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5.0 => 5.

0a
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1. Changed command Alt+X to F12, as it was easy to press this combination by
mistake using a keyboard.
2. Bug fix: Yamato temple has no music in the battle mode.
3. Bug fix: Graphic option positioning when vsync is enabled.
4. Game-breaker fix: Sor1 Stage 4, call police when the area is covered by holes
makes the enemies dance Michael Jackson permanently.
5. The flames generated by police special cant enter walls or holes now.
6. Improved Max 3 stars move, now it's easier to connect the first combo with the
throw move.
7. Sor2 Stage 1, Improved police car intro: strange jumps like Max or some secret
characters.
8. Game-breaker fix: Camera freeze using Sor3 type camera combined with certain
characters (Blaze + Shiva) in Yamato temple, construction site or stages with auto-
camera movement.
9. Some chars can do specials with Kunais and metal bars now.
10. Z priority of sniper cursor fixed.
11. You cant walk anymore on the manholes that Donovan leaves (Sor2 stage1).
12. If you are banned from the store all the cheats are disabled.
13. Some graphic glitch calling Super specials (Alternate police) when camera is
moving.
14. Game-breaker fix: Sor1 Stage 8, use the cheat of unlimited lives on the Mr.X
fight: Player vs Player makes the battle infinite.
15. Game-breaker fix: Sor1 Stage 8, unable to walk if you hold a player with roll
and run option disabled on the right timing (just before they break the door).
16. Added sound to rolling barrels in the construction site.
17. Bug fix: Corrupted Blaze sprites, if you steal stuff from the store and she
follows you in the game.
18. Difficulty modes tweaked:
- Easy, Normal, Hard toned down, especially the difficulty in the last stages.
- Less speed on X,Y axis for all the difficulty levels (very hard and mania not
included).
19. Seeker less annoying.
20. Bike & Jetski tweaked
- Some enemies removed
- Less damage from obstacles
- Some enemy lifebars reduced
- More damage from character attacks (punch)
21. Game-breaker fix: If you get an alternate route and the camera movement
generates a new enemy wave the character will get stuck permanently.
22. Bug fix: Time wont reset on remake death type.
23. Bug-fix: Character can lose the position of a platform on the top of the train
(wind floor issue).
24. Bug-fix: Interrupt boomerang intro (Antonio) with a police call causes a stage
jump.
25. Cosmetic bug: Helicopter chain explosions will wait until characters neutral
stance.
26. Exploit: Vaulting system had a bug on the 2nd vault causing 1 second of
invecible character frames.
27. Exploit: Rudra F+A had no life decrease on "only time meter" (sor2 gameplay).
28. Elle character tweak: Increased damage and speed of main combo, grab, and a few
other tweaks.
29. Exploit: Shiva sor2 can do infinite combo with pause delay in sor3 mode.
30. Invincible F+A for Sor3 characters added.
31. Sormaker Bug-fix: mod list with more than 5 elements had issues when changing
to the next page depending on the position of the cursor.
32. Cosmetic bug: Police helicopter had Z priority glitches in some stage layers.
33. Game-breaker fix: You can cancel a Roo police call by calling it with 2player
at the same time, freezing the game.
34. Adam character tweak: Increased speed of uppercut move (easier to hit enemies
and avoid combo-breakers from bosses).
35. Bug-fix: Camera waits if the character reaches the top limit of a stage after a
camera lock in sor3 type camera mode.
36. Cosmetic bug: Z priority of some enemies on intros.
37. Sormaker cosmetic bug: Layers can be displayed over the OSD if the Z priority
is set to -250.
38. Some standing enemy fixes when waiting for a character to arrive.
39. AI tweak: Enemies will spend less time off screen.
40. AI tweak: Souther will care less to avoid characters.
41. Gameplay tweak: F+A now has priority over frontal attacks from enemies.
42. Gameplay tweak: Weapon specials and FF+B (3 stars) now have priority over
frontal enemy attacks until the attack hit is not performed.
43. Gameplay tweak: Now you can perform F+A while you are being hit.
44. Cosmetic bug: Behaviour of Jack fixed when no characters on screen.
45. Cosmetic bug: in battle mode if the timer runs out and you are grabbing the
other character, the game will wait until stance animation.
46. Bug-fix: You can hit Vehelits before he is even displayed by using Super
specials (Rudra, Elle, etc).
47. AI tweak: Abadede performs his defensive special less frequently.
48. Gameplay tweak: Control input improved regarding running in the opposite
direction you are facing.
49. Cosmetic bug: If you press right on sor3 style jump while the character is
jumping in the door entrance (Sor2 stage1-1) it can cause a wrong entrance.
50. Bug-fix: Knife, Kunai and Bottle have no damage using Elle.
51. Jet exploit: He will stand out of the screen permanently if you face the right
side on a certain point of the screen giving us a chance to fight without him.
52. Cosmetic bug: Portrait glitch by selecting and deselecting the same character
for both players on the select screen without sor1/2 switch unlocked.
53. Exploit: Steal things free of charge by using Alt+X.
54. Game-breaker fix: Staying on the edge of the Sor1 elevator when the stage is
cleared can render the character unable to walk to the next point.
55. The stage with trap rooms now has only 2 possible different combinations.
(Previously there were 6. It is now easier to find the required items.)
56. Exploit: You can enter bonus the room several times and earn more money than on
other routes.
57. Shiva character tweak: he can throw fat guys now.
58. Players can do a recovery fall from an Ash or MrX throw.
59. CPU friend fixes:
- Now it will not select another character, palette or version when it dies and
continues.
- Now will follow you without being on the top areas of a screen.
- Now will not skip player attacks if damage between players is off.
- Now will not pick up the police car item on the Prologue stage.
- Fixes on rooftop stage.
60. AI tweak: Enemies are more agressive on difficult settings.
61. AI tweak: Better movement and behaviour when enemies are surrounded by walls.
62. Walls and bomb control panel now give you points.
63. Cosmetic bug-fix: You can't move to the next stage if you are using a machine
gun with the infinite ammo cheat enabled.
64. Now enemies can fall into holes by jumping back (invisible walls removed,
except event mission 5).
65. Bug-fix: A glitch can happen when a player grabs the other player and while
vaulting you do special attack.
66. Difficulty: Continues increased to 3.
67. Cosmetic bug: Portraits on battle mode results screen are not displayed
correctly if you bought extra players but not extra characters version sor1/2
68. Fixes to text in some English cutscenes.
69. Bug-fix: Some thrown weapons can hit the player even with damage between
players turned off.
70. Bug-fix: Some grabs can fail if the enemy was in a hit stance while you try to
perform a throw.
71. Now if the gamepad is not found the game will display a text, instead of set by
default.
72. Bug-fix: In some conditions the combo can be done without touching the other
player with sor2 combo type selected.
73. Sormaker Bug-fix: The character selected by the editor could be wrong if the
order of unlocked chars was different from the original.
74. Gamepads: Now buttons from 0 to 25 can be detected, so some pads will work now.
Dpad must use standard controls instead of buttons.
75. Control panel can appear as new even if it was broken and you return to the
room again. While it is broken the pause button will not work.
76. Bug-fix: after unlocking Events Mode, mission 8 appeared to be already
completed.
77. While using Sor1 weapon type, you would drop the knife even if you intended to
get an apple.
78. Some items will disapear when calling the police or in other situations, like
the police car icon in prologue stage.
79. Characters can have blink animations while holding an enemy if you have just
thrown another one.
80. Gameplay tweak: Easier to grab enemies now, increased grab area.
81. Bug-fix: Duplicated weapons if you throw them at a certain spot against
breakable objects.
82. Sormaker Bug-fix: If a boss falls in a hole Stage clear fails.
83. Sormaker cutscene tweak: Now if a portrait is set to 0 the game will not
display the frame, the border and sound from a sor3 cutscene.
84. Sormaker Bug-fix: Collision box and behaviour of the crusher improved.
85. Sormaker Bug-fix: Exit feature "Walking to" ignores "next scene" when selected.
86. SoR2 Shiva now performs a taunt when calling the police.
87. Vsync is now automatically disabled if the mode is not supported by the
operating system or graphic card setting.
88. Sormaker Bug-fix: Police car intro sets 1p score points to 0.
89. If you set miscellaneous as default or default options using Wiz, the game will
get stuck at the reboot screen.
90. Sormaker Bug-fix: Cody and Trucker cant have more than 1 lifebar.
91. Game-breaker fix: Game stuck if you call police when you fall in a hole on your
last life of a continue.
92. Sometimes Galsia Sor3 have no shadow jumping from a container.
93. Hours of play score can reach now 999.
94. Sormaker crash: Set Add intro then remove the txt file will produce a game
crash.
95. Sormaker cosmetic bug-fix: No visual effects on a bike crash on sand, water,
ice footsteps.
96. Shiva sor3 voice fix.
97. Bug-fix: A gameover on Yamato temple will bring a corrupt Press start screen.
98. Cosmetic Bug-fix: Happy birthday on Player 2 can happen on a handheld.
99. Sormaker Bug-fix: Now "walking to" can be combined with breakable layer intro.
100. Sormaker Bug-fix: Free camera.

5.0a => 5.1


-----------
101. Game-breaker fix: Diagonal running can cause walking area error while bikers
are active, even a game-breaker.
102. Stage 2 Scene 4 changes for better gameplay balance.
103. Added item on warehouse trap container (stage 4 scene 9).
104. Fixed issues with thrown weapons when player damage is off.
105. "Gamepad not found" could be displayed over the press start title in demo
mode.
106. Bulldozer intro can be stopped before it finishes (stage 4 scene 9).
107. Ranking portrait could fail if savestates are used (blank or different char
version).
108. Fixed Rudra combo when testing from Sormaker.
109. Bug on game options menu if you play events mission 7 or 16.
110. Abadede bottle opener fix on Skate Sor2/3.
111. Axel Sor2/3 now does a double kick when holding B button or in closer
distances with a gun.
112. Bazooka does 48 damage now instead of 25 (however, little explosions are still
25).
113. Fixed number of lives to fit Sor3 style.
114. You now have more time to reach Roo bonus items.
115. HQ2x removed, was way too slow for most computers in software mode, filters
reorganized on the menu.
116. Fixed infinite combo with Shiva Sor2 and Sor3 pause delay.
117. Sormaker Bug-fix: Snares can trap you while walking to the next scene.
118. Sormaker game-breaker fix: Breakable Walls combined with exit jump.
119. Game-breaker fix: Now you can continue if for some reason you died while
exiting a scene to the next stage (e.g. snare trap).
120. Game-breaker fix: If both players are dead and there is a scene change, on the
next scene the game will get stuck (e.g. helicopter scene).
121. Fixed full gauge bar penalty if you do a special while calling police or when
a sub-boss is killed in slow-mo (even when the gauge is full).
122. Chars now can do a special while being grabbed by an enemy from behind.
123. Added new option (SOR3) on enable run & roll (BK3, SOR3*, NO).
124. Added new Shiva police special.
125. Added store points on gameover (NOT Screens of rage), so you can now
accumulate store points without having to complete the game in full.
126. Fixed extra points on stage clear when police special was unused on a stage
with police disabled.
127. Fixed status box of police available when using characters that can use police
anywhere (Electra, Ash, etc.).
128. Char recovery time fixed, previously used Battle mode ticks which are half on
the original games, now (safe land 60 ticks, knockdown 60 ticks, die 120 ticks, die
in Remake mode 60 ticks).
129. Fixed a bug whereby if you throw a weapon at the exact moment an enemy is
standing up from a knockdown it will damage the enemy but not the weapon.
130. Added easter egg on Stage 2 Scene 7 (jump the barriers on the top of the train
without being hit).
131. Added maximum score table on Survival modes.
132. S ranking on Survival now gives 100,000 store points, finish any Boss rush
gives 50,000 store points.
133. Added extra items if you beat all 22 Robot X in the laboratory.
134. Fixed Ash z priority in City hall when using Super running (Boss rush)
135. Dead bodies will now move on SOR3 conveyor belt (stage 8 Scene 12).
136. Now store points will always be shown, even when everything has been unlocked.
137. Added CPU friend menu for Sormaker, CPU has been improved to work properly
with mods (may cause problems with very complex maps).
138. Added "waiting" feature if CPU friend dies several times by falling into pits
in the same scene. CPU friend will automatically rejoin when it is safe to do so
(end of scene, start of next scene, or if you perform CPU friend call - see 139 and
140).
139. Added CPU friend call, CPU friend will attempt to jump to your position (push
series button 2 times).
140. CPU friend "Waiting" can be disabled by performing the CPU friend call.
141. CPU friend was unable to use a special when only TIMER meter type is selected.
142. CPU friend can now evade chandelier trap, barrels, cars and sniper.
143. Added snapshots by pressing F8 (snapshot.png in main folder).
144. Sormaker: SOR3 exceptions now changes the behaviour of pits, you lose a
portion of life instead of die. (this disables cpu "waiting" feature).
145. Fixed bug of recovery time from a jump recovery pit (rarely happens).
146. Sormaker bug-fix: Z Window reflection feature was wrong (set Z layer property
to 30 or higher value).
147. Sormaker: Music for Player Select (64.ogg), Stage Clear (65.ogg), Gameover
(66.ogg) can be added in Sormaker mods.
148. Added Savegame configuration for Sormaker mods, just drop a current Savegame
inside the mod folder, options covered:
- AI editor
- Cheats
- Game options
- Video options (blood and shadows)
- Miscellaneous (camera type, sor3 exceptions, collision type, police, run & roll,
combo delay)
149. Added savestate feature for Sormaker mods.
- Each mod has 1 slot, can be loaded from Sormaker list (New / Load).
- Cpu friend previous configuration will be ignored if you load a savestate.
- Savestates are created each time you pass to the next stage.
- Savestates will be removed if: Stage 1 scene 1, Gameover, Mod completed.
150. Sormaker: Cutscenes will now be shown before title " Stage X Start ".
151. Sormaker: Particle, P1, Seeker and Vehelits now will die with the boss (they
were not able to run away).
152. Sormaker editor: Increased maximum layer speed from 10 to 20.
153. Sormaker: Fixed weird behaviour of conveyor belt when combined with a closer
pit.
154. Fixed: Sor3 Wind can affect a safe jump from a pit, you could fall in again or
strange glitches would happen.
155. Fixed the way RobotX works when in rush behaviour, especially from left to
right.
156. Added star icon on the Sormaker menu when the mod selected was completed
(credits.png has been viewed).
157. Added mod unlocking feature, if you want a mod to be locked:
- Create a .txt file with the name "unlock.txt".
- Type the name of the folder of the mod you want to lock (e.g. "Prototype")
158. Fixed: sometimes you were unable to skip the Stage Clear score.
159. Fixed: Wrong sound effect if you hit a wall with a bazooka.
160. Improved collision hit using guns against walls.
161. Added AI editor, to unlock you have to buy Sormaker on the store.
- Search food (yes, no)
- Search weapons (sor3, sor2, no)
- X Axis walking speed (remake, 1..6)
- Z Axis walking speed (remake, 1..6)
- Block frequency (remake, 1..8)
- Evade (remake, ignore player recovery, ignore harmful events, ignore thrown
weapons, counter)
- Attack damage (remake, 1.25x, 1.5x, 1.75x, 2x, 3x), bullets OR thrown weapons NOT
included
- Teamwork (yes, no)
- Apply changes to (both, enemy, boss). *boss incompatible with search food
- Apply to (game, survival, sormaker). *survival won't record any records, also
incompatible with search food
162. Savestates will now save the equipped weapon or gun if the cheat keep weapons
between stages is enabled.
163. Fixed collision map for bullets and thrown weapons when the player is on a
bottom line wall (green area).
164. Patch for wrong user design of collision maps that cause several glitches when
pits and jumping are involved.
165. Fixed: Enemies can get stuck while jumping on map collisions, on the exact
point between blue and black area (happens especially with Haku-oh).
166. Several fixes on yellow colour (platform of collision map, however NOT
recommended for general use, use only for upper platforms or learn how it works).
167. Some fixes to bugs while grabbing an enemy.
168. Fixed moving cans from Sormaker that won't detect collision maps, flying over
pits or inside walls.
169. Fixed a few glitches on safe jump from a pit when left or right direction was
held.
170. Sormaker fix: When you use the jump entrance and enemies are already onscreen
they will fall, like when you fall after a death to reappear in the scene.
171. Fixed Galsia Sor1,2,3 knife walking when pits and walls are involved.
172. If for some reason an item gets stuck into walls it will fade away.
173. Cpu friend won't take an alternate route while walking by mistake.
174. Improved running animation of SoR2 Axel.
175. Sormaker: Added extra portraits feature.
- Create portrait.fpg inside the script folder on your mod
- Use sprites from number 500 to 799
- Portraits should be 44x44 pixels in size
- Use SORR portraits as always (no need to be added in portrait.fpg)
176. Sormaker fix: A cutscene between scenes will reset a music track that was set
to continue on the next scene.
177. Added cutscenes as endings for Sormaker.
- Credits.png should be present in the main mod folder, set the jump to stage event
to end game to enable it
- Each Scene of the game can have an ending
- Cutscene must be called credits.txt plus number of stage + scene (e.g.
credits4b.txt)
- Single pics or animated can be added with credits.fpg (e.g. credits4b.fpg)
- Music can be added with credits.ogg, music will not repeat after it plays (e.g.
credits4b.ogg)
- All files (e.g. credits4b.txt, credits4b.fpg, and credits4b.ogg) should be placed
in the script folder
178. Some fixes for Zan, SoR2 Blaze, SoR2 and BKIII Axel bike sprites.
179. Improved the cutscene frame border, when set to 0, it will be invisible, but
will return as soon as a portrait is displayed.
180. Fixed shadow of RobotX on fake Mr.X intro.
181. Collision map problems when pits are involved in some conditions:
- Fixed: Glitch with BKIII Blaze when falling into a pit with blitz move (=> + => +
B).
- Fixed: All Blaze versions got stuck at high distance with knife blitz.
- Fixed: With all versions of Skate, performing the backflip move above a pit will
not cause him to die immediately on the fall.
- Fixed: SOR2 Skate corkscrew kick on a pit made him disappear too quickly and he
would lose a life, with no safe land jump.
- Fixed: Ash on his last frame of his bat special cannot fall even if he's above a
pit.
- Fixed: If BKIII Shiva gets hit and get ups and falls in a hole, he will fall
slower than usual.
- Fixed: Max, performing the powerbomb move and falling because of it will cause
the character to reappear and then die. If the ennemy fell with Max, he can also
reappear the same way.
182. Now thrown grenades or explosive barrels won't explode after a big delay if
they fall into a pit.
183. Enemy shadow blinks when they are walking close to a pit.
184. Enemy ground reflection blinks on the ground when the enemy falls from the
sky.
185. Fixed blink of shadows or reflections on Haku-oh background entrance.
186. Sormaker fix: Stage clear had a black screen if it was combined with an End
Scene event.
187. Snow effect improved slightly.
188. Sormaker fix: If you choose to keep the same music track on an alternate
route, you have a cutscene with no music and the next scene has a different music
track, the game will ignore it and keep using the same music track.
189. Added enemy count from BK2, press A button on the pause menu. Unlike BK2 it
will show scores for both players (including cpu friend) no matter who presses A
(not present in Battle or Volleyball modes).
190. Tweak: Enemies on Bike and Jetski stages will not have their lifebars
increased depending on difficulty, they will remain the same.
191. Stage 5 Scene 5 extended, now the jetski stage is an alternate route.
192. Stage 6 Scene 6 tweak, now the bike stage is an alternate route, you will
receive some bonus items on the next scene if you take this route.
193. Now Sor2/3 Jet and Rocket can hit other enemies or players when they do their
throw (drop) attack.
194. Tweak: On jetskis you can no longer hit the other player by doing dash moves
or bounce by touching him, this helps to evade harmful objects.
195. Stage 4 Scene 6: now you can walk behind the column at the end of the stage.
196. Sometimes you can't grab sor2 or sor3 Galsia when they have a knife.
197. Fixed minor glitch on OSD (a blue star will blink on player 1 after a
continue).
198. Sormaker editor: Added new layer movement properties. (ONLY compatible on 5.1)
- Auto up fix: Fixes the layer problem on elevators that stop halfway.
- Auto left/right x: Automatic scroll layer that ignores player movement camera.
199. Sormaker editor: Added new shadows.
- Upper shadows. (left/right/center)
200. Wrong colour of axes thrown by clowns when they have a different palette from
the original.
201. Sormaker fix: Black borderline on the background at the top of the screen when
earthquakes shake the screen.
202. Fixed game crash when switching from windowed / full screen mode and Zan was
used as the window icon.
203. Angle rendering of the sword when handled by a player or enemies improved
slightly.
204. Fixed window icon corruption when switching from windowed / full screen mode
in-game using Windows 7.
205. Fixed memory management issue that could cause a black menu background and
other issues.
206. Fixed some behaviour of enemy throws against the ground when they are close to
a pit.
207. Sormaker fix: The game could get stuck if the player dies and has no area to
fall from the sky.
208. Sormaker tweak: Now sprite reflections are z -2, you can now use layers to
overlap the reflection, the reflection will appear behind conveyor belts.
209. Haku-oh recovery jump should not happen for some player throws.
210. Fixed Z priority when the player or enemies fall into a pit, now they can fall
behind platforms (layers).
211. The player faces the wrong direction when getting up after an after Abadede,
Twins, or Zamza suplex.
212. Sormaker fix: Fixed player entrance if there is a pit at the bottom of a
stage, the player will now enter the stage in a safe are (blue collision map).
213. Sormaker fix: Fixed police car on stages with a pit or walls at the bottom
(however the police car entrance needs enough blue area to work).
214. Fixed Z priority of the Abadede intro on Stage 4 Scene 4.
215. Sormaker: Snares will be removed if they were added on a different colour than
the blue area (it prevents some glitches).
216. Sormaker: Multi-platform added, you can now walk from yellow to blue (players
ONLY, for enemies, yellow will be like blue).
217. On slow machines the music could start before the scene had been loaded. (e.g.
Wiz)
218. When loading method in REALTIME type, some enemies won't show (e.g. Donovan
car or Jet on Stage 2 Scene 16).
219. Tweak on Stage 8 Scene 13, now explosions won't hurt you when you beat Dr.
Dahm.
220. Sormaker game-breaker design fix: Short scenes can't be finished with any
exit.
221. Sormaker fix: police car hits any enemy, even if they have invincible intro.
222. Sormaker Tweak: now enemies can drop food or items when set to manual on
elevator scenes (be careful, only 10 items max. on screen).
223. Slight improvement to Max front grab jump when walls are involved.
224. Sormaker fix: Chain explosions will stop if a boss is set on screen while its
happening or if he was released before it started.
225. Sormaker tweak: You can call police now after a chain of explosions. (when
camera stops)
226. Sormaker tweak: Diagonal camera should move a bit better.
227. Sormaker tweak: Trigger cars event now will not wait for enemies on screen to
be 0 to be released.
228. Sormaker game-breaker fix: If you fall at the same time with the boss in a pit
on your last life of a continue the game will get stuck.
229. Fixed: Enemies can get hurt while they are waiting for players to continue,
even the boss can die.
230. Fire of Big-Ben / Bongo / Fat has been improved when walls or pits are
involved.
231. Mona & Lisa tweak, a bit more active, better team AI.
232. Now bikes can damage players when the Biker jumps off.
233. Tweak: Jet bomb intro improved: Jet was visible from the bottom of the screen,
helicopter explodes faster now.
234. Tweak: Jet removed from Stage 7 Scene 5, he was used too much.
235. Fixed character selection on Select Player Screen when both players use the
same favourite character, cheat duplicated character was disabled and user had to
press a button way too fast on the entrance.
236. Sormaker fix: Jump to stage 8 combined with Stage Clear will finish the game
instead of go to Stage 8.
237. Cpu friend: Better behaviour on a chain explosion camera.
238. Cpu friend: better management of food at the end of a stage with no boss.
239. Sormaker: Increased speed of "End Scene" transition between scenes.
240. Fixed some invincible frames when the enemy falls from a jump (Especially on
Ninjas).
241. Sormaker: Added object sprite replacement file.
- Each stage can have a different set of breakable objects.
- If the stage is called stage1a.fpg the object should be named object1a.fpg.
- Replaces the original object only if the sprite exists in the new file,
properties and sounds are the same.
- Objects will have no name or portrait, however you can attempt using frame 24/25
for just 1 name mounted in 1 sprite.
- A point of control on 000 is needed, X center, Y bottom point.
(Only these available in Sormaker editor order)
* Explosive barrel - 158,324
* Table -> 346 broken: 351
* Chair -> 347 broken: 352
* Plant -> 154 broken: 155
* Road block Sor2 -> 156 broken: 157
* Bin -> 159 broken: 161
* Trash can -> 440 broken 441
* Barrel Sor2 -> 158 broken: 160
* Barrel Sor3 -> 162 broken: 163
* Box A -> 164 broken: 165
* Box B -> 169 broken: 170
* Box C -> 171 broken: 172
* Chests -> 173 broken: 174
* Disco table -> 185,186,187 broken: 188,189,190
* Road block Sor3 -> 177 broken: 178
* Mail box -> 179 broken: 180
* Shrine -> 181 broken: 182
* Wall -> 191,192,193,194 broken: 195
* Statue A -> 198
* Statue B -> 199
* Sand bags -> 214 broken: 215
* Vase -> 216 broken: 217
* Box -> 218 broken: 219
* Sign -> 221
* Container 1 -> 222 broken: 223
* Container 2 -> 224 broken: 225
* Arcade -> 235,236 broken: 237,238
* Container -> 442 broken: 443
* Egg -> 353,354,355 broken: 356,357,358
* Trolley -> 453,454 broken: 455
* Vent -> 456 broken: 457
* Pylon -> 458 broken: 459
* Barrel Sor1 -> 463 broken: 464
* Hazard light -> 465 broken: 466
* Road block Sor1 -> 467 broken: 469
* Phone booth -> 470 broken: 486
* Crate -> 484
242. Sormaker: Game will check for collision maps in case of entrance in position
type, and will fix it if needed. (player 2 can get stuck in badly designed
collision maps in mods)
243. Sormaker: You can now test from the Sormaker editor with a cpu friend, simply
create a file called "cpu" in the main mod folder.
- Axel, Blaze, Skate, Max, Adam, Zan will be on screen from the beginning.
- Unlockable characters will use the continue option.
244. Shiva Sor2 and Sor3 (enemy) had shared voices when working at the same time.
245. Sormaker fix: Vehelits will not follow the police car now.
246. Sormaker fix: If there is no fpg file, cutscenes between scenes could not be
skipped by pressing a button.
247. Sormaker: You can now cancel an in-game custcene by pressing the series button
twice (it will not call cpu friend while cutscene is being cancelled).
248. Sormaker fix: Sor3 wind can affect jump exit from a scene.
249. Fixed hit the delay on the player when an enemy hits the ground after a throw
or is thrown and hits other enemies. This should not happen.
250. Added SoR2 Axel backwards Grand Upper.
251. Sormaker: Added new cutscene properties for animated fpgs.
- Use control point 000 to align the animation, use set center for default.
- Use X control point 001 for animation speed (starting form 1, default: 8, except
frame 1 which is 0 by default).
- Use Y control point 001, set to 1 to stop animation, set to 0 to continue (it
will repeat if reaches the last sprite).
- Create a file in the script folder with the name "1", "2", "3", "4", "5", "6",
"7" if you want a new default animation speed instead of speed 8 for all cutscenes.
- However Control Point 001 has priority over the new default speed, so they can
work together.
252. Sormaker: Added conditional ending.
- If the stage is called stage1a.fpg, create a file called "stage1a_end". (no file
extension)
- It removes life bar, player, timer, elevator sounds.
- It starts the elevator automatically, to create scrolling endings.
- If a conveyor belt is detected, the scene will change when the cutscene ends.
253. Slight improvement to the ice slide effect.
254. Sormaker:
* Added a way to remove the "Stage X Start" intro.
- Create a file name with no extension with the number of the stage in the main mod
folder (e.g., "stage1_remove")
- It will remove the text "Stage X Clear" aswell, only the score recount will
remain.
* Added a way to reduce energy to 1 point.
- If you are on stage1a, create a file name "stage1a_nolife".
* Added a way to change the behaviour of the bomb timer.
- If you are on stage1a, and create a file name "stage1a_bomb", you will go to the
next scene after the explosion WITHOUT dying (no auto Game Over).
- If you are on stage1a, and create a file name "stage1a_next", you will go to the
next scene without explosions when the time is over.
- To do an alternate path for this event, where you finish it in time, use
alternate routes or a boss.
255. General tweaks and fixes.
- Max Hammerpunch does more damage when you hold B (24 vs 16).
- While doing Blaze katana blitz you can grab enemies now with no weapon penalty.
- Removed some invincible frames (e.g., Abadede running, RobotX smoking animation).
- BKIII Blaze now does 2 hits on the last kick of the combo (4+8).
- RobotX will laugh at any character invincible frame in the lab stage (defeat all
22 is easier now).
- Increased damage of Elle's => + A (16 to 24).
- Barbon will now always attempt to throw the player to the area with more space.
- Roll is not 100% invincible now, only 3 ticks at the beginning.
- Enemies will attempt to eat food only if they have life bars over 72HP.
- Fixed Max back grab jump throw on characters (was 62 instead of 70, on enemies it
was correct).
- Zan front throw damage tweak (24 to 34).
- Zan back throw damage tweak (28 to 30).
- Electra Sor3/Bk3 will stand up faster if the player is not around, or if she
lands off screen.
- Added ground reflection on SoR2 Back Alley.
- Monalisa can now jump diagonally.
- Added a delay to enemies to turn left or right, which could help to grab them
from behind (e.g., similar to SoR2).
- Made bullet collisions a bit more precise.
- Some fixes to physics when enemies or players hit the ground, fixes some speed
problems on pits as well.
- Some tweaks to the throw distance of some characters.
- BKIII Axel's Grand Upper launches enemies a bit higher now.
- During a police call enemies now walk instead of standing (only if they have the
animation).
- Elle will now hit once with the kunai or broken bottle instead of twice, same
damage: 12 (6+6).
- Now you can call police while getting hit.
- Some tweaks and missing hitboxes added to Abadede.
- Fixed Ash cry animation.
- Improved hit collisions of Jet/Rocket (some hits won't knockdown when flying,
included police).
- Enemies can block a maximum of 3 hits every 5 seconds now, there was a problem
where they could stop blocking when having several life bars.
- Fixes to Bronz/Silver/Gold throw.
- Using Elle, sometimes enemies can get electrocuted by throwing other enemies into
them.
- Fixed a collision problem with enemies thrown against breakable objects.
- Grab range for enemies improved.
- Hit collisions when the player is moving an enemy during a grab improved.
- Enemies will not fall if a player falls from the sky while they are in a grab
stance.
- Now players can safe land from a throw if they are in the air during a police
call or after a boss is defeated.
- Fix: players can do a throw/suplex animation with no enemy sometimes.
- Police call while a Storm is jumping on a bike makes him jump forever and
glitches the animation.
- Enemies won't fall down now if one player does a police call while the other
player is throwing an enemy.
- Added missing a frame on Haku-oh's back grab stance.
- Added missing a frame on Nora's back grab stance.
- Added missing a frame on Souther's front grab stance.
- Added missing a frame on Bongo's Sor1 back grab stance.
- Added new idle stance on Max.
- Enemy hit delay has been improved. (sor3 pause delay may work better now).
- NeoX can no longer shoot rockets while off screen.
- Fixed a glitch with guns that could duplicate them when you hold them, also fixes
some delays while shooting.
- Fixed wrong energy life for Cody or Trucker on main game (hard or above).
- Improved Blaze Bk3 pistol animation.
- Improved Skate Sor2 pistol and machine gun animation.
- Fixed police man glitch when Roo dies on jetski stages.

5.1 => 5.2


-----------
256. Enemy items such as swords now disappear after 4 falls (first time + 3 tries),
sor3 weapon mode depends on the remaining energy.
257. Enemies can activate Bamboo garden traps now, the activation delays a bit for
enemies.
258. Bug-fix: Enemy shadow entrance.
259. Added cutscene for Stage 6 Scene 6 (if you skip the bike path).
260. Roll has been modified to 20 invincibility frames of 24 possible ones
(previously 3).
261. Added "Compatible Modes" option to the AI Editor (applies all the changes to
Main game, Survival, and Sormaker).
262. The AI editor can be purchased in the shop now.
263. Barbon's throws are less frequent now.
264. Abadede does less throws and defensive specials now.
265. Small boost to Yamato.
266. Donovan Sor2/3 and Cody uppercut a bit less frequently.
267. Bug-fix: When pressing 2 or more keys in the Color Editor (number input mode).
268. Trucker now has a punch combo instead of an infinite jab.
269. Thrown bikes have a smaller collision box now.
270. Sormaker fix: Player entrance at the beginning of a stage can stop Jack idle
stances, probably some other enemies.
271. Bug-fix: Some enemies disappear when they are hit by the police car (Abadede
when running).
272. Added Exit option on main menu.
273. Removed fpg dot, loading times should be shorter.
274. Added ammo option for guns (Menu options are: yes, no, ammo).
- Enemies will drop ammo while the player is holding a gun and you defeat a few of
them.
- Ammo may drop a maximum of 3 times per scene.
- Compatible in the main mode and Sormaker when infinite ammo is disabled.
- Picking up the ammo provides 1000 points (unarmed).
275. Sormaker: Added support for custom enemy palettes.
- Create a file called "enable_pal" on the main folder of your mod. (no file
extension)
- Create palettes/enemies folder and drop your files inside.
- If you want to replace Abadede palette 3, keep abadede.pal (reference) and
abadede3.pal (palette).
- The game will load the missing palettes from the original directory.
276. Added enemy aggressiveness to the AI Editor.
- From 1 to 9, provides different ranges to the timing of attacks.
- Remake: Original settings.
- If teamwork is enabled and evade set to "ignore thrown weapons" or "ignore
harmful events" they will have a more relaxed walking AI.
277. Sormaker: "Press Start Button" text removal from title screen.
- Create a file called "no_pstart" on main mod folder. (no file extension)
278. Bug-fix: AI walking circles will not work properly on Hardest and Mania
difficulties.
279. Enemies are a bit more precise when walking close to or surrounded by walls.
280. Shiva Sor3 improvement on his 2 star blitz attack, it should connect a bit
better now.
281. Sormaker: Added custom select player screen.
- Create "custom_screen.png" in the main folder to replace some graphics on a fixed
screen (320x240 for 4:3 and 416x240 for 16:9).
- Create "custom_scroll.png" in the main folder to replace the original scroll.
(320x240 for 4:3 and 416x240 for 16:9)
- Both pngs can be used at the same time, use the alpha channel (000) on
custom_screen.png for transparency.
282. Sormaker: Added behaviour of 3D platforms.
- Create a file "stage1a_noplat3d", where "stage1a" is the number of the stage, to
prevent the player or enemy to reach a platform at different level when falling
down.
283. Fix Juggler axes and fire torch on shadow entrance, no noise when they throw
them and hit nothing.
284. Increased damage for Donovan and Galsia Sor3 punch to 4HP, like Sor2 versions,
previously was 2.
285. Align Z priority of the train. (Sor3 railroad)
286. Fix on controls menu, "Series" was meant to be for the X button, "Combo" is
the final combo of the Y button.
287. Xbox port fix:
- Set "system = XBOX;" on mod/system.txt, otherwise it will crash.
- If you want to use a PC savegame set default controls on XBOX mode and then copy
the file on to Xbox.
- 2nd joystick works as mouse on the in-game editors, joystick button for exiting
the game.
- 1,5MB of extra RAM, maybe more stable.
288. Added some missing voices on Audio options > Voice test.
289. Added "ANDROID" tag on system.txt.
- Enemy AI tweaks, the enemies will walk and attack slower.
- SOR3 Exceptions disabled by default, the playable characters can run diagonally.
290. Other options set to default:
- Guns set to ammo mode.
- Roll set into sor3 mode. (better range than bk3)
291. Improved roll input action, should be easier to perform under some conditions.
(be hit, after a jump or special)
292. Fixed some music fade outs, like Shiva fight (sor2 route).
293. Removed V4 gallery artworks from the game, as the artworks were pretty old.
- Replaced by cutscene viewer item that now costs 20,000.
- Added AI Editor as an unlockable. (99999)
294. Changed boss music of Stage 4 Scene 11 and Stage 4 Scene 7 (Sor3 boss music).
295. Improved enemy AI circles and speed precision, sometimes they may happen
outside the character.
296. Bug-fix: If the last Particle dies from a self destruction of another Particle
the game does not take a snapshot for the Screens of Rage.
297. Removed Volleyball mode.
- Replaced by CPU friend item in the store.
298. Fixed road tracks on the bulldozer, sometimes they pop up or get glitched.
299. Storm Sor2/3 tweak, now they don't hit with the bike at an entrance.
300. Fire from police call, added a missing fire on the top center.
301. Improved Stage Start effect (like Sor3).
302. Yellow Signal Sor2/3 passive on Stage 1. (Except on Hardest and Mania
difficulty, AI editor should be disabled for main mode)
303. Improved sync between layers and main scroll when earthquakes happen.
304. Improved the sync between scroll and items / objects / enemies / characters on
boat stages.
305. Fixed missing frame on Beta Max when performing A forward attack.
306. Fixed Skate Sor3 vault animation code.
307. Fixes on several bad sprite rips of characters and enemies
308. Added back grab frame to Shiva Sor3 (Enemy).
309. Improved transition on the animation when the bottle is broken.
310. Added unused Zan animation to replace the grab combo ender.
311. Bug-fix: Neo X does not always fall when the player dies.
312. Improved Big Ben/Bongo fall on a failed attempt of a throw.
313. Bug-fix: Rudra can do damage to Bongo on a failed throw.
314. Bug-fix: When pausing and unpausing randomly the cutscene text and portrait
may stay permanently on screen.
315. Added unused Electra BK3/Sor3 frame, get up after a jump.
316. Added Antonio taunt from Sor1.
317. Added pipe object to Stage 8 Mr.X fight.
318. Bug-fix: Inactive objects (past screen) can be hit with thrown weapons, acting
as an invisible wall.
319. Bug-fix: Sor1 trolley can hit the wall at the end of Stage 8 Sor1, even when
released at the beginning.
320. Sor1 Garcia now does his pipe attack and sound from Sor1 (no knockdown, damage
changed to 16 instead 24).
321. Added a missing frame to Skate BK3 pipe attack.
322. Bug-fix: On 2p mode you can't pause the game with your pad if you got a Game
Over.
323. Max atomic drop causes high noise when hit several enemies at the same time.
324. Bug-fix: Storm bike will fly if he is hit by an explosion earlier than his
jump out (improved some physics on bikes as well).
325. Bug-fix: Enemies jumping out from the Ash boat have the wrong Z priority and
bad shadows when knocked down from the air.
326. Bug-fix: Enemies can get stuck on conveyor belts at certain walking speeds.
327. Cosmetic bug: Some items won't follow the secret elevator platform in the
baseball stadium.
328. Cosmetic fix: Yamato blinks when he dies, some sync fixes on blur effects.
329. Ninja Sor3 should cause a knockdown when he jumps and punches.
330. Improvements on Tiger AI (Sor3) :
- He can do kick combos without hitting the player now.
- His kick attacks have better range, he usually fails to hit the player.
- After a jump attack miss he may try to do a normal kick at the same position.
331. Bug-fix: Roll set to Sor3 (instead of BK3) won't slide on walls.
332. Axel Sor2/3, Blaze Sor3, Skate Sor2/3, Roo, Ash knife/kunai attack now hits on
the first frame.
333. Axel Sor3, Blaze Sor3, Skate Sor3, Roo, Ash knife/kunai throw attack hits on
the first frame, then releases the weapon. (Sor3)
334. Items are synced to all blink at the same time.
335. You can't grab 1 or 2 player while they are sneezing.
336. Blaze can't grab the player while doing a sword blit (worked for enemies).
337. Improved delay of fade screens for ranking, battle, boss rush, and other
modes.
338. Increased throw distance for Axel, Adam, Shiva, Max, and Ash in counter back
grabs.
339. Fixes to Zamza:
- Better range of attack.
- Missing attacks when he is a normal enemy instead of a boss.
- Improved idle animation.
- Better AI.
340. Cosmetic fix: Ash Z priority on the boat jump.
341. Improved Robot X rocket auto aim.
342. Improvements on Bike / Jetski controls.
- Improved physics.
- Different AI for basic enemies.
- Dash move now is performed by double tap instead of A button (more intuitive).
- Enemy jump fall may vary depending on the last attack of the previous scene.
- Added blur for the dash move.
- Other fixes.
343. Fixed some Axel glitches when you grab a Donovan jumping from a sewer without
letting him move.
344. Fixed small delay on characters that use a different walking animation holding
a weapon and walking to the next scene.
345. Added XINPUT controls by default for pads.
346. Fixed a glitch when holding another player and doing a grab kick at the moment
they have to walk to the next scene.
347. Fixes when enemies grab items/objects from the ground.
348. Added new idle poses for Axel and Skate Sor 2.
349. Fixed wrong animations for Axel, Blaze and Skate Sor3 when using the plank,
pipe, and other weapons.
350. Fixed wrong floor positions for Jet Sor2, Jet Sor3, and Rocket when they take
a hit that does not cause a knockdown.
351. Fix: The players can jump now in the safe space in the tunnelway.
352. Fix: Roo won't escape if you first defeat the clown on Boss rush mode.
353. The sniper can't shoot on the corner of the Sor2 Stage1 now (no visibility).
354. Fix: The bike dash attack does not hit on the top or the bottom of the screen.
355. Now you can cancel a bike dash with a wheelie move.
356. Ninjo can do uppercuts to block air attacks now.
357. Added Bruce laugh when the player is knocked down by a long whip attack.
358. Bug-fix: Bamboo garden traps can hit in wrong Z positions.
359. The rain does not splash now inside walls or pits.
360. Bug-fix: Roo calling police at the beginning of some stages may freeze the
game.
361. Added a missing idle frame to Ash character and enemy.
362. Added widescreen compatibility and converted all V5 stages for proper display.
363. Added widescreen compatibility for Sormaker:
- Create a file called "enable_widescreen" in Sormaker mod folder to allow the mod
to run in widescreen mode.
364. Cosmetic bug: Roo stops moving on the Sor3 conveyor belt on the fall down
recovery.
365. Cosmetic fix: The police call on Stage 6 Sor2 is more fancy now.
366. Enemies no longer drop items in Boss Rush or Events mode.
367. Game-breaker fix: Grabbing the police item on the prologue stage when the
camera did not yet reach the end of the stage.
368. Bug-fix: Enemies can grab the police item on prologue stage.
369. Bug-fix: On Mania difficulty when Particle has a drop down entrance and falls
close to you, he may get stuck and not react.
370. Blaze Sor2 double knife attack is no longer interrupted by enemies on Mania
difficulty.
371. Fixed some enemy falls to pits, they may stop moving horizontally on the
edges.
372. Bongo and Big-Ben will do the fire attack less frequently.
373. Shiva Sor2/3 will do final crash less frequently.
374. Improved particle FX effect.
375. Rudra enemy now can do anti-air kicks.
376. Storm Sor3 won't hit with the bike on the recovery frames (not only recovery
animation).
377. Added portraits for Beta Max.
378. Added new broken frame for the sign object.
379. Added new bin for the dark park.
380. Improved weapons/items collisions against walls, the bounce and detection.
381. Improved the way of rendering weapons when they are at an angle.
382. Fixed some wrong sprite rips on weapons.
383. Added HQ Voice option (only few voices available).
384. Added original soundtrack option (retro/remixed).
385. Added new collision options:
- Hitbox Sor2, improved Sor2 hitbox with Sor2 spark and position.
- Hitbox Sor3, original Sor3 hitbox with a few tweaks with Sor3 spark and position.
- Auto Sor2, old autogenerated hitboxes of SORR (Sor2 spark mode), compatible with
char/enemy Sormaker mods.
- Auto Sor3, old autogenerated hitboxes of SORR (Sor3 spark mode), compatible with
char/enemy Sormaker mods.
386. Improved behaviour of Big-Ben (Sor2) when the laugh is triggered.
387. Added an exclusive frame for Electra Sor3 when Blaze is performing a front
slam.
388. Changed the punch behaviour of Abadede, he can do more or less punches before
performing a combo ender.
389. Changed Ash behaviour, he can go idle more frequently now.
390. Bug-fix: You can select the same character, version, and palette on the
continue menu when the cheat "select same character" is enabled. (palettes should
not match)
391. Improved Bongo & Galsia team attack:
- Galsia now bounces following Bongo walking.
- Previously Bongo was limited to Galsia slot 2 for a team attack, now any Galsia
can call him.
- Sometimes Bongo could walk in team animation without Galsia.
- On the collision map Galsia could fall in the bottom or in wrong Z positions.
392. Barrels in the construction site can hit when they are slighty off the screen
while they can miss a hit at the bottom area.
393. Bug-fix: The progress of some alternate routes in the main game are saved in
the savegame instead the savestate, when lauching SORR from Sormaker it will
overwrite and lose that information.
394. Enemies are aware of an attack fail: punch, kick, shoot, and won't get stuck
trying it again after a while.
395. Some knockdowns can face the opposite wrong side (like Ninja kunai dash
attack).
396. Added new breathing animation for Galsia Sor2 and Slash when holding a knife
or other weapons.
397. Electra Sor3/BK3, Garnet, and Soozie will not jump back at the edges or out of
the screen.
398. Signal Sor1 has a long range slide attack now, he can attack from far
distances like in Sor1.
399. Bug-fix: Characters and enemies can get stuck in collision maps while doing
certain diagonal movements.
400. Improved enemy hurt animation in all grab attacks.
401. Bug-fix: Pause delay and some hit attacks can fail when doing a special while
the enemy is still stunned by a grab attack.
402. Added background and other enhacements to SELECT ROUTE in between stages.
403. Added some missing FX and voices when the enemy grabs from behind and you do a
kick and throw.
404. Enemy AI walking deccelerates on short target movements giving them a less
nervous behaviour.
405. First attack priority on player blitzes is now only available on collision
type "AUTO SOR2/3".
406. Improved the Jungle jetski stage.
407. Ash super run can go faster as long he keeps running.
408. Big-Ben/Bongo flames can hit walls and vanish now.
409. Bug-fix: Bongo can get dizzy without even starting his rotating attack if he
is walking too close to a wall.
410. Yamato can perform Ninpo Kagami no Mai on the top and bottom of the screen
now.
411. Bug-fix: Yamato clone 1 is vulnerable while performing his intro.
412. The unlocked character versions by default are SOR2 in a new game now.
413. Unlockable characters cost 99999 in the store while Event mode is 50000.
414. Jack/Hakuyo close range punches and Ninja sword attacks will happen more
frequently now.
415. Enemies can appear from left to right on Survival mode now, besides falling
from the sky.
416. Added a trophy system, a total of 26 trophies have been added classified in
gold, silver, and bronz.
417. Added a trophies viewer under the Ranking menu option.
418. Now it is more difficult to grab Galsia 1/2/3 with a knife, they have reduced
range.
419. Added slow AI mode when run and roll is disabled.
420. When Blaze is sleeping the store song won't play from audio options.
421. Fixed colours in some in-game fonts.
422. Improved the main intro and some endings.
423. Bug-fix: A hit may sound each time you enter the computer room when the
control panel is broken.
424. Jet Sor2/3 and Rocket can get stuck in some cases while flying close to a
wall, pit, or an object.
425. The dust and other effects now syncs with the road speed on bike stages.
426. Lasers from Particle and P1 now have proper speed.
427. Improved Dr.Dahm animation when the hook is getting damaged and about to
break.
428. Some fixes on Stage 8 Scene 5, elevator button behaviour, some object
positioning depending on the different entrances.
429. Bug-fix: Grab enemy cancels the remaining recovery frames of the player.
430. Sormaker: Create an empty file called "auto_widescreen" to allow the game to
hack some positions like enemy walking, so the whole SMK stage does not need to be
adapted to 16:9 mode.
431. Enemies show an exclamation when they are about to steal an item now.
432. Fixed several issues with the camera in both SOR2 and SOR3 modes.
433. Screens of Rage picture save (defeat boss) is delayed until stage clear, some
old consoles like Xbox suffered when saving in real time.
434. Now you can hold the B button and the machine gun will shoot as soon as idle
pose.
435. Particle/P1 should shoot lasers less frequently now.
436. Added controller layout, when enabled Accept and Back will use the on screen
buttons that correspond to the pad, instead of Jump/C as Accept.
- Can be found in the control menu
- Supports Xbox, PS4, PSP/PS2 pads, MEGA pads are considered generic (C always
Accept, B always Back)
437. Added attack damage option:
- Balanced will apply a percentage of penalty and bonus to damage and throws
depending on the character version and some settings such as pause delay, SOR3
exceptions, and Run & Roll
- Original is the original values from the trilogy besides the possible SORR tweaks
to them
439. Set default settings is a button now
- DEL key always triggers the option if available
- A confirmation message pops up to accept the changes
440. Bug-fix: If the enemy cancels a player grab without damage the player won't be
able to grab again until he stays in idle.
441. Press Cancel to speed up in-game intros.
442. Improved AI walking of Galsia 1/2/3 when using a knife close to pits or walls.
443. Bulldozer tweak notes:
- The bulldozer does not have initial intro on the construction site now (he steps
back on the intro, that was the Trucker intro in the warehouse)
- Changed animation of Donovan, in the original game he had a stunned animation
that only happens when he hit a wall, now that happens also when you hit the
bulldozer
444. Some OGG artifacts should be fixed now when intro+loop (not all them).
445. Many stages received original asset replacements specifically for SORR v5.2.
446. Bug-fix: Clown used to do 4-throw torch out of the screen, sometimes the
torches did not show.
447. Bug-fix: 2P enemy name/life bar can show while the CPU is in a waiting state.
448. Sormaker Bug-fix: CPU friend won't hit walls on a stage with forced auto-
camera.
449. Sormaker bug-fix: If walls are used in a stage with auto-camera the characters
could get stuck outside the screen.
450. Sormaker editor: Fixed WALKING TO position (the Max icon).
451. CPU friend should be less nervous when walking on conveyor belts on a
collision map with pits.
452. Bug-fix: Rounded shadow may not display for some enemies depending on their
entrance.
453. Added AI Sprite limit check option:
- Allows a maximum number of enemies per line (smart 16bit rendering), forcing the
rest to stay away whenever possible.
454. Added AI Global attack delay option:
- When enabled, this sets a delay where globally all the enemies won't attack if
the player was knocked down. This can be broken individually if the player attacks
the enemy. This delay applies individually to 1P and 2P.
455. Added AI Free roam option:
- When enabled, the enemies will have another walking mode allowing them to walk
slowly and selectively across the screen.
456. VSYNC notes:
- Working on Windows XP
- Not working on Windows 7/8/8.1, but if desktop composition is enabled and desktop
has vsync, try BORDERLESS_SYNC mode (system.txt)
- Windows 10 seems to have better support, SDL surface has vsync by default, but it
is not perfect, enabling BORDERLESS_SYNC may fix completely
- Working on XBOX (OG)
- Working on Linux and should do on Linux-based consoles
- This game can suffer frame pacing and stuttering depending on the system, if
BORDERLESS_SYNC does not help, try disabling Windows composition/effects
457. Added a new weapon special for Max (A+forward). (Pipe/Plank/Bat)
458. Ninja Sor2/3 should throw ninja stars less frequently now.
459. Vehelits and Neo X will ignore collisions with objects now, since these stop
their way of moving.
460. Mr.X may ignore some of the AI options, this is not a bug, its a feature, he
is such a badass.
461. Ash train easter egg will trigger only if you saw the stage previously and you
started the game at least 5 times.
462. Added new stage: Water fountain.
463. Replaced the construction site walls for glasses on the hurry up lab.
464. Improved the ending of the stage hurry up: The players run at the end and
explosions spread all around.
465. GO! will not happen in stages with automatic camera such as Hurry up lab.
466. Cosmetic bug-fix: Some effects like dust or sparks can be seen above the front
layers in some stages.
467. Improved Max B weapon blitz, changed sprites so he can do it now for
pipe/bat/plank.
468. Improved Prologue stage, added some new extras.
469. Improved water drops, the alignment was wrong, the splash was missing, and
they should collide early on the ground.
470. Improved Zan machine gun animation.
471. Particle/P1/Seeker/Fat Sor1 will ignore collisions with objects, that should
make them move smoothly on the floor.
472. Added new items on vanilla SOR1 route to raise more store points.
473. Shiva Sor2/3 should the defensive roundhouse kick less frequently.
474. Small fix on SOR shadows.
475. Added Antonio as an extra boss on the SOR3 Sunset stage (replaces one of the
extra Rockets that only appeared in 2P mode).
476. Sitting enemies will wait for the player to be in the X area but Z will be
ignored like SOR2 now, be careful if you use them in Sormaker on diagonal big maps,
they will stand earlier.
477. Fixes to Skate Sor3 katana and plank attacks.
478. Zan CPU friend will not throw energy balls now, hurting himself and the 1P
most of the time.
479. Sormaker: RobotX/Mr.X machine gun sound now uses the same channel which may
help when adding many of them in a mod.
480. Sormaker fix: Sor3 railroad used the same channel as ambient sound, stopping
it from playing.
481. Improved Donovan train entrance. (from the bottom)
482. Added some enemies while reaching the top floor of the Sor1 elevator that had
a lack of action for more than 10 seconds.
483. Improved performance of the Sor3 Forest stage which should be noticiable on
Xbox.
484. Life and police call are restored now when falling from stage 8 to stage 6.
(Mr.X Sor1)
485. Bug-fix: Enemy refilled life when stealing food could be wrong depending on
the lifebar setting.
486. Sormaker: bloody corpses may not fall in the middle of the sky, were the sky
is supposed to be a green wall.
487. Sormaker: Added wide support for title screen and credits.
- This is not a replacement, title.png and credits.png must be there
- title_wide.png for title in widescreen, compatible sizes: 320x240 and 416x240
- credits_wide.png for the credits
488. Improved the way the enemies enter the screen and how they behave in the
corners.
489. Roll move could be triggered by mistake, usually with Rudra, now the timer is
restarted when pressing left or right. (Sor3)
490. Some stages had empty spaces between layers when the screen shakes showing a
blank or garbage.
491. Fixed a few glitches when calling police with Elle, Rudra, or Ash in stages
like the Sor2 beach.
492. When damage players is disabled, the player won't get damaged by enemy
grab/throws from the other player now, Adam throw kick included.
493. Bug-fix: Yamato standing up after a knockdown can fail if he is at the bottom
of the screen.
494. Added full screen wide options on system.txt: (this is user advanced and
should not be edited unless you are experiencing issues)
- AUTO, lets the game decide the best option
- DESKTOP, forces full screen to be stretched at the desktop resolution
- BORDERLESS, exclusive full screen mode, note that window mode will be overwritten
and will NOT work on this setting, not even in 4:3 mode
- BORDERLESS_SYNC, same behaviour as before plus a patch that could possibly fix
vsync/frame pacing issues
495. Enemies may not fall at all when they are close to a wall or inside a yellow
platform and Rudra performs a backgrab jump.
496. Game Breaker: Rudra can get stuck in walls if she does a backgrab jump while
the enemy is inside a wall.
497. Improved Rudra (character) attacks with knife/kunai/broken bottle, more frames
can hit, when throwing the weapon it can hit if closer before releasing it.
498. Replaced SOR2 chicken with SOR1 chicken on the SOR1 elevator.
499. Added special letters and symbols for the cutscene font.
- New letters: ÑÿâêîôûÂÊÎÔÛäëïöüÄËÏÖÜÇçàèìòùáéíóúÀÈÌÒÙÁÉÍÓÚ
- This allows proper Spanish, French, etc., for cutscenes
- NOTE: Only white cutscene fonts, which had proper spacing blue/gold tile size
from the menu remains the same
- Spanish cutscene text improved
500. Bug-fix: Electrocution noise sounds twice on characters (thus increasing the
volume of it).
501. New intro, new title screen, new endings, some new art was added (all
original, made for this version).
502. 15 new songs were added: some remixes, some new songs (all original, made for
this version).
503. Enemies are stunned for 30 tics now (it was 27 before).
504. Improvements to the Sor2 combo system, which may help a bit with Max.
505. Bug-fix: 2P can join as the same 1P character even with the cheat disabled
under some conditions.
506. Improvements to the throws and the side the enemy faces when knocked down,
some slightly tweaked from the originals.
507. Fixed infinite jab when player 1 is hitting a wall and player 2 is performing
a special.
508. Added team attacks for Mr.X, Ash, and Electra throws.
509. CPU friend should have less problems with the Mr.X SOR1 door.
510. Bug-fix: 1P or 2P can still continue after defeating the opposing player on
the Mr. X ally fight (SOR1 route).
511. Improvements to the duplicated boss cheat:
- Now they are an exact replica of the original boss except for the palette, they
have the same intro
- Fixed some glitches and the possibility of bosses being stuck in walls
- Not all the bosses are compatible, like Mr.X, Shiva, Rudra, Yamato, Twins..
- There are rules whenever they could happen or not, in Sormaker if the enemy limit
was reached, the boss won't be cloned to avoid unwanted behaviour
512. Sormaker: Fixed free camera, can go up and down at any position now,
regardless of whether 1P or 2P.
513. Added a new enemy HP table, based on difficulty for the main game:
- Weak enemies get a bump of +8 for each higher difficulty (inspired by BK3, but
only hard, hardest, and mania difficulties are affected)
- Strong enemies do -16 easy, +16 hard, +16 hardest, +32 mania (tweak, they are
less common)
- Playing solo or 2P affects enemy life, +16hp weak enemies, +24hp strong ones
- Note: values are accumulative, mania 2P mode would add 64+ to a strong enemy
- Boss life, similar behaviour to v5.1 (easy 1.5x life bar, normal 2x, hard 2.5x,
hardest 3x, mania 4x, there are some enemy exceptions, like tedious fights: Yamato
x3, Twins on the waterfall stage.)
514. Added HP table for Sormaker:
- Create a file called "enable_hp" or "enable_hp_bk3" in your root mod folder to
enable it
- enable_hp will use the in build table designed for this game
- enable_hp_bk3 will use the original bk3 life increase, +8 each difficulty level
(build your game with easy lifebars in mind)
515. When the player dies the invincibility frames of the enemies are removed for a
short time, exception: only when they are walking or on idle (that fixes death SOR
type).
516. Bug-fix: When you grab an enemy it may display the wrong name if another enemy
was hit by a previous unfinished action, like throwing someone, dropping a grenade,
etc.
517. If 2 grenades impact each other when flying they wont explode now, that was an
issue with bikers blowing up suddenly because they were throwing them closer.
518. Fixed lifebar glitch when pausing and unpausing, specially when using machine
gun.
519. CPU friend is smarter when using a machine gun now.
520. Improved some character animation offsets:
- Zan frontal throw
- Blaze Sor1 flip
- Axel Sor1 frontal grab, grab kick, supplex
521. Bug-fix: If you take an alternate route in 2P mode and some wild enemy
appears, 2P had to defeat him before moving to the next stage.
522. Fixed duplicated knife when Jack or Slash are getting a knife from their
pocket but the animation is stopped by a hit.
523. Fixed glitch at the end scene of the baseball stadium, if you hold the 2P
player at the bottom of the floor.
524. Workaround to prevent some game crashes when switching resolution or video
filters continously in-game. (F1-4 keys, alt+enter and F8 snapshot buttons)
525. Fixed instant standing up of Jet Sor2/3 and Rocket when performing Rudra back
kick throw attack.
526. Big Ben Sor2, Bongo Sor3, Jack, and Robot X (non-boss) - improved the way they
laugh when the player is knocked down in 2P mode, previously they changed target
earlier, this could still happen if the other player is close to them.
527. Lasers can't be deflected now by throwing a weapon or shooting them, that
fixes a bug of Particle/P1 lasers getting cancelled by other enemy lasers as well.
528. Improved the shading of Signal Sor1 sprites, replaced 2 frames.
529. When Attack damage is balanced and the Gauge is enabled penalties have
changed:
- If pause delay is forced to SOR2, the penalty raises 75% of the BK3 table, this
option balances the lack of fast response and thus be sorrounded easily
- If pause delay is in combined mode, the penalty works individually, SOR1/2
character versions have 75% penalty
- If pause delay is set to anything else, a 100% penalty is applied
530. Improved the way CPU senses the items and other objects on screen:
- In the Main game the CPU finds them easily now, the game is designed for that
- In Sormaker the CPU hates items and objects close to or surrounded by walls and
will ignore them
531. Elle damage has been tweaked to be more balanced, blitz 2/3 attacks are less
spammable.
532. Abadede has been tweaked to do his run attack only when he is on screen.
533. Added enemy swap for Sormaker:
- This is a very basic replacement, in mod/resources folder, electra_sor1.fpg has
been added as an example.
- Drop the fpg file in the root of the mod folder, this replaces the enemy
- Collisions and other features needs control points to work:
000 - Sprite alignment
001 - Weapon position
002 - Impact hitpoint
006/007 - Footprints
- If you are using Auto Sor2/3 collisions you are good to go, collisions are
autogenerated with that given information, proper hitboxes of x0,x1,y0,y1 with
internal custom values
- New hitbox Sor2/3 needs manual input:
003 - x0/y0
004 - x1/y1 (these are width/height)
- The colours of the replacement sprite must match the colours of the original
sprite for this to work.
- The fpg file must be 8bit, this is mandatory, otherwise things like shadows, some
effects or palettes won't work.
534. The game has been balanced for the default settings in all difficulties in
this current state, if you are unsure of which ones they are, reset the game
options and AI editor.
535. Fixed a weird delay when the player is attacking with a weapon and turns back
to idle, this was more noticiable with Elle.
536. Bikers should jump off the bike when they are more visible now, increased the
range so the player can react and dogde the bike as well.
537. Disabling Global attack delay (AI option) enables a very slow walking AI when
run & roll is disabled that could make the challenge a bit more fair.
538. Seeker has been redone from scratch for this version, with new full sprite
set.
539. Improved the baseball stadium screen, it now displays death counts for a brief
time and has other features.
540. Added some new exclusive animations made for this version:
- Max has a new running animation and weapon attack
- Adam has new a 2 star blitz
- Some moves were changed or improved
541. Added a 1UP in the helicopter.
542. CPU may lose less lives in the helicopter now.
543. Dr. Zero's hook is damaged earlier so that may lead to a more interesting
battle.
544. Added some extra items to the Entertainment Street stage and Bongo eating a
burger in the restaurant always drops a burger now (that rectifies the lack of food
at the beginning of the scene).
545. Fixed a possible bad falling position when the player dies at the same time as
the boss in stages with collision maps.
546. Abadede only uses the spoon on normal and easy now (previously it was all
difficulties, however he keeps the throw for all difficulties, and he never
performs the suplex on easy)
547. Bug-fix: You could grab some frames that you were not allowed to with certain
enemies, most noticiable is the Yasha & Onihime back flip.
548. Plenty of assets used, based on or inspired by other games but SOR original or
tributes/easter eggs have been replaced and redone from scratch:
- Layers, floor graphics and other details in stages (not all of them are gone, but
plenty of work has been done here).
- All the images from the Profile viewer except Rudra have been redone.
- Some sprite animations, as mentioned previously in this bugtrack (Max running,
Zan grab kick, etc.).
549. Theatre and SOR fade type did not turned completely black at the end of
transition, noticiable in slow systems like Xbox.
550. Vehelits could bounce to the wrong direction when throwing at him the player
or the enemy.
551.

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