Professional Documents
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Game By: Ben Dutter
Jessica Dutter
CONTENTS WHAT IS THIS?
1. Viridian Knight’s Tabard 2 FTD: THE VAULT is a fantasy rpg supplement
Art: Anandah Janaé 2. Hook Of Infinite Lifting 2 that provides an expanded list of bizarre,
3. Monkey’s Tentacle 2 surreal, or otherwise interesting magic
4. Toad Of Explosive Echoes 3 items. Many of these have been designed to
Logo Design: Sam Mameli
5. Bowman’s Bane 3 dramatically alter the nature of a campaign,
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and don’t adhere to any sense of “balance.”
Additional TurtleHat and the RPG Talk 6. Porthole Cannon 3
Thanks: discord server, as well as our 7. Sand Of Seance 4
many loyal playtesters 8. Diver’s Homunculus 4 IDEAL CAMPAIGN & USE
9. The Soulforge 4
This supplement is ideal for OSR campaigns
This PDF is designed to be printed at home. It uses
standard US letter 8.5” x 11” paper. The holder of
this file has permission to print it for personal use
at office or commercial-grade printers.
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10. Smart Snare
11. Liarsbreath Fly
12. Artificer’s Wrench
13. Higby’s Huge Mallowpuff
14. Edge Of Entropy
15. Conniver’s Door
16. Dungeoneer’s Compass
17. Encypter’s Chalk
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that focus on non-combat solutions for
weird and unpredictable obstacles. An entire
session, adventure, or campaign could focus
on finding even one of these items and using
it to irrevocably change your world.
COMPATIBILITY
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18. Cartographer’s Scroll 7 FTD: THE VAULT is designed for use with Five
19. Intellivore’s Pipe 8 Torches Deep (FTD), but is compatible with
20. Egg Of Infinite Blood 8 any six-stat adventure or OSR game.
21. Cord Of Golemenesis 8
22. Memory Siphon 9 A NOTE ON “PASSWORDS”
23. Corpsejump Cudgel 9
24. Illusion Bomb 9 PASSWORDS are required for many of the
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25. Cube Of Extreme Weight 10 items in FTD: THE VAULT to properly function.
26. Mask Of Innocence 10 The specifics of these PASSWORDS are left
27. Diadem Of The Woodlands 10 vague so that the GM can fit them into
28. Treeherd’s Crook 11 their world. However, PCs should be able
29. Sac Of Seeing 11 to deduce the PASSWORD by identifying the
magic item or through days of study.
30. Pack M.U.L.E. 11
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1. VIRIDIAN KNIGHT’S TABARD 2. HOOK OF INFINITE LIFTING 3. MONKEY’S TENTACLE
BASICS Belted tabard, magic BASICS Wood and iron hook, magic BASICS Tentacle grappling hook, magic
Worn, attune One hand, password Two hands, hold
500 gp value, 0 load 6,000 gp value, 1 load 1,500 gp value, 0 load
EFFECT In any forest or woodland: EFFECT Hold, speak the password: EFFECT Swing like a grappling hook:
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• Rests are safe rests • Use to lift a free standing item • Sticks to any point in 100’
Tabard, Hook, Tentacle
• Advantage to stealth checks • Ignore its weight or size • Grappling hook end remains
• Fey sense you as a beast • It must have an edge, loop, or stuck until wielder wills it not
• Others sense you as Fey hole that can support its own • Swing like an agile monkey
weight and fit the hook across this distance; no check
LOOK Sleeveless, knee-length tabard
of coarsely woven, deep green
fabric. The fabric smells of
pollen and wet leaves, and is
detailed with silver and black
filigreed, leafless tree patterns. pl
LOOK
Hooked objects behave as if they
only weigh 1 lb. Once the Hook
releases them weight and inertia
return to their original capacity.
The Knights were rumored to be demigod, bent on annoying the reach the otherwise unreachable.
practically invisible, even when rational archons who oversee the It might be held by a petrified
heavily armored. Their desic- laws of physics and gravity. rogue deep in a Hellspire Keep;
cated corpses rest in the field of or it was confiscated by the Gold
their final battle, Tabards still Duplicates flood the market. Emperor’s elite royal guard. It
adorned over armor and bones. The last wielder was a halfling leaves behind a distinct, magical
famous for tripping giants. residue trackable by mages.
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4. TOAD OF EXPLOSIVE ECHOES 5. BOWMAN’S BANE 6. PORTHOLE CANNON
BASICS Small statue, makes noise, magic BASICS 3’ totem, blocks arrows, magic BASICS Gun that punches holes, magic
Activates with a button Set on ground, twist to activate Two hands, attune
500 gp value, 0 load 3,000 gp value, 5 load 2,000 gp value, 2 load
EFFECT When pressed, echoes loudly: EFFECT Activated: projectiles stop in 30’: EFFECT Open and/or seal a porthole:
LOOK
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A carved bone statue pocked and
cracked with brittle age. What
Auditory Golems covet the in seizing and selling castles has HOOKS The Vaultcracker’s Guild
magical statue, and will use it used the totem. A monastery urgently seeks the Cannon.
to amplify their powers. Tala devoted to peace wielded it to It’s said that the dwarves of
the Skald infamously seeks the stymy any fighting. It’s rumored Zindlegar Barrow used these in
Toad and will pay an outrageous that The Songbird, an infamous their war against the goblins.
fortune for it. pirate ship, mounted it to their Archivist Yunar Tremane is an
bow before a raid. expert on ancient artifacts.
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7. SAND OF SEANCE 8. DIVER’S HOMUNCULUS 9. THE SOULFORGE
BASICS Sand that shows murder, magic BASICS Slimy slug-like construct, magic BASICS Duplicating barrel, magic
Bag of sand, password Swallow and feed to activate Needs fresh souls to operate
500 gp value, 0 load 750 gp value, 0 load 10,000 gp value, 2 load
EFFECT Cast some sand in the room: EFFECT Swallow it, breathe underwater: EFFECT Pay with a soul, copy a material:
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• It highlights areas of death • It resists being swallowed • Place 1 load of material inside
Sand, Diver, Soulforge
• Sand forms shapes for clues • You must eat live fish to feed • Kill a 1 HD+ creature nearby
• Recent dead can use the sand • Lasts 3d6 hours per feeding • It duplicates 1 load of material
to commune with the living per HD of the sacrifice
Keep it fed or it will painfully
LOOK
Clues are simple; only ghosts,
shadows and vague signals.
HOOKS Using the sand weakens the veil HOOKS Dunvin was sentenced to death
of the underworld. Investigators by drowning, and survived a HOOKS A new surprisingly wealthy cult
and exorcists seek the sand for week submerged. These are has formed in the wilderness.
their own benefit. The family of known to be found in jars of Ancient mages stole the Forge
Jegulba, the sacrificed seer, will vivomancers. Cultivated by the from the archons who built it.
pay handsomely for it. nomadic Bitishi Sea People. The Temple of the Dawn seeks it.
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10. SMART SNARE 11. LIARSBREATH FLY 12. ARTIFICER’S WRENCH
BASICS Tripwire trap, magic BASICS Fly that detects lies, magic BASICS Doughy rod, great tool, magic
Quick action to setup, password Bottled, activates when opened Changes shape, password
250 gp value, 0 load 500 gp value, 0 load 3,500 gp value, 1-2 load
EFFECT 10’ tripwire that ignores allies: EFFECT Insect construct that smells lies: EFFECT Magical multi-purpose tool:
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• Nearly invisible trip/snare • Lands on who lied recently • Changes shape to any tool
• Placed with a password • Only detects intentional lies • Grants permission to attempt