You are on page 1of 1

CHARACTER 

ADVANCEMENT

RECOVERY
Rank 1: Whenever you remove Stress from any character, you also
remove 1 Doom from any character
Rank 2: When resting, you only roll one die
Rank 3: As rank 1, but remove 2 Doom
Rank 4: Once per session, you can re-roll any character’s disastrous death
roll
Rank 5: As rank 1, but remove 3 Doom
Rank 6: When resting, remove +1 Stress from any character
Rank 7: As rank 1, but remove 4 Doom
Rank 8: Whenever you roll a critical success, you also remove 1 Stress
from any character
Rank 9: As rank 1, but remove 5 Doom
Rank 10: Once per session, you can prevent any character with a
disastrous death roll from dying

EXPERTISE
Rank 1: Gain a specialty slot of any rank
Rank 2: When you roll a 10 on a skill test, ignore any 1s you roll
Rank 3: Gain a specialty slot of any rank
Rank 4: Add +1 to the highest rolled die on any skill tests where you use
an item
Rank 5: Gain a specialty slot of any rank
Rank 6: Whenever you gain Stress, you gain one less Stress, to a
minimum of 1
Rank 7: Gain a specialty slot of any rank
Rank 8: You can roll another die on skill tests
Rank 9: Gain a specialty slot of any rank
Rank 10: Add +1 to the highest rolled die on all skill tests

MAGICK
Rank 1: Before rolling on any skill test where you use an artifact, you can
gain 1d10 Doom to add +1 to the highest rolled die
Rank 2: Once per session, you can declare that all allies gain Advantage
against a chosen enemy until the end of the combat
Rank 3: As rank 1, but add +2
Rank 4: Once per session, you can spawn an item into an enemy's
possession that grants Advantage to anyone using it (including the
enemy), but the item will only last until the end of the scene
Rank 5: As rank 1, but add +3
Rank 6: When facing multiple enemies, cause one enemy to be incapable
of performing any actions. At least one enemy must always be able to
perform actions
Rank 7: As rank 1, but add +4
Rank 8: You can use any once-per-session abilities twice per session
Rank 9: As rank 1, but add +5
Rank 10: Items you craft are considered artifacts. Roll for their
imbuements (page 52)

25

You might also like