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Audio Editing
No part of this book may be reproduced or copied in any form or by any means – graphic, electronic or
mechanical, including photocopying, recording, taping, or storing in information retrieval system or sent
or transferred without the prior written permission of copyright owner Aptech Limited.
APTECH LIMITED
Edition 1 – 2013
This book, Audio Editing, introduces you to the Adobe’s Audition CS6 software. The book explains the basic features of
Audition and describes how audio can be recorded, edited, and given various effects that are offered by the software.
The ARENA Design team has designed this course keeping in mind that motivation coupled with relevant training and
methodology can bring out the best. The team will be glad to receive your feedback, suggestions, and recommendations
for improvement of the book.
: System Requirements
: Note
: Tip
: Quick Test
: Quick Answers
: Exercise Answers
S e s s io n 1
Introduction to Adobe Audition
Learning Outcomes
In this session, you will learn to:
¾¾ Explain sound
¾¾ Differentiate between analog and digital audio
¾¾ List the technical terms used in audio
¾¾ Describe the elements available in the Adobe Audition interface
¾¾ Configure input and output devices using Adobe Audition
¾¾ Work with audio files in Adobe Audition
Adobe Audition CS6 is a post-production application. It comes with a wide range of professional tools that contribute in
effective production of sound files.
System Requirements
• Windows Operating System
• 2 GB of RAM (3 GB recommended)
For better understanding, consider the sound produced while clapping hands. The sound waves that are produced travel
through the ears to the brain. The brain identifies the action by recognizing the sound.
Acoustics is the branch of science that deals with sound. Sound can be distinguished based on the following properties:
¾¾ Frequency
¾¾ Wavelength
¾¾ Period
¾¾ Amplitude
¾¾ Speed
The terms, sound and noise are often used interchangeably. However, there is a difference between the two. Sound
is a pleasant vibration sensed by the ear; whereas, noise is the inconsistency found in the sound. Refer to Figure 1.2.
●● Multitrack: Using this editor, users can integrate multiple files at a time.
¾¾ Effect Rack: This panel displays the currently selected tracks.
¾¾ Files: This panel displays the currently loaded files.
¾¾ History: This panel displays a history of operations that have been applied to the currently opened file.
¾¾ Levels: This panel displays the sound levels used in the files open either in the Waveform editor or Multitrack
editor.
¾¾ Markers: This panel displays the file name, start point, duration, type, and other such information pertaining to
the file that is being edited.
¾¾ Media Browser: This panel is like an explorer that helps users look for drives, folders, and files on the computer.
¾¾ Mixer: This tab is an alternative way of mixing sound track while working with multitrack projects.
¾¾ Properties: This panel displays the properties of the selected file.
¾¾ Selection/View: This panel displays the start, end, and duration of the current selection.
¾¾ Transport: This panel is used to record the audio and playback control.
¾¾ Zoom: This toolbar consists of eight buttons that can be used to zoom in or zoom out the tracks while editing.
¾¾ Video: This panel is used to insert and preview a video file.
¾¾ Workspace: A space in the application window where panels are organized.
Refer to Figure 1.7 to view the elements available in the Adobe Audition interface.
Using Adobe Audition, it is possible to open a Multitrack editor audio file in the Waveform editor. To do so,
double-click the clip in the Multitrack editor. Alternatively, right-click the clip in the Multitrack editor and choose
Edit Source File. In addition to the two methods, users can also press 0 and 1 to switch between the Waveform
and Multitrack editor panels respectively.
Figure 1.7: Adobe Audition interface
True False
2. Waveform editor is best for integrating more than one file at a time.
True False
Following sound card drivers can be used for recording and playback in Adobe Audition:
¾¾ ASIO drivers
¾¾ MME drivers
¾¾ CoreAudio drivers
ASIO drivers support professional cards; whereas, MME drivers support standard cards. ASIO and CoreAudio
drivers provide better performance and lower latency. Using these drivers, it is possible to monitor audio while
recording it. Users can edit the volume, pan, and other effects during playback.
1. From the Edit menu, choose Preferences. Then, choose Audio Hardware.
4. For the Master Clock, select the input or output to which the other digital audio hardware has to synchronize.
5. For the Latency, specify the lowest setting possible without any audio dropouts.
If the files that are appended to the CD track marker have a different sample rate, bit depth, or channel type as
compared to the open file, Adobe Audition converts the specifications of the appended file to match with that
of the open file.
To enable the following formats, users have to select Enable DLMS Format Support in the Media & Disk Cache
preferences.
¾¾ AVI (Windows only)
¾¾ FLV
¾¾ R3D
¾¾ SWF
¾¾ WMV
1.5 Summary
In this session, Introduction to Adobe Audition, you learned that:
¾¾ Sound travels through air in the form of longitudinal waves that are generated when air molecules vibrate and
circulate in a specific pattern from one medium to another.
¾¾ Noise is the inconsistency found in the sound.
¾¾ Acoustics is the branch of science that deals with sound.
¾¾ Sound can be distinguished based on its frequency, wavelength, period, amplitude, and speed.
¾¾ Analog and digital are the two formats in which sound is recorded and stored. In the analog format, sound is
stored in the form of waves; whereas, in the digital format, sound is converted into electrical signals.
¾¾ Adobe audition allows users to make use of a wide range of input and output devices. AISO drivers, MME
drivers, and CoreAudio drivers can be used for audio recording and playback.
¾¾ In addition to creating and opening new files, Adobe Audition gives the option of appending files either to the
active file or to the new file using the Open Append command.
¾¾ Using Adobe Audition, it is possible to import audio and video files. However, the format of the files to be
imported has to be looked for. Users can make use of the Enable DLMS Format Support command to enable
the AVI (Windows only), FLV, R3D, SWF, and WMV formats in Adobe Audition.
1.6 Exercise
1. Bit depth determines the amplitude range of the file.
True
False
2. Since the terms, sound and noise have the same meaning, they can be used interchangeable.
True
False
3. The number of cycles in a sound wave per second that is measured in hertz is known as _______.
Decibel
Stereo
Sample rate
Frequency
4. In the analog format, sound is stored in the form of waves and converted into electrical signals.
True
False
Effect Rack
Markers panel
Mixer tab
Transport panel
True
False
7. While importing files, the _________ option specifies the data storage scheme for the files.
Byte order
Encoding
Sample rate
Channels
S e s s io n 2
Working with Audio Editing
Learning Outcomes
In this session, you will learn to:
¾¾ Edit audio clips
¾¾ Save and export audio files
¾¾ Process files using the Batch Process command
¾¾ Manipulate the sample rate and bit depth of audio files
To move the selected clips, click the Move tool and then, drag the selection to the desired location - either to a different
track or to a location on the timeline.
It is possible to create two types of copied audio clips - reference copies and unique copies. The type of copy to be
created depends on the available disk space and the nature of editing that has to be performed.
Reference copies do not require additional disk space. Here, changes made to the original source file reflect in all
its instances.
Unique copies have a separate audio file on the disk. In other words, these files require additional disk space.
Instances of such files can be edited separately.
To copy a file, right-click the clip using the Move tool or the Time Selection tool and choose Copy Here or Copy
Unique Here.
Copy Here creates a reference copy; whereas, Copy Unique Here creates a unique copy.
Pressing the Ctrl+C keys creates a reference copy of the selected audio clip.
To paste an audio clip, begin by selecting the current time indicator or by selecting the existing audio that has to be
replaced.
¾¾ To replace the existing audio, from the Edit menu, choose Paste.
¾¾ To paste audio into a new file, from the Edit menu, choose Paste to New. The new file automatically opens in
a new window.
■■ Mixing audio clips
In the Editor panel, it is possible to adjust the levels of copied audio and existing audio. To do so, from the Edit
menu, choose Mix Paste. In the dialog box that appears, select the Copied and Existing Audio, Invert Copied
Audio, and Crossfade options and click OK.
To enable snapping for the selected items, click the Toggle Snapping icon(s) at the top of the Editor panel.
2.1.5 Markers
On inserting markers, the name, duration, start and end points, and other such relevant information is displayed in the
Markers panel.
¾¾ Clicking the Add Cue Marker icon in the Marker area creates a Range Marker in the timeline. Alternatively,
markers can be inserted by pressing the M key.
¾¾ Double-clicking a marker lets users navigate with ease.
¾¾ To delete a marker, select the desired marker and click the Delete Selected Markers icon. Alternatively, users
can right-click a marker and click Delete from the shortcut menu.
¾¾ The shortcut menu that appears on right-click has the following options:
●● Delete
●● Rename
●● Convert to Range
In case if a region does not fall on a zero-crossing, Audition automatically optimizes the region such that it falls on a
zero-crossing. To apply a zero-crossing, from the Edit menu, click Zero Crossing. The following options are available:
¾¾ Adjust Selection Inward: This option brings the region boundaries closer so that each boundary falls on the
nearest zero-crossing.
¾¾ Adjust Selection Outward: This option moves the region boundaries apart so that each boundary falls on the
nearest zero-crossing.
¾¾ Adjust Left Side to Left: This option moves the left region boundary to the nearest zero-crossing to the left.
¾¾ Adjust Left Side to Right: This option moves the left region boundary to the nearest zero-crossing to the right.
¾¾ Adjust Right Side to Left: This option moves the right region boundary to the nearest zero-crossing to the left.
¾¾ Adjust Right Side to Right: This option moves the left region boundary to the nearest zero-crossing to the
right.
Refer to Figure 2.4.
Visual fade and gain clips make the task quick and intuitive. A preview is displayed on dragging these controls. This
helps in adjusting the audio with precision. Refer to Figure 2.5.
Dragging the Fade icon inward determines the fade length and dragging it up or down adjusts the fade curve. Following
three types of visual fades are available in Adobe Audition:
¾¾ Linear fade: Dragging the Fade handles perfectly horizontally creates a linear fade.
¾¾ Logarithmic fade: Dragging the Fade handles up or down creates a logarithmic fade.
¾¾ Cosine fade: This curve is also known as the S curve. Keeping the Ctrl key pressed while dragging the handle
creates a cosine curve.
To fade the selected audio with ease, from the Favorite menu, click Fade In and Fade Out.
■■ Gain clips
To access the gain clips, from the Editor panel, make the desired selection to adjust the entire file. Drag the knob
or numbers that appear in the gain control. The numbers indicate the comparison between the new and existing
amplitudes. On releasing the mouse button, the numbers return to 0 dB. This helps in making further adjustments.
Refer to Figure 2.6.
The spectral display shows a waveform by its frequency components. The x‑axis measures time and the y‑axis
measures frequency. This display allows users analyze audio data to see the most prevalent frequencies. In the
spectral display, brighter colors represent greater amplitude components. Colors range from dark blue to bright
yellow, where dark blue signifies low amplitude frequencies and bright yellow signifies high-amplitude frequencies.
Clicking the Spectral Display button displays the spectral display. Refer to Figure 2.7.
■■ Select spectral range
While working in a spectral display, it is possible to use the Marquee tool, Lasso tool, or Paintbrush Selection
tool to select audio data within a specific spectral range. While the Marquee Selection tool is used to select a
rectangular area, the Lasso Selection and Paintbrush Selection tools lets users make free‑form selections. The
Spot Healing Brush tool is used to repair small, individual audio artefacts, like isolated clicks or pops. Refer to
Figure 2.8.
Figure 2.7: Spectral display
Figure 2.8: Tools available while working with the spectral display
On making a selection on a stereo waveform, the selection is applied to all the channels by default. Inorder to
select audio data in specific channels, users can choose the Enable Channels command from the Edit menu.
Most sounds elicit spectral pitch. The fundamental pitch is displayed as a bright blue line; whereas, the overtones
appear in yellow to red hues. On correcting the pitch, the display turns to a bright green line. Refer to Figure 2.9.
Figure 2.9: Spectral pitch display
True False
2. The Spot Healing Brush tool is used for selecting audio data.
True False
The audio file is not only available in the specified path but also available in the Files area of Adobe Audition. Refer to
Figure 2.10.
Figure 2.10: Export File dialog box
To extract audio channels in the Waveform editor, from the Edit menu, choose Extract Channels to Mono Files.
To export session templates, from the File menu, point to Export, and then click Session As Template. At this juncture,
you can specify a name and location for the file.
There could be instances when you have to apply a template to a new session. To do so, from the File menu, point to
New, and then click Multitrack Session. Then, choose an option from the Template menu.
Steps to export an entire session or a part of it are almost the same. To export a part of a session, begin by selecting the
desired range with the Time Selection tool.
From the File menu, point to Export, and then click Multitrack Mixdown. To complete the export, specify the name of
the file, location to save the file, and file format.
2.2.6 Export Sessions to OMF or Final Cut Pro Interchange Format
Open Media Format (OMF) is a common multitrack exchange format that supports many audio mixing applications. Final
Cut Pro Interchange format is based on human-readable XML files that can be edited offline to revise text references,
mix settings, and such other parameters.
These formats are mostly preferred to transfer complete mixes to other applications in the workflow.
In a batch process, to convert and export files to a specific format, drag the files from the desktop, media browser, or
Files panel into the Batch Process panel. Refer to Figures 2.11 and 2.12.
Figure 2.11: Batch Process panel
To batch process files, from the Window menu, click Batch Process. In the Batch Process panel that appears, click
the Add Files button to browse files on the computer.
To process new files, select the Export check box and click Run. In the Export Settings dialog box that appears, define
values for the following options as per the requirement:
¾¾ Filename Prefix and Postfix: This option aids in identifying the batched files.
¾¾ Template: This option sets the naming convention for the processed files.
¾¾ Location: This option defines the destination folder of the processed files.
¾¾ Format: This option specifies the file format.
¾¾ Sample Type: This option indicates the sample rate and bit depth.
¾¾ New Sample Type: This option indicates the sample rate and bit depth after export.
To process existing files, uncheck the Export check box and click Run.
1. To convert the sample rate, in the Waveform editor, from the Edit menu, click Convert Sample Rate.
2. Select a rate from the Sample Rate list. Alternatively, you can enter a value in the Sample Rate text box.
3. To adjust the quality of the rate, in the Advanced section, drag the Quality slider to desired percentage.
4. To prevent any aliasing noise, select the Pre/Post Filter check box.
■■ Convert a waveform between surround, stereo, and mono
Using the Convert Sample Type command, users can convert a waveform to a number of channels. To do so, in
the Waveform editor, from the Edit menu, click Sample Type. Select the channel in the Channels section. Channels
can be either Mono, or Stereo, or 5.1. In the Advanced section, enter percentages for Left Mix and Right Mix.
■■ Change the bit depth of a file
The dynamic range of any audio is determined by the bit depth of a file. Adobe audition supports up to 23-bit
resolution. Raising the bit depth of a file provides a greater dynamic range; however, the file size increases. Lowering
the bit depth of the file reduces the file size.
1. To change the bit depth of a file, in the Waveform editor, from the Edit menu, choose Convert Sample Type.
2. Select a bit depth from the Bit Depth drop-down list. Alternatively, users can enter a value in the Bit Depth text box.
3. In the Advanced section, define the values for the following options:
¾¾ Dithering: This option enables or disables dithering on reducing the bit depths.
¾¾ Dither Type: This option controls the distribution of the dithering noise, in relation to the original amplitude
values.
¾¾ Noise Shaping: This option defines the frequency that contains dithering noise.
¾¾ Crossover: This option defines the frequency above which noise frequency will occur.
¾¾ Strength: This option defines the maximum amplitude of noise added to a particular frequency.
¾¾ Adaptive Mode: This option varies the distribution of noise across frequencies.
¾¾ Open Media Format (OMF) is a common multitrack exchange format that supports many audio mixing
applications. Final Cut Pro Interchange format is based on human-readable XML files that can be edited offline
to revise text references, mix settings, and such other parameters.
¾¾ Batch processing is a method to save time and effort by automating repetitive tasks. It groups files to expedite
processing, resampling, or any other tasks.
¾¾ The sample rate of a file determines the frequency range of the waveform. While converting sample rates, only
certain sample rates are supported by sound cards.
2.6 Exercise
1. The __________ tool is used to move audio clips.
Time Selection
Move
Crop
3. On using the Copy Here command, a unique copy of the audio file is created that requires no additional disc space.
True
False
4. T
he ____________ option brings the selection boundaries closer such that each boundary falls on the nearest
zero-crossing.
True
False
Bit depth
Waveform
Noise
Sample rate
8. While working with gain clips, ____________ indicate the comparison between the new and existing amplitudes.
Numbers
Noise
Waves
Session 3
Working with Multitrack Editor and Recording Audio
Learning Outcomes
In this session, you will learn to:
¾¾ Explain the working of Multitrack Editor
¾¾ Work with Split, Trim, Ripple Delete, and Group Clip tools
¾¾ Automate mixes with envelopes and use Track Controls
¾¾ Operate Automatic Speech Alignment, Match Clip Volume, and Mixer Panel
¾¾ Explain how to record audio using Waveform editor and Multitrack Editor
¾¾ Explain how to insert and work with audio in video files
Multitrack Editor mixes together multiple audio tracks, which creates layered soundtracks, and consequently an elaborate
musical composition gets developed. This tool enables recording and mixing unlimited tracks, and each of these tracks
can contain as many clips as required.
The Multitrack Editor is extremely flexible and edits the soundtracks in a real‑time editing environment. Thus, it is
possible to change settings during playback and immediately hear the results. Refer to Figure 3.1.
The Editor panel in the Multitrack Editor displays various tools that enable mixing and editing of the sessions. The Track
Controls that appear on the left helps adjust specific settings, such as volume and pan. On the right of the Multitrack
Editor, clips and automation envelopes can be edited for each track.
This tool is used to split audio clips and break them into separate clippings. Then, these clips can be independently
moved or edited. The tool has two more types:
¾¾ Split clips with the Razor tool
Select the toolbar, hold down the Razor tool, and choose one of the following from the pop-up menu:
●● Razor Selected Clips: It splits only those clips that are selected.
●● Razor All Clips: It splits all clips at a time when clicked.
After selecting any one of the options, click anywhere in the Editor panel where the split is required.
¾¾ Split all clips at the current-time indicator
First adjust the position of the current time indicator where the clips exist. Then select Clip and click the Split
option or press the Ctrl+K keys. Refer to Figure 3.2.
Figure 3.2: Split clips with the Razor tool and current-time indicator
■■ Trim clips:
This tool adjusts the length of the clip automatically with that of the selection by clicking the new Trim to Selection
command in the Multitrack Editor.
To do this, first select the audio in multitrack with Time Selection tool and click the Trim to Time Selection tool in
the Clip menu. Refer to Figure 3.3.
Figure 3.3: Trim Clips
■■ Ripple Delete
This tool is useful for eliminating the range and collapsing the gap in the timeline. For this, select the Ripple Delete
command from the Edit menu, and select one of the following options:
¾¾ Selected Clips: This option swaps the remaining clips on the track and removes the selected clips.
¾¾ Time Selection in Selected Clips: This option removes the range from the selected clips.
¾¾ Time Selection in All Tracks: This option removes the range from all clips in the active session.
¾¾ Time Selection in Selected Track: This option removes the range only from the currently highlighted track in
the Editor panel.
In order to collapse gaps between clips, first right-click the empty space between the clips, then select Ripple
Delete, and click Gap.
Clips can be grouped as well as ungrouped by enabling the Group Clips option. For this, first select multiple
clips that have to be edited simultaneously and choose Clip. Then, select Groups and click Group Clips. This
option enables moving and editing of clips together as well as stretching them by enabling the Clip Stretching
option. The grouped selection can also be independently edited. For this, select Clip, choose Groups, and click
Suspend Groups. If the groups have to be re-applied throughout a session, the Suspend Groups command can
be deselected.
However, it is not mandatory to use the Group Clips option. If the clips have to be edited independently according
to one’s customization, right-click it, and select Remove Focus Clip from Groups option. Refer to Figure 3.5.
Figure 3.5: Group Clips command
■■ Clip automation
Two default envelopes that appear in a clip include one that is used to set the volume, which are yellow lines initially
placed across the upper half of the clips and the other for pan, which are blue lines placed in the center. Both these
clips can be manipulated to create automation within a clip.
¾¾ Adjust automation with keyframes
Adobe Audition automatically calculates or interpolates all in-between values between keyframes, and it tracks
parameters using a transition method. These methods are available on right-clicking the envelope or the
envelope keyframe. They include Hold Keyframe, Spline Curves, Delete Selected Keyframes, and Select
All Keyframes.
●● Add a keyframe: For this, first locate the point on the playhead where the track parameter has to be
changed. Then, select the Add Keyframe icon from the Track Controls.
●● Navigate between track keyframes: To navigate between track keyframes, click the Editor panel, and
select a parameter from the Select menu, which appears in the bottom of the track controls. Then, choose
the Previous keyframe or Next keyframe icon.
●● Select multiple keyframes for a parameter: For selecting multiple keyframes for a single parameter,
right-click a keyframe, and click Select All Keyframes. Another alternative way is to hold down the Ctrl key
and select the specific keyframes.
¾¾ Show or hide clip envelopes
Envelopes in the clips are visible on the screen by default. However, they can be hidden for convenience and
smooth working. To make the hidden envelopes visible, from the View menu, select any one of the following:
The following modes are made available in the Editor panel or Mixer for each track:
¾¾ Off: This option ignores track envelopes during playback and mixdown, but later they are visible so that manual
adding or adjustments can be done through keyframe.
¾¾ Read: This option enables the application of track envelopes during playback and mixdown, however any
changes made to the track are not recorded.
¾¾ Write: This option enables overwriting the current settings customized on the playback, once it is started.
¾¾ Latch: On enabling this option, the keyframes gets recorded with the first setting and continues till the playback
ends.
¾¾ Touch: This option can be used for overwriting certain sections of the automation while keeping the rest intact.
Moreover, once the adjustments in the track are stopped, the playback returns back to its previously recorded
values.
¾¾ Set audio clip properties: Multiple settings for selected clips can be edited. For this, select an audio clip and
choose Windows and click Properties. Refer to Figure 3.7. Following are the settings that are available:
Figure 3.7: Clip properties
●● Clip Color: This option is used for changing the color. Click the swatch to select the same.
●● Clip Gain: This option helps smoothens the low and high volume clips that are difficult to be mixed.
●● Lock in Time: This option allows up and down movement to other tracks with a fixed timeline position.
●● Loop: This option enables clip looping.
●● Mute: This option is useful for inserting silence effect in the clip.
3.1.4 Using Track Controls
There exist two sections with multiple controls that primarily affect playback. One of them has a fixed set of controls,
whereas, in the other section controls can be customized to a particular function. Refer to Figure 3.8.
The main track controls are the most commonly adjusted parameters for mixing.
¾¾ Mute and solo tracks: Tracks can be demarcated so that a particular track can be separately heard from the
rest of the mix. On the other hand, another option available is to mute the tracks to silence them. Following are
the ways to do the same:
●● To solo a track, click the Solo button from the Editor panel or Mixer. Tracks can also be automatically
removed from Solo mode, by pressing the Ctrl key and then clicking the track.
●● To mute a track, click the Mute button from the Editor panel or Mixer.
■■ Track area
The track area displays four controls that are placed as buttons on the left section of the Multitrack Editor’s toolbar.
Each of them is described as follows:
¾¾ Input and outputs
From the Inputs/Outputs area of the Editor panel or Mixer, following options are available:
Under Audition’s Automatic Speech Alignment feature, the original reference dialog, which contains noise and
disturbances, is loaded into an Audition track, and then the new dialog dubbed is recorded into a second track. Both of
them are compared using a combination of stretching and alignment, such that the new dialog matches to the reference
track.
To use Automatic Speech Alignment, in the Multitrack editor, select two clips containing the same dialog and of similar
length. Then select Clip, and choose Automatic Speech Alignment.
1. Use the Move or Time Selection tool or press Ctrl+click to select multiple clips.
3. From the pop-up menu, select any one of the following options:
¾¾ Loudness: It matches the sound to the average amplitude as specified by the user.
¾¾ Perceived Loudness: It matches the sound to the amplitude specified by the user keeping into account of
middle frequencies that the ears are most sensitive to.
¾¾ Peak Volume: It matches to the maximum amplitude as specified, along with normalizing the clip.
¾¾ Total RMS Amplitude: It matches the sound to an overall Root-Mean-Square amplitude as specified by the
user.
1. For this, first connect a microphone, guitar, portable music player output, mobile phone audio output, or other signal
source into a compatible audio interface input or internal audio input on the computer.
4. Click the Transport’s red Record button. This initiates the recording. Speak or playback whatever sound source that
connects to the interface. It can be seen that a waveform gets generated in the Waveform Editor in real time, and
the meters reflect the current input signal level.
5. Select the Transport Pause button. Though, this pauses the recording, but the meters still show the incoming signal
level.
7. Click the Stop button to stop recording. This step finally selects the waveform, which was being recorded.
2. An arrow to the left of the track points toward the input field. As soon as an input is selected, the track’s Arm
For Record button becomes available. After clicking the button, talk into the mic. The track’s meter indicates the
incoming level of sound.
1. In the Multitrack Editor, position the current-time indicator at the desired insertion point.
2. Choose Multitrack, click Insert File, and select a video file in a supported format.
3. When audio mixing for the video is completed, export a mixdown, and import it into any video application.
3.4 Summary
In this session, Working with Multitrack Editor and Recording Audio, you learned that:
¾¾ The Multitrack Editor is used to assemble clips, add effects, change levels and panning, and create buses
for routing tracks to various effects. It is an extremely flexible and edits the soundtracks in a real‑time editing
environment.
¾¾ The Split tool is used to split audio clips and break them into separate clips. They include Split all clips at the
current-time indicator and Split clips with the Razor tool.
¾¾ The Trim tool adjusts the length of the clip automatically with that of the selection by clicking the new Trim to
Selection command in the Multitrack Editor.
¾¾ The Ripple Delete tool is useful for eliminating the range and collapsing the gap in the timeline.
¾¾ Clips can be grouped, ungrouped as well as regrouped by enabling the Group Clips option.
¾¾ Envelopes are effects that help changing the attributes of sound over time.
¾¾ While using Audition, automation envelopes visually indicate settings at specific points in time, and the same
can be edited by dragging keyframes on envelope lines.
¾¾ Audition offers two types of automation in the Multitrack Editor—namely, Clip Automation and Track
Automation.
¾¾ There exist two sections with multiple controls that primarily affect playback. One of them has a fixed set of
controls, whereas, in the other section controls can be customized to a particular function.
¾¾ Automatic Speech Alignment plays a very important role when processing dialogs in movies. If different clips
having different volume needs to be mixed, their volumes can be matched using Match Clip Volume. The Mixer
panel is an alternate way for mixing Multitracks in the project. However, mixing can be done only after various
tracks are recorded and edited.
¾¾ Audition allows recording from a microphone or any other portable device that can be plugged into the Line
In port of a sound card and edited in a Waveform Editor. Tracks can be recorded in the Multitrack Editor by
overdubbing.
¾¾ Using Multitrack editor, video files can be inserted in a session with a preview. It can also be moved independently
or synchronized with the audio soundtrack.
3.5 Exercise
1. Clips can be grouped as well as ungrouped by enabling the Group Clips option.
True
False
2. ___________ option enables the application of track envelopes during playback and mixdown, however any
changes made to the track are not recorded.
Off
Write
Latch
Read
3. Under _____________, the two default envelopes that appear in a clip include one which set the volume and the
other is for panning.
Track Automation
Mixer panel
Clip Automation
Track Controls
4. __________ option can be used for overwriting certain sections of the automation while keeping the rest intact.
Touch
Latch
Off
Write
5. Every track comprises a __________ area where buses can be created and controlled along with other parameters.
Effects
Sends
EQ
Track controls
Session 4
Working with Audio Effects
Learning Outcomes
In this session, you will learn to:
¾¾ Explain the different effects, such as:
●● Invert, Reverse, and Silence effects
●● Diagnostics
●● Filter And EQ
●● Modulation
●● Reverb Effects
●● Special Effect
Adobe Audition offers a wide range of effects which work with both Waveform and Multitrack Editors. However, a few of
them are compatible only in the Waveform Editor. Thus, in order to work with those effects that are compatible with both
of them, following three options are available to the users:
■■ Effects Rack
This is one of the most flexible ways of working with effects and allows creating a chain of up to 16 effects. These
effects can be independently worked with as well as effects can be added, deleted, replaced, or reordered.
¾¾ Apply effects in Effects Rack
Effects can be added in the Effects Rack by clicking the insert area. Then click the right arrow and choose
an effect from the drop-down menu. The Analog Delay effect can be turned off by clicking the Power button.
Playback can be started by pressing the Spacebar. Refer to Figure 4.1.
Although this option works faster when compared with Effects Rack, it however, applies only one specific effect to
an audio at a time.
■■ Favorites menu
Whenever a setting is required to be applied multiple times in a file, it can be saved as a preset. Such a preset
appears in the Favorites menu and selecting it will apply the present settings instantly to any audio that is selected.
However, this way is also one of the least flexible as any parameters cannot be changed before applying the effect.
4.2.2 DeEsser
This DeEsser option reduces the vocal sibilants, which means the ‘ess’ sounds. De-essing a file includes three steps
as follows:
1. Identify the frequencies in the track where such sounds are present.
3. Set a Threshold. Thus, when the sound is exceeded by a sibilant, the gain is automatically controlled within the
specified range. This makes the ‘ess’ sound less prominent. Refer to Figure 4.4.
Figure 4.4: DeEsser function
As shown in Figure 4.4, the graph reveals the processed frequencies. To see the amount of audio content in the
processes range, click the Preview button. Following are the sub-options available in the DeEsser function:
¾¾ Mode: This option compresses the frequencies. To compress evenly across the entire track, select the
Broadband option from the Mode. Alternatively, Multiband option will compress only the sibilance range by
slightly increasing the processing time.
¾¾ Threshold: This option lays the amplitude, above which the compression takes place.
¾¾ Center Frequency: This option identifies the frequency where the sibilance is most intense. To verify the range
identified, adjust this setting while audio playback.
¾¾ Bandwidth: This option ascertains the frequency range that triggers the compressor.
¾¾ Output Sibilance Only: This option plays the detected sibilance. Start playback, and adjust other settings in
the menu.
¾¾ Gain Reduction: This option indicates the compression level of the processed frequencies.
4.2.3 Dynamics Processing
The Amplitude and Compression option displays a list of effects of which Dynamics Processing effect can be used
as a compressor, limiter, or expander. This is because, as a compressor and limiter, Dynamics Processing produces
consistent volume levels and reduces the dynamic range. Whereas, by increasing the dynamic range having low-level
signals, it acts as an expander.
Apart from this, Dynamics Processing effect brings out minute changes that can be recognized only after constantly
hearing the track. However, if the track is being worked with Waveform Editor, it is advisable to save a copy of the original
file for future need. Refer to Figure 4.5.
Figure 4.5: Dynamics Processing effect
■■ Dynamics tab
The following sub-options are available in the Dynamics tab as shown in Table 4.1:
Options Description
Graph Input level is depicted along the horizontal X axis of the graph, whereas the vertical Y axis depicts
the new output level. For instance, an audible sonic sound occurring around 20 decibels (dB) can
be boosted by altering the input signal at that level, but other things remain unchanged. To boost
the quiet sounds and suppress the loud ones, an inverse line from the upper left to the lower right
can be drawn.
Add point This option precisely adds control points in the graph by manually specifying the numerical input
and output levels rather than clicking the graph to add them.
Delete point This option deletes the selected point from the graph.
Invert This option flips the graph, thus converting compression into expansion or expansion into
compression.
Reset This option resets the graph to its default condition.
Spline Curves This option creates smooth, curved transitions between control points, instead of abrupt, linear
transitions.
Make-Up Gain This option enhances the processed signal.
Table 4.1: Dynamic tab options
The graph can be inverted only if the two default corners have points, such as 100, 100 and 0, 0. In addition to
this, it is necessary for the output level to increase from left to right, which means that each control point must
ascend higher towards the right.
■■ Settings tab
Refer to Table 4.2, which gives the options are available in the Settings tab as follows:
Options Description
General This option manages the overall settings.
Look-Ahead Time This option manages the temporary sharp spikes that occur at the onset of extremely loud
signals, which extend beyond the compressor’s Attack Time settings. When the Look-Ahead
Time is extended, the compression occurs before the audio gets louder, limiting the amplitude
at a certain level. Whereas, by reducing Look-Ahead Time may prove desirable if the impact of
percussive music has to be enhanced.
Noise Gating This option entirely silences the signals that are expanded below the 50:1 ratio.
Level Detector This option figures out the original input amplitude.
Input Gain This option adds gain to the signal before it enters the Level Detector.
RMS mode This option determines sound levels based on the root-mean-square formula. RMS is an
averaging method that approximately matches the way people perceive volume. It precisely
reflects amplitudes in the Dynamics graph. For example, a limiter at 10 dB reflects an average
RMS amplitude of 10 dB.
Peak mode This option measures levels based on the peaks of the amplitude. This mode works only when
there are temporary spikes because of loud noise. Moreover, it is a difficult method as compared
with the RMS mode as the peaks are not precisely reflected in the Dynamics graph.
Gain Processor This option will enhance or soothes the signal depending on the amplitude detected.
Output Gain This option adds gain to the output signal after all dynamics processing is done.
Attack Time This option defines time taken by the output’s signal to reach the specified level. For example,
if audio suddenly drops 30 dB, then the specified attack time passes before the output level
changes.
Release Time This option measures the level of the milliseconds at which the current output level is maintained.
Link Channels This option facilitates processing of all channels evenly, by preserving the stereo or surround
balance. Therefore, if a drum beat is compressed on the left channel, its right channel will also
reduce by an equal amount.
Band Limiting It restricts dynamics processing to a specific frequency range.
Low Cutoff It is the lowest frequency that dynamics processing affects.
High Cutoff It is the highest frequency that dynamics processing affects.
Table 4.2: Settings tab options
The minimum allowable value is at least 5 milliseconds as lower than this will result in audible distortion in
audio.
¾¾ Release Time: This option defines the time required for an audio to resume its normal sound levels in case
it experiences an extremely loud sound. Measured in milliseconds, a setting of around 100 works well and
preserves very low bass frequencies.
If this value is too large, audio may sound quiet and not resume normal levels for some time.
¾¾ Link Channels: This option connects the loudness levels of all channels together, thereby preserving the stereo
or surround balance.
Options Description
Crossover This option defines crossover frequencies that determine the width of each band. The Low,
Midrange, and High frequencies can be entered manually, or the crossover markers can
be dragged above the graph.
Solo buttons This option enables hearing of specific frequency bands. By clicking one Solo button, only
one band can be heard in isolation, or multiple buttons can be selected so as to hear two
or more bands together.
Bypass buttons This option makes individual bands pass through without processing.
Threshold sliders This option manages the input level, where the compression begins. Generally, the values
range from 60 to 0 dB, depending upon the audio content and musical style. If extreme
peaks and dynamic range has to be retained, Thresholds should be 5 dB below the peak
input level. Whereas, if the audio has to be compressed greatly and the dynamic range has
to be reduced, settings around 15 dB below the peak input level can be done.
Input Level meters This option manages input amplitude. To reset peak and clip indicators, double-click the
meters.
Gain Reduction meters This option calculates the amplitude reduction level with red meters that extend from the
top till the bottom.
Gain This option enhances or attenuates the amplitude after compression. The range available
is from 18 to +18 dB, where 0 is unity gain.
Ratio This option sets a compression ratio between 1:1 and 30:1. Generally, settings range from
2.0 to 5.0, and higher settings produce an extremely compressed sound.
Attack This option determines the time by which compression is to be applied when the audio
exceeds the Threshold limit. Generally, the values range from 0 to 500 milliseconds. The
default value of 10 milliseconds works with most of the audio. However, faster settings may
work better for audio with fast changes, but they sound unnatural for less percussive audio.
Release This option defines by when compression should stop after audio drops below the
Threshold. Generally, the values range from 0 to 5000 milliseconds. The default value of
10 milliseconds works with most of the audio. However, faster settings for faster audio and
slower settings for less percussive audio is advisable.
Output Gain This option enhances or attenuates the overall output level after compression. Generally,
values range from 18 to +18 dB, where 0 is unity gain. To reset peak and clip indicators,
double-click the meters.
Limiter This option applies limiting post Output Gain at the end of the signal path. The Threshold,
Attack, and Release settings can be specified which should be less aggressive than
similar band specific settings. Then a Margin setting can be specified to determine the
absolute ceiling relative to 0 Decibels relative to Full Scale (dBFS).
Spectrum On Input This option displays the frequency spectrum of the input signal, instead of the output signal,
in the multiband graph. To quickly review the amount of compression applied, toggle this
option on and off.
Brickwall Limiter This option applies immediate, hard limits at the current Margin setting or deselect this
option to apply slower soft limiting. Setting a limit gives a peak sound only at the level set,
whereas the rest of the audio remains unaffected.
Link Band Controls This option adjusts the compression settings for all bands, along with preserving the relative
differences between the bands.
Table 4.3: Multi Band compressor effect options
4.2.6 Normalize Effect
The Normalize effect determines a peak level for a file or a selection. For instance, if an audio is normalized to 100%,
the maximum amplitude of 0 dBFS is achieved. However, normalizing it between –3 and –6 dBFS provides a cushion
for further processing. Following are the sub-options available:
¾¾ Normalize: This option sets the highest peak of the audio relative to the maximum amplitude.
¾¾ Normalize All Channels Equally: The amplification amount is calculated on the basis of all channels of a
stereo or surround waveform. Deselecting this option will result the amount to be calculated separately for each
channel, by amplifying one channel’s value considerably more than others.
¾¾ DC Bias Adjust: This option manages the position of the waveform in the wave display. To bring the waveform
in the center, set the percentage to zero. To bring the entire selected waveform above or below the center line,
specify a positive or negative percentage.
The Normalize effect enhances the entire file or selected section uniformly. Therefore, if the original audio
reaches a loud peak of 80% and a quiet low of 20%, normalizing the audio to 100% enhances the loud peak to
100% and the quiet low to 40%.
As shown in Figure 4.6, the yellow line is used to drag and adjust amplitude percentages, and click to add keyframes
for adding boosts and fades. Whereas, Spline curves can be used to make smooth and curved transitions between
keyframes, rather than linear ones.
2. This DeEsser option reduces the vocal sibilants, which means the ‘ess’ sounds.
True False
3. The ____________ recreates the effect as created by the vintage hardware compressors and adds subtle
distortion to the audio.
Hard Limiter effect Multi Band compressor effect
Normalize effect Tube-modeled Compressor
The DeClicker effect identifies and removes clicks and pops from wireless microphones, vinyl records, and other
audio sources. The option available in the DeClicker resemble with the Automatic Click Remover, which can be
combined with the other effects in the Effects Rack and apply in the Multitrack Editor. To apply multiple scan and
repairs automatically, the effect has to be manually applied. However, before applying the DeClicker effect, it can
be evaluated and then selected accordingly. The following options can be accessed by clicking the Diagnostics
panel and selecting Settings:
¾¾ Threshold: This option is used for determining noise sensitivity. The settings range from 1 to 100, the default
being 30. If the settings are kept at lower values, it may detect more clicks and pops along with including audio
which can be retained.
¾¾ Complexity: This option determines noise complexity. The settings range from 1 to 100, the default being 16.
However, if settings are kept at higher values, it may process the file more but can also degrade audio quality.
■■ DeClipper options
The DeClipper effect is used for repairing clipped waveforms in audio by filling it with new audio data. Clipping
occurs when the amplitude of an audio is more than the maximum current bit depth. It also happens when the audio
is recorded at high levels. Clipping can be detected when the boxes at the far extreme right turns red and can be
monitored by watching the Level Meters. Clipped areas visually look like broad flat areas at the waveform’s top and
resembles a static distortion sonically. The following sub-options can be accessed by clicking the Diagnostics panel
and selecting Settings:
¾¾ Gain: This option defines the amount of attenuation that should occur before processing. Click the Auto option
to specify the gain setting on average input amplitude.
¾¾ Tolerance: This option defines the amplitude variation in clipped regions. For instance, a value of 0% will detect
clipping only in horizontal lines at maximum amplitude, whereas 1% detects clipping beginning at 1% below
maximum amplitude.
¾¾ Minimum Clip Size: This option defines the length of the shortest run of clipped samples which has to be
repaired. Lower the values, higher would be the percentage of clipped samples, and higher values will repair
clipped samples only if they are lipped samples appear before and after them.
¾¾ Interpolation: This option uses spline curves to reproduce the frequency content of audio clipped. Though it
is faster, it can introduce false new frequencies. The Fast Fourier Transforms (FFT) are used in FFT option to
reproduce clipped audio.
■■ Delete Silence and Mark Audio options
The Delete Silence and Mark Audio options define silence in the audio, and they either remove or mark them. If
silence is automatically marked, it tightens the tracks without changing the foreground audio, while marking silence
automatically helps navigate to audio cues to enable editing. The following sub-options can be accessed by clicking
the Diagnostics panel and selecting Settings:
¾¾ Define Silence As: This option defines the amplitude and duration identified as silence.
¾¾ Define Audio As: This option defines the amplitude and duration identified as audio content.
¾¾ Find Levels: This option automatically calculates the silence and audio signal levels based on file content.
¾¾ Fix By: The Choose Shortening Silence option will reduce silent passages to amount as specified. The
Choose Deleting Silence option mutes the silent passages but retains the original file length.
●● Select Linear option, for a detailed, high frequency work with evenly spaced intervals in frequency.
¾¾ Spline Curves: This option produces smoother, curved transitions between control points, rather than more
abrupt, linear transitions.
¾¾ Advanced options: This option can be accessed by clicking the triangle:
●● FFT Size: This option defines the size of the FFT, which later specifies the tradeoff between frequency and
accuracy. Higher values can be prescribed for sharp, precise frequency filters, whereas lower values for
reduced transient artifacts in percussive audio. Ideal values range from 1024 and 8192.
●● Window: This option defines the FFT shape, and each option results giving a separate frequency response
curve.
Following are the intervals at which the user can space frequency bands:
¾¾ One octave (10 bands)
¾¾ One half octave (20 bands)
¾¾ One third octave (30 bands)
Graphic equalizers having fewer bands provide quicker adjustment, whereas more bands provide greater precision.
¾¾ Gain sliders: This option specifies the exact boost or attenuation value for the chosen band.
¾¾ Range: This option specifies the range of the slider controls with the value ranging between 1.5 and 120 dB.
¾¾ Accuracy: This option manages the accuracy level for equalization. Although, higher accuracy levels require
more processing time, they give a better frequency feedback in the lower ranges. However, to equalize only
higher frequencies, lower accuracy levels can be used.
¾¾ Master Gain: This option compensates for an overall volume level that is too soft or too loud post the EQ
settings are done. No master gain adjustment is measured at 0, which is the default value.
Greater attenuation removes a wide range of neighboring frequencies. It is advisable to limit 30 dB of attenuation
for a Narrow setting, 60 dB for Very Narrow, and 90 dB for Super Narrow.
¾¾ Ultra-Quiet: This option works only with high-end headphones and monitoring systems for eliminating noise
and artifacts, although requiring too much processing.
A second order Infinite Impulse Response (IIR) filters are used by Parametric Equalizer, which are very quick and
provide accurate frequency resolution, whereas Graphic Equalizer provide slightly improved phase accuracy.
4.6 Modulation
4.6.1 Chorus Effect
Using a direct simulation method, Chorus effect can be used to enhance a vocal track or add stereo effect to mono audio,
finally resulting in a lush, rich sound. This effect generates an audio containing voices or instruments simultaneously
being played by adding short delays with a small amount of feedback.
Chorus effect makes each voice sound distinct from the original by slightly changing the timing, intonation, and vibrato.
The Feedback options enable adding of details to the result. Refer to Figure 4.10.
Figure 4.10: Chorus Flanger
Click here to know more about the characteristics of each voice in the chorus.
Options Description
Initial Delay Time This option sets the time from which the flanging should start behind the original signal.
This effect occurs by moving over time from a setting of initial delay to a second delay.
Final Delay Time This option sets the time at which flanging ends behind the original signal.
Stereo Phasing This option defines the left and right delay time separately in terms of degrees. For instance,
at 180 degrees, the initial delay of the right channel is set to occur at the same time as the
left channel’s final delay. This option can be used to reverse the initial/final delay settings
for the left and right channels, thereby creating a circular, psychedelic effect.
Feedback This option defines the flanged signal’s percentage that is fed back into the flanger. In
the absence of feedback, only the original signal is used. If present, the effect uses a
percentage of the affected signal before the current point of playback.
Modulation Rate This option defines the speed used by the delay to move from the initial to final delay times,
in terms of cycles per second (Hz) or beats per minute (beats). Smaller the setting, wider
would be the varying effects.
Mode This option enables three ways of flanging:
Inverted: This option flips the delayed signal, thus periodically cancelling the audio instead
of reinforcing the signal. If the Original Expanded mix settings are kept at 50/50, the
waves are cancelled to silence whenever the delay is at zero.
Special Effects: This option combines the normal and inverted flanging effects, wherein
the delayed signal is added and the leading signal is subtracted.
Sinusoidal: This option makes the transition from initial delay to final delay and is followed
by a sine curve. In the other case, the transition becomes linear, and the delays are at a
constant rate. However, if Sinusoidal is selected, the signal is at the extremes than between
the delays.
Mix This option manages the mix of original and flanged signal. Both signals are required to
achieve the characteristic of cancellation and reinforcement occurring during flanging. At
100%, no flanging occurs at all, whereas when delayed at 100%, the output comes as a
wavering sound, like a bad tape player.
Table 4.4: Flanger effect options
4.6.3 Phaser Effect
Phasing shifts an audio signal’s phase and recombines it with the original, thereby creating psychedelic effects dated
back in 1960s. However, unlike the Flanger effect, which uses variable delays, the Phaser effect clears a sequence of
phase-shifting filters towards and from an upper frequency. It greatly alters the stereo image, thereby creating unearthly
sounds. Following are the sub-options available:
¾¾ Stages: This option specifies the number of phase-shifting filters. Higher the setting, denser would be the
phasing effects.
¾¾ Intensity: This option quantifies phase shifting, which is applied to the signal.
¾¾ Depth: This option defines the level at which the filters travel below the upper frequency.
¾¾ Mod Rate: This option controls the speed at which the filters travel to and from the upper frequency, which has
to be specified in Hz (cycles per second).
¾¾ Phase Diff: This option defines the difference in phases between stereo channels. Positive values start the
shifts in the left channel, whereas negative values in the right. The maximum values of +180 and -180 degrees
creates a complete different and sonically identical audio.
¾¾ Upper Freq: This option manages the upper-most frequency from which the filters sweep. To produce a dramatic
effect, select a frequency near the middle of the range.
¾¾ Feedback: This option enables inserting a percentage of the phaser output back to the input, thereby
strengthening the effect. Negative values overturn phase before feeding audio back.
¾¾ Mix: This option manages the ratio of original to processed audio.
¾¾ Output Gain: This option adjusts the output level after processing as follows:
●● By implementing effects in the Waveform Editor
2. The __________ effect identifies and removes clicks and pops from wireless microphones, vinyl records, and
other audio sources.
DeClicker DeClipper Delay Echo
3. The Hard Limiter effect is mostly used to suppress audio levels so that they do not rise above a specified threshold.
True False
2. From the Effects menu, select Noise Reduction/Restoration, and click Capture Noise Print.
3. In the Editor panel, select the range from which the noise has to be removed.
4. From the Effects menu, select Noise Reduction/Restoration, and click Noise Reduction.
●● For detailed, high frequency work with evenly spaced intervals in frequency, select Linear.
¾¾ Channel: This option displays the selected channel in the graph, where the noise reduction is the same for all
channels.
¾¾ Select Entire File: This option applies a captured noise print to an entire file.
¾¾ Noise Reduction: This option controls the amount of noise reduction in the output signal. While previewing the
audio, these settings can be adjusted so as to achieve maximum noise reduction with minimum artifacts.
¾¾ Reduce By: This option determines the amplitude reduction of detected noise. Values between 6 and 30 dB is
desirable and lower values are useful for reducing bubbly artifacts.
¾¾ Output Noise Only: This option previews only noise for checking whether the effect usefully removes the
desirable audio.
To simulate the surfaces of the wall and tone, the reverb frequency absorption can be altered using a three-band,
parametric EQ in the Coloration section.
Both Positive and negative graphs indicate separate distortion curves for positive and negative values respectively.
The horizontal x axis indicates input level in terms of decibels, whereas the vertical y axis denotes the output level.
The default diagonal line indicates an undistorted signal, showing a direct relationship between input and output
values. Click and drag the points to create and adjust on graphs, whereas drag the points off the graph to remove
them.
This option adjusts the effect’s volume based on the values mentioned.
■■ Quality Level
This option makes available six different levels of processing quality. Lower the quality levels, lower processing time,
higher the levels, higher the time but with better sound results.
However, before mastering an audio, it is essential to take into consideration the nature of the destination audio and
according adjust the settings so as to deliver a clear and articulate sound. Refer to Figure 4.14.
●● Frequency Range: This option is used to set the range that has to be extracted or removed. Some of the
predefined ranges include Male Voice, Female Voice, Bass, and Full Spectrum. Click Custom for defining
a frequency range.
¾¾ Discrimination tab: This option includes settings that identify the center channel.
●● Crossover Bleed: To make the audio bleed and sound more realistic, move the slider to the left. Whereas,
for separating the center channel material from the mix, move the slider to the right to further separate.
●● Phase Discrimination: In general, a range from 2 to 7 works with most of the audio, wherein higher
numbers are better for extracting the center channel, while lower values are good for removing the center
channel. However, it has to be noted that lower values allow bleed through more but not effectively separate
vocals from a mix. However, such settings prove good for capturing all the center material.
■■ Center and Side Channel Levels
This effect specifies how much amount of selected signal has to be extracted or removed. The sliders can be moved
up for including additional material.
¾¾ Advanced options: To access its sub-options, click the triangle.
¾¾ FFT Size: This option specifies the FFT size, wherein low settings give good speed and high settings improves
quality. In general, settings are between 4096 and 8192.
¾¾ Overlays: This option the number of overlapped FFT windows. Higher values produce smoother results or a
chorus like effect and take longer time to process. Whereas, lower values produce bubbly sounding background
noises. In general, values are between 3 to 9.
¾¾ Window Width: This option specifies each FFT window’s percentage . Values between 30% to 100% work best.
■■ Amplitude Discrimination and Amplitude Bandwidth
Adobe Audition adds the left and right channels for creating a third channel that removes similar frequencies. If the
amplitude at each frequency is similar, the in-phase audio which is common to both channels is also considered.
Lower values for Amplitude Discrimination and Amplitude Bandwidth cut more audio from the mix along with
vocals. Higher values make the extraction rely more on the phase of the material and less on the channel’s amplitude.
Amplitude Discrimination settings between 0.5 and 10 and Amplitude Bandwidth settings between 1 and 20 are
best suitable.
■■ Spectral Decay Rate
This option can be kept at 0% for faster processing or between 80% and 98% to even out background distortions.
4.12 Summary
In this session, Working with Audio Effects, you learned that:
¾¾ Adobe Audition offers a wide range of effects which work with both Waveform and Multitrack Editors. In order
to work with the effects that are compatible with both of them, the Effect Rack, the Effects menu, and the
Favorites menu can be used.
¾¾ The Invert effect alters the signal’s polarity, Reverse flips the flow of the audio and the Silence effect replaces
the selected audio with silence.
¾¾ The Amplitude and Compression option increases the effect or soothes an audio signal. It can be combined
with the other effects in the Effect rack as it operates in real time. It has other effects such as Channel Mixer,
DeEsser, Dynamics Processing, Hard Limiter effect, Multi Band Compressor effect, Normalize effect,
Single Compressor effect, Tube Compressor effect, and Volume Envelope effect.
¾¾ When an original signal is copied as separate files and reoccur every millisecond, such an effect is called a
Delay. Whereas, in case of Echoes, sounds are delayed such that an exact copy of the original sound is heard.
Thus, both delays and echoes are a great way to add ambience to the sound.
¾¾ Diagnostics tool is useful for smoothening the audio by removing clicks, distortion, or silence as well as adds
markers where silence exists. It has options such as DeClicker effect, DeClipper options, and Delete Silence
and Mark Audio options.
¾¾ FFT refers to Fast Fourier Transform, which is an algorithm that quickly analyzes frequency and amplitude.
The Graphic Equalizer effect enhances or attenuates specific frequency bands and provides a graphic
representation of the output EQ curve. The Notch Filter effect removes to a maximum of six user defined
frequency bands, which includes even narrow frequency bands, such as a 60 Hz hum, leaving the surrounding
frequencies unaffected. The Parametric Equalizer effect provides maximum control over tonal equalization.
¾¾ Modulation includes effects, such as Chorus effect, Flanger effect, and Phaser effect.
¾¾ Noise Reduction / Restoration options include Adaptive Noise Reduction effect, Automatic Click Remover
Effect, Automatic Phase Correction effect, DeHummer effect, and Hiss Reduction.
¾¾ Reflected sound is referred to as reverberation or reverb. It includes effects, such as Convolution effect, Full
Reverb effect, Studio Reverb effect, and Surround Reverb effect.
¾¾ Special effects include Distortion, Doppler Shifter effect, Guitar Suite effect, Mastering effect, and Vocal
Enhancer effect.
¾¾ Stereo Imaginary Effects include Center Channel Extractor and Graphic Phase Shifter.
¾¾ Time and Pitch includes Automatic and Manual pitch correction.
4.13 Exercise
1. The ____________ effect enhances or attenuates specific frequency bands and provides a graphic representation
of the output EQ curve.
DeClicker effect
2. The __________ effect is used for repairing clipped waveforms in audio by filling it with new audio data.
DeClicker
DeClipper
Flanger
DeHummer
3. ___________ effect can be used to enhance a vocal track or add stereo effect to mono audio, finally resulting in a
lush, rich sound.
Echo
Delay
Distortion
Chorus
4. Reverb Fast Fourier Transform is an algorithm that quickly analyzes frequency and amplitude.
True
False
5. The Graphic Phase Shifter effect applies mostly on voice, bass, and lead instruments where the sounds are panned
to the center.
True
False
Answer Key
Exercise 4.13
1. Graphic Equalizer 2. DeClipper
effect
3. Chorus 4. True
5. False
Bibliography
Adobe Audition CS6 Classroom in a Book
- Adobe Creative Team