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Assassins resource cards:

Frenzon (Eversor):
Use this card. You can re-roll all attack rolls. Discard this card at the next event phase.
Adrenox (Eversor):
Use this card. Add 1 to your move value. Discard this card at the next event phase.
Psycho (Eversor):
Use this card. You can re-roll all defence rolls and you can only attack hostiles in adjacent hexes.
Discard this card at the next event phase.
Melter bomb:

Psyk out grenade:


Discard this card. Pick a hostile in range 3 and in your line of sight. The hostile is stunned. Make an
additional D8 attack roll against a Rouge Psyker.

Poisionus blade:
Discard this card after an attack to re-roll an attack-roll at range 1. This re-roll is always possible.
Catalepsin (Callidus, 1+):
Discard this card. Stun a hostile in an adjacent hex.
Timed bomb:
Discard this card. Place a bomb marker in a hex in range 3 in your line of sight. You can detonate
the bomb at any time during the next turn, otherwise the bomb will detonate at the end of the next
turn. Every hostile or explorer in the hex or an adjacent hex with the bomb marker suffers one
wound.

Kraken penetrator round (Vindicare):


Discard this card after an attack roll at range 4+ to inflict an additional grevious wound.
Acid Round:
Discard this card after an attack to re-roll an attack roll at range 2-3 or 4+.
Shieldbreaker round:
Discard this card after an attack roll. Wounds or grevious wounds from this roll can‘t be negated.
Ignis round (Vindicare):
Discard this card after an attack roll. All hostiles in the same hex as the target suffer one wound.
Splinter round (Vindicare):
Discard this card after an attack roll. If the target was an Ur-Guhle, Negavolt cultist or traitor
guardsmen the target suffers one wound.
Battle mask:
Use this card to take a free recuperate action. This card can‘t be used until the next exploration.
Booby trap:
Stun grenade: Discard this card to stun all hostiles in a hex in range 3.

Smoke grenade:
Discard this card. Place a smoke marker in a hex in range 2-3. Hostiles and explorers can‘t make a
line of sight through the marker.
Smoke bomb:
Discard this card. Place 3 smoke marker in 3 adjacent hexes in range 2-3. Hostiles and explorers
can‘t make a line of sight through the markers.
Gas grenade:
Discard this card. Place a gas marker in a hex in range 2-3. Make an D6 attack roll against every
hostile and explorer entering a hex with a gas marker.
Gas bomb:
Discard this card. Place 3 gas marker in 3 adjacent hexes in range 2-3. Make an D6 attack roll
against every hostile and explorer entering a hex with a gas marker.

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