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THE VAULT

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Game By: Ben Dutter
Jessica Dutter
CONTENTS WHAT IS THIS?
1. Viridian Knight’s Tabard 2 FTD: THE VAULT is a fantasy rpg supplement
Art: Anandah Janaé 2. Hook Of Infinite Lifting 2 that provides an expanded list of bizarre,
3. Monkey’s Tentacle 2 surreal, or otherwise interesting magic
4. Toad Of Explosive Echoes 3 items. Many of these have been designed to
Logo Design: Sam Mameli
5. Bowman’s Bane 3 dramatically alter the nature of a campaign,

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and don’t adhere to any sense of “balance.”
Additional TurtleHat and the RPG Talk 6. Porthole Cannon 3
Thanks: discord server, as well as our 7. Sand Of Seance 4
many loyal playtesters 8. Diver’s Homunculus 4 IDEAL CAMPAIGN & USE
9. The Soulforge 4
This supplement is ideal for OSR campaigns
This PDF is designed to be printed at home. It uses
standard US letter 8.5” x 11” paper. The holder of
this file has permission to print it for personal use
at office or commercial-grade printers.

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10. Smart Snare
11. Liarsbreath Fly
12. Artificer’s Wrench
13. Higby’s Huge Mallowpuff
14. Edge Of Entropy
15. Conniver’s Door
16. Dungeoneer’s Compass
17. Encypter’s Chalk
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that focus on non-combat solutions for
weird and unpredictable obstacles. An entire
session, adventure, or campaign could focus
on finding even one of these items and using
it to irrevocably change your world.

COMPATIBILITY
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18. Cartographer’s Scroll 7 FTD: THE VAULT is designed for use with Five
19. Intellivore’s Pipe 8 Torches Deep (FTD), but is compatible with
20. Egg Of Infinite Blood 8 any six-stat adventure or OSR game.
21. Cord Of Golemenesis 8
22. Memory Siphon 9 A NOTE ON “PASSWORDS”
23. Corpsejump Cudgel 9
24. Illusion Bomb 9 PASSWORDS are required for many of the
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25. Cube Of Extreme Weight 10 items in FTD: THE VAULT to properly function.
26. Mask Of Innocence 10 The specifics of these PASSWORDS are left
27. Diadem Of The Woodlands 10 vague so that the GM can fit them into
28. Treeherd’s Crook 11 their world. However, PCs should be able
29. Sac Of Seeing 11 to deduce the PASSWORD by identifying the
magic item or through days of study.
30. Pack M.U.L.E. 11
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1. VIRIDIAN KNIGHT’S TABARD 2. HOOK OF INFINITE LIFTING 3. MONKEY’S TENTACLE
BASICS Belted tabard, magic BASICS Wood and iron hook, magic BASICS Tentacle grappling hook, magic
Worn, attune One hand, password Two hands, hold
500 gp value, 0 load 6,000 gp value, 1 load 1,500 gp value, 0 load

EFFECT In any forest or woodland: EFFECT Hold, speak the password: EFFECT Swing like a grappling hook:

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• Rests are safe rests • Use to lift a free standing item • Sticks to any point in 100’
Tabard, Hook, Tentacle

• Advantage to stealth checks • Ignore its weight or size • Grappling hook end remains
• Fey sense you as a beast • It must have an edge, loop, or stuck until wielder wills it not
• Others sense you as Fey hole that can support its own • Swing like an agile monkey
weight and fit the hook across this distance; no check
LOOK Sleeveless, knee-length tabard
of coarsely woven, deep green
fabric. The fabric smells of
pollen and wet leaves, and is
detailed with silver and black
filigreed, leafless tree patterns. pl
LOOK
Hooked objects behave as if they
only weigh 1 lb. Once the Hook
releases them weight and inertia
return to their original capacity.

Crude driftwood fashioned into


LOOK A compact coil of furred leather
on the “outside,” and sticky
suction cups on the “inside” like
a gross hybrid of a monkey’s
arm and an octopod’s tentacle.
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Cinched with a broad, braided, a handle with a 1’ wrought iron The handle is a simple bullwhip
black rope. The silver buckle has hook screwed into it; like a tool leather braid over a bone base.
an etched Crowned Tree sigil. used to snatch and toss bales of The grappling end is a magically
hay or drag flanks of meat. When sticky, spindly claw resembling a
active, the hook vibrates rapidly cross of a hand and a spider.
HOOKS The fabled Viridian Knights were and makes a loud drone.
protectors of the ancient forests.
They and their Queen sacrificed HOOKS Legendary thieves across the
themselves to imprison an Evil. HOOKS Likely the work of a capricious ages have used the Tentacle to
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The Knights were rumored to be demigod, bent on annoying the reach the otherwise unreachable.
practically invisible, even when rational archons who oversee the It might be held by a petrified
heavily armored. Their desic- laws of physics and gravity. rogue deep in a Hellspire Keep;
cated corpses rest in the field of or it was confiscated by the Gold
their final battle, Tabards still Duplicates flood the market. Emperor’s elite royal guard. It
adorned over armor and bones. The last wielder was a halfling leaves behind a distinct, magical
famous for tripping giants. residue trackable by mages.
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4. TOAD OF EXPLOSIVE ECHOES 5. BOWMAN’S BANE 6. PORTHOLE CANNON
BASICS Small statue, makes noise, magic BASICS 3’ totem, blocks arrows, magic BASICS Gun that punches holes, magic
Activates with a button Set on ground, twist to activate Two hands, attune
500 gp value, 0 load 3,000 gp value, 5 load 2,000 gp value, 2 load

EFFECT When pressed, echoes loudly: EFFECT Activated: projectiles stop in 30’: EFFECT Open and/or seal a porthole:

Echoes, Bowman’s, Porthole


• Speak/make sound into it • Active action to activate • Active action to activate
• Statue repeats sound with • Physical projectes are deleted • Target an inert wall in 60’
increasing volume and power once within 30’ of the totem • Open/close a 1’ - 3’ wide hole
• Sound is repeated 1d8 times, that’s up to 3’ deep per shot
double the volume each time

LOOK

detail there once was has been

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A carved bone statue pocked and
cracked with brittle age. What

smoothed by countless erosions.

Shaped as a simple toad, its vocal


LOOK A peculiar artifact, forged during
the Dawn Sea War to protect
ships from enemy barrages.
The material is of its era: an
unknown compound somewhere
between bone, wood, and steel.

A heavy cylinder, perfectly flat


LOOK
Hole is magically stable; wall
won’t collapse on it. It is perma-
nent until sealed by cannon.

A brass and wood cylinder full of


twisting glass tubes and intricate
glowing wires with a simple grip.
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sac bulging out as if in mid-call. on one end and conical on the
The “holes” carved for the eyes other. Ergonomic grooves circle Barrel glows a deep blue when
and ears are actually dense the center, making it easy to active, emitting hot steam. Once
arcane runes, easy to overlook twist it open. Complex, intricate fired the glow brightens to pink
given their size and age. innards obnoxiously vibrate and and finally intense white; the
distort the air in 30’ while open. hole it opens glows and fizzles
with this pinkish white energy.
HOOKS Gertrude the Deaf Druid will
warn any who seek the Toad. HOOKS A mercenary company focused
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Auditory Golems covet the in seizing and selling castles has HOOKS The Vaultcracker’s Guild
magical statue, and will use it used the totem. A monastery urgently seeks the Cannon.
to amplify their powers. Tala devoted to peace wielded it to It’s said that the dwarves of
the Skald infamously seeks the stymy any fighting. It’s rumored Zindlegar Barrow used these in
Toad and will pay an outrageous that The Songbird, an infamous their war against the goblins.
fortune for it. pirate ship, mounted it to their Archivist Yunar Tremane is an
bow before a raid. expert on ancient artifacts.
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7. SAND OF SEANCE 8. DIVER’S HOMUNCULUS 9. THE SOULFORGE
BASICS Sand that shows murder, magic BASICS Slimy slug-like construct, magic BASICS Duplicating barrel, magic
Bag of sand, password Swallow and feed to activate Needs fresh souls to operate
500 gp value, 0 load 750 gp value, 0 load 10,000 gp value, 2 load

EFFECT Cast some sand in the room: EFFECT Swallow it, breathe underwater: EFFECT Pay with a soul, copy a material:

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• It highlights areas of death • It resists being swallowed • Place 1 load of material inside
Sand, Diver, Soulforge

• Sand forms shapes for clues • You must eat live fish to feed • Kill a 1 HD+ creature nearby
• Recent dead can use the sand • Lasts 3d6 hours per feeding • It duplicates 1 load of material
to commune with the living per HD of the sacrifice
Keep it fed or it will painfully

LOOK
Clues are simple; only ghosts,
shadows and vague signals.

A leather oilskin cinched with a


delicate, bronze chain. The bag is
marked with a brand of a crude
skull, faded from the years.
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LOOK
escape through an orifice.

A creepy little cretin that


looks like an octopus made of
a mixture of snot and copper
wires. It pulses and wriggles and
slinks along, leaving a slimy trail
LOOK
Ex: take 500 gp, kill 1 HD goblin.
Emits 500 gp (1,000 gp total).

A disturbing device vaguely


shaped like an hourglass. Its
dual chambers are held in a dark
umber material akin to boiled
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with a distinctly metallic smell. leather, with glass, bronze, and
The crystallized skull of a seer bone affixed to them.
sacrificed to the underworld has The construct does not want to
been ground into fine granules, be swallowed and will actively Each chamber’s end has a small
easy to mistake as the “sand.” try to escape. It is susceptible to door like a vault, with heavy
Scrutiny grants the sense that bribery (living small fish). Once metal bars and locks. The forge
the pale, salt-like crystals are attached, its host feels buoyant turns black and oozes noxious
more nefarious than first glance. and has an upset stomach. fumes while producing a copy.
People feel sick holding it.
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HOOKS Using the sand weakens the veil HOOKS Dunvin was sentenced to death
of the underworld. Investigators by drowning, and survived a HOOKS A new surprisingly wealthy cult
and exorcists seek the sand for week submerged. These are has formed in the wilderness.
their own benefit. The family of known to be found in jars of Ancient mages stole the Forge
Jegulba, the sacrificed seer, will vivomancers. Cultivated by the from the archons who built it.
pay handsomely for it. nomadic Bitishi Sea People. The Temple of the Dawn seeks it.
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10. SMART SNARE 11. LIARSBREATH FLY 12. ARTIFICER’S WRENCH
BASICS Tripwire trap, magic BASICS Fly that detects lies, magic BASICS Doughy rod, great tool, magic
Quick action to setup, password Bottled, activates when opened Changes shape, password
250 gp value, 0 load 500 gp value, 0 load 3,500 gp value, 1-2 load

EFFECT 10’ tripwire that ignores allies: EFFECT Insect construct that smells lies: EFFECT Magical multi-purpose tool:

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• Nearly invisible trip/snare • Lands on who lied recently • Changes shape to any tool
• Placed with a password • Only detects intentional lies • Grants permission to attempt

Snare, Fly, Wrench


• Allies of the user are immune • Easily destroyed if caught tasks (or gives adv/+prof)
• Breakable only by magic • Returns to its bottle at will • Invents a new/perfect tool

LOOK A ten foot long strand of blue


ribbon that when commanded
with the password (an ancient
word for “block”) becomes
blurry and translucent, sticking
easily to whatever corners,
frames, or edges it can sense.
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a large fly. Its rusty carapace is
dull red and black; small copper
legs and buzzing mechanical
wings. It is attracted to mouths,
especially deceitful ones.
LOOK
It always knows the “best”
shape to take. Limited to 3’ size
and can create simple clockwork.

While inert, is a white doughy


cylinder similar to unbaked
bread. It stiffens to the touch and
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The fly has an accompanying will constantly change its shape
Once placed, the user/their allies small bottle painted with waxy to match and pair with whatever
can detect its presence but pass black sigils and spring-steel cap. surface or application its user
through it as easily as smoke; touches to it. The Wrench always
enemies who come within range maintains its white color and
see little but a line of blurred air. HOOKS The judicious Arbiter Jermine wraps around the user’s hand in
It snaps with a satisfying twang used the Liarsbreath to great an unsettling, alien way.
whenever it ensnares its prey. effect in her pursuit of the law.
The Masked Monks practice
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their beguiling techniques HOOKS The Monastery of Holy Workship


HOOKS Rumors of invisible snares. The against the fly to test their seeks the Wrench to destroy
Deepdrop dungeon is littered falsehoods. It was allegedly con- it. Grigor the locksmith used
with skeletal feet. A ghostmage structed by Veras, the petty god it to open the sealed tombs of
spider seeks the snare to study it of cowards, who used it to track Yogzrebor, unleashing terror.
for potential incorporation. down and ensnare those who An automaton wishes to find the
had lied to avoid punishment. Wrench to repair its innards.

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