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I.

Introduction

A. The Business Concept and the Business Model

 Entertainment machine typically installed in public business such as restaurants, bars and

amusement arcades. Most arcade game are video games, pinball machine and etc.

 Is usually defined as a period beginning sometimes in the late 1970s and ending sometime in the

mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently

declined in the Western hemisphere as competing home video game consoles such as the Sony

PlayStation and Microsoft Xbox increased in their graphics and game-play capability and

decreased in cost.

 Often have short levels, simple and intuitive control schemes, where the player is essentially

renting the game for as long as their-in-game avatar can stay alive (or until run out of tokens).

B. The Business Goals: Vision, Mission, Objectives, and Performance Targets

Mission

To ensure the free-play will of each gamer making them happy and satisfied with their day. Also

to create a free stress environment for all this people who overworked their selves to the point of

exhaustion.

Vision

To uphold a satisfying environment towards gamers. Taking them to an adventure filled with

gaming and far from worry. Seeing happy smiles and a good atmosphere.

Objectives

*To aim high for the center to have many customers

*To entertain the stressed people

*To provide a good and well environment

Performance Targets
*Being the first to enter the market and create a good reputation in the unique game experience the

company offers.

*In targeting an active game playing group of costumers’ i;e. children, youths adults.

*Having a wide option of packages and affordable prices per each package.

*Having low administrative costs when ensure good profitability for the company.

*Gaming Center will release very new and exciting games of interest to the costumers.

II. Executive Summary

Arcade game report provides the latest industry future trends, allowing you to identify the

products and end users driving revenue growth and profitability. The industry report lists the leading competitors

and provides the insight strategic industry analysis of the key factors influencing the market. The report includes the

forecasts, analysis and discussion of important industry trends, market size, market share estimates and profiles of

the leading industry Players.

The gaming center is a sole ownership company owned by an entrepreneurial graduate from the other

countries. And is the first to enter the game-playing facility business in the high technology countries.
III. The Business Proponents: Organizers with their Capabilities and Contributions

This business plan contains information about the business proponents.

1. Resource mobilizers and financial backers.

2. Technology providers and applicants

3.Governance and top management

4. Operating and support team

IV. The Target Customers and the Main Value Proposition to the Customer

This gaming center will be made with machines, and will be complete with a built in screen and

computer, speaker, joystick and buttons that will allow the user to play games on scratch (like Pacman or Astroids)

or other games anywhere that single power source is available.

Arcade game report provides the latest industry future trends, allowing you to identify the products and end

users driving revenue growth and profitability. The industry report lists the leading competitors and provides the

insight strategic industry analysis of the key factors influencing the market. The report includes the forecasts,

analysis and discussion of important industry trends, market size, market share estimates and profiles of the leading

industry Players.

V. The Market, Market Justification based on the Industry Dynamics and the Macro

Environmental Factors

The Arcade gaming was an instant success when it was first launched in the market and for many

years it ruled the gaming industry, only to reach a point where it was under the risk of becoming obsolete.

Hence, game developers had to innovate the entire concept before it became a thing of the past. Yet, it is

only due to the recent arrival of VR/AR technology that arcade gaming got a transformation, regaining

some of its lost glory. Over the past couple of the years, virtual reality and augmented reality has
revolutionized the entire gaming platform, enhancing the gamer’s experience by adding hyper-realistic

attributes to the virtual world as well as by giving ‘lifelike experience’ through high definition graphics.

Developing countries that are currently in the phase of technological transformation are expected

to exhibit lucrative growth opportunities. In addition, market players are now planning further expansion in

emerging countries such as china and India where there is a large pool of the young population. Rampant

infrastructural developments in developing countries are also anticipated to favor the growth of the global arcade

gaming machine market during the forecast period.

The arcade game machines market in Asia Pacific is expected to grow at relatively higher rate as

compared to other regions. The Asia Pacific’s market, in terms of arcade gaming centers and machine, is highly

diverse. In countries such as China and Japan – where arcade centers have historical been popular – the market is

moving towards more advanced arcade gaming machines. Meanwhile, in countries such as India, increasing

disposable income, growth in target population, development of malls and shopping complexes, dedicated arcade

and entertainment centers, and awareness among customers regarding other regions, Europe and North America are

identified as the second and third largest market for arcade game machines.

VI. The Product and Service Offering

Our services at TNT Amusements include arcade games for sale, in home delivery and set-up as

well as the full parts and repair we offer on each of our arcade games sold. We pride ourselves on having the target

selection of high quality reconditioned machines you can find!

We are subsidiary of VR Arcade B.V. which offers a brand new way of fully immersive free roam

VR Arcade Service provides our own Arcades as well as Arcades owned by our franchisees with all the necessary

support for operating an VR Arcade. This starts with helping to find the right location, but also assist with the

planning, supplying and up and running.

Next to servicing the VR Arcades, we are also responsible for the purchasing of all the hardware

and software used or supplied by VR Arcade B.V. and its subsidiaries. Therefore, we are always open for

opportunities working with new companies to improve our services.


VII. The Enterprises Strategy and Enterprise Delivery System

The strategy we would apply is serving the needs of our customers. To prioritize

their needs and wants. Our services would be open to all. And as for our “Gaming Center” there

would never be any limits that would stop them. Having them have fun and giving them smiles is our top priority

second to nine. If they have any trouble, we would immediately send a dispatch to help them with their troubles. Ift

things go for the better and our sales rises we would upgrade our arcade center for a better gaming experience.

Table 1.1 Enterprise Delivery System


VIII. The Financial Forecasts and Expected Returns

The financial standings will inevitably go down. So for our counter contingency for this is to make

sure that our environment is smooth and easy to go into. As for our atmosphere we would also do daily maintenance

on our games before we open to make sure every game that is played will be enjoyed by all our customers. And

there are any damages we will start repairs and replace the broken game with our extras.

IX. Environmental and Regulatory Compliance


 We would want to secure a place where we can provide full safety for everyone. Also we want our business

well organized area to avoid people from getting into trouble.

X. The Capital Structures and Offering

As for the structure we would make sure that our business would gain enough. To get the attention

of people, especially to other businessmen so we may gain more. In order for our “Gaming Center” to be even more

well known.

In this order:

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