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Assassins Resource Cards
Assassins Resource Cards
Frenzon (Eversor):
Use this card. You can re-roll all attack rolls. Discard this card at the next event phase.
Adrenox (Eversor):
Use this card. Add 1 to your move value. Discard this card at the next event phase.
Psycho (Eversor):
Use this card. You can re-roll all defence rolls and you can only attack hostiles in adjacent hexes.
Discard this card at the next event phase.
Melter bomb:
Poisionus blade:
Discard this card after an attack to re-roll an attack-roll at range 1. This re-roll is always possible.
Catalepsin (Callidus, 1+):
Discard this card. Stun a hostile in an adjacent hex.
Timed bomb:
Discard this card. Place a bomb marker in a hex in range 3 in your line of sight. You can detonate
the bomb at any time during the next turn, otherwise the bomb will detonate at the end of the next
turn. Every hostile or explorer in the hex or an adjacent hex with the bomb marker suffers one
wound.
Smoke grenade:
Discard this card. Place a smoke marker in a hex in range 2-3. Hostiles and explorers can‘t make a
line of sight through the marker.
Smoke bomb:
Discard this card. Place 3 smoke marker in 3 adjacent hexes in range 2-3. Hostiles and explorers
can‘t make a line of sight through the markers.
Gas grenade:
Discard this card. Place a gas marker in a hex in range 2-3. Make an D6 attack roll against every
hostile and explorer entering a hex with a gas marker.
Gas bomb:
Discard this card. Place 3 gas marker in 3 adjacent hexes in range 2-3. Make an D6 attack roll
against every hostile and explorer entering a hex with a gas marker.