pursue this the chosen to encounter occurs:
progressively
origins and
begin the u or
the next one
u ,
addressing any
u more difficult u
story with the prompts and
instead. complication
first by pitting
. and
against a
challenge.
u

the magus
10

At the beginning of the game, you will have the chance of developing he magus’ origin.
Where are they from, and why do they pursue magic?

he magus’ journey is then tracked by changes in several traits :


u
These traits affect and are affected by you encounter.
give your only opportunity to gain u OR

Most involve complications that can only be


resolved through a test of fortune — rolling several dice
based on existing traits.
11

Traits
is inner strength.
is potential
is a number representing the magus’
made manifest.
ability to prevail through adversity
Together, they help
with sheer willpower.
is the manifestation of talent and total the magus overcome
You gain whenever : arcane supremacy. For so many, it is the challenges and narrowly
ultimate craving, the final seduction. escape catastrophic failure.
• you overcome challenges
with distinction, or
the magus starts at but can
• you choose to enrich an achieve a maximum of .
existing human connection
during an . • : Gifted with the spark of u
arcane power. Rare and remarkable.
• : Supreme archmages,
adept experts of magic.
• : Omnipotent. Invincible.
Master of all.
12
Traits, continued

characterizes a combination of
restraint, stability, and wholeness of self.

You start with at the


very beginning.

Failing challenges repeatedly degrades


the magus’ : If you trigger another loss of
when the magus is already
• from to they must

• and from to
retire — end their journey — to heal
and recover their self.

Note: you cannot regain once lost.


13
Traits, continued

Is it
ever
okay The moment
slips below calamity

to a
, you must roll
with every
new challenge.
calamity
i r r e vo c a b le
Meteors,
warfare,
mayhem.
Calamity’s full

lose d8
d4
c a t a s t r o ph e

early
triggers an
end
magnitude
will be
revealed in
due time, at a
later page.

control
14
Traits, continued

are short, flavorful keyphrases obtained during


challenges, indicating chronic issues.
They mark ongoing struggles that keep in the background and help
shape what happens in .

can be removed if you perform particularly well in a later


challenge.

Hounded by fae .

whispers of the secret society


When you learn a , you add the name and 15
write a description to your journal.

n contrast to traits,
u Porcelain MASK
ofthe hOLLowseraPhim
are not personal characteristics but
rather acquisitions from .

Spells shaped
Spell name .
by die roll
are
bound to the mortal realm. .
Spell description .
They are the sole conduits of power. shaped by your
Without , the magus is useless.

pour your otherworldly


consist of a Adding a to your
creativity for as long as you
randomly rolled yet repertoire always
want, for as long as it’s
deeply evocative triggers complication,
u name, which acts a challenge , that tests s a t i s f y i n g , pulling
as your prompt for the magus’ .A inspiration from games,
imagining and writing u difficulty level books, shows, fleeting emotions
down what it u does . indicates how hard this or
is.
16

When you forge a new ,

Bonds write their name and a short


description in the journal.

on the other hand are , Add a new sentence in the


description every time the
— relationship is .
fraught, vulnerable,
yet somewhat… fulfilling. .

It is easy to gain and foster

You only need to forego learning a


.

every
time you wish to pursue human connection.
Lady Kataris
Each bond can be intertwined. Perhaps a
up to two casual friend becomes a
times. When this confidante; an enemy
happens, the becomes a lover; a
relationship becomes mentor becomes an arch
more i n t e n s e , more nemesis.
17

There are two types of :


are important moments in
the magus’ life that crystallize u Spell events grant the magus a new .
This always brings c o m p l i c a t i o n — such as deadly
and define their journey. duels, fire-breathing dragons, or other unexpected
consequences. You will need to overcome a related
challenge.
are determined by rolling a and a
and moving forward through prompts a u Bond events allow the magus the rare
number of times equal to the opportunity to either gain a new bond or nurture an
existing one. If you choose the latter, the magus gains +1
.
u
u
– as short as a vivid, descriptive sentence, or
When you arrive at the new prompt, you have as long as your heart desires.
a : accept and resolve this event, or select
the one after it instead. If you reject a prompt,
write why in your journal.

before
18
Spell events
give you a random list of names. Create one. Then, write what it means.
Dice pool per
Afterwards, roll a pool of dice, determined by the magus’ current level. The
dice are all rolled
If you have risk dice, you must also roll at the same time.
it – a risk roll of 1 is a even if the rest of your roll has a success.
:

7 7 11 is 8 3 4 is
4 10 9 is 5 5 4 is :
the magus overcomes the the magus overcomes the
challenge with d i s t i n c t i o n . challenge but receives a during the ordeal.
The day is safe, but long-term effects may
linger…
Choose: gain +1 , or resolve an existing instead.

When a is resolved, write down how


:
the magus succeeds in clearing its effect – for
example, for the Hunted by Shadows, perhaps
the magus discovers a ritual to seal them away
forever.
19

A mIsFortuNe occurs.
The worst outcome takes
place, and someone is
damaged in the process.

is it you?
Degrade the magus’ by .

or the ones around you?


Instead of degrading , you
may choose to hurt someone else
instead.
d8
Strike off the bond closest to the d4
magus. They are maimed, reviled,
alone, or even dead. Write how. Write
how your actions led to irrevocable And when Your Risk rolls 1
harm.
calamity will strike.
20

You lost 1 The spell triggers a global conflict,


control. and war consumes the world
Roll to
2 Meteors pummel the earth,
figure out what
catastrophe grinding everything to dust
ensues.
3 The spell consumes humans,
Or write your stealing the souls of all in the land
own ending.
4 Decades in the making, people
misuse your magic and turn
savage, cruel, meaninglessly
hungry and insane

5 Snow begins to fall, then fall even


faster, coating the land and
freezing crops across the globe

6 The land distorts: deserts turn to


seas, lagoons into sinkholes, fields
into swamps
21

If you
obtain
more
power

Advancing to or gives you a You can Roll for the


nature of your
stronger pool of dice that can better destroy
betrayal. Or write
overcome challenges. someone at your own story.
any time.
The easiest way to advance power is to This does
not use up
Sacrifice someone . an .
Any existing bond can be betrayed. You will
A n d t h e y w i l l b e g o n e f o r e v e r. only need to
chronicle
your sin in
the journal.
22

R fle
After the 2nd, 4th, and 6th event, you’ll have the

t
After the 2nd, 4th, and 6th event, you’ll have the
opportunity to look back and see how your actions opportunity to look back and see how your actions
have affected others, the world, and the magus. have affected others, the world, and the magus.

Reflecting won’t count against your seven-event limit.Reflecting won’t count against your seven-event limit.

It’s your space to pause and imagine the possibilities.It’s your space to pause and imagine the possibilities.
23
Create the magus’ origin, then start at the very first At any point, betray a or spend to
prompt. Choose: resolve this , or do the one advance your .
right next after it instead. If you reject this prompt,
write why. To move to the next prompt, roll and , and get
the absolute difference. For example, if you roll a
If your selected is a Bond, choose whether to and a , you move forward two places. If you get a
gain a new , or nurture an existing one. If you zero, go to the next prompt.
choose the latter, gain in the process.
Then choose again whether to accept this event or
resolve the next one instead.
If it’s a Spell instead, roll for the name and write its
description in the journal. Afterwards, roll a pool of
Continue play until: You can also choose to
die based on the magus’ .
u all seven occur, retire at any time.
ua happens, Perhaps the best way to
Count as a success every roll that’s equal or higher escape the cycle of power
than the . u the magus is forced to lose even more
is to refuse to play
despite already being . altogether.
• At success, you can choose to gain or
remove an existing .
• At success, you gain a .
• At successes, you must choose whether to the magus’
degrade your or sacrifice an existing
.

You can spend to reroll die.


If your has already been degraded at least
once, don’t forget to roll a . If the e is
a ensues.
24

Forge Chain
ReVive
Scarlet Laugh of
nails
Elia Windsworn
25

Welcome,
wizard.
What is your name?
Who are you in life?
26

Magic can be an infinitely rare power in your Whether or not it took you by surprise, your
universe, or perhaps it is as common as sunlight. powers manifested one day. Where did it come
Write three keyphrases to describe it, or roll a d12 from? Describe what happened, or roll a d6.
three times and refer to the table below.

1. Magic is incredibly taxing on the soul of the caster. 1. You stumbled upon a dying sorceress, and with her
2. Anyone can cast magic, provided they have access final breath she bequeathed her magic to you.
to learning. 2. Touching a strange and terrifying artifact sparked
3. Arcana is deeply forbidden by the state. arcana within you.
4. High sorcerers act as kings and keep a close eye on 3. A vagabond wizard, whom you have befriended,
who uses magic. patiently taught you how to cast magic.
5. Magic is granted by strange gods. 4. You stole a forbidden book and spent tireless
6. Magic corrupts anyone who uses it. nights trying to learn its secrets.
7. The study of spells can be incredibly academic; 5. One of your parents is an accomplished magician,
heavy tomes of research exist in many libraries. and their natural talent flows in your blood.
8. Fae and other enchanted creatures freely use 6. You do not know.
magic.
9. Magic is incredibly rare; anyone capable of casting
spells is feared and revered.
10. Deep magic exists; strange effects can happen with
the utterance of the right name with the right
emotion.
11. There are many established wizarding families,
with lineages dating centuries. How did you react? Did others see? Did you keep it
12. Demons grant access to magic, but often by secret? Why?
claiming the caster’s soul.
27

Your And so you


ambition move to a new
begins. Acquiring ultimate power attracts you. Becoming the greatest magus requires utmost place, a new
Where does this desire stem from? Write effort and concentration. Perhaps it’s just as beginning.
down a burning, obsessive reason, or roll d4. well that you begin this journey alone — for Write down
you find yourself friendless and solitary at
how you’re
the moment. Write why, or roll d6.
starting a new
1. You crave control over your life. The only 1. You’ve heard tales of riches and artifacts ripe
life.
way you can master it, the only way you can for plunder abroad, and have decided to
avoid pain and hurt, is to be stronger than embark on adventure.
anything else.
2. You have been shunned. Others fear your
2. You want to make the world a better place. magic, unable to understand.
With so much suffering and senseless hurt,
the only way to create a fair world is by 3. One of your actions has caused a remarkable
taking things into your own hands. accident, and you have been exiled from
your hometown.
3. You need to prove yourself. You need to
build a legacy, or else be forgotten forever. 4. You have decided to cut them off for their
And this is the only way within your grasp. own good.

4. Magic is endlessly interesting. There are so 5. You cannot take the weight of their judging
many secrets to unlock! What is the universe eyes.
like? How can words create reality? You
must know. 6. You require a skilled mentor, and no one in
your hometown can take on this role.
28

This is
where you
start.
The magus begins with Power 1, Focus 0,
and Perfect Control (no risk die).
01
29
Gain a new bond
You encounter someone who makes a deep impression on you. They
are… (choose or roll against each list)

How did you meet?

What makes them interesting – and how do you feel about them?
02
30

Spell Name Complication.

1. Twilight You cast a new spell for the first time, excited to
2. Verdure test your skill. What could go wrong?
3. Censure
4. Whispers
5. Language Gain the “

6. Sleep
Gain 1

: : :
d8
d4
03
31

Spell Name Complication.

1. Wall You discover an uncomfortable truth that will certainly


anger, hurt, or disillusion many. Your safety may be at
2. Shadow
stake. What is it, and how does it complicate your life?
3. Revert
4. Laughter
5. Grief
6. Hunger Gain the “

Gain 1

: : :
d8
d4
04
32
Gain a new bond Nurture an existing bond
You encounter someone who makes a deep impression on you. They You gain a stronger relationship with an
are… (choose or roll against each list) existing connection. Write why and how, or
roll d4.

Why should
you CAre —

How did you meet?

How do you feel? Gain +1

What makes them interesting – and how do you feel about


them?
05
33
Complication.
Spell Name You traveled far, seeking the faintest remnants of this
1. Tomorrow’s spell as written by a long-dead mage. What wondrous
2. Dreamer’s lair did you discover – and how did it remind you so
3. Quiet painfully of the shortcomings of your current skills?
4. Second
5. Violet
6. Subtle
+
Gain the “
1. Winter
2. Memory
3. Ghost
Gain 1
4. Heartbreak
5. Healing
6. Mind

: : :
d8
d4
R fle
34

If you have 2 under your belt, take a breather.


Answer these prompts.

If not, come back to this afterwards.


t
You look outside
Ask yourself:
u How do your bonds connect and
the tower and
humanize you? What makes them indispensable, even
those who you don’t fully understand? What would it
sense great things
take for you to understand? Can you?
u How do you spend your time
about to come.
alone? What isolating reality do you face? What signs do you see?
06
35
Complication.
Spell Name
In the process of mastering this spell, you accidentally
1. Deceitful
2. Revelatory
summon a wretched, shadow creature – nameless, fearless,
3. Blasphemous it seeks to possess your body. What do you do?
4. Logical
5. Bleeding
6. Hyper
Gain the “
+
1. Symbol
2. Void Gain 1
3. Rage
4. Poison
5. Charm
6. Guardian
: : :
d8
d4
07
36
Gain a new bond Nurture an existing bond
You encounter someone who makes a deep impression on you. They You gain a stronger relationship with an
are… (choose or roll against each list) existing connection. Write why and how, or
roll d4.

How did you meet?

How do you feel? Gain +1

What makes them interesting –


and how do you feel about them?
08
37
Complication.
You come across a most unusual artifact that whispers to
Spell Name
you – promises you untold power. The offer is tempting.
1. Blood Before you could act on it, however, a cloaked stranger
2. Sanctity warns you of its dangers and the corruption it can sow.
3. Circus What do you do?
4. Globe
5. Purity
6. Annihilation
Gain the “
of
1. Pride
2. Protomen
Gain 1
3. Punishment
4. Vulnerability
5. Thought
6. Joy
: : :
d8
d4
09
38
Complication.
After news of your latest spell mastery somehow spreads,
Spell Name
others begin to avoid you, refusing to even make eye
1. anger contact. You hear them whisper names. What do they
2. Blast call you? How does your latest spell bring out the worst
3. Promise
reputation, and why does it adversely affect you?
4. Fissure
5. Frenzy
6. Assault
of Gain the “

1. Titans
2. Fireball
3. Inversion Gain 1
4. Failures
5. Brokenness
6. Demons
: : :
d8
d4
10
39
Gain a new bond Nurture an existing bond
You encounter someone who makes a deep impression on you. They You gain a stronger relationship with an
are… (choose or roll against each list) existing connection. Write why and how, or
roll d4.

How did you meet?

How do you feel? Gain +1

What makes them interesting – and how do you feel


about them?
R fle
40

If you have 4 under your belt, take a breather.


Answer these prompts.

If not, come back to this after.


t
Ask yourself:
u How do your bonds connect and
humanize you? What unexpected words do they use to
Your actions are making a
reveal the depth of their appreciation, admiration, or
belief in you? Do you believe it? difference. Whether for better
u What kind of human or
creature would it take for you to give a little of your or worse, only gods know.
heart…despite your worst fears? How has the world noticed?
11
41
Spell Name Complication.
1. Controlled You utter the final word of this spell and collapse into a broken heap,
2. Dark your body spent after infinitely sleepless moments. As you lay
3. Nether dreaming, your recent efforts weaken the veil separating the realm of
4. Unstable strange things – of the dead, of great old ones, of higher mathematical
5. Unholy concepts, or any creature related to the spell – and you are visited by
convincing faces, individuals. Who are they, and what do they beseech
6. Immortal
you to do? Do you accept?
+
1. Obliteration
2. Rupture
3. Seal Gain the “
4. Paradox
5. Despair
6. Conjuration
of Gain 1

1. Angels
2. Silence
3. Unlife
4. Mathematics : : :
5. Death d8
6. Curses d4
12
42
Spell Name Complication.
1. Delusional A young waif from an impoverished village visits you
2. Chaotic every day and begs you to forget this spell – that its
3. Nether
existence and usage will result in darkness, despair. In
4. Unstable
5. Hallowing what way is she right? And in what way did you try to
6. Porcelain ignore or silence her protestations?
+
1. Eclipse
2. Resurrection
3. Vengeance Gain the “
4. Barrier
5. Judgment
6. Mask
of Gain 1
1. Mirrors
2. Warforged
3. Dragons
4. Madness : : :
5. Prophecy d8
6. Time d4
13
43
Gain a new bond Nurture an existing bond
You encounter someone who makes a deep impression on you. They You gain a stronger relationship with an
are… (choose or roll against each list) existing connection. Write why and how, or
roll d4.

How did you meet?

How do you feel? Gain +1

What makes them interesting – and how do you feel about them?
14
Complication. 44
Spell Name
This spell attracts the baleful attention of a
1. Non-eucledian 4. Distant
2. Midnight 5. Impossible
supernatural, sinister force whose power
3. Imperfect 6. Cosmic outclasses yours. Who are they, and how are
+ they linked to the spell? What do they want
1. Portal 4. Visions with you? Do you attempt to flee, stand
2. Ocean 5. Haunting
3. Dreams 6. Pain
your ground, or perhaps…an allegiance?
of
1. Deathly 4. The faithless
2. The waking 5. Altered
3. Decadent 6. Apocalyptic Gain the “
+
1. Nightmares 4. Sorrow
2. Elements 5. Banishment
3. Supernovae 6. Future Gain 1

: : :
d8
d4
R fle
45

If you have 6 under your belt, take a breather.


Answer these prompts.

If not, come back to this after.

Ask yourself:
t
You cast your long shadow on
u How do your bonds connect and
humanize you? How do your connections provide you the world. The marks of your
the only way to feel tethered to humanity? How deep
is your fear that you will eventually lose them all? magic burn with indelible flame.
u Something has replaced your Go back to the origins of this world, your three
pathos. Or buried it deep, beneath the soil of your keyphrases on magic. At least one of these have
ambition. How did it happen? Where did your heart
go?
changed, forever. What is it?
15
Complication. 46
Spell Name
You craft this spell. You walk; look in the
1. Alternate 4. Feeble
2. Vile 5. Blackest
mirror; you barely recognize yourself. In
3. Raw 6. Evil what seems like slow motion, you trace a
+ finger down your face, blinking and
1. Crown 4. Denial attempting to remember who you truly are.
2. Abjuration 5. Narsus’
3. Corruption 6. Art
What do you recall, what memories save
your sanity?
of
1. Meteoric 4. Prismatic
2. Eldritch 5. Power Gain the “
3. True 6. Evoke
+
1. Reality 4. Creation Gain 1
2. Swarm 5. Kill
3. Simulacrum 6. Disintegration

: : :
d8
d4
16
47

Gain a new bond Nurture an existing bond


You encounter someone who makes a deep impression on you. They You gain a stronger relationship with an
are… (choose or roll against each list) existing connection. Write why and how, or
roll d4.

Why????

How did you meet?

What makes them interesting – and how do you feel about them?
How do you feel? Gain +1
17
48

Spell Name Complication.

Wish You cast the spell, knowing that it can alter reality
– undoing any regret, reviving any death, creating
any world – and only at the cost of your soul.

Gain the “

: : :
d8
d4
49

This is
where it
ends.
50

It is time.
Your hands are steady. Perhaps you have spent the whole night trying to calm
yourself as you take this heavy decision. Perhaps it comes with ease.

Despite – or perhaps, because of – your yearnings,


you must leave.
…because your sins are too heavy
…because the loneliness is unbearable
…because you look for a brighter future
…because there is nothing left

If you have at least one nurtured bond If you achieve Power 3, you become If you are broken you leave this
remaining, you go with peace in your keenly aware that you can use your place to find calm and healing.
heart and acceptance in your spirit. How magic to do anything – even undo Shadows torment you. Yet you
do they accept your farewell, and how the past. The choice is yours. find a way to overcome. How?
did their final embrace feel?
51

the

magus
This is a game created for Session Zero Thank you to everyone who visited the con,
Online, held on 30 January 2021. and thank you for supporting this game.

The Magus was written and laid out on I have only two final asks: please share your
PowerPoint, partially to prove that it was experience at the project page
possible. (https://momatoes.itch.io/the-magus) and
please explore games created by #RPGSEA.
The Magus relies on art generated by Artificial
Intelligence (from artbreeder.com) and from Thank you once more. May you successfully
the Rijks Museum (from rijksmuseum.nl/en). face down the loneliness that rages in our
These are all public domain images. hearts.

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