Grab: As a move action, the enemy can grab a target, limiting its movement. The target suffers the effects of being grappled, but the grabber does not. Knockback: On a successful attack, the enemy sends the target flying backwards into another object. If that object is hard, the target takes a major injury to a random body part. Squeeze: As an attack, the enemy can crush a grabbed target, dealing +3d10 damage. Stomp: As an attack, the enemy can stomp on an undefended target like it’s a large rodent, the target must make a Death roll. Swallow Whole: As an attack, the enemy swallows an undefended target whole. Swallowed creatures cannot perform any actions and must make a Death roll when removed from the stomach to see if they survived the digestive acids. Unblockable (Passive): The enemy’s attacks cannot be blocked, only dodged, negating the effect of a wielded shield. Wide Swing: With one attack, the enemy can hit up to five targets near to each other. DAMAGE FROM THE ENVIRONMENT Environmental hazards such as frigid winds, fire or radiation, and poisonous plants deal 3d10 + 15 damage of the appropriate type (heat, cold, or poison) to all affected body parts. Falling from a dangerous height also results in 3d10 + 15 damage that bypasses armor, rolled separately on three random body parts. Falling from an extreme height results in death. RESTING When you’re in a safe area, you and the other characters may choose to rest and recover. You’re encouraged to only roll the dice after roleplaying for a bit. Anyone who chooses to rest must roll one die, but anyone who chooses not to rest this time must roll three dice the next time they choose to rest. If nobody rolls a 1, the area remains safe. Each player who rolled chooses one of the following: • Remove 1 Stress (or a half Stress if suffering Psychosis) if you recently consumed food and water • Remove an injury of the lowest severity (remove a second if you’re receiving medical treatment) • Gain 1 Progress on a personal project (page 38) A character suffering Psychosis must remove Stress a second time in order to remove 1 Stress—they cannot simply remove half a Stress point. If anyone rolls a 1, the situation becomes significantly worse. You could suffer food poisoning after eating a meal, become weakened from deadly spores in the air, get discovered by a horrific threat, or experience some other awful event.