Professional Documents
Culture Documents
Introduction
Entertainment machine typically installed in public business such as restaurants, bars and
amusement arcades. Most arcade game are video games, pinball machine and etc.
Is usually defined as a period beginning sometimes in the late 1970s and ending sometime in the
mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently
declined in the Western hemisphere as competing home video game consoles such as the Sony
PlayStation and Microsoft Xbox increased in their graphics and game-play capability and
decreased in cost.
Often have short levels, simple and intuitive control schemes, where the player is essentially
renting the game for as long as their-in-game avatar can stay alive (or until run out of tokens).
Mission
To ensure the free-play will of each gamer making them happy and satisfied with their day. Also
to create a free stress environment for all this people who overworked their selves to the point of
exhaustion.
Vision
To uphold a satisfying environment towards gamers. Taking them to an adventure filled with
gaming and far from worry. Seeing happy smiles and a good atmosphere.
Objectives
Performance Targets
*Being the first to enter the market and create a good reputation in the unique game experience the
company offers.
*In targeting an active game playing group of costumers’ i;e. children, youths adults.
*Having a wide option of packages and affordable prices per each package.
*Having low administrative costs when ensure good profitability for the company.
*Gaming Center will release very new and exciting games of interest to the costumers.
Arcade game report provides the latest industry future trends, allowing you to identify the
products and end users driving revenue growth and profitability. The industry report lists the leading competitors
and provides the insight strategic industry analysis of the key factors influencing the market. The report includes the
forecasts, analysis and discussion of important industry trends, market size, market share estimates and profiles of
The gaming center is a sole ownership company owned by an entrepreneurial graduate from the other
countries. And is the first to enter the game-playing facility business in the high technology countries.
III. The Business Proponents: Organizers with their Capabilities and Contributions
IV. The Target Customers and the Main Value Proposition to the Customer
This gaming center will be made with machines, and will be complete with a built in screen and
computer, speaker, joystick and buttons that will allow the user to play games on scratch (like Pacman or Astroids)
Arcade game report provides the latest industry future trends, allowing you to identify the products and end
users driving revenue growth and profitability. The industry report lists the leading competitors and provides the
insight strategic industry analysis of the key factors influencing the market. The report includes the forecasts,
analysis and discussion of important industry trends, market size, market share estimates and profiles of the leading
industry Players.
V. The Market, Market Justification based on the Industry Dynamics and the Macro
Environmental Factors
The Arcade gaming was an instant success when it was first launched in the market and for many
years it ruled the gaming industry, only to reach a point where it was under the risk of becoming obsolete.
Hence, game developers had to innovate the entire concept before it became a thing of the past. Yet, it is
only due to the recent arrival of VR/AR technology that arcade gaming got a transformation, regaining
some of its lost glory. Over the past couple of the years, virtual reality and augmented reality has
revolutionized the entire gaming platform, enhancing the gamer’s experience by adding hyper-realistic
attributes to the virtual world as well as by giving ‘lifelike experience’ through high definition graphics.
Developing countries that are currently in the phase of technological transformation are expected
to exhibit lucrative growth opportunities. In addition, market players are now planning further expansion in
emerging countries such as china and India where there is a large pool of the young population. Rampant
infrastructural developments in developing countries are also anticipated to favor the growth of the global arcade
The arcade game machines market in Asia Pacific is expected to grow at relatively higher rate as
compared to other regions. The Asia Pacific’s market, in terms of arcade gaming centers and machine, is highly
diverse. In countries such as China and Japan – where arcade centers have historical been popular – the market is
moving towards more advanced arcade gaming machines. Meanwhile, in countries such as India, increasing
disposable income, growth in target population, development of malls and shopping complexes, dedicated arcade
and entertainment centers, and awareness among customers regarding other regions, Europe and North America are
identified as the second and third largest market for arcade game machines.
Our services at TNT Amusements include arcade games for sale, in home delivery and set-up as
well as the full parts and repair we offer on each of our arcade games sold. We pride ourselves on having the target
We are subsidiary of VR Arcade B.V. which offers a brand new way of fully immersive free roam
VR Arcade Service provides our own Arcades as well as Arcades owned by our franchisees with all the necessary
support for operating an VR Arcade. This starts with helping to find the right location, but also assist with the
Next to servicing the VR Arcades, we are also responsible for the purchasing of all the hardware
and software used or supplied by VR Arcade B.V. and its subsidiaries. Therefore, we are always open for
The strategy we would apply is serving the needs of our customers. To prioritize
their needs and wants. Our services would be open to all. And as for our “Gaming Center” there
would never be any limits that would stop them. Having them have fun and giving them smiles is our top priority
second to nine. If they have any trouble, we would immediately send a dispatch to help them with their troubles. Ift
things go for the better and our sales rises we would upgrade our arcade center for a better gaming experience.
The financial standings will inevitably go down. So for our counter contingency for this is to make
sure that our environment is smooth and easy to go into. As for our atmosphere we would also do daily maintenance
on our games before we open to make sure every game that is played will be enjoyed by all our customers. And
there are any damages we will start repairs and replace the broken game with our extras.
As for the structure we would make sure that our business would gain enough. To get the attention
of people, especially to other businessmen so we may gain more. In order for our “Gaming Center” to be even more
well known.
In this order: